The He-162 is a lesser known German jet fighter from World War Two but has a very interesting aircraft. The design was built and flown in only ten weeks and plans were laid for the production of 4000 fighters per month. It was also planned that pilots for the fighters would come from Hitler Youth. The grandiose plans for 4000 fighters per month were never realized and the first squadron was only formed four days before the official cessation of hostilities in Europe. The fighter was known by a variety of names including 'Spatz' (Sparrow), 'Salamander', and 'Volksjäger' (People's Fighter.) The He-162 mounted its engine above the fuselage and was extremely fast, even faster than the Me-262. Weaponry was two 20 mm cannons in the lower sides of the fuselage with 120 rounds per cannon. The plane was designed to be built using semi-skilled labor and designed to use non-strategic materials. The fighter was constructed from wood and alloys. Although components were often poorly manufactured, the fighter was an excellent design and had very clean lines. Various version of the He-162 were under development including using a "V" shaped tail and forward swept wings.
The version of the He-162 mounting forward swept wings and the "V" shaped tail interested German techno-wizards and they decided to develop an aircraft based on it. No He-162 aircraft are believed to have survived the coming of the Rifts and designs had to develop their version from drawing and photographs of the World War Two jet fighter. As a result, the plane is less of an exact copy of the original aircraft. Some examples include that the wings are swept more forward than was planned for the German prototype. Other examples include that the flight controls had to be guessed at. Even so, the Techno-Wizard He-162 still is recognizable as an He-162. Unlike the original German fighters, the fighters are incredibly well crafted and are considered works of art like many techno-wizard designs. The fighter is extremely deadly and has fought well in engagement against both Russian Warlord forces and against supernatural creatures such as Gargoyles. Some owners of the He-162 try to model paint schemes after drawing and photographs of He-162 fighters while others give their fighters pain jobs when the fighters are covered in fire with the design of a burning Salamander on the side.
In many myths, the Salamander is a creature of fire. The Techno-Wizard He-162 is also a creature of fire. A fire aura can be created around the fighter up to three times per day to protect the fighter. Any attacks have to destroy the fire field before doing damage to the fighter itself and any creatures which attempt to touch the fighter will take fire damage. A few crazy pilots have tried to make swiping attacks with the fighter but the maneuver is extremely dangerous. The fire field is powered by a minor elemental creature of fire. Several fighters which are based on the element of fire are powered by fire elementals. Like the air elemental based fighters, if the aircraft is destroyed, the fire elemental will simply go back to its home plane and not attack anyone in the area. It is believed that the elemental is asked to merge with the fighter and not forced or coerced. The fire elemental appears to give the fighter a personality which might not be expected.
The fighter is actually constructed from a mixture of enchanted and high tech materials. Part are constructed from wood which has been enchanted with the spell "Iron Wood" once it has been shaped and fitted while other parts use high tech alloys and composites. Many Techno-Wizards are expect carpenters and the materials are easy to craft. Once complete, the fighter is enchanted so that it is impervious to fire. The fusion engine is far more reliable than the original BMW turbojet engine and produces far more power than the original engine. To reduce frame stress, the fighter has a limiter on the engine which prevent the fighter from going above 1050 kilometers per hour. Electronics are modern and are generally superior to those mounted in most Techno-Wizard airfcat. Flight controls are fly by wire and the fighter is very maneuverable. The fighter has a long range radar fitted into the nose and has the systems carried on most modern fighters. An attempt has been made to make the internal displays look like those on German jet fighters but are holographic plasma displays. This allows them to be reconfigured into more detailed displays if needed. The cockpit is fitted with full life support systems and is more comfortable than the original cockpit.
In the location of the two 20 mm cannon in the original He-162, the Techno-Wizard jet fighter mounts two flame cannons. The magical energy for the cannons is from the fire elemental and the cannon do not need to be recharged. There was some consideration give to mounting either telekinetic machine-guns or conventional weapons to deal with targets which are impervious to energy but the idea was rejected. Instead, a pair of flush mounted retractable mini-missile launcher are mounted behind the cockpit. The launchers reduce drag compared to non flush mounted launchers although payload it reduced. In addition to the side mounted flame cannons and mini-missile launchers, the fighter has four wing hard points. These can carry a variety of different ordnance including bombs, missiles, and additional rocket packs. Unlike the electrical field and whirlwind fields, the flame aura is close to the fighter and missile weapons and bombs can be used while the field is active.
Model Number: T.W. He-162-TW "Hellfire" Salamander
Vehicle Type: Single Engine Techno-Wizard Turbojet Fighter
Crew: One
M.D.C. by Location:
| [1] Nose Mounted Flame Cannons (1): | 50 each | |
| [1] Side Mounted Mini Missile Launchers (2, behind cockpit) | 50 each | |
| [2] Forward Swept Wings (2): | 160 each | |
| [2] Tail Section: | 100 | |
| [1] Landing Gear (3): | 30 each | |
| Cockpit: | 180 | |
| Engine: | 200 | |
| [3] Main Body: | 325 | |
| Fire Aura (3 times per day): | 100 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot;" but even then the attacker is -4 to strike.
[2] Destroying a Wing or the Tail Section will cause the plane to crash.
[3] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless and causing it to crash if in flight.
The aircraft takes no damage from fire or heat due to enchantments (Including
magical and mega damage heat and fire).
Speed:
Driving on Ground (Taxiing): Only possible for take offs and
landings as well as for parking and storage. Speed is 40 mph (64 kph) when
traveling and not on take off or landing.
Flying: Engines are purely technological in design. Fighter
is not VTOL in design and cannot hover. The Techno-Wizard Salamander has
a top speed of 652 mph (1050 kph) with a maximum altitude of about 60,000
feet (18,288 meters). Top speed is due to computer limiting speed not due
to engine power. As a result, top speed is not reduced for external ordnance.
Range: Effectively Unlimited. Unlike most Coalition and other
governments fighters, the Salamander does not overheat and can run indefinitely.
Statistical Data:
Height 8.36 feet (2.55 meters)
Wingspan: 24.44 feet (7.45 meters)
Length: 32.15 feet (9.80 meters)
Weight: 2.42 tons (2.2 metric tons) empty and 4.96 tons (4.5
metric tons) fully loaded
Power System: Nuclear, Should have an average life-span of 20
years
Cargo: Minimal (Storage for small equipment), does not include
hard points
Black Market Cost: 30.5 million credits.
Weapon Systems:
Special Equipment:
The fighter has all the standard features of a standard fighter (same
as standard robot minus loudspeaker and microphone) plus these special
features listed. The special equipment is a combination of both magic and
technology
[Golden Age Weaponsmiths is a trademark owned by Kevin Siembieda and
Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2004, Kitsune. All rights reserved.