Tailspin

Name: Tailspin
True Name: Patricia (Trish) Prancer
Alignment: Unprincipled (Good/Selfish)
Hit Points: 60 S.D.C.(Physical): 96
Attributes: I.Q.: 18 (+4% /+2), M.E.: 13, M.A.: 11, P.S.: 22 (+7), P.P.: 33 (+8/+1), P.E.: 25 (+20%/+5), P.B.: 20 (60%), Spd: 37
Weight: 105 lbs (47.6 kg) Height: 5 foot 4 inches (1.63 meters)
Age: 19 Sex: Female
Disposition: She is a fun loving type of person. She likes to perform practical jokes and she loves to make jokes. She is overconfident and may get herself into trouble; however, she is not afraid to run if the trouble becomes to much for her to handle. She will flirt with other teammates but has no interest in any actual relationships with them because she feels that it would complicate working with them.
Tailspin's Favorite Quote: Tag, your it! Catch me if you can!
Experience Level: Fourth (4) Experience Points: 12,400
Combat Skill: Hand to Hand; Martial Arts & Boxing
Attacks per Melee: Eight (8) + One (1) for Tail
Bonuses; Combat: Strike: +12, Parry: +17, Dodge: +19, Automatic Dodge +11 (costs no attacks), Damage: +7, Knock Out/Stun: Natural 20, Critical: Natural 20, Roll with punch, fall, or impact: +11, Pull Punch: +3, Initiative: +11
Kick Attacks: Kick, Roundhouse, Crescent, Backward Sweep, Tripping/Leg Hook
Bonuses; Saves: Lethal Poison: [14] +8, Non-Lethal Poison [16] +8, Harmful Drugs [15] +8, Insanity [12], Psionics [15] +3, Magic [12] +8
Super Power Category: Mutant (Revised First/ Second Edition)
Super Power Abilities: Minor: (5 total) Adhesion, Extraordinary Physical Prowess, Healing Factor, Heightened Sense of Hearing, Radar Sense.
Unusual Characteristics: Prehensile Tail and Retractable Claws
Reason For Mutation: Her mutation was trigger by Radiation when she was twelve
Educational Level: Military Specialist (Old Style) actually trained by criminals to be a Thief
Skills: Communication: Surveillance Systems [Learned at 3rd Level] 49%, Computers: None, Cultural / Domestic: Cook [Secondary] 72%, Dance [Secondary - Got at 3rd Level] 60%, Sing [Secondary] 59%, Espionage: Concealment (+20%) 74%, Detect Concealment (+20%) 69%, Disguise (+20%) 79%, Escape Artist (+20%) 69%, Pick Locks (+20%) 84%, Pick Pockets (+20%) 94%, Medical: First Aid [Secondary] 69%, Mechanical: Locksmith [Learned at 3rd Level] 34%, Physical: Hand to Hand; Martial Arts, Acrobatics, Athletics, Boxing, Gymnastics, Running [Secondary - Got at 3rd Level], Pilot Skills: Pilot Automobile [Secondary] 96%, Pilot Motorcycle [Secondary] 66%, Rogue: Streetwise [Background] (+20%) 56%, Science: Math - Basic (+20%) 110%, Technical: Languages: English [Native] 98%, Languages: Spanish [Secondary] 74%, Weapon Proficiencies: W.P. Shield (+1 [+13] to Strike / +2 [+19] to Parry), W.P. Knife (+1 [+13] to Strike / +1 [+18] to Parry, +1 [+14] to Throw, W.P. Paired Weapons, W.P. Automatic Pistol (+4 Aimed/+2 Burst )
Skills From Acrobatics and Gymnastics: Sense of Balance (+20%) 114%, Walk Tightrope or Highwire (+20%) 114%, Climb Rope (+20%) 145%, Climbing (+20%) 126%, Back Flip (+20%) 133%, Prowl (+20%) 89%
Appearance: She is slender, standing 5'4" ( 1.63 m) tall and weighing 105 lbs (47.6 kg). She has strait black hair and brown eyes with fairly dark skin. She is a medium breasted woman. She has cat type ears that can be hidden under her hair and has a cat like tail. She is quick and very agile. She usually wears a black body suit with black leather boots with stiletto heels. When she is in her street cloths, she is normally wearing either a dress or cloths with a skirt. the hem is always at least down to the knee. The tops of most of her outfits are usually fairly conservative and she usually appears to be a lady
Occupation: Professional Acrobat and Thief
Weapons, Normal:
10 Throwing Knives: Weight: .5 lbs (.22 kgs) each Length: 10 inches (25.4 cm) Damage: 1D6 (+Strength [7]) Range: Hand to Hand or Thrown, Gil Hibben Knives Pro Throwing knives that have been stained black, +1 to Strike and +1 to Initiative - 2 on each forearm, 2 in each boot, 1 on each side of waist
2 Bolas: Weight: 2.2 lbs (1.0 kg) Damage: 1D6 (+Strength [7]) and Entangle. Range: Thrown
8 Smoke Grenades, kept on belt
8 Knockout Gas Grenades, kept on belt
8 Flash Grenades, kept on belt
4 Pouches of Mini-Caltrops: Each pouch contains 25 mini caltrops. They are in the shapes of cats. Damage: 1 each caltrop
Special Equipment and Weapons:
Catsuit: Skintight gloss black full body suit made out of an advanced alloy that is nearly identical to that of the Flexible Armor Suits (FAS). Has a half face cowl that her hair comes out the bottom rear of cowl. Armor gives A.R.: 16 and S.D.C.: 200 and has no prowl penalties. The armor also has an inner layer that acts as a Kinetic Suit, has sonic insulation that does not restrict hearing but stops sonic attacks from effecting hearing, has built in Radio Receiver and Transmitter (Also has a micro phone), has a stealth coating, is chemical weapon resistant, and has light amplification lenses built into the cowl.
Special Features:
Kinetic Under layer: It distributes the physical force applied to it across its entire surface. This means that the impacts of projectiles, arrows, explosives, punches, falls, sonic blasts, or any attack with an impact to do half damage if the attack passes through the top armor.
Sheath Coating: Chemical coating that makes her invisible to radar and sends confusing signals to thermal sensors and infrared systems. Also gives character +10% to prowl at night and in dark settings.
Light Amplification Gear: Concealed and built into cowl, folds up into mask when not in use. It only electronically amplifies existing light so it does not work in absolute darkness, and is not detectable by others because it is passive. Has a 1,600 foot (480 m) range.
Black Leather Boots: Gloss black Leather boots that go up above the knee which have 3 ½ inch heels. In each toe there is a knife blade which pops out when a tab in back of the top of the boot is pulled. Each boot is armored and each boot has places to carry 2 knives. Damage: Normal Kick + 1D6 (Knife)
Left Forearm Shield (Vambrace): Thick Kevlar Plate used for parrying with 100 SDC. Damage when used in hand to hand is 1D6+4 + Strength. It also has a concealed Spike Tow and built in vibro-claws. Weapons has been specially made for her improving it to have +1 to strike, +2 to parry, and +4 to Damage.
Spike Tow Line: Has 100 ft of cable and mini Grappling Hook. Range of Launcher is 80 ft at -6. Range with no minuses is 40 ft. Damage of Grapple is 1D8.
Vibro-Claws: Very similar to those made by Fabricators Inc. Damage: 2D6+4 + Strength (+7) for scratch/swipe attack or 4D6+4 + Strength (+7) for tear/ rip or stab attack. Weapon can cause damage to the heaviest body armor or metal alloy. Like vambrace has +1 to strike, +2 to parry, and +4 to Damage.
Right Forearm Shield (Vambrace): Thick Kevlar Plate used for parrying with 100 SDC. Damage when used in hand to hand is 1D6+4 + Strength. It has a concealed dart gun, a concealed mace sprayer, and built in vibro-claws. Weapons has been specially made for her improving it to have +1 to strike, +2 to parry, and +4 to Damage.
Concealed Dart Gun: 4 Shots. Range: 110 ft. Effect: Unconsciousness for 4D4 minutes (Save vs toxins to avoid). She normally keeps the spare darts at her waist. Has a total of 10 reload darts.
Concealed Mace Sprayer: 20 Sprays. Range: 6 ft. Effect: Blind opponents for 4D4 minutes (No saving throw) and gives -6 to strike, parry, and dodge. Has one reload canister at her waist.
Vibro-Claws: Very similar to those made by Fabricators Inc. Damage: 2D6+4 + Strength (+7) for scratch/swipe attack or 4D6+4 + Strength (+7) for tear/ rip or stab attack. Weapon can cause damage to the heaviest body armor or metal alloy. Like vambrace has +1 to strike, +2 to parry, and +4 to Damage.
Stun Whip: 12 foot long Bullwhip with Kevlar reinforcements to resist cutting. Damage when used in hand to hand is 1D8+4 + Strength, Must save vs Non-Lethal poison (16 or Higher) or be -8 to Strike, Parry, and Dodge, reduce speed by half, and attacks per melee by two for 2D4 Melees. Must save each time hit, ineffective against full environmental body armor but effective against non fully environmental Armors. It is specially made for her and has the bonuses of +1 to strike, +2 to parry, and +4 to Damage. Has 16 stun blasts.
Equipment:
Vehicles: 1987 Honda Hurricane Painted in Black, 1989 black and grey step up Van with a picture of three cats playing with a ball of yarn (a black, a white, and a grey), 1988 Jeep Cherokee in blue, An original 1960's Batman Series Catmobile, a copy of the 1960's Batman Series Catmobile, Sabertooth Motorcycle
Clothing: Several sets of regular clothing (As per character descriptions), Pink Lingerie Nurses Outfit.
Other Items: Lock Picks, Glass Cutter, Wire cutters, Metal Dissolver Acid (½ Gallon), Ear Mike Radio Receiver and Transmitter, Special Nail Hardening Polish (Red), Mini Flashlight (Unbreakable), police zip restraints, mini-camera, Earring Beeper that Vibrates instead of buzzing, Black Mask that appears to be a cats face with gas mask, Lighter, Makeup and Personal Items, Comb and Brush, Sleeping Bag.
Valuables: 482,200 dollars.

Tailspin's History (A different kind of Hero):

Patricia Prancer was born the daughter of Miss Maria Sillman, who was sixteen year old when she had Patricia, on August 28, nineteen years ago. Maria was the daughter of a woman on welfare and she herself was on welfare. Almost all throughout Patricia's childhood, Patricia's mother would usually ignored Patricia in favor of her newest boyfriend. There was rarely enough food on the table, and with a child about every two years, there was also few clothes and little health care. Patricia was a smart girl, but because of the way she was being raised she had lousy grades. If the accident had not happened when she was twelve she probably would have turned out like her mother and grandmother before her.

Then the accident happened. A month before the accident, her family had moved to a area of Miami that some companies had dumped hazardous chemicals. It was probably the dirtiest place in the city. She was playing with some friends in an abandoned building and fell into a pool of liquid that had leaked from a cracked oil drum. In it was some kind of radioactive chemical. After she fell in, she soon collapsed and started turning a green color. She was carried home by the other kids to her apartment, but her mother had gone with her newest boyfriend, so she did not get taken to the hospital. When Patricia's mother did come home, the girls mother would not take Patricia to the hospital and said that she was faking being sick and to stop lying. Soon the sickness did go away, but the radiation had triggered some latent genes. She now had retractable claws, black cat ears, and a cat like tail that was also prehensile. She soon also discovered that she could adhere to surfaces, could hear very small noises, had a sense of where things were even in total darkness, and healed very rapidly.

She lost all of her friends and was mistreated by all of her fellow students because of the way she looked. She became a loner and spent most of her time buried in her school work. The only thing good that seemed to come from all this was that her grades went from Ds to As. Her mother decided that she did not want to have anything to do with her eldest daughter and on the last day of school, about year after the accident, Patricia's mother moved to another city without telling Patricia where the family had moved to.

Patricia was now alone and spent most of the summer on the street barely surviving doing some petty theft and going through the trash. At about the end of the summer she was not sure of what to do. At this time, she was approached by a woman who offered to take Patricia in. The offer was that there was a school that the lady ran and that the girl would be enrolled in the private high school and that it also gave special classes in martial arts so Patricia would never get abused again. The whole story was correct except the school was a front to train thieves for the Mafia. While Patricia's was at the school, she gained a friend. He was also a mutant and had also had been put on the streets by his family. The School trained her on how to use the powers that she had and special uses for them in robbery. She became on of their best thieves and graduated the school to work for them stealing bigger and better items.

About four months ago, Patricia was assigned to steal something from the docks. Also assigned to this job was her friend. When they got there, they discovered that it was the drugs of a rival drug dealer. Because of what had happened around Patricia and her friend with drugs, they decided to destroy them instead of taking them back to their employer. The boss decided that was not good enough and immediately shot him and was about to shoot her, but she jumped through a window and got away. Since then, she decided to stop all the crimes that the Mafia has been doing and has become a sort-of crime fighter and a Vigilante. This is how the heroic figure Tailspin was born.


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By Kitsune (E-Mail Kitsune).

Copyright © 2005, Kitsune. All rights reserved.


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