Lenorae Darkstone:
Name: Lenorae Darkstone
Alignment: Unprincipled (Selfish)
Hit Points: 42 SDC: 44
Attributes: I.Q.: 24 (+10% / +5), M.E.: 17 (+1), M.A.: 15, P.S.:
17 (+2), P.P.: 24 (+5), P.E.: 23 (+16% / +4), P.B.:18 (40%), SPD: 29
Height: 5 ft 6 in (1.68 meters) Weight: 112 lbs (50.8
kg)
Age: 32 Race: Human Sex: Female
Disposition:
She is a very flamboyant type, liking to dress in highly stylized clothing
often from entertainment videos. She can also appear a bit on the reckless
and flamboyant side with people. She does enjoy the company of men even
though since the previous captain of the Red Queen died, she has not allowed
herself to become close to anyone. She is loyal to a friend and will do
almost anything for them. Still, no one should consider her not capable.
Some of her tactics may appear reckless but their are normally extremely
well thought out. She is an excellent tactician who has brought the Red
Queen through a great many battles.
She only has a few hatreds and they all tie in with the Splugorth.
She generally hates Splugorth and their minors but in a few cases her hatred
goes further. The first is a hatred of tatoo warrior types because of what
they did to her. Any tatoo warrior needs to talk fast so that she does
not kill them for what they represent. The second is the Sunaj. In addition
to being tattooed assassins, they also were the ones who killed the previous
captain and she takes that rather personally.
O.C.C.: Techno-Wizard Experience Level: Fifth (5) Experience
Points: 20,000
Combat Skill: Hand to Hand; Basic
Attacks per Melee: Five (5)
Bonuses, Combat: Damage: +2, Strike: +6, Parry: +8, Dodge +8,
Roll: +3, Pull Punch: +2, Critical Strike: Natural 20.
Bonus; Save: Lethal Poison [14] +4, Non-Lethal Poison [16] +4,
Harmful Drugs [15] +4, Insanity [12] +1, Psionics [12] +2, Magic [12/16]
+6, Horror Factor [Varies] +6
Special Abilities: Indomitable Will: +6 vs Possession, +2 vs
Mind Control, and +1 vs Horror Factor. Can stay alert for 48 hours and
can hold 50% greater weight for 1D4 minutes
O.C.C. Special Abilities: Increased P.P.E. Recovery (5 P.P.E.
Rest/ 10 P.P.E. Meditation), Tap Magical Energy from Ley Lines & Nexus
Points, Bonus of +2 to save against horror factor, Bonus of +1 [+5] to
save against magic, Bonus of +1 to Spell Strength, and Make Techno-Wizard
Devices.
Spell Casting Penalty: All spell ranges, durations, and damage
are half when cast as a spell or ritual instead of channel though a T.W.
device.
Psionics: Minor: ISP: 74 Powers: Physical:
Mind Block (4), Sensitive: Speed Reading (2), Total Recall (2),
Super:
Tele-Mechanics (10)
P.P.E.: 126 Spell Knowledge: First Level Spells:
Blinding Flash (1), Cloud of Smoke (2), Globe of Daylight (1), See the
Invisible (4), Sense Evil (2), Sense Magic (4), Second Level Spells:
[1] Cleanse (6), Concealment (6), Detect Concealment (6), Levitation (5),
Mystic Alarm (5), Turn Dead (6), Third Level Spells: Armor of Ithan
(10), Breath Without Air (5), Invisibility: Simple (6), Negate Poisons/
Toxin (5), Telekinesis (6), Fourth Level Spells: Carpet of Adhesion
(10), Charismatic Aura (10), [1] Deflect (10), [3] Makeover (15), [3] Script
(12), [1] Watchguard (10), Fifth Level Spells: Circle of Flame (10),
Domination (10), Escape (8), Eyes of Thoth (8), [1] Featherlight (10),
Horrific Illusion (10), [1] Implosion Neutralizer (12), [1] Mend the Broken
(10+), [1] Mental Blast (15), [3] Moon Phases (18), [1] Sustain (12), Sixth
Level Spells: Apparition (20), [1] Barrage (15), Call Lightning (15),
[1] Energize Spell (12+), [1] Fortify Against Disease (15), [1] Frequency
Jamming (15), [1] Illusion Booster (15), Impervious to Energy (20), Mask
of Deceit (15), [1] Targeted Deflection (15), Words of Truth (15), Seventh
Level Spells: Agony (20), Dispel Magic Barriers (20), Invisibility:
Superior (20), [1] Lightblade (20), [1] Mental Shock (30), [1] Negate Mechanics
(20), [1] Spinning Blades (20), [1] Sub-Particle Acceleration (20),
Eighth Level Spells: Commune With Spirit (25), Exorcism (30), [1] Force
Bonds (25), [1] Invincible Armor (30), Locate (30), Metamorphosis: Human
(40), Negate Magic (30), [1] Shockwave (35), [1] Wall of Wind (40), Ninth
Level Spells: [1] Beat Insurmountable Odds (70), [1] Desiccate the
Supernatural (50), [1] Purge Self (70), [1] Realm of Chaos (70), Tenth
Level Spells: [1] Armorbane (100), Banishment (65), Control / Enslave
Entity (80), [1] Magic Warrior (60), Mystic Portal (60), [1] Purge Other
(100), Restore Limb (80), Speed Weapon (100), [1] Ensorcel(400), Wards
(90), Eleventh Level Spells: Anti-Magic Cloud (140), [1] Astral
Hole (120), [1] Firequake (160), [1] Mindshatter (130), Remove Curse (140),
Twelfth Level Spells: Amulet (290), [1] Ensorcel(400), [1] Ironwood
(50+), Thirteenth Level Spells: [1] Collapse (70-400), [3] Preserver
(400 / 800), [1] Restore Life (275), Sanctum (390), Talisman (500), Fourteenth
Level Spells: [1] Annihilate (600), [3] Burning Glass (200+), Close
Rift (200 +), Restoration (750). Fifteenth Level Spells: [1] Circle
of Travel (600), [1] Enchant Weapon [Minor] (400+)
[1] Spells from Federation of Magic Sourcebook, [2] Spells from Palladium
Fantasy Second Edition, [3] Spells created by her / Web Spells
O.C.C. Skills: Communication: Radio; Basic (+10%) 85%,
Electrical: Basic Electronics (+15%) 75%, Computer Repair (+10%)
65%, Pilot Related: Read Sensory Instruments (+10%) 70%, Science:
Mathematics; Basic [Background] + 20% 95%, Technical: Computer Operation
[Background] (+10%) 80%, Computer Programming (+5%)65%, Languages: Trade
One (+15%) 105%, Languages: Dragonese / Elvish (+15%) 95%, Literacy: Trade
One (+10%) 80%, Lore: Magic (+10%) 65%, Wilderness: Carpentry (+10%) 65%,
Land Navigation (+5%) 67%
O. C. C. Related Skills: Mechanical: Basic Mechanics
(With Armorer Skill) 80%, Military: Armorer (Gives Basic Mechanics)
66%, Physical: Hand to Hand; Basic, Gymnastics [Learned at Third
Level], Zero Gravity Movement & Combat 150%, Pilot: Pilot Small
Spacecraft (+5%) 91%, Pilot Starship (+5%) 67%, Pilot Related: Navigation,
Space (+5%)75%, Weapon Systems (+5%) 75%, Technical: Lore: Galactic
/ Alien [Learned at Third Level] (+10%) 55%
Secondary Skills: Physical: Athletics, General, Running,
W.P.; Ancient: Sword (+2 [+8] Parry/+2 [+7] Strike),
W.P.; Modern:
Energy Pistol (+4 Aimed/+2 Burst), Paired Weapons [Energy Pistols]
Background Skills: Pilot: Horsemanship [General] (+5%)
71%, Technical: Languages: Trade Three [Native] 98%, Literacy: Trade
Three [Native] 98%,
Skills From Gymnastics: Sense of Balance 70%, Walk Tight Rope
& High Wire 76%, Climb Rope 84%, Climbing 45%, Back Flip 90%, Prowl
50%
Appearance:
Lenorae appears to be a woman in her mid twenties but just something
about her look makes her appear wiser than her years. She is relatively
tall but is very slender although she is still definitely female. Her skin
is of a moderate Caucasian tone. She has a slim nose but fairly wide lips.
Her head is framed in wavy brown hair which hangs to just below her shoulders.
She has blue eyes which see to mirror the ocean which her ancestors had
sailed on for so many years.
She has a variety of styles which she likes to wear. One is a simple
leather halter top which is laced on the sides. The halter top leaves her
belly button exposed. She also likes to wear a split long skirt with her
halter top for ease of movement. A bit more relaxed than in what she considered
to be her full uniform, she normally wears low sandals or low boots although
the boots usually have stiletto heels. A second is to wear a tunic which
has a Victorian style neck with plunges deep to reveal the top of her breasts.
Over the blouse, she usually wears a dark blue jacket which appears to
be an old style naval coat similar to what is seen on many British officers.
With the uniform, she likes to wear stiletto heeled boots which are almost
calf in length. Under the boots are normally tight black leggings which
lace along the sides. She also often wears an old style naval hat from
the days of sail. In any costume, she usually wears two pistols stuck in
her waist and a rapier and dagger.
Weapons, Non-Magical:
Amaki Blast Sword: Weight: 4 lbs (2.2 kg)
Gift from Captain Lockhart. The sword looks like a blunt fencing weapon.
Highly decorative. Usually kept in her quarters. Mega Damage: Plasma Discharge
3D6 / Plasma Blade 2D6+6. Range: Hand to Hand or 500 feet (152 m) for plasma
discharge Payload 20 shots (One shot powers sword for ten minutes) Bonuses:
+1 to Strike and +2 to Parry
Kisenite Bayonet / Dagger: Weight: 1.6 lbs (.6 kg)
Mega Damage: 2D6 Range: Hand to Hand or Thrown. Bonuses: +1 to Strike
and +2 to Parry
Weapons, Magical:
Mirrored Lightning Sword (T.W.): Weight: 1.76 lbs (0.8 kg)
Rapier Style, Highly decorated. Mega Damage: 4D6 M.D.C. of Sword: 100.
The sword regenerates 10 M.D.C. per day. Damage occurs only when deliberately
trying to destroy weapon.
Powers: Targeted Reflection: 15 PPE, the weapon can be
used to parry energy blasts and attacks back at the originator. The enchantment
lasts for 6 melees/1.5 minutes. Lightning Arc: 15 PPE, fire one
lightning bolt per melee attack (mega-damage: 4D6+12 / range: 600 feet.)
The enchantment lasts for 6 melees/1.5 minutes.
Bonuses: +1 to Strike, +1 to Parry, and +2 to Initiative
2 T.W. Firebolt Pistol: Weight: 4 lbs (1.8 kg) each
Pistol version of the Firebolt Musket and is modeled after an Eighteenth
Century flintlock weapon. It fires the standard version of the Firebolt
spell with less accuracy and range than the musket. Anyone can use weapon
but can only be recharged by a spell caster or at a pyramid. Mega-Damage:
4D6, Range: 800 feet (244 meters), Payload: 35 shots (Recharges with 35
PPE by any spell practitioner)
Armor, Non-Magical:
NG-TW Armored Jacket: MDC: 20 Weight: 10 lbs (4.5 kg) -5% Prowl
Penalty with other armor
Enchantments: Breath without Air (5th Level) 5 PPE or 10 ISP,
Super Human Strength (5th Level) 10 PPE or 20 ISP. Styled to look an ancient
British naval uniform jacket.
NG-TW Jumpsuit Armor: MDC: 25 Weight: 8 lbs (3.6 kg) No Prowl
Penalty
Enchantments: Impervious to Energy (5th Level) 20 PPE or 40
ISP, Invisibility: Superior (5th Level)20 PPE or 40 ISP, Levitation (5th
Level) 5 PPE or 10 ISP
Armor, Magical:
Cloak of Armor (Out of Palladium Fantasy):
Cloak is black with officer style shoulder epaulettes. It gives 120
M.D.C. of protection and regenerates magically 2D6 M.D.C. per day.
Magical Items:
Gold Armlet with Gems with various Amulets on it: Thick Gold
Armlet necklace with sapphires imbedded in it to hold enchantments.
Amulet of Charm: Adds +1 to save vs magic and psychic attacks
Amulet of Protection vs the Supernatural: Add +2 to save vs
Horror Factor
Amulet of See the Invisible: Allows wearer to see the invisible.
Talisman of "Breath without Air:" It is a gold pinky ring. Can
be used three uses before needed to be recharged.
Techno-Wizard Enchanted Jewelry: All of the Jewelry contain
an emerald to hold magical energy. She wears two enchanted earrings with
10 P.P.E. each, four rings with 10 P.P.E. each, two toe rings with 10 P.P.E.
each, four bracelets with 15 P.P.E. each, with a total P.P.E. of 140.
T.W. "Invincible Armor" bracer: Similar to the "Armor of Ithan"
bracer but uses the spell of "Invincible Armor"instead. Simple brass bracer
which she wears on her left arm. Uses 6 emeralds which stores a total of
120 P.P.E. which regenerates at the rate of 2 P.P.E. per hour normally,
10 P.P.E. per melee at a ley line. Costs 30 P.P.E. when activated and creates
a 125 M.D.C. "Invincible Armor" force field with a duration of 15 minutes.
Completely environmental and takes half damage from energy weapons. When
destroyed, the armor absorbs all remaining damage. Can be activated by
individuals who are not talented in magic.
T.W. "Mask of Deceit" Hairpin: Silver hairpin. Same as spell
with a duration of 50 minutes. Requires 30 I.S.P. or Mask of Deceit (15
P.P.E.) to activate.
T.W. Magic Sheath (Designed for her Rapier): The sheath is lined
with five Emeralds and stores 20 PPE each gem for a total of 100 PPE each
sheath. Whenever the sword is pulled, the wielder can chose to activate
the enchantment of targeted reflection or lightning arc. Power is regenerated
2 per hour normally or 10 per melee on a ley line.
Equipment, Non Magical:
Vehicles:
P.S. (Private Ship) Red Queen: Modified version of the U.W.W.
Dwarven Iron Ship (Iron Gauntlet Class.) See writeup for ship details and
crew. Ship is painted in all in red with the design of the Queen of Swords
from the Tarot deck on each side of the superstructure. The ship carries
no Bottle Demon missiles onboard. Carries twelve Katana fighters (With
FTL Boosters) instead of normal medium fighters. Shadow Bolt fighters have
been retained but have been upgraded.
Clothing: UWW Uniforms (Dress, Utility, and Combat), Stylized
Old British naval style Uniform (has a mini-skirt as part of the outfit),
Leather Boots, Clothing as per Picture, Cloaks, lots of other Clothing
(Including several Victorian style dresses complete with corsets)
Other Items: Makeup and Feminine Items, Anti-Aging Drugs, Long
Range Communicator (Headphones), Portable Language Translator [Trade Languages,
Dragonese, and Other Languages], Holographic Personal Computer, UWW Military
Survival Pack (Same as NG-S2, Two Person Tent, Sleeping Bag, Flashlight
with pocket knife, Compass, Short range radio, Mini First Aid Kit, Hunting
& Fishing Kit, Saw-Wires (3), Fire Starter, wooden cross, 4 signal
flares, 50 ft climbing cord, Climbing gloves, 4 ceramic spikes, small mallet,
soap, canteen, 2 weeks food rations)
Valuables: 142,100,000 Credits (Not including shipboard funds
which are around 5 billion but are saved for repairs and maintenance on
vessel). Also has 2.500,000 Credits worth of gems / precious metals for
use with techno-wizardry
Background:
There are stories that tell that Lenorae can trace her history all
the back to Earth and is the far removed descendent of Horatio Nelson,
who is considered by some to have been the finest naval officer ever born.
They also tell that generations of the blood of naval commanders flow through
her veins. She herself has likely never been on a naval ship in her life
but is one of the best starship commanders to have ever come out of the
United Worlds Warlock.
Whatever her ancient background, she was born on one of the poorer worlds
in the United Worlds Warlock which much of the magic taken for granted
on most worlds in the stellar power do not exist. Compared to many of the
worlds around it, magic was fairly low and there were few ley lines. As
well, it was a comparative backwater and the technology was much below
the norm for the U.W.W. Very little technology is above that of the Nineteen-Fifties
on Earth and horses are still used in many areas.
Lenorae was born on a tiny farm that lived a precarious existence. Life
was drudgery and her parents worked her like a slave. She had two other
sisters and a single brother although she was the oldest. It was mandatory
that all children went to school. It was her only break from her toil and
was the only place she ever was able to interact with technology. She was
extremely bright and did quite well in school although her parents did
everything they could indirectly to discourage her scholarly pursuits.
They were quite happy in their ignorance and thought their children should
be as well.
As one might expect, Lenorae always wanted to get off the planet and
be able to take advantage of what was available elsewhere. She wanted to
always learn about both technology and magic. She had learned much about
the universe around her and wanted to explore it. As in the Consortium,
the United Worlds Warlock does much of their best recruiting on fringe
worlds. It seemed to her the best way to get an education, explore the
universe, and earn a fortune. Of course what she thought was a fortune
on her home planet was anything but.
Her interests propelled into the field of Techno-Wizardry, where magic
and technology combine. While Techno-Smithies are better known in the United
Worlds Warlock Military, they train both Techno-Smithies and more conventional
Techno-Wizards. She opted to become a normal Techno-Wizard because it offered
more flexibility. She was no longer the bright star of a mud ball planet
but she still shined brightly.
In the fleet, she served with distinction and was promoted over that
of most of her age. She was also able to take advantage of medical technology
with anti-aging drugs although since she started later in life, they are
not as effective as they would be otherwise. Still, it meant that unless
something happened to her, she could look forward to over two centuries
of life. It was at this time that she began to develop her dramatic flair.
Stories tell that this is when she learned that she descended from ancient
naval heroes including Horatio Nelson. Likely a psychic was able to read
her past because her parents gave no clues.
She served for six years but after that time decided that she should
go her own way. There was plenty of work available and served as the executive
officer on an independent destroyer which she augmented with techno-wizardry.
It was an ancient Hunter class destroyer named the "Wraith Storm." The
ship acted as a privateer, attacking ships from both the Trans-Galactic
Empire and against the Splugorth held territories. This was the time where
she truly built the image which seemed to represent her.
Eventually, the destroyer attracted too much attention and was attacked
by a fleet of Kittani vessels. Lenorae had warned the captain that it was
likely a trap but he did not agree with her arguments and continued. The
ambush was well planned and the destroyer was quickly wrecked by the combined
fire. The attackers only bothered to take a handful of prisoners. Lenorae
was one of those few. She was considered valuable as a techno-wizard and
figured she would make a useful slave.
First they decided to see if they could break her. She was given to
a group of tatoo gladiators to do as they willed with her as long as she
was not killed. Repeated rapes and beatings followed. Most people of lesser
will would have broken and it tested her to the absolute limits of her
will. As it was, her "owners" considered her too battered to move for several
days and did not attempt. Her will was stronger that they thought. She
literally crawled to a shuttle pad and stole one of their shuttles. Her
Tele-Mechanics allowed her to get the password to unlock the Kittani shuttles
controls and she was away.
Unfortunately pursuit was not far behind her. A whole squadron of Kittani
fighters were sent after her. She was ready to suicide herself when a large
ship suddenly appear as if by magic. It was by magic. The Dwarven Iron
Ship had been stalking the area for several days. The captain decided to
get involved and quickly blew the squadron of fighters away. She was soon
rescued.
When she had recovered physically, she joined the crew of the vessel.
The ship was called the "Red Queen" and worked as a privateer as well.
It mostly went after Splugorth owned ships as well. Bigger and tougher,
the Dwarven Iron Ship could go after targets that the destroyer she was
executive officer on could not even dream of attacking. She started out
as the navigation officer but became the executive officer of the ship
when that officer decided to leave. From their booty came many of the unusual
items she has including her firebolt pistols and magical cloak.
Lenorae absolutely adored captain Carlton Howe. He had been commander
of the ship for dozens of years and looked to be around thirty but was
actually nearing sixty. Some of her adoration for the captain was due to
him rescuing her but there was more as well. It took her along time to
recover mentally from the rapes but when she had, her and the captain became
lovers. While in most cases such love affairs can be disruptive, somehow
they managed to keep their affair from destroying the crew cohesion. In
fact, most of the crew thought that the whole situation was pretty cute.
It also allowed her to finally finish putting herself together completely.
The captain himself was not a techno-wizard but a retired Consortium
officer. Still, the crew had over twenty techno-wizards onboard and a number
of other practitioners of magic as well. She was able to learn a vast number
of new spells from them and teach them a few that they did not know. It
was at this time that she learned the spell "Preserver" which allowed her
to freeze her aging completely. Event though the magic energy was massive,
she would simply pull the magic energy from the ship when it was not needed.
The ship was a terror to the Splugorth, taking many prized and even
destroying several of their warships. Then it happened. It was a nothing
detail. The captain was working on negotiating with the leaders of a planet
near Splugorth space. It was hoped that the planet could be used as a resupply
port nearer to their targets than where they usually went. The planet had
a Naruni representative and would have been perfect. Unfortunately, the
Splugorth had massively bribed several of the key leaders and it was a
trap. The Captain had taken a shuttle down to the planet. He was killed
by a group of Sunaj assassins. One of the Captain's guards lived long enough
to contact the Red Queen and let them know what happened. Lenorae took
command of the Red Queen and teleported a group of marines down to retrieve
the Captain's body.
At the same time a fleet appeared around the Red Queen. They had expected
the ship to be paralyzed with the loss of the captain and did not expect
the executive officers decisive actions. First, she fought her way free
and made it look like she was about to jump away. In reality, she used
the jump very carefully and jumped just a relatively short distance. It
was enough to break contact and she came in from a completely unexpected
direction. She managed to capture two of the warships completely by teleporting
marines onboard. The Red Queen took serious damage but won the day. They
had lost their captain though.
Lenorae tried to pass command over to another because she was still
relatively new onboard. She was also grieving from the lost of her captain
and lover. She was overwhelmed by virtually the entire crew shouting that
they wanted her to be the Red Queens new captain. She reluctantly took
command and looked in the captain's safe. In it was a parchment letter
written to her from the captain. It told her that this letter was incase
anything happened to him. The letter also said that she had been being
groomed to be the Red Queen's new captain and that it was his will that
the ship become hers upon his death.
She took command. The first step was to sell the prize vessels they
had managed to capture and completely refit the Red Queen to the upgraded
Iron Gauntlet standards. This massively increased the capabilities of the
ship, getting it ready for war once more. The ship needed extensive repairs
anyway after the battle with the Splugorth fleet.
When the Red Queen was ready for battle once again, she went back out
searching for the Splugorth once more. This time she found an ally in an
privateer captain known as Captain Lockhart. No one knows more than that
as his name although there are many stories circling around him. He has
his own personal reasons for hating the Splugorth but he has a special
hatred for one of their secret allies, the Star Government of Calleran.
They are suppose to be members of the Consortium of Civilized Worlds but
are secretly allied with the Splugorth.
The two captains fought in many battles together against the Splugorth
and against the Government of Calleran. Each one has saved the other in
battle. They became friends and allies. Never lovers though. While not
celebrate, she did not want to get into another serious relationship for
the moment. She helped Lockhart and his allies to keep several evil psymbiotes
hidden. From Atlantis, they were very evil and very powerful. It was exposed
to some kind of magical energy that boosted one if the psymbiotes their
power by an incredible margin.
[Federation of Magic TM, Adventures on the High Seas TM, and
Woomwood are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[Rifts® and Nightbane® are registered trademarks owned by Kevin Siembieda and
Palladium Books Inc.]
Character Concept by John Wagner (blackwolf_red@yahoo.com).
By Kitsune (E-Mail Kitsune).
Copyright © 2006, Kitsune. All rights reserved.