Golden Age Oliver Hazzard Perry class Guided Missile Frigate:
Along with finding Burke class Destroyers and other large vessels, Golden
Age Weaponsmiths has found ten old guided missile frigates of the Perry
class in their searching for vessels to refit. The Perry class frigates
were constructed in the late twentieth century to replace world war two
escorts that were getting old. Their anti-air assets were limited but carried
excellent sonar systems. Originally, more than sixty of theses frigates
were constructed by the United States and other nations but Golden Age
was able to find only ten remaining with all being of the long hull design.
Most of these seemed to have been museum vessels and were relatively well
preserved.
All of the Perry class frigates were decommissioned and replaced long
before the coming of the Rifts. They were several newer classes of frigates
constructed before the coming of the Rifts. Two of these were the Tomlinson
and Darcey classes of guided missile frigates. The Perry class vessels
required more work than many of the other vessels recovered by the engineers
but their small size made them attractive propositions to refit. After
refit, these vessels are considered almost the equal of post Rifts vessels
of their size. Golden Age has sold four of the vessels to the Coalition,
two to Free Quebec, two to Columbia, and have retained two of the frigates
for their own defenses. The four Coalition vessels have been commissioned
as MF-1 Eagle (ex FFG-54), MF-2 Hawk (ex FFG-47), MF-3 Falcon (ex FFG-55),
and MF-4 Osprey (ex FFG-58). These ships are often used in coastal operation
but are also have been found to be useful as escorts for the carriers.
Of course, compared to most guided missile destroyers, the old Perry class
are of limited effectiveness. Still, the Coalition Navy is considering
a low cost escort vessel based on this design although it is far more likely
they will base any new designs on the James Bay class.
As previously stated, these vessels were modified more than previous
converted classes. This was done so the vessels would have better anti-air
ability and a higher missile capacity. Chief among these modification was
the radar systems. The SPS-49 radar, while extremely long ranged, was not
able to target air targets. Because of this, the old SPS-49 radar system
was augmented by a small phased array system that was derived from the
system carried on the Burke class destroyer. These are mounted fairly low
on the sides of the superstructure. Golden Age was able to construct a
smaller version of the SPY-1 system with the same abilities of the original
system.
The other major modifications was various the weapon systems of the
ship. The ship originally carried a Mk 13 single arm missile launcher originally
designed to the Terrier missile and converted for the SM-1 missile. This
was removed and a Mk 49 Rolling Airframe Missile (RAM) Launcher was mounted
in that . It was decided by Gold Age Weaponsmiths that they would mount
a forty cell vertical launch missile system where the rail launcher was
originally located. In most cases, most of the cells carry two medium range
missiles which gives the ship the ability to carry 64 to 80 medium range
missiles. At the same time, the Mk 49 launcher was move to the position
of the Vulcan CIWS weapon mount and the CIWS mount was removed at the same
time. The missile launcher was also refitted to carry standard short range
missiles. The only main weapon system not greatly modified was the Mk 75
three inch gun mount. Wellington Industries has developed new ammunition
for the gun which makes is still be highly effective. The ship also retained
its side mounted torpedo launchers which are mainly used against submarines.
All other modifications were more standard. Like the other vessels that
Golden Age Weaponsmiths has refitted, the ships had new ceramic and composite
armor added so the ships can withstand more damage. Like the Burke class,
this ships propulsion was originally gas turbine engines and the same solution
was used. The two LM-2500 gas turbine engines were replaced by more powerful
nuclear jet aircraft engines. The ship's shafts were reinforced to allow
the ship to operate at a higher speed. The variable pitch propellers were
retained and the ship has a bubble masking that makes these ships amazingly
quiet for their size. The sonar and ESM systems were retained but were
updated where possible and were fully reconditioned.
The frigates carry both a helicopter landing pad and a hanger. Two helicopters
or other VTOL aircraft can be carried. The most common helicopters for
ships serving in the Coalition States Navy are the are Sea Storm or Sea
Wasp. The main purpose of the helicopters is for anti submarine operations
and are equipped for that role but can be used to attack other surface
ships or to support amphibious assaults.
Model Type: Modified FFG-7 Long Hull
Class: Guided Missile Frigate
Crew: 235 total; 16 officers, 21 chief petty officer, 198 enlisted.
Robots, Power Armors, and Vehicles:
| 12 | SAMAS Power Armors |
| 2 | Helicopters or other VTOL Aircraft |
M.D.C. by Location:
| Bridge: | 400 |
| [1] SPS-49 Search Radar Tower: | 400 |
| [1] Phase Array Radar Panels (4, Superstructure): | 200 each |
| Forward Vertical Missile Launcher (40 Cell): | 300 |
| GDC Mk 49 Rolling Airframe Missile Quad Launcher: | 150 |
| Triple 12.75 inch (324 mm) Torpedo Launchers (2, sides): | 35 each |
| Mk 75 Three inch (76-mm) / 62-cal (Center): | 180 |
| Chaff Launcher (2, Superstructure): | 10 each |
| Hanger (Aft): | 300 |
| [2] Main Body: | 750 |
Notes:
[1] Destroying Phase Array radar panels will destroy the ships main
fire control systems but guns and missiles have backup systems and panels
can compensate for each other. Destroying the SPS-49 Radar system eliminates
long range radar coverage.
[2] Depleting the M.D.C. of the main body destroys the ship's structural
integrity, causing it to sink. There are enough flotation devices and inflatable
life rafts to accommodate everyone aboard.
Speed:
Surface: 41.5 mph (36 knots/ 66.7 kph)
Range: Effectively Unlimited due to fusion engines (needs to
refuel every 15 years and requires maintenance as well). Ship carries 4
months of supplies on board.
Statistical Data:
Draft: 21.9 feet (6.7 meters) including sonar
Width: 45.0 feet (13.7 meters)
Length: 455.25 feet (138.8 meters)
Displacement: 3,250 tons light and 4,200 tons fully loaded
Cargo: 80 tons (72.6 metric tons) of nonessential equipment
and supplies. Each enlisted crew member has a small locker for personal
items and uniforms. Ship's officers have more space for personal items.
Most of the ship's spaces are taken up by extra ammo, armor, troops, weapons,
and engines.
Power System: Originally conventional gas turbine propulsion,
converted to two nuclear reactors with an average life span of 15 years.
Black Market Price: Golden Age has sold their converted frigates
for 180 million credits to outside interests but it is believed that they
charged the Coalition between 125 and 150 million credits each ship.
Weapon Systems:
- One (1) 3 inch (76-mm) 62-cal DP Mk 75 Naval Gun:
The ship
mounts a rapid fire three inch gun mount on the superstructure. It is behind
the radar mount but in front of the position for the RAM short range missile
launchers. The gun is very reliable and fires very rapidly (About 85 rounds
per minute). The main weaknesses of the gun are its relatively short range
and the fact it cannot use rocket assisted projectiles. The gun was carried
on many ship classes around the world until well into the twenty first
century. The guns can be used against other ships, ground targets, aircraft,
and even missiles. These guns were among the smallest that could use a
proximity fuse for their warheads.
Maximum Effective Range: 4.9 miles (4.3 nautical miles/8.0 km)
for standard projectiles
Mega-Damage: High Explosive: 1D4x10 MDC with 10 ft (3
m) blast radius per single shot and 3D4x10 MDC with 20 ft (6.1 m) blast
radius for three round burst. High Explosive Armor Piercing: 1D6x10
MDC with 4 ft (1.2 m) blast radius per single shot and 3D6x10 MDC with
8 ft blast radius for three round burst. Plasma:
2D4x10 MDC with
12 ft (3.7 m) blast radius per single shot and 6D4x10 MDC with 25 ft (7.6
m) blast radius for three round burst.
Rate of Fire: Equal to Gunners Hand to Hand (Three round bursts
count as one attack).
Payload: 600 rounds. Ship normally carries usually carries 225
High Explosive, 225 High Explosive Armor Piercing, and 150 Plasma.
- One (1) Vertical Launch Launcher (40 Cell):
This launcher
replaces the original single rail missile launcher that was fitted on the
front of the vessel. The launcher has 40 cells with provisions for missiles
in an 8 wide by 5 long cell configuration. The launcher may launch on multiple
targets each. The system is similar to the vertical launch system employed
on many ships in the late twentieth century to launch the SM-2 series and
other missile but missile cells are smaller. Each cell can carry one long
range missile or two medium range missiles. The reload for the cell must
carry the same load as the main cell. Long range missiles are normally
used against large targets and aircraft further out where the medium range
missiles will normally be used to engage closer targets. About half of
all long range missiles carried are fusion warheads and most missiles are
normally smart missiles. The launcher can use a vast variety of missiles
including surface skimming missiles and rocket propelled torpedoes (See
Revised Rifts Torpedoes
for details.)
Maximum Effective Range: As per long or medium range missile
type (Go to Revised
bomb and missile table.)
Mega Damage: As per long or medium range missile type (Go to
Revised
bomb and missile table.)
Rate of Fire: One at a time or in volleys of 2, 4, 8, or 20
per launcher per melee and can be fired at multiple target at the same
time.
Payload: 40 missile cells in launcher. The ship will often carry
32 cells in each launcher with two medium range missiles each (64 medium
range missiles) and the other cells loaded with one long range missile
each. Ships serving in the Coalition Navy usually carry four surface skimming
missiles and two ASW missiles. Ship carries no reloads
- One (1) GDC Mk 49 Rolling Airframe Missile Quad Launcher:
This
is a Pre-Rifts RAM missile launching system and has been modified to use
21 Short Range Missiles. It is mounted on helicopter hanger where the Vulcan
cannon was originally mounted. This missile mounts main purpose is for
inner anti-missile point defense and was originally designed to deal with
cruise missiles. Short Range Missiles are usually a mixture of 50% Armor
Piercing and 50% Plasma. Launchers can lock onto multiple targets at the
same. The systems missile launchers can target up four targets and can
fire a volley up to twice per melee.
Maximum Effective Range: As per short range missile type (Go to
Revised
bomb and missile table.)
Mega Damage: As per short range missile type (Go to
Revised
bomb and missile table.)
Rate of Fire: One at a time or in volleys of two (2) or four
(4) and can be used up to twice per melee.
Payload: 21 missiles.
- Two (2) Triple 12.75 inch (324 mm) Torpedo Launchers:
There
is one launcher on each side of the ship. Each torpedo launcher has 3 torpedo
tubes and tubes are 12.75 in (324 mm) wide. Torpedoes are normally used
against submarines but can be targeted on surface targets as well. Ship
carries 36 reloads for torpedoes. For the most part torpedo warheads are
equal to medium range missile warheads.
Maximum Effective Range: 20 miles (32 km)
Mega Damage: By Medium torpedo warhead type (See
Revised Rifts Torpedoes.)
Rate of Fire: One at a time or in volleys of 2, or 3 per side,
Reloading takes 1 full melee
Payload: Three torpedoes each launcher for a grand total of
six torpedoes (Has 36 torpedoes for reloads)
- Two (2) Chaff Launcher (Non CS Only):
Located on the
superstructure of the ship, they are designed to confuse incoming missiles.
Both launchers must be operated or effects will be reduced. Reduce effects
of launchers by 50% per launcher not used. Rifts Earth decoy systems are
assumed to not operate on Phase World missiles due to technological difference.
Reduce effects by 20% against smart missiles (Add +20% to rolls for smart
missiles.)
Range: Around Ship
Mega Damage: None
01-35 Missile or Missile volley detonates in chaff
36-60 Missile or Missile volley loses track of target, may lock onto
another target
61-00 No Effect; Missile Still on target
Payload: 24 each for a total of 48
- One (1) SLQ-25A Nixie Towed torpedo decoy (Non CS Only):
A special decoy which is towed behind the ship. The Coalition has not seen
a need for this system so has not equipped their ships with it. It generates
a sound like the ships propellers in order to confuse incoming torpedoes.
Only effective at speeds below 18 knots. Otherwise, the noise of the ship's
systems and propellers is too powerful to mask. Rifts Earth decoy systems
are assumed to not operate on Phase World missiles due to technological
difference.
Effects: The decoy has a 65% chance of fooling ordinary non
military sonars and non smart guided torpedoes, the decoy has a 35% chance
of fooling military level sonars (like those of the Coalition), and the
decoy has a 10% chance of fooling advanced military sonars (Like those
of the New Navy and Triax) and smart torpedoes.
Decoys have a duration of 30 minutes (120 melee rounds)
Payload: One, with four more as reloads. It takes three minutes
(twelve melees) to reel out another decoy.
Special Systems:
The ship has all systems standard on a robot vehicle plus the following
special features:
- SPS-49 Radar: Long range air search radar system but has no targeting
capability. Radar system has a range of 445 nautical miles (512.1 miles
/ 824.1 km). Radar system can track up to 128 targets simultaneously
- Mini SPY-1XL Phased Array Radar: Powerful and flexible and is based
on a pre-rifts radar system, It is comprised of four panels low on the
superstructure that each emit radar waves. Less advanced than the phased
radar system fitted on the Coalition ships but still powerful. If allowed
by the horizon, the system can track out to 175 nautical miles (201.4 miles
/ 324.1 km) and can simultaneously track and identify up to 288 targets
at one time. The system controls missile launched from the long range missile
launchers and the system track and guide each individual missile to an
individual target for up to 96 targets. If a target is eliminated, missiles
are automatically guided to a new target. The system can also control missiles
launched from other linked vessels as well and can also act as fire control
for gun mount.
- SQS-56 Hull Sonar System: Mounted under the "bow" of the ship. Sonar
system has a range of around 5 nautical miles (5.8 miles / 9.3 km). This
hull sonar system has both a passive and active system built in. Sonar
system can track up to 16 targets at one time.
- SQR-19 Towed Array Sonar: The system is basically a long and very
sensitive sonar system carried behind the ship on a long cable. Sonar system
has a range of around 75 nautical miles (86.3 miles/139.9 km). This towed
array sonar is a passive only sensor system. Sonar system can track up
to 32 targets at one time.
- Sonar Masking System: The Ship uses water bubbles to form a barrier
against sonar as well. Gives a -10% penalty to any Read Sensory Instrument
rolls to detect this ship using sonar.
- E.S.M.: The system can detect another radar system at 125% of the
range of the transmitting radar.
[Golden Age Weaponsmiths, Wellington Industries, and TRIAX are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Revised Perry Frigate image drawn and copyrighted by Mischa (E-Mail Mischa) & Kitsune (E-Mail Kitsune).
Mischa has no art home Page at present but many other items on my site.
By Kitsune (E-Mail Kitsune).
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