Techno-Wizard T-55 Main Battle Tank:
No other tank was produced in as large a numbers as the T-54 / T-55 Main Battle Tank. There are only relatively minor differences between the two designs with a new turret being the main modification to the T-55. Various sources give numbers between eighty-six thousands and one hundred thousand T-55 tanks produced. The T-54 entered production in 1947 and the T-55 was produced in Russia until 1981. In addition, production continued in allied controls for several more years in other Eastern Bloc nations. The tank served in various militaries until the second half of the Twenty-First Century. Many were also left forgotten in soviet vehicle storage. There were some plans to outfit these with the new alloys and composites as a last ditch defense but in the end this was never realized. Some also found their way into various museums, most in Russia, but around the world on almost every continent as well.
A fairly surprising number of these T-55 tanks survived the coming of the Rifts although they were considered long obsolete by most. It was left to techno-wizards to see what they could do to make them combat capable once again. While best known from North America, there are techno-wizards all over Rifts Earth. They often base their ideas off of older pre-rifts designs. In some cases, they build all new designs based on them while in others they will refit already existing vehicles. Techno-Wizards in Russia also have found a fairly large number of T-34 tanks and have refitted them in a similar manner. The Techno-Wizard T-55 is a much more dangerous design in most respects though. Often, the enchanted T-34 tanks act as support for the larger T-55 design. They have defeated Warlords and monsters alike.
The way that the T-55 is enchanted and reconstructed is similar to the manner that the T-34 is made effective once again. This is also almost completely unlike how most American techno-wizard tanks are built. The M-4 Sherman is actually a completely new design which is designed to look like the original M-4 tank but is in fact a completely modern design that is slightly larger than the original tank. The reconstruction of the M-48 and M-60 Patton tanks are much closer to the manner which the T-55 is rebuilt but new alloys and composites are used instead of using magic to enhance the armor. While not quite as strong as a new built tank would be, the enchantment makes the armor far tougher than simply reinforcing it with new alloys and composites would make the tank. To allow the tank to withstand even greater damage, there is a magical force field giving additional protection.
Unlike the T-34, the T-55 is designed for chemical, biological, and radiological warfare. Still, it does not contain the full life support systems of modern tank designs and does not even actually have much in the way of climate control systems. This is remedied in the techno-wizard version with a spell of "Breath Without Air."The vehicle also has the enchantments of "Impervious to Energy" to protect against energy weapons and "Chameleon" to camouflage the tank. The camouflage enchantment is considered more effective than an invisibility enchantment in many cases. There is no techno-wizard battery and the level of enchantment on most tanks is relatively low. Optics are mostly technological but include a magical "See the Invisible" enchantment. As well, the tank has the addition of a small fire control computer.
The original diesel engine is replaced by an electrical engine of similar output. This engine is converted to techno-wizardry and gives the tank a maximum range of about one thousand miles before needing to be recharged. Recharging the battery is usually done by casting a lightning bolt on it. After which, the tank is good for another thousand miles. Even with external fuel tanks, the original range is less than four hundred miles. Speed is around thirty-five miles per hour on roads and about twenty-two miles per hour off road, unchanged from the original vehicle.
The original main gun was a rifled 100 mm cannon. Replacing this weapon was less difficult than with the T-34 and it is simply replaced by the 100 mm electro-thermal cannon carried on a number of New Soviet designs. This weapon is quite a bit more powerful than the 85 mm cannon on the techno-wizard T-34 tank although not as powerful as the main gun on many heavier combat designs. The cannon can also fire a variety of guided ordnance. Ammunition is increased to fifty-five rounds although each missile takes the place of two rounds. Because the tank does not carry an auto-loader, rate of fire is slightly lower than it would be otherwise.
One each side of the turret is added a mini-missile box launcher. Relatively small, each one has a capacity for six mini-missiles for a total of twelve mini-missiles. In addition, the tank can mount a mini-missile launcher behind the turret with a capacity of forty-eight mini-missiles. On the position, the tank originally could carry fuel tanks to extend range. The rear mounted launcher blocks the turret from rotating directly to the rear. The rear mini-missile rack can be ejected if needed usually when they are damaged or exhausted.
As well, the tank has a pair of jamming devices. They are a similar "fire work" system of many other techno-wizard designs. Beside the main cannon is a telekinetic machine gun. This needs to be recharged with magic once a month but gives a virtually unlimited payload during this time. Above the turret there is a weapon mount controlled by the loader of the tank which can either carry a second and more powerful telekinetic machine gun or a grenade launcher. The grenade launcher is identical to those carried on many older soviet designs. It is limited in range and only has a payload of around four hundred rounds but can be extremely devastating and effective. Many crews prefer this weapon.
Model Type: T-55 Techno-Wizard Main Battle Tank
Vehicle Type: Magical Main Battle Tank
Crew: 4 (Driver, Commander, Gunner, and Loader)
M.D.C. by Location:
| [1] Tractor Treads (2): | 60 each | |
| Weapons Turret: | 180 | |
| 100 mm Electro-Thermal Cannon (Turret): | 100 | |
| [2] Coaxial Telekinetic Machine-Gun (Beside 100 mm Cannon): | 40 | |
| [2] Loader Telekinetic Machine-Gun (Loader Position): | 60 | |
| [2] Loader Automatic Grenade Launcher (Loader Position): | 40 | |
| Mini-Missile Launchers (2, Sides of Turret): | 50 each | |
| [3] Ejectable Mini-Missile Launcher (Behind Turret) | 80 | |
| [2] "Fireworks" Magic Chaff and Flare Dispensers (2): | 20 each | |
| Magical "Armor of Ithan" Force Field (3 times per day): | 100 | |
| [4] Main Body: | 320 |
Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until
it is replaced. Replacing a tread will take 1D6x10 minutes by a trained
crew (2 replacements are carried on board) or three times as long by the
inexperienced. Changing the tread is only advisable when the vehicle is
not under attack.
[2] These are small and difficult targets to strike, requiring the
attacker to make a "called shot," but even then the attacker is -4 to strike.
Grenade Launcher replaces Telekinetic Machine-Gun.
[3] Once the missiles have been expended, or in an emergency, before
they have been fully expended, the launcher can be ejected from the tank.
Though disposable, they do not have to be disposed, and can be re-used
indefinitely.
[4] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and unsalvageable, but crew may survive in their reinforced
compartments.
Speed:
Ground: Cruising speed on land is 34.1 mph (55 kph) on roads
and 21.8 mph (35 kph) off road maximum. The vehicle is designed to traverse
virtually all terrain and can climb at up to a 60% grade although at a
much slower speed (About 10% of maximum road speed). It can also climb
barriers and ford trenches. The vehicle can also handle side slopes of
up to 30%.
Maximum Range: 1,000 miles (1,610 km) before needing to be recharged.
Can be recharged with a"Call Lightning" spell (15 P.P.E.) which gives another
1,000 miles (1,610 km) range.
Statistical Data:
Height: 7.61 feet (2.32 meters)
Width: 11.81 feet (3.6 meters)
Length: Main Body: 20.34 feet (6.2 meters) and With
Gun Forward: 29.53 feet (9.0 meters).
Weight: 44.64 tons (40.5 metric tons)
Power Source: Techno-Wizard Electrical Engine Conversion - Replaces
Original Engine(Powered by "Call Lightning" spell)
Cargo Capacity: Minimal storage space in pilot's compartment;
about three feet (0.9 m) in side dimensions for extra clothing, weapons,
and personal items. Three carbines and two hand-held missile launcher with
four loads each.
Black Market Cost: 12.5 million credits.
Weapon Systems:
Sensory Equipment:
[Coalition TM, Iron Heart Industries TM, Northern Gun TM, Phase World TM, and Triax TM are trademarks owned by Kevin Siembieda and
Palladium Books Inc.]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2009, Kitsune. All rights reserved.