Metalworks Incorporated "Thunder Rain" Hover Mortar Vehicle:
The "Thunderball" scout is only a recently introduced vehicle but engineers at Metalwork Incorporated already saw a potential new use for the vehicle. This idea was to adapt the vehicle for carrying a light mortar. There are several interesting ways to use it. One idea is to fire several rounds off and while the enemy is trying to find your position, you quickly move to another before firing again. Theoretically, this can be done over again several times. Because it is based on the "Thunderball" scout, the design can keep up with them and fire mortal rounds based on where they are designating as well. The design is believed to have been inspired by some conversions of hover transports with the same weapon. This vehicle is both lighter, better armored, and much faster.
So far, Metalworks has not started production of this vehicle although they have several working prototypes and production is planned to start within a few months. Development of the "Thunder Rain" was considerably reduced due to the use of the already working chassis. In the future, there are considerations on command and control versions of the "Thunderball" but none have even reached beyond drawings of the design. There have been several problems with production and the Thunderball which it is based on has only started production. Customers have been considering the vehicle and there have been some queries about the design. As of yet, there have been no firm orders for the Thunder Rain. It is thought that they might want to see how it works out in actual combat environments before committing to the design.
As the "Thunder Rain" is based on the scout design, top speed is up to around two-hundred and ninety kilometers per hour. Of course terrain may effect the ability of the vehicle to operate at top speeds. Only relatively open terrain can the crew open the vehicle up to full speed. While it can hover at altitudes almost as high as ten meters, that altitude makes it potentially much easier to target than when it hovers closer to the ground. As well, the mortar mounted in the vehicle cannot be fired when the vehicle is more than around a meter off the ground due to stability issues.
Power systems available are the Metalwork Incorporated's "Big Four." This is gas turbine, fusion, electric, and fuel cell. So far, there have been two fusion prototypes and one prototype with each of the other power systems. Usually, the first prototypes are fusion due to ease of operation. Using a medium power armor reactor, fusion powered versions are designed around a fifteen year before needing to be refueled. Gas turbine is a high efficiency engine designed to run on a variety of different fuels although diesel and kerosine are preferred. Of course most of the diesel are various grades of bio-diesel/ Gasoline and Alcohol based fuels can also be run but the vehicle is less efficient and there is more wear and tear on the power systems. The electric system used much of the same system as the fusion powered model but replaces the reactor with a high capacity battery. This does allow for later upgrades to fusion powered by a simple changeover between the battery and the reactor.
The fuel cell system is the most interesting technology in many ways. It is a pre-rifts systems which was virtually lost but was purchased by Metalworks from Archangel Heavy Industries. The fuel cells operate by pulling the electrons off of an H2 molecule, splitting it into 2H+ molecules and 2 electrons. The electrons pass through the "load" (engines, weapons, avionics, etc.) creating current and powering the systems. Meanwhile, the 2H+ molecules pass from the anode to the cathode through the electrolyte. At the other "end", the electrons then recombine with the 2H+ molecules and Oxygen (from the air) and are release as water from the rear of the hovercraft. Range of fuel cell powered versions is slightly greater that those using conventional or electrical propulsion. As well, fuel cell systems are easily refueled.
The vehicle is designed for a crew of three with a driver, commander, and gunner. There is an automatic loading system to allow the weapon to be operated by such a small crew. The crew area has full life support and the vehicle itself is fairly comfortable. The sensor suite is identical to the system carried on the Thunderball and includes both long range sensor and communication systems. A general weakness is that with active sensors, the vehicle is easy to detect. As a result, passive systems are generally preferred.
The major change in the vehicle is the replacement of the Vulcan laser mounted in the turret. Instead, the vehicle carries an 81 mm electromagnetic mortar in a turret. The turret is slightly larger than the original turret for the mortar. The weapon can fire about as fast as the gunner can aim and targeting systems make the weapon even more effective. On an individual basis, mortar rounds, even guided ones, are far cheaper than missiles. A total of around one hundred and twenty rounds are carried for the mortar. They can be all of one type or a mixture of types. Maximum range is over seven and a half kilometers.
Secondary weapons are standard to the Thunderball and include a pair medium range missile launchers and a pair of mini-missile launchers. There is some concern that the lack of any energy weapons means that the vehicle could run out of ammunition. A total of twenty-four mini-missiles and eight medium range missiles are carried and those can be fired off in less than thirty seconds. Still, most designs feel the trade off is worth the risks. While they last, the mini-missiles pack quite a punch.
Model Type: M.I. M-300-HMV Thunder Rain
Vehicle Type: Hover Mortar Vehicle
Crew: Three (can be piloted by one but mortar cannot be operated
effectively)
M.D.C. By Location:
| Weapon Turret: | 120 | |
| 81 mm Electromagnetic Mortar | 100 | |
| Side Medium Range Missile Launchers (2, 2 cells each): | 50 each | |
| [1] Mini-Missile Launchers (2, sides of cockpit): | 30 each | |
| [1] Headlights (2): | 8 each | |
| Side Doors (2): | 50 each | |
| Pilots Compartment | 120 | |
| [2] Hover Thruster Units: | 100 | |
| [3] Main Body: | 320 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot;' but even then the attacker is -4 to strike.
[2] Destruction of the hover unit will cause the vehicle to be no longer
under the pilots control.
[3] Destruction of the main body will cause the vehicle to crash. All
systems, including emergency parachute, will not function.
Speed:
Hover Speed: Can hover at ground level at from a hover to up
to 180 mph (289.7 kph) over both land and water. Minimum hover height is
2 feet (0.6 meters) and maximum altitude is 30 feet (9.1 meters). Cannot
fire mortar at an altitude over 3.3 feet (1 meter)
Maximum Range: With gas or electric, 850 miles (1,367.9 km),
with fuel cells, 1,000 (1,609.3 km), and with fusion, effectively unlimited.
Statistical Data:
Height: 7.2 feet (2.19 meters) including turret, 6.0 feet (1.83
meters) not including turret
Width: 6.4 feet (2.9 meters)
Length: 15.5 feet (4.72 meters)
Weight: 7.3 tons (6.62 metric tons)
Power Source: Four versions. Nuclear with 15 year fusion reactor,
Electric, Conventional liquid fuel that uses aviation gas, and Fuel cell
version that uses Hydrogen as a fuel to produce electricity.
Cargo Capacity: 1000 lbs (450 kg) if carrying no mortar ammunition.
Market / Black Market Cost: 1.3 million credits with Internal
Combustion engine, 2.0 million with Electrical engine or fuel cell power
system, and 10.2 million for fusion with a 15 year life.
Weapon Systems:
Sensory Equipment:
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2009, Kitsune. All rights reserved.