Selkies are creatures who in one form look completely human and in their other form are that of a Seal. They are also known as the Seal Folk and Seal People. Unlike some other creatures of the sea, the Selkie are often friendly to humans and other surface races. Stories of the Selkie rescuing humans from certain death at sea are relatively common.
The Selkie transform using the skin of a Seal. When they take off the skin, they transform into the form of a human and when they put the skin back on, they transform back into that of a seal. Stories tell of them dancing the shores in the moonlight. There is a wide variety of legends surrounding their skins being stolen by humans and keeping them captive. Often, the Seal Folk will find their skins years later to return to the ocean.
Other stories are of a normal human and Selkie having a relationship. Some are romances which can last for many years while others are just short dalliances. Romances often end with the Selkie longing for the Sea and returning, often breaking their lover's heart and leaving children. As well, there are many stories about male Selkie about being extremely amorous and often coming to the surface to find mortal 'unsatisfied' women, both those without husbands and those who are married.
Unlike most supernatural creatures, Selkie and humans can produce children. These children are considered to be Selkie. Often the children will not know about their background for many years although they always feel something different. One they pass through puberty, they usually transform for the first time. The transformation can be extremely shocking to them the first time they transform.
In seal form, Selkie normally have white fur. Because of this, most seal hunters who know the legends of the Selkie will not hunt white seals. Otherwise, their features when they are in their seals form are that of the common or harbor seal. The weight of the Selkie does not change when they transform between forms. In human form, they tend to be quite attractive with light blond hair and blue or green eyes being most common. Some have almost white hair. Their features tend to be nordic and they tend to be extremely lithe.
Alignments: Any (Unprincipled most common)
Attributes: The number of six-sided dice rolled is as designated:
I.Q.: 3D6, M.E.: 3D6, M.A.: 3D6+4, P.S.: 3D6+6, P.P.: 3D6+2, P.E.: 3D6+4
P.B.: 4D6+6, SPD: 2D6 (1D4 ground / 6D6 swimming Seal Form) [Strength and
Endurance are considered supernatural]
M.D.C. (Rifts): Become M.D.C. Structures with an M.D.C. of P.E.
x 2 + 1D4x10 + 2D6 per level of experience (plus those gained from O.C.C.'s
and physical skills.) The Seal Skin has 1D4x10 M.D.C. when separated from
the Selkie.
Hit Points / S.D.C. (Non-M.D.C. Worlds): Hit Points:
P.E. x 2 + 2D6 per level of experience. SDC: 1D6x10 plus those gained
from O.C.C.'s and physical skills. The Seal Skin has 1D6x10 S.D.C. when
separated from the Selkie.
Natural Armor Rating (Non-M.D.C. Worlds): 12
Horror Factor: 12
P.P.E.: 6D6
Natural Abilities:
Transform between human and seal forms three times per day. Requires
their seal skin to transform with transformation requires thirty seconds
(two melee) to change between forms. If the Selkie loses the skin, the
skin is destroyed, or it is taken, they are trapped in human form. Keep
same mass when transforming between human and seal forms.
Can swim at 98% in both human and seal forms. Extremely graceful in
seal form in the water. +2 to initiative, +3 to strike, and +4 to dodge
in seal form in the water only. Able to hold breath for up to 40 minutes
and can dive down to depths of 1500 feet (457.2 meters) and are not effected
by the bends. They are also resistant to cold (half normal damage) and
has water resistant fur. Excellent underwater vision and hearing (although
does not have true sonar)
Bio-Regenerates 2D6 points per hour.
Combat: Two without combat training, or those gained from hand
to hand combat and / or boxing.
Bonuses: Only those gained from attributes, O.C.C., and skill
bonuses.
Psionics: Standard, basically same as humans.
Average Life Span: 600 years
OCC's (Palladium): Any O.C.C. (Nautical O.C.C. most common with
Water Warlock also quite common)
OCC's (Rifts): Virtually Any, except for Coalition Military
(Nautical O.C.C. most common with Ocean Mage and Water Warlock also quite
common.)
Skills of Note: Language: Elvish (+20%) and Dance (+20%)
Habitat: Mostly found in areas along the coast, sometimes in
small cities while other times in rural areas. Live in small communities
of Selkie with about half of their time in the water. They have secret
island communities in some places and hidden caves.
There is likely only a couple of thousand total on Rifts Earth. More
common on the Palladium World.
Size:
Male: Average Height of 5 feet + 2D6 inches in human form. Average
length of 4 feet 6 inches + 2D6 inches in Seal Form
Female: Average Height of 4 feet 8 inches + 2D6 inches in human
form. Average length of 4 feet 2 inches + 2D6 inches in Seal Form
Weight:
Male: Average Weight of 140 + 6D6 lbs
Female: Average Weight of 100 + 6D6 lbs
[Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[Palladium Fantasy® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2009, Kitsune. All rights reserved.