These gloves are a favorite magic item of techno-wizards and are relatively easy to construct. Still, because the telekinesis is not powerful enough to be effective in combat. They are extremely popular because they allow the techno-wizard to reach areas which otherwise would be unaccessible. Some operators love these gloves for the same reason.
These gloves start their life as virtual reality or remote gloves. They cannot be the fiber optic style but must be the copper or silver wire type. For some reason the circuitry allows the magic to be manipulated better. Along the base of the gloves, tiny clear quartz crystals are mounted in the glove. This is done using silver wire. Some creators use emeralds as additional storage for P.P.E.
P.P.E. to create: 20
Spells Needed: Globe of Daylight (1) and Telekinesis (8)
Physical Requirements: Virtual Reality or Remote Gloves, Silver
Wire, and four Clear Quartz Crystals (worth 10 credits each)
To Activate: Telekinesis (8 PPE) or 16 ISP.
Duration: 1 minute (4 melees) per level of creator
Time to make: 1D4 hours
Black Market Price: 10,000 Credits
[Federation of Magic TM, Adventures on the High Seas TM, and
Woomwood are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2007, Kitsune. All rights reserved.