Triax X-2800AG Space Dragon Wing:


This vehicle looks virtually identical to the Standard Triax X-2700 Dragon Wing but has a very important modification. While the Space Dragon Wing has the standard thrusters, it also has an experimental Anti-Gravitic propulsion system. This system has been set in the back of the body of the vehicle and the convention thrusters have been set further back. The Anti-Gravitic propulsion system was copied from a crashed starship from unknown thought to be some alien race. The propulsion system is likely a Contra-Grav propulsion system from a vehicle from Phase World.


All other system are identical to the original systems and when the vehicle is only using its anti-gravitic propulsion, it operates completely silently and is a very hard target to detect.


There is only a very small number of X-2800AG Space Dragon Wings that have been produced and both the existence and production of the Space Dragon Wing are Top Secret. Rumors of this vehicle have leaked and the Coalition is trying to discover if the rumors are true.


To be more accurate, this vehicle follows theoretical information about starships operating non chemical propulsion in space. This has meant much greater speeds and accelerations. Listed is the formula to allow player and game masters to calculate the vehicles velocity.


Designation: X-2800AG Space Dragon Wing
German Name: Weltraum Dracheflügel
Vehicle Type: Ground and Aero-Space Assault Robot with Multi-Weapon Systems.
Crew: One Pilot and One Co-Pilot/Gunner, can sit two additional human sized passengers.


M.D.C. by Location:

Tail Swivel Laser (2):15 each
Weapon Arms (2):200 each
Forward Machineguns (2):30 each
Forearm Directional Thrusters (4):20 each
Main Arms (2):200 each
Hands (2):120 each
Legs (2):300 each
Foot Thrusters:200 each
Tail Thruster:120 each
Main Hatch:120
Directional Thrusters:10 each
Ankle Spotlight (2):10 each
Chest Searchlights (2):30 each
Head and Sensors:275
[1] Main Body:525
Pilots Compartment:150
[2] A-Grav Module:275


Notes:
[1] Depleting the M.D.C. of the main body will shut the Space Dragon Wing down completely, rendering it useless.
[2] Destruction of the A-Grav module will require the Space Dragon Wing to rely on conventional thrusters.


Speed:
Running: Top speed is 40 mph (64.4 kph)
Leaping: Can leap up to 10 feet (3 meters) up or across without using thrusters or A-Grav and can leap up to 100 feet (30.5 meters) up or across with thruster without achieving flight.
Flying, atmosphere: Using the vehicles thrusters only can travel up to mach 2 (1539 mph / 2477 kph) with an altitude of 45,000 feet (13,700 meters). With Anti-Gravity System only can travel up to mach 1.5 (1154 mph / 18658 kph). With combined Anti-Gravity System and Thrusters can travel up to Mach 3.5 (2693 mph/ 4334 kph). Any time Anti-Grav system is engaged, ship can leave the atmosphere under its own propulsion.
Flying, space: Using the vehicles thrusters only, the vehicle can accelerate at up to 2 G, with the anti-gravity system, the vehicle can accelerate at up to 1.5 G, and with both systems, the vehicle can accelerate at up to 3.5 G.
Underwater: Maximum speed of 50 mph (80 km) with a maximum depth of 600 feet (183 meters)
Maximum Effective Range: Conditionally Unlimited, the anti-gravity system requires no reaction mass and the thrusters use the atmosphere for reaction mass while operating in an atmosphere.
While operating in space, the thrusters require reaction mass to operate. The conventional engines has enough fuel to operate for up to 4 days at 0.5 G of acceleration. Double the consumption of fuel for 1.0 G of acceleration and double the consumption for every 1.0 G of acceleration beyond 1 G. this means the vehicle will burn 4 times faster at 2 G than at 0.5 G. This allow the fighter about 1 day of fuel at 2 G. The ship can still accelerate using the anti0gravity propulsion and the thrusters are normally only used for combat manuevers


Statistical Data:
Length: 27.5 feet (8.4 meters)
Width: 16 feet (4.9 meters)
Height: 30 feet (9.1 meters) [40 feet (12.2 meters) with antenna]
Weight: 31.5 tons (28.6 metric tons] fully loaded
Physical Strength: Equal to a P.S. 50.
Power Source: Nuclear, Should have an average lifespan of 20 years
Cargo: 5 ft x 4 ft x 4 ft storage area
Black Market Cost: Not Sold, If found it would probably be worth 150 million for a new, undamaged, and fully operation Space Dragon Wing complete with weapons and anti-gravity propulsion system.


WEAPON SYSTEMS:

  1. Weapons Arms: On each weapons arm is a laser cannon and Ion Cannon. Gets +1 to strike and dodge due to independent targeting system.
    1. Laser Cannon: Both can be fired for double damage and counts as one attack.
      Maximum Effective Range: 6,000 feet (1829 meters), eight times range in space.
      Mega Damage: 1D4x10 (2D4x10 for both lasers).
      Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
      Payload: Effectively Unlimited.
    2. Ion Cannon: Both can be fired for double damage and counts as one attack. Both lasers and Both Ion cannons can be fired for 4D4x10 and counts as one attacks. The laser and Ion cannon on one arm can fire for 2D4x10 and count as one attack.
      Maximum Effective Range: 2,000 feet (610 meters), eight times range in space.
      Mega Damage: 1D4x10 (2D4x10 for both ion cannons).
      Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
      Payload: Effectively Unlimited.
  2. Forward Rapid Fire Machine Guns: special weapon usually loaded down with Depleted Uranium or Radioactive rounds. There are two cannons.
    Maximum Effective Range: 4,000 feet (1,220 meters), eight times range in space.
    Mega Damage: 2D4 for 20 round burst, 4d4 for double 40 round burst (does 2d6 or 4d6 for DU or radioactive rounds).
    Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
    Payload: 6000 rounds (150 bursts each gun)
  3. Concealed Chest Missiles: Medium range missiles. Missile are assumed to accelerate at 2 times normal mach speed in Gs greater than the starships speed when used in space. Missiles can be launched at non moving targets beyond the powered range of the missiles to hit targets without the chance of the launching ship being hit by missiles itself but penalties exist when launching missiles beyond normal missile range.
    Maximum Effective Range: Varies with missile types, Medium missiles only. Assume powered range is 8 x normal in space (See revised bomb and missile tables for details.)
    Mega Damage: Varies with missile types (See revised bomb and missile tables for details.)
    Rate of Fire: Can fire missiles one at a time or in volleys of two (2) or four (4) missiles.
    Payload: 16 missiles
  4. Tail Swivel Laser Mounts: Mainly rear defensive weaponry. Two laser mounts.
    Maximum Effective Range: 6,000 feet (1829 meters), eight times range in space.
    Mega Damage: 3D6 single or 6D6 double.
    Rate of Fire: Equal to the combined hand to hand attacks of the Gunner (usually 4 or 5).
    Payload: Effectively Unlimited.
  5. Optional Electro Mace: See writeup of electro mace for more information.
    Maximum Effective Range: Hand to hand or 1,000 feet (305 meters) for blasts, blast's range doubled in space.
    Mega Damage: 4D6 blunt (+10 for being charged), blasts do 1D4x10.
    Rate of Fire: Equal to the combined hand to hand attacks of the Pilot or Gunner (usually 4 or 5).
    Payload: Effectively Unlimited (3 times per melee for blasts).
  6. Optional Slammer Concussion Bombs: Mounted on the legs and body of the Dragonwing.
    Maximum Effective Range: 6000 feet (1829 meters) in an atmosphere Mega Damage: 1D4x10 M.D.C. with a 90 ft blast radius. Bomb has an 88% chanch of knocking target off feet and a 65% chance of stunning target. If target is knocked down looses 1 attack and initiative and if stunned, looses half attacks, is at -10 to strike, parry, and dodge, and speed is at half. Stun lasts 1d4 melees.
    Rate of Fire: Can drop bombs one at a time or in volleys of two (2) to ten (10) bombs.
    Payload: 20 bombs.
  7. Hand to Hand Combat: Rather than use a weapon, the pilot can engage in mega-damage hand to hand combat.
    Bonuses & Damage from X-2700 Dragonwing Combat Training: Roughly the same as the Black Knight.
      Restrained Punch: 1D6 M.D.
      Full Strength Punch: 3D6 M.D.
      Power Punch: 6D6 M.D. (counts as two attacks)
      Crush, Pry or Tear: 2D6 M.D.
      Kick: 3D6 M.D.
      Leap Kick: 5D6 M.D. (counts as two attacks)
      Thruster Blast from Feet: 2D6 M.D.
      Body Flip/Throw: 1D6 M.D.
      Body Block/Ram: 2D6 M.D. (running)
      Flying Body Block/Ram: 5D6 at 100 mph (160 km), 1D6 x 10 at 200 mph (320 km), 2D4 x 10 at 300 mph (480 km), 4D4 x 10 at 500 mph (804 km), 4D6 x 10 at Mach One, lD4x100 at Mach 2, but at Mach speed the Dragonwing also suffers half the amount of damage that it inflicts.
      Electro-Mace: ` 4D6 M.D. (uncharged)
      Electro-Mace: 4D6+10 M.D. (charged)
      Stomp: 2D4 M.D. against targets 10 feet (3 m) tall or smaller.
      + 2 to strike
      + 4 to parry
      + 3 to dodge on the ground
      or + 5 to dodge flying at Mach 1 +
      + 2 to roll with impact
      + 2 to pull punch
      + 2 melee actions/attacks at level one
      + 1 additional melee action/attack at levels 3, 6, 10 and 14.

    Note: Reduce combat bonuses by half if there is no co-pilot to serve as the gunner. Also reduce the number of attacks per melee by two.


Special Equipment:




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Writeup by Kitsune (E-Mail Kitsune).


Copyright © 1998, Kitsune. All rights reserved.



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