True Name: Loe'Ky'Stere Tuo'nil
Alignment: Miscreant (Evil)
Attributes: I.Q.: 20 (+6% / +3), M.E.: 17 (+1), M.A.: 19 (55%), P.S.: 36 (+21), P.P.: 31 (+8), P.E.: 31 (+8 /+31%), P.B.: 18 (40%), SPD: 80 [Physical Strength and Endurance are Supernatural]
Weight: 240 lbs (108.86 kg) in human form and 1,600 lbs (725.75 kg) in natural form Height: 6 ft 9 inches (2.06 meters) in human form and 12 feet (3.66 meters) in natural form
Age: 300 years Race: Dysasha Demon Sex: Female
Lowyatar, as one of the few surviving Dysasha Demons and as such is extremely suspicious of everybody. She has her own interests and does not want to get involved in Ahriman's plans and schemes. One of her goals is to free the demons who are her parents from Ahriman's prison. She is still extremely young for a demon but is very intelligent and very clever. She is also extremely confident of her own ability and can be extremely persuasive to others. She likes to persuade and charm others but likes to fight her own battles from time to time as well.
O.C.C.: Equal to Wizard / Ley Line Walker Experience Level: Equal to Second Level (2)
Combat Skill: Special (Supernatural)
Attacks per Melee: Five (5)
Bonuses, Combat: +3 to Initiative, +3 (+11) to Strike, +3 (+11) to Parry, +3 (+11) to Dodge, +21 to Damage, +3 to roll with punch, fall, or impact, +3 to pull punch, Critical on Nat 20
On the first round she usually gets a +6 to Initiative, a +2 to Parry, and a +3 to dodge from Sixth Sense.
Intuitive Combat gives bonuses of +3 on initiative, +1 to strike, +1 to parry, +4 to dodge, +4 pull punch, +2 to roll with punch, fall, or impact, and +2 to disarm.
Supernatural Punch Damage: Palladium Fantasy: Inflicts 2D6+21 S.D.C. on a restrained punch, 6D6+21 on a full strength punch, or 2D4x10+21 on a power punch (counts as two melee attacks). Claws add 3D6 to punch damage.
Rifts: Inflicts 6D6+21 S.D.C. on a restrained punch, 5D6 M.D. on a full strength punch, or 1D6x10 M.D. on a power punch (counts as two melee attacks). Claws add 3D6 to punch damage. P.S. bonuses are added only to S.D.C. attacks.
Bonus; Save: Lethal Poison  +9, Non-Lethal Poison  +9, Harmful Drugs  +9, Insanity  +2, Psionics  +1 (+9), Magic [12/16] +8 (+16), Horror Factor [Varies] +1 (+17)
Psionics: I.S.P.: 177, Considered a Major Psionic, Powers: Sensitive: All Sensitive
Special Abilities: Night Vision 200 feet (61 meters), See the Invisible, Turn Invisible at Will, Keen Vision and Hearing, Swim 89%, Climb 79%, Bio-Regenerate 1D6x10 per minute, Resistant to Heat and Fire, Teleport Self 62%, Dimensional Teleport 50% (only back to Ahriman's prison - she will not teleport there because she cannot escape again.) Can shape change into any human form although eyes turn blood red when she is angry and will have noticeably large canine fangs.
O.C.C. Abilities (Line Walker): Increased P.P.E. Recovery (5 P.P.E. Rest/ 10 P.P.E. Meditation), Sense Ley Lines and Magical Energy, Ley Line Phasing and Transmission, Read Ley Lines and Line Drifting, Ley Line Rejuvenation, Ley Line Observation Ball, +4 (+14) to save vs Horror Factor, 16% of Converting Scrolls.
P.P.E.: 600 Spells: First: Blinding Flash (1), Cloud of Smoke (2), Globe of Daylight (1), Second:  Aura of Power (4),  Cleanse (6), Concealment (6), Detect Concealment (6), Levitation (5), Mystic Alarm (5), Turn Dead (6), Third: Negate Poisons/ Toxin (5), Paralysis: Lesser (5), Telekinesis (6), Fourth: Carpet of Adhesion (10), Charismatic Aura (10),  Deflect (10),  Watchguard (10) Fifth: Circle of Flame (10), Domination (10), Escape (8), Eyes of Thoth (8), Horrific Illusion (10),  Implosion Neutralizer (12),  Mend the Broken (10+),  Mental Blast (15),  Moon Phases (18),  Sustain (12), Sixth: Apparition (20),  Barrage (15), Call Lightning (15),  Energize Spell (12+),  Frequency Jamming (15),  Frost Blade (15),  Ice (15),  Illusion Booster (15),  Illusionary Wall (15 or 30), Impervious to Energy (20),  Targeted Deflection (15), Words of Truth (15), Seventh: Agony (20), Dispel Magic Barriers (20), Life Drain (25),  Lightblade (20),  Mental Shock (30),  Negate Mechanics (20),  Sonic Blast (25),  Spinning Blades (20),  Sub-Particle Acceleration (20), Eighth: Exorcism (30),  Force Bonds (25), Hallucination (30),  Invincible Armor (30), Locate (30), Negate Magic (30),  Shockwave (35),  Wall of Wind (40), Ninth:  Beat Insurmountable Odds (70),  Desiccate the Supernatural (50),  Illusion Manipulation (25-60),  Purge Self (70),  Realm of Chaos (70), Tenth:  Armorbane (100), Banishment (65), Control / Enslave Entity (80),  Illusionary Forest (45-90),  Magic Warrior (60), Mystic Portal (60), Speed Weapon (100), Summon Shadow Beast (140), Wards (90), Eleventh: Anti-Magic Cloud (140),  Astral Hole (120),  Bottomless Pit (100),  Firequake (160),  Illusionary Terrain (55 - 120),  Mindshatter (130), Remove Curse (140), Twelfth: Amulet (290), Create Zombie (250), Thirteenth:  Collapse (70-400),  Restore Life (275), Sanctum (390), Talisman (500), Fourteenth: Spells:  Annihilate (600), Close Rift (200 +), Restoration (750)
Skills: Espionage: Escape Artist 41%, Rogue: Prowl 36%, Seduction 29%, Technical: Lore: Demon and Monster 36%, Lore: Magic 36%, Language: American 98%, Language: Demongogian 98%, Language: Dragonese 98%, Language: German 98%, Language: Latin 98%, Language: Sumerian 98%, Literacy: American 98%, Literacy: Demongogian 98%, Literacy: Dragonese 98%, Literacy: German 98%, Literacy: Latin 98%, Literacy: Sumerian 98%, W.P. Ancient: W.P. Chain (+1 [+12] to strike), W.P. Knife (+1 [+12 to strike, +1 [+12] to throw, +1 [+12] to parry), W.P. Sword (+1 [+12 to strike, +1 [+12] to parry),, W.P. Paired Weapons, W.P. Modern: Energy Rifle (+3 Aimed / +1 Burst), W.P. Energy Pistol - Paired, Wilderness: Land Navigation 46%
Generally, Lowyatar prefers the form of a tall warrior woman when she takes a human form. She has a nice feminine figure although strong. She usually wears long wavy hair in her human form and has either grey or blue eyes. Also, she keeps her lips bright red as if wearing lip gloss and bright red nails. Her natural form is that of a demon with a bear head and blood red claws.
Sword of Atlantis: The sword is incredibly ornate, with flared protrusions, etchings, symbols, sculptured figures, and a double-headed dragon (signifying the duality of this weapon which is sometimes created and used by good and evil beings). The sword hilt is encrusted with gems worth 1D6 x one million credits. A pair of wings protrude from the hilt and can come alive in an instant. It is of the highest quality by Dwarven construction; +3 to Parry, +3 to strike, and +2 to initiative.
Possesses the eight standard abilities plus the following.
Spell Magic: Can cast these spells as often as three times each, per 24 hours: Turn dead, heal wounds, fear, globe of daylight, invisibility (superior), protection (superior), mystic portal, and close rift. Equal to a 12th level sorcerer.
A drinker of souls/life essences.
1D6x10 M.D. from physical blows. Double damage to vampires, and alien intelligences (including the Splugorth)!
The sword can be thrown and fly (with the help of the magic wings) 1000 feet (305 m), then return to its owner.
The sword can become completely animated to fight, held and moved through the air by its wings! The weapon functions as if it were being used by an invisible swordsman. The sword can fight alongside its owner up to 200 feet (61 m) away. The sword has three attacks per melee, + 4 to strike and parry, and + 2 on initiative. It cannot drink souls or cast spells when animated.
The double dragon heads can breathe down the length of the sword to fire a Force Blast: 2D4x10 M.D., range 1000 feet (305 m).
Note: Even the blasts inflict double damage to vampires and alien intelligences.
Enchanted Kisenite Dagger: Weight: 1.6 lbs (.6 kg)
Mega Damage: 6D6. Range: Hand to Hand or Thrown. Bonuses: +1 to Strike and +2 to Parry. P.P.E.: 40
Styled to match her "Sword of Atlantis. Enchanted through spell of Enchant Weapon (Minor) permanently This weapon is a combination between conventional wizard / line walker style magic and corrupted millennium tree wood. The actually handle of the dagger is made out of millennium tree wood. The weapon is enchanted with the ability of Invincible Armor images. This spell is able to be six times per day at fifth level. The hand also increases the weapons damage by 2D6.
Armor of Note: In human form wears a suit of chain mail for appearances
Magical Amulet: Gold choker style necklace with several gems imbedded with each having a separate amulet spell enchanted into it. Spells were enchanted by her
Amulet of Charm: Gives a bonus of +1 to save against magic and psychic attacks
Protection from the Supernatural: Gives a bonus of +2 to save vs Horror Factor
Talisman Belt: Belt made from the hide of a supernatural creature and has a total of 20 gems set in gold settings. Each one has a Talisman spell with 50 P.P.E. each for a total of 1000 PPE
Crystal Ball: Allows user to view what someone else is doing. It has a 300 mile range, It can be used to view for 5 minutes per level of experience. The user must have met the person or animal.
Valuables: 100 million credits in gold, silver, and gems
Lowyatar is young for her race and was born while her parents were trapped along with Ahriman. Somewhere, her parents lost faith with their god. By pooling their magical resources, they were able to punch a tiny hole in their prison. Not enough for all of them to escape but enough to allow their daughter to escape. The hope was that she could eventually find a way to release them as well. The portal sent her to Atlantis where she found she was one of the more powerful beings.
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Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2007, Kitsune. All rights reserved.