TW-F-14 "Phoenix Tomcat" Techno-Wizard Jet Fighter:
Made famous by the movie "Top Gun," a movie still popular after the coming of the Rifts, the F-14 is an extremely popular fighter know for its ability to carry the long range AIM-54 Phoenix missile. The fighter was retired near the beginning of the Twenty-First Century under protest from many pilots and fans of the fighters. Many were put into mothball storage and they were resurrected by the Coalition to serve on the carriers although replaced by truly modern designs. A few ended up in museums where many of them fell into disrepair. A small number of fighters, both stolen from the Coalition and from the remains of museums, fell into the hands of techno-wizards, many of them the fans of the movie "Top Gun" themselves. Several of these techno-wizards decided to restore these old fighters. One of the versions of the fighter they developed is known as the "Phoenix Tomcat." There is some rumor of the Techno-Wizards wanting to acquire their own super carrier, maybe even bringing one up from the bottom of the ocean.
In the process of rebuilding of the fighter, one of the first steps is to completely strip the fighters down to their frame. Quartz crystals, virtually always rose quartz, are woven into the frame of the fighters so the aircraft will carry enchantments. This is then covered with a new skin which is made out of enchanted materials which includes aluminum, silver, and meteoric iron alloy. These enchanted materials are designed to be able to take as much abuse as the high tech alloys and composites which most Post Rifts aircraft are composed of. The fighter is far stronger than Golden Age refitted versions. The enchantments have a further property which is to make the fighter impervious to fire attacks and heat including modern plasma and enchanted fire weapons. The only problem with the material is that it can only be repaired by another techno-wizard.
Like with most techno-wizard aircraft, the old engines are replaced by far more powerful ones. These engines include both a conventional and techno-wizard component. The fighter has a techno-wizard "Fly as the Eagle" spell. This allows the fighter to fly at speeds up to around three hundred knots and the fighter makes no sound when flying using this flight system. This flight system also allows the fighter to hover and land in this manner, a virtually necessity after the coming of the Rifts. The conventional flight system is far more powerful than the engines it replaces although the Tomcat is still far slower than many Post Rifts or later Pre Rifts fighters. Top speed is around Mach 2.96 using the thrusters. It is a twin fusion reactor system and has an extended range although the engines will overheat if operated continuously at full power. The enchanted flight system does not overheat. Each engine has a vectored thruster which increases the fighter's maneuverability and allows for short take offs and landings even without the enchanted flight system. The fighter's flight controls are converted by fly-by-wire systems which increases maneuverability even more.
The most spectacular feature of the fighter is the ability to "Phoenix." The fighter can be made to burst into flames up to three times per day. Any attacks against the aircraft have to destroy the fire field protecting it before doing any damage to the Tomcat. As well, any creatures which attempt to touch, or physically attacking, the fighter will take fire damage. Missiles can be fired by the fighter without the fire field destroying the missiles. The fire field is believed by most to be powered by a minor elemental creature of fire. Several fighters which are based on the element of fire are powered by fire elementals. Like the air elemental based fighters, if the aircraft is destroyed, the fire elemental will simply go back to its home plane and not attack anyone in the area. It is believed that the elemental is asked to merge with the fighter and not forced or coerced. The fire elemental appears to give the fighter a personality which might not be expected.
The 20 mm Vulcan cannon carried on the original Tomcat is replaced by a pair of flame cannons with one on each side of the cockpit. There was some consideration given to mounting techno-wizard telekinetic machine guns but the flame cannons pull their magic from the elemental and as a result do not need recharging while a telekinetic weapon would require periodic recharging. Missiles carried are similar to those carried by the Gold Age refitted fighters. There are four heavy hard points between the fighter's engines. These can each carry long range missiles or a variety of smaller ordnance. The is a single heavy hard point on the outside of each engine and a secondary lighter hard point. The primary hard point can carry a long range missile each but the secondary hard point is limited to smaller ordnance. The wings cannot carry any additional ordnance. Due to the more powerful engines and the reinforcements on the fighter, the techno-wizard Tomcat can land fully loaded with missiles or other ordnance.
The Tomcat was always well know for its ability to track enemy aircraft. When rebuilt, the fighters old AWG-9 radar system is replaced by a far more sophisticated system which has both longer range and a massively upgraded ability to track targets. The fighter also has an advanced jamming system added. A variety of magical sensor systems are also added to the fighter including an enchanted sensor able to see invisible targets. A fireworks chaff and flare system is mounted on the fighter to help to decoy incoming missiles. Finally, a variety of standard techno-wizard enchantments are added including the ability to make the fighter impervious to energy and completely invisible.
Model Number: TW-F14 "Phoenix Tomacat"
Vehicle Type: Twin Engine Interceptor / Bomber
Crew: Two (Pilot and Weapon / Radar Officer)
M.D.C. by Location:
| [1] Nose Mounted Flame Cannons (2): | 50 each | |
| [2] Wings (2): | 240 each | |
| [3] Elevators (2): | 120 each | |
| [4] Rudders (2): | 120 each | |
| Cockpit: | 280 | |
| [4] Engines (2): | 320 each | |
| Landing Gear (3): | 30 each | |
| [5] Main Body: | 440 | |
| Fire Aura (3 times per day): | 100 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot;" but even then the attacker is -4 to strike.
[2] Destroying a Wing will cause the plane to crash
[3] Destruction of rudders or one elevator will still allow the fighter
to be controlled by the varying of power levels of the engines but the
fighter has a penalty of -10 to dodge, and a -30% penalty to all piloting
rolls. Destruction of both of the elevators will leave the plane uncontrollable
and pilot must eject to survive.
[4] The destruction of one engine will reduce the fighters top speed
by half and give the pilot a -2 penalty to dodge as well as giving a 10%
penalty to piloting. Destruction of both engines will cause the aircraft
to crash. Pilot may attempt an emergency landing or pilot can choose to
eject.
[5] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless and causing it to crash if in flight.
The aircraft takes no damage from fire or heat due to enchantments (Including
magical and mega damage heat and fire).
Speed:
Driving on Ground (Taxiing): Only possible for conventional
take offs and landings as well as for parking and storage. Speed is 40
mph (64 kph) when traveling and not on take off or landing.
Flying: The "Phoenix Tomcat's" engines are a combination of
magic and technology. The aircraft has a magical flight system that allows
it to fly from hover to 300 knots (345.2 mph / 555.6 kph) completely silently.
These engines also allow the fighter to hover stationary and land vertically.
Unloaded, using the standard thrusters, the Tomcat can fly from around
120 knots (138.1 mph / 222 kph) to a top speed of Mach 2.96 (1,697.6 knots
/ 1,953.6 mph/ 3,144.0 kph). When the fighter is carrying ordnance on its
external hard points, the fighter has a top speed of Mach 2.66 (1,525.6
knots / 1,755.6 mph / 2,825.4 kph.) Maximum altitude is 80,000 feet (24,384
meters) using the conventional flight system.
Maximum Effective Range: Effectively Unlimited. Thrusters overheat after twenty
hours of use below 250 mph (402.3 kph) without magical flight system, 10
hours of use from 250 mph (402.3 kph) to 650 mph (1,046.1 kph), and 4 hours
of use over 650 mph (1,046.1 kph).
Statistical Data:
Height: 16 feet (4.8 meters)
Wingspan: 64 feet 1.5 inches (19.55 meters) with wings unswept
and 38 feet 2.5 inches (11.56 meters) with wings swept back.
Length: 62 feet 8 inches (19.1 meters).
Weight: 44,000 pounds (19,958 kg) unloaded and 72,000 pounds
(32,659 kg) at maximum load.
Power System: Magical and Nuclear, Should have an average lifespan
of 20 years
Cargo: Minimal (Storage for small equipment), does not include
hard points.
Black Market Cost: 45 million credits.
Weapon Systems:
Special Equipment:
The fighter has all the standard features of a standard fighter (same
as standard robot minus loudspeaker and microphone) plus these special
features listed. The special equipment is a combination of both magic and
technology
[Golden Age Weaponsmiths is a trademark owned by Kevin Siembieda and
Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Image drawn and copyrighted by Michael Donegan (NAVYDAZE@aol.com) .
More Michael Donegan artwork at
NAVYDAZE Navy & Aviation Artwork
By Kitsune (E-Mail Kitsune).
Copyright © 2007, Kitsune. All rights reserved.