Techno-Wizard M48 Patton Tank:
Unlike the techno-wizard versions of the M4 Sherman tank, these tanks are conversion of Pre-Rifts relics instead of being new built tanks. There was a scattering of these tanks in various pre-rifts armor museums and even though not constructed of the high strength alloys and composites which tanks were constructed from in the later part of the Twenty-First Century, there were still extremely well built and a surprising number survived. The ones recovered by Golden Age Weaponsmiths were not actually in an armory but were in a special storage depot which tanks from closed museums were stored. Many of these were purchased by techno-wizards to be upgraded along with the ones which the techno-wizards managed to recover themselves. The spell of "Mend the Broken" allows extremely damaged tanks to be restored to a new condition.
A variety of different M48 Patton tanks have been recovered including the original M48, the M48A1, M48A2, M48A3, and M48A5 although because of the large number of M48A3 bought from Golden Age Weaponsmiths, they are the most common model which have been upgraded. The way these tanks are upgraded is quite different than how the new built techno-wizard M4 Super Sherman are built. As much effort as possible is given towards coming up with less expensive solutions to problems to make a less expensive tank design without compromising the tank's capabilities. While only a relatively small number of these converted tanks have been completed, they are extremely popular with their crews and their comparatively lower cost makes them popular with those with a tight budget as well. Some builders are considering some of the upgrades for the M4 including the main gun. As well, a number of M60 tanks have been recovered and received similar upgrades.
Of course the armor of the tank is refitted with new armor to improve the models ability to withstand damage. The ones initially refitted by Golden Age Weaponsmiths retain that armor although those refitted by techno-wizard from museum models have about fifty percent better armor. Still, the tanks are not up to more modern standards. To partially make this up, the tanks are fitted with a magical force field which can be activated up to three times per day. As well, the tanks have the enchantment of impervious to energy to protect the tank from energy weapons. The tank also has the enchantment of chameleon so that the tank can disappear. The tank does not have full life support systems and instead is enchanted with the ability of "Breath Without Air"
The power plant of the tank is upgraded from the diesel or gasoline engine to an enchanted electrical engine. This is far cheaper than a fusion reactor and gives a maximum range of around a thousand miles before needing to be recharged again. The engine is recharged by casting the spell "Lightning Bolt" into the engine. The transmission of the tank is improved and upgraded although still slower than most newer tanks. Top speed is around forty-five miles per hour on roads and around forty miles per hour off roads.
As might be expected, the main upgrade in these tanks are in the weaponry. The 90 mm cannon (or 105 mm cannon in the M48A5 model) is replaced by a 90 mm electro-thermal cannon. These cannons are purchased from Northern Gun Lightning Fist light tank. The Northern Gun uses power from the fusion reactor to power the cannon but in the Techno-Wizard M48, a special battery charged by the spell of lighting bolt is used to provide power. The spell "Lightning Bolt" must be cast into the battery every fifty shots to keep the weapon charged. The payload for the cannon is also sixty-four rounds but the tank crew will often reload the gun at the same time as they recharge the battery. The tank retains a human loader and rate of fire is slightly less than the Northern Gun tank, which mounts an auto-loader, as a result. While the tank does not carry the full electronics of a modern tank, fire control has been upgraded so that the tank can fire the cannon effectively on the move. This includes an advanced fire control computer, new sensors, and laser targeting systems.
The coaxial machine-gun is replaced by a techno-wizard machine-gun and the heavier machine-gun which is in the tank commander's position is also replaced by a techno-wizard machine-gun. A few crews have replaced the commander's mount with an automatic grenade launcher. While the weapon has a limited payload compared to the enchanted machine-gun, it inflicts far more damage, especially when fired in bursts. On each side of the tank are four mini-missile launchers. These are designed to look like smoke grenade launchers. While only a total of eight mini-missiles are carried, they still give the tank a heavy punch and often plasma warheads are carried. Finally, a magical fireworks decoy system is carried to give the tank additional protection against missiles.
Model Type: M48 "Patton" Techno-Wizard Tank
Vehicle Type: Magical Battle Tank
Crew: 4 (Driver, Commander, Gunner, and Loader)
| M.D.C. By Location: | Converted Golden Age | Fully Rebuilt Model |
| [1] Tractor Treads (2): | 40 each | 60 each | |
| Weapons Turret: | 100 | 160 | |
| 90 mm Electro Thermal Cannon: | 120 | 120 | |
| [2] Coaxial Telekinetic Machine-Gun: | 40 | 40 | |
| [2] Commander Telekinetic Machine-Gun: | 40 | 40 | |
| [2] Mini-Missile Tubes (8, 4 each side of turret) | 10 each | 10 each | |
| [2] "Firework" Magic Chaff / Flare Dispensers (2): | 20 each | 20 each | |
| Magical Armor of Ithan Force Field (3 x day): | 200 | 200 | |
| [3] Main Body: | 240 | 360 |
Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until
it is replaced. Replacing a tread will take 1D6x10 minutes by a trained
crew (2 replacements are carried on board) or three times as long by the
inexperienced. Changing the tread is only advisable when the vehicle is
not under attack.
[2] These are small and difficult targets to strike, requiring the
attacker to make a "called shot," but even then the attacker is -4 to strike.
[3] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and unsalvageable, but crew may survive in their reinforced
compartments.
Speed:
Ground: Cruising speed on land is 45 mph (72.4 kph) on roads
and 40 mph (64.4 kph) off road maximum. The vehicle is designed to traverse
virtually all terrain and can climb at up to a 60% grade although at a
much slower speed (About 10% of maximum road speed). It can also climb
barriers and ford trenches. The vehicle can also handle side slopes of
up to 30%.
Maximum Range: 1,000 miles (1,610 km) before needing to be recharged.
Can be recharged with a"Call Lightning" spell (15 P.P.E.) which gives another
1,000 miles (1,610 km) range.
Statistical Data:
Height: 10 feet 1 inch (3.07 meters)
Width: 11 feet 11 inches (3.63 meters)
Length: Main Body: 21.0 feet (6.40 meters) and With
Gun Forward: 30 feet 6 inches (9.30 meters).
Weight: 54.0 tons (48.99 metric tons)
Power Source: Techno-Wizard Electrical Engine Conversion - Replaces
Original Engine(Powered by "Call Lightning" spell)
Cargo Capacity: Minimal storage space in pilot's compartment;
about three feet (0.9 m) in side dimensions for extra clothing, weapons,
and personal items. Three carbines and two hand-held missile launcher with
four loads each.
Black Market Cost: 10 million credits for upgraded Golden Age
Model, 10.5 million credits for fully upgraded model.
Weapon Systems:
Sensory Equipment:
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By Kitsune (E-Mail Kitsune).
Copyright © 2007, Kitsune. All rights reserved.