T.W. Mirror "Reflection" Shield:
This Techno-Wizard shield comes in a number of different shields including
a small round shield and a forearm hugging vambrace. It can also be sometimes
be found in larger forms such as a larger round shield, roman style shield,
or even a kite shield. The outer surface of the shield is as reflective
as a mirror and is commonly silver in color although some are mirrored
in gold as well. In decoration, some shields are plain while others are
highly decorated with intricate designs.
No matter what the appearance of the shield, they exhibit the same abilities.
The shield is extremely tough and takes no damage from energy weapons.
Even without the shields additional powers, it is considered extremely
useful for parrying energy weapons fired at the wielder. The more minor
of the two abilities of the shield is to create blinding flashes. Like
the spell, the ability does not work through most body armors or power
armors with built in eye protection. The second is the enchantment on the
shield which when activated allows the shield to reflect energy weapons.
The ability allows the wielder of the shield to reflect the blast back
at the person firing at them or at another although striking another is
more difficult.
Weight: Round Shield: 1.76 lbs (0.8 kg), Others depend
on type of shield.
Mega Damage: 2D6
M.D.C. of the Shield itself: 300. Shield is immune to all
energy weapons and takes no damage. The shield regenerates damage at
the rate of 10 M.D.C. per day. Such damage occurs only when an opponent
deliberately tries to destroy the weapon.
Powers:
Blinding Flash: When One (1) P.P.E. is channeled into the shield,
a sudden burst of intense, white light is created which temporarily blinds
everyone in its ten foot radius (3 meter) unless they make their save against
magic. Victims are blinded for one to four melees (1D4), a penalty of -5
to strike, and -10 to parry and dodge. Does not effect bionic or cybernetic
eyes and those with optical protection.
Targeted Reflection: When Fifteen (15) P.P.E. is channeled into
the shield, the shield can be used to parry energy blasts and attacks back
at the originator. The wielder of the weapon makes a parry roll with a
+3 in addition to any other bonuses with the shield. If a successful parry
is made, then if the roll is 13 or greater the blast is sent back to the
attacker. Unless they expect it, the attacker can only dodge or parry with
no bonuses. The wielder can bounce the attack at a different target but
needs a 16 or greater without bonuses. Only energy blasts, including magical,
can be directed back at the attack but can deflect projectiles harmlessly
away. The enchantment lasts for 6 melees/1.5 minutes.
Bonuses: +1 to Strike, +3 to Parry (Can Parry Energy Blasts),
and +1 to Initiative
Spells Needed: The spells of Ensorcel, Blinding Flash, Feather
Light, Targeted Deflection, Blinding Flash, Impervious to Energy, and Enchant
Weapon. Requires 2 to 3 months to create.
Black Market / Market Cost: 6 to 8 million credits.
[Federation of Magic TM, Adventures on the High Seas TM, and
Woomwood are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
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By Kitsune (E-Mail Kitsune).
Copyright © 2005, Kitsune. All rights reserved.