On this page are alternate rules concerning various rules for Palladium Fantasy Games games. You can use them, you can not use them but they are listed for your use.
Date in Parentheses () is last date modified or when the file was added to the website.
Learning Spells by
Kitsune . (09/04/2007)
Set of rules to guide the time a mage requires to learn new spells. Designed to be
both quick and simple. These rules can be used for all of Palladium Games setting that
have magic within them.
Modified Vampire Rules by Kitsune . (10/15/2007)
Slightly modified rules revising treatment of holy water and holy symbols with vampires.
Non-Human Zombies and Mummies by
Kitsune . (12/13/2007)
Palladium fantasy and Rifts only describe Zombies and Mummies of basic human origin.
There are many other possibilities including monster races and animals. This is a list of
just a few alternate mummy and zombie type.
Optional Damage Capacity of Holy Weapons
by Kitsune . (06/27/2003)
In the Main Palladium Fantasy Book, Holy Weapons are treated as being incredibly
tough, seldom bread, and rarely dull. These rules are how to treat damage to holy weapons similarly to weapons in Rifts: Japan.
Raising P.P.E. through Ritual
by Kitsune . (12/30/2001)
Rules for Spell Casters to gain more magic energy by the use of Rituals. Some rituals are
fairly benign while others are considered quite evil.
Revised Fantasy Heights & Weights
by Kitsune . (05/01/2004)
The Height and weights for races in Palladium Fantasy do not match very well for several races,
have no variation for males and females, and some are positively used. This provides a random system
for determining height and weight.