New Magic Fumes:

Magic Fumes are produced by candles or incense. Fumes appear as a light smoke. Price is per each candle or incense stick. Note: Saving Throw: 14 or Higher

Fumes of Calm:
This fume cause the mind to relax and feel at peace. Used by some healers to deal with insanities and strong horrors. It gives a bonus of +4 against insanity and against horror factors. Takes 1D6 melee rounds to induce hypnosis and effects a 10 foot (3 meter) area. Each block / candle will burn for approximately two hours.
Cost: 50 Gold.

Fumes of Hypnosis:
When this fume is burned, all of those within its area of effect have their will weaken to make them easier to control. It is not a true Hypnosis but still quite effective. Fumes are often used in cults and the leader will take some form of protection against poisons before starting. When burned, individuals within the area of effect have a -2 penalty against mind effecting psionics and magic as well as the abilities of trust / intimidate and charm / impress. Takes 1D6 melee rounds to induce hypnosis and effects a 10 foot (3 meter) area. Each block / candle will burn for approximately one hour.
Cost: 400 Gold.

Fumes of Meditation:
Specially enchanted that when burned, P.P.E. and I.S.P. gained during mediation is increased is increased by fifty percent. Burning additional incense / candles will not increase recovery of P.P.E. or I.S.P. The incense is comparatively common and is available from most alchemists. Incense is especially popular with traveling Wizards and Mind Mages. Each block / candle will burn for approximately two hours.
Cost: 50 Gold.

Fumes of Memory:
This fume aids in memory and is very prized by Wizards and Scholars. Reduces time to memorize new spells by 25%, increases scroll conversion success by 10%, and increases skill percentages by 25% in skills such as research and history. Each block / candle will burn for approximately two hours. Spell conversions take several hours so may require several sticks / candles to complete conversion of a spell and the Wizard must use the fumes for the entire conversion or spell memorization or no benefit is gained.
Cost: 100 Gold.

Prayer Fumes:
Special incense / candles normally made in a temple and dedicated to a specific Deity. Each incense / candle has its own special formula to make it holy to the specific deity and will generally not work on other. It make work on other deities of the same pantheon at game master's discretion. The fumes give a +10 to all prayer rolls when used and may also boost the chance of success at other religious rituals (such es exorcism) at game master's discretion. Each block / candle will burn for approximately one hour. Most rituals will require at least one hour to perform.
Cost: 50 Gold.


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