Modified Vampire Rules:
This is an alternate set of rules for dealing with vampires, modifying
their strengths and weaknesses to make them tougher in some respects and
to there more flexibility in how they are treated. Otherwise, use standard
Nightbane / Rifts rules for vampires. Some of these rules were first introduced
for my adventure "Church of Eternal Life" but have been updated and slightly
modified.
- Holy Symbols:
Not just crosses will effect vampires but any
holy symbol in general which is tied to a religious system which is seen
as a force for good. Holy systems from religious systems perceived as evil
(by the user of the holy symbol) should be decided by the Game master due
to the fact that many evil Deities may not oppose vampires. Holy symbols
from evil religions that oppose vampires should work though. The problem
is that the person must have faith and belief in whatever holy symbol they
are using or it is useless. An atheist waving a cross is a pitiful sight.
This will require honesty out of the players and discretion from the game
master. As well, some vampires will have the problem that they think the
cross will effect them and that is why a cross even held by a person who
does not have faith will not effect them. While purely psychological, the
cross will still work. Both the appearance of a holy symbol and the touch
of one will effect as per the Nightbane / Rifts Books.
Some examples might include a Christian alternatively using the Fish
symbol, a Catholic using a picture of the Virgin Mary, a Hebrew using the
Jewish Star, a Wiccan using a pentagram, a believer in the old Egyptian
pantheon using an Ankh, and some American Indian tribes could use a torch
of holy fire. The touch of holy fire will inflict double damage as compared
to the touch of other holy symbols (4D6 points of damage.) Holy relics
have similar effects although they usually inflict double damage if the
user has faith in the artifact.
- Holy Water:
Normal Water will not effect Vampires the way
listed in the Nightbane RPG book but they still cannot cross bodies of
water on their own. Holy water inflicts damage as listed for normal water
in the Nightbane game book. Holy water can be created by virtually any
religion although they have the same effects. In most cases, it requires
a priest of someone with convictions. As an addition, vampire bites may
be cleaned with holy water. When at least one pint of holy water is used
to clean a bit for either the slow kill or the cleaning bite, the effects
of the bite will be gone. The cleaning does cause intense pain (as if being
burned by acid) and the character must save vs pain or pass out.
[Beyond the Supernatural ® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2007, Kitsune. All rights reserved.