Sword Mistress Megan Smith:

Name: Sword Mistress Megan Smith
True Name: Megan Gertrude LarsDöttir
Alignment: Scrupulous (Good)
Hit Points: 124 S.D.C.: 210 (Does not have Cyber-Armor) - G.M. Option: 334 M.D.C. from Healing Waters of Chichen-Itza
Attributes: I.Q.: 22 (+8% / +4), M.E.: 16, M.A.: 18 (50%), P.S.: 24 (+9), P.P.: 22 (+4), P.E.: 25 (+5 / +20%), P.B.: 18 (40%), SPD: 25
Weight: 165 lbs (74.9 kg) Height: 6 foot (1.83 m)
Age: 28 Race: Human Sex: Female
Megan is many ways, the classic knight. She is honorable, loyal, and protective of others. Megan takes the code of the cyber-knight seriously. She also has the qualities of a true warrior. She is daring, bold, and courageous. Still, in no way can she be considered fool-hardy. She has a strong charisma and inspires trust in those around her. As might be expected, she is a strong leader and has strong tactical abilities although her skills on strategic abilities are untested. While she dislikes the Coalition and how they treat non-humans but there are several supernatural creatures she hates more. She believes in the equality of humans and non-humans in general.
Megan is pretty outgoing and makes friends easily. She cherishes those friends greatly. Even though a knight, she is quite well educated and can discuss many scholarly subjects. Unlike some other female knights, she enjoys romantic relationships with men and does not try and dominate them. Still, she prefers relationships with men who are not physically dominating and prefers scholars as her lovers.
Occupation: Psi-Knight (Cyber-Knight with no Cyber Armor) Experience Level: Ninth (9)
Combat Skill: Hand to Hand; Martial Arts & Boxing
Attacks per Melee: Eight (8)
Bonuses, Combat: Damage: +9, Strike: +6, Parry: +10, Dodge: +10, Roll: +7, Pull Punch: +5, Disarm: +2, Initiative: +5, Critical Strike: Natural 18 to 20, Knock Out: Natural 20.
Combat Abilities (Zen Combat): Paired Weapons (Can summon two Psi-Swords), Combat Acrobatics, Basic & Advanced Combat Awareness, +4 Automatic Dodge vs Tech, Cloud Sensors and Targeting Computers, and Entangle Attacks.
Bonus; Save: Lethal Poison [14] +10, Non-Lethal Poison [16] +10, Harmful Drugs [15] +10, Insanity [12] +2,  Psionics [12] +2, Magic [12/16] +10, Horror Factor [Varies] +13, Additional Bonuses: +1 Vs Curses, +1 Vs Magic Sickness, +1 Vs Spells by Witches, and Immune to Possession
Special Abilities for being a "Warrior of Valhalla": Horror Factor 12, Double S.D.C. and Hit Points, +1 to Initiative, +2 vs Horror Factor, +3 vs Poison/Disease, +4 to Speed, and takes half damage from Cold and Fatigue.
Psionics: I.S.P.: 46 (Major) Powers: Sensitive: Meditation (0), Mind Block (4), Sense Evil (2), Sense Magic (2), Sixth Sense (2), Super Psionics: Psi-Shield (15 - Half Cost), Psi-Sword (4D6 - Katana - Can summon two swords - No Cost)
Magical Tatoos: Each Tatoo gives 6 P.P.E. and 10 S.D.C., Can Activate Tattoos without touching them
Magic Weapon: Katana Dripping Blood (10 PPE, 15 minutes per level, Damage: 6D6 S.D.C.), Simple Double Crossbow with Bolt with Wings (4 PPE, 15 minutes per level, Damage: 2D6 S.D.C.), Power: Heart with Tiny Wings [Running] (20 PPE)
O.C.C. Skills: Medical: Paramedic (+10%) 98%, Physical: Hand to Hand Martial Arts, Body Building, Climbing (+15%) 103% / 93%, Gymnastics, Swimming (+10%) 108%, Pilot: Horsemanship [Cyber Knight] (+15%) 117%, Science: Anthropology (+15%) 83%, Technical: Language: American 144%, Language: Dragonese 144%, Japanese (+30%) 128%, Spanish (+30%) 128%, Literacy: American (+20%) 98%, Lore: Demon and Monster (+20%) 93%, Wilderness: Land Navigation (+12%) 88%, W.P.; Ancient: Archery & Targeting (7 Attacks/+4 [+10] Strike/+1 [+11] Parry), Shield (+2 [+8] Strike/+4 {+14] Parry), Sword (+3 [+9] Strike/+3 [+13] Parry), W.P.; Modern: Energy Pistols (+5 Aimed/+3 Burst), Energy Rifles (+5 Aimed/+3 Burst)
O. C. C. Related Skills: Espionage: Disguise (+5%) 78%, Escape Artist [Received at Ninth Level] (+5%) 43%, Pick Locks (+5%) 83%, Tracking [Received at Third Level] (+5%) 68%, Wilderness Survival [Received at Third Level] (+5%) 73%, Physical: Athletics [General], Boxing, Pilot: Motorcycle 100%, Robots and Power Armors 88%, Pilot Related: Read Sensory Instruments (+5%) 83%, Technical: Computer Operation (+5%) 93%, Computer Programming (+5%) 83%, Literacy: Dragonese [Received at Sixth Level] (+5%) 58%, Literacy: Japanese [Received at Sixth Level] (+5%) 58%, Writing [Received at Ninth Level] (+5%) 38%, Wilderness: Preserve Food (+5%) 78%, W.P.; Ancient: Knife (+2 [+8] Strike/+3 [+13] Parry/+2 [+8] Throw, W.P.; Modern: Automatic Pistol [Received at Fifth Level] (+4 Aimed/+2 Burst), Heavy Energy Weapons (+5 Aimed/+3 Burst) Sharpshooting: Energy Rifle [Received at Fifth Level] (+6 Aimed/+4 Burst/ +1 Attack)
Secondary Skills: Communication: Radio; Basic 93%, Domestic: Cooking 83%, Sewing 88%, Pilot: Hovercraft 98%, Robot Combat Elite: Flying Titan Power Armor, Robot Combat Basic, Rogue: Computer Hacking 63%
Skills From Gymnastics: Sense of Balance (+5%) 103%, Work parallel bars & rings (+5%) 97%, Climb Rope (+5%) 99%, Back Flip (+5%) 123%, Prowl (+5%) 83%
Megan is clearly proof that a strong woman can be quite attractive. She is quite tall, being around six feet in height, and well muscled. Even so, she is obviously female and quite attractive with decent breasts for a muscular woman. Her appearance definitely shows a Nordic background. Megan has golden blond hair which hangs straight and she normally wears down to the small of her back although she sometimes ties her hair up. She is blue eyed and her gaze shows strong intelligence. While not extremely pale, her heritage shows in being very light skin and an aquiline nose. She normally wears only fairly light makeups and prefers a fairly natural look with just a bit of highlights. When not covered up, three tatoos can be seen on her left arm.
In dress, Megan prefers to dress very simply. Of course she spends most of her time in armor but normally wears simple tunics and legging when she is outside of armor. Normally these are long sleeved to hide her protective body suit. In addition to tunic and leggings, she does like to wear Kimonos. Both her Kimonos and her other cloths are usually a light blue. In or out of armor, she almost never is without her Rune Sword "Wind Spirit" and she almost allays carried the bastard sword on her back. While she often carries additional weapons, they are not as constantly carried as her Rune Sword.
Weapons, Normal:
2 Survival Knives: Damage: 1d6 S.D.C. + Strength Bonus Weight: 1 lbs (.5 kg) - One of them was her apprentice Jacky's knife
Hand Axe: Damage: 1D8 S.D.C. + Strength Bonus Weight: 2 lbs (.9 kg)
NG-45LP "Long Pistol": Weight: 5 lbs (2.25 kg).
Mega-Damage: 5D6. Rate of Fire: Single Shot. Effective Range: 1200 feet (365 m). Payload: 8 shots. Bonuses: It has a laser targeting system (Gives +3 to Strike).
2 Wilk's-Remi 104 Derringers: Weight: 10 ounces (.27 kg) each
Derringer is designed to be able to be plugged into a standard E-Clip recharger. One is concealed in each boot. Mega-Damage: 2D4. Rate of Fire: Two simultaneous shots Effective Range: 300 ft (91.5 kgs). Payload: 4 Shots
JA-12 Laser Rifle: Weight: 14 lbs (6.4 kg)
Mega-Damage: Laser, 4D6 for Single Shot and 1D6x10+10 for 3 simultaneous blasts. Grenade, 3D6 to 10 ft (3 m) radius. Rate of Fire: Standard Effective Range: Laser, 4000 ft (1220 m). Grenade, 2000 ft (610 m). Payload: 10 Shots short E-Clip, 30 Shots long E-Clip, has built in energy Canister (Cannot be removed but can be recharged) that holds an additional 30 Energy shots, and has a 4 shot pump magazine for grenade launcher. Bonus: +1 on Aimed Shots with laser only.
Special, Heavy, and Crossbows:
Metal Water Pump-style Sawed off Shotgun: Weight: 5 lbs
Damage Vs Vampires: 4d6 (8d6 With holy Water) Range: 75 ft Payload: 10 blasts
Shemarrian Rail Gun: Weight: 128 lbs (57.6 kg), belt: 30 lbs (13.6 kgs)
Mega-Damage: 2D6X10 M.D. per round Rate of Fire: Aimed or Wild Effective Range: 6000 ft Payload: 220 rds per belt, 12 Rounds each clip, Has 8 Clips with regular ammo and 4 clip with silver ammo Bonuses: +2 to Strike
WI-GL4 Revolving Grenade Launcher: Weight: 20 lbs (9.1 kg)
Needs strength of 20 or has a -1 to strike. Mega-Damage; 4D6 for Frag with a blast area of 12 ft and 1D4x10 for A.P. with a blast area of 3 ft Rate of Fire: Standard Effective Range: 1000 ft (305 m) Payload: 24 Round Magazine. Bonuses: It has a laser targeting system (Gives +3 to Strike).
2 Heavy Fusion Blocks:
Mega-Damage: 4D6 X 10 with a 10 ft (3 m) blast radius - Has a 30 second delay built in.
Ammunition (Used by Multiple weapons): 6 Short E-Clips / 12 Long E-clips
Crossbow Quarrels (Used with Crossbow Tatoo): 12 Normal Quarrels, 10 Silver Quarrels, 4 Sleep Quarrels, 4 Flare Quarrels, 2 Smoke Quarrels, 4 High Explosive Quarrels (3D6 M.D.C.), 4 Neural Disrupter Quarrels
Weapons, Magical:
War Sword Shield: Dwarven manufactured and magically enchanted. Shield is indestructible and can be used to parry energy blasts. Mega-Damage: 2D6+3 for Shield, 3D6+7 for sword. Shield has +3 to Parry, Sword is +2 to strike. Shield is enchanted with the spells of Additional Damage, Indestructible, and Eternally Sharp Blade.
Wind Spirit: Mega Damage: 1D4x10, Greatest Rune weapon, +1 to all saves, See writeup for details.
Armor, Magical:
Elven Scale Armor: Weight: 6 lbs, M.D.C.: 75 and S.D.C.: 150 (AR 15) (Non M.D.C. environments). Penalties: Full Mobility, has no penalties to climb, prowl, swim, or gymnastics. Armor can be concealed under clothes and has a regeneration rate of 5 M.D.C./S.D.C. per hour.
Spartan II Magical Exo-Skeleton Battle Armor: M.D.C.: 150 with 300 “Armor of Ithan” forcefield. See writeup for details.
Equipment, Normal:
Flying Titan Power Armor (FT-007): See full power armor description for Stats, M.D.C., Weapons, and other information. Painted in the style of a suit of Samurai armor in blue and silver. Design has been modified with FIWS (Partical Beam [Damage: 5D6 M.D.C. for one barrel, 1D6x10 M.D.C. for Both Barrels, Range: 500 ft] and Vibro-Blade [Damage: 2D6 M.D.C., Range: Hand to Hand]) and has 12 Armor Piercing Mini-Missiles on the Wing. Has a 160 M.D.C. N-50B Superheavy Naruni force field added (Regenerates 1 M.D.C. per melee unless overloaded [cannot be activated for 12 hours]).
T.W. Magical Abilities built in: Invisibility Superior (6th Level) for 18 minutes (20 P.P.E. 40 I.S.P.), Impervious to Energy (8th Level) for 16 minutes (20 P.P.E. 40 I.S.P.)
Shadow Fire: Transferred Intelligence Robot Horse, as much an animal companion as just a means of transportation, Silvery Grey, see below for details.
Clothing: Dress Clothing, Kimono, Black Clothing for covert missions, lots of extra clothing (Including some Dresses), Clothing from Africa, Atlantis, and England, Wilderness Scout Clothing,
Other Items: Infrared Distancing Binoculars, gas mask and air filter, 100 ft of rope and Grappling Hook, PC-3000 Computer, Portable Language Translator [Languages of Euro, Goblin, Faerie], First Aid Kit, Suture Threads and Pain Killers, RKM, IRMSS, Wooden Cross, Ultrasonic Flea Wristband, 2 Protein Healing Salve, Tent (4 man), Sleeping Bag, Knapsack, Backpack, Saddlebags, two Canteens, one month emergency Food Rations, Compass, Geiger Counter, makeup and Personal Items, disguising makeup, Lock Pick set, 4 Sets of Handcuffs.
Valuables: 23,840,500 Credits, Book on Kendo (1000), Book on TzunSu philosophies (1000), Book on Norse Gods (1000), Book on Military Tactics (1000), 100,000 Credit Necklace given to her by her Father, Matched set of Diamond Clasp Earrings, Diamond Necklace, and Diamond Bracelet worth 50,000 Credits as a set, 250 lbs of Gold, 5 Gallons of healing water of Chichen-Itza (Carries a canteen of it).
Equipment, Magical:
Copy of Draupnir: Ring (Given to her by Odin), +2 to save vs Magic +2 to Save vs Horror Factor, Gives protection from psionics equal to Mind Block Auto Defense
Amulet of protection against the Supernatural: Adds a bonus of +2 to save vs horror factor
Mystic Mayan Luck Stone: Acts as a cross against vampires, adds +1 against curses and magic sickness.
Talisman of Armor: A magic talisman that allows the character to create an Armor of Ithan around himself or herself three times before recharging. M.D.C.: 100 Duration: 10 Minutes (40 Melees) Charges: 3 Charges and then needs recharging
White Clover Charm (3 Leaf): Acts as a lucky charm and gives protection vs Witches. Makes person immune to possession and give +1 to save vs any spell cast by a witch.

Character History:

Megan is the first born child of a cyber-knight who was a legend in his own time although not as well known today as her had been in his heyday. One might say that Sir Lars was eclipses by his own daughter. She was raised on stories of the knighthood and ever since she can remember, she always wanted to be a knight. Her father saw only one solution and that was to train her in the ways of knighthood. Some other knights disagreed with him training his own daughter but he never slacked off duty to train her. Some might even say that he was more demanding because she was his daughter. Both extremely bright and driven she excelled in both scholarly areas and in military prowess.

Even though she is still less than thirty, few knights have her level of experience or are as well traveled as Megan Smith. Even her adventures on the American continent can be matched by few. Like most knights, she has had her fair share of scrapes against the soldiers of the Coalition. Still, she always knew that were greater evils than the soldiers and has even helped them on occasion. She has been to the East Coast of the Old American Empire where she fought robot creatures which seemed bent on taking over the lands. It seems like many creatures are bent on taking over the world. Megan believes that it her goal to defeat those evils and save those who wish to live in peace. She has been to Mexico and Central America where she helped in the battle against the vampires and acquired "Wind Spirit," a Rune Sword which has become her constant companion.

Her adventures off the North American continent have caused her to travel much of the World and even in one case off the planet entirely. For much of her adventures, she had three companions. One was a knight raised in a very different tradition that she was. He called himself a Samurai and was an extremely capable warrior in his own right. She had studied Japanese culture from her mother, who was a noted scholar, when she had been younger and the Samurai had always fascinated Megan. Her Psi-Sword formed to appear to be a Katana. Another companion was a woman who called herself "Little Dragon" and told that she was a Ninja and certainly seemed to live up to her name. She often performed the stealth jobs which the group needed to perform. Finally, there was Ki-Tarn, an exiled Kittani who acted as the group's heavy hitter. Megan was nominally the group's leader and they had a great many adventures together.

The group went to Atlantis to help to rescue a prisoner of the Splugorth. Few manage to escape from Atlantis and even few get into Atlantis and back out again. Unfortunately she made several powerful enemies and Sunaj assassins have been sent against the group several times. As well, there have even more unusual attempts against the group including creating clones of various members of the group. One of those is believed to be a woman named "Tarna" who also escaped from Atlantis and is being hunted herself

Other places in the World which Megan and her companions have found their way to include Africa where the knight fought against the Four Horseman of the Apocalypse. In her previous adventures, she had made many friends including some in extremely high places. One of these was the Egyptian God "Thoth" who gave her a suit of enchanted armor. She was an important warrior against the elemental forces of death and was important in their defeat although she definitely was not the only one to have fought them.

Megan, along with her companions, has been to England and many other places beyond that. It is virtually impossible to list all of their adventures and it would take many pages to deal with all of her adventures. She never adventured for fame but eventually became famous even so. Several of her stories have been published by her mother who is as proud of her daughter as Megan's mother. She has been off the Earth in a place called "Wormwood" where her honor and daring. That is the story of her life, fight valiantly and with honor.

Stories on Megan Smith:

Shadow Fire:

Experimental horse robot that has the intelligence of a horse transferred to it (The intelligence was in storage since the coming of the Rifts). A knight named Megan Smith found the intelligence in a secret storage facilities while adventuring and could not figure out what it was. All She could tell was that it was an extremely advanced computer system. She later discovered from a techno-wizard that it had the essence of a horse transferred into it. It may have been some sort of pre-Rifts experiment which was not followed up on. She commissioned an operator to make a realistic body for the steed.

The body of the horse appears to be a real horse unless closely examined. It is very animated with the ears moving and can make complex expressions. It is likely that Shadow Fire does not know that it is not a normal horse. The stead appears to be a large warhorse with a silvery grey hide and a magnificent mane and tail. The hooves of the steed appear silvery as well although not an unnatural silver color. The eyes of the stead are a bright blue which match closely Megan Smith's eyes. Megan Smith also has light horses body armor for the horse to wear in combat. The barding is white and matches her armor although is not magical.

For some reason, Megan Smith fell in love with the Robot Steed and it is her favorite mount even when compared to having had the chance to ride Pegasus and other fantastic creatures. Shadow Fire is very intelligent and has the ability to learn very well. It likes to play although Megan has had to train it to be extremely careful. The steed is incredibly fast and can ride at speeds of up to 160 miles per hour and has an incredible ability to jump. The horse does not carry many weapons. The only exception are special particle beam eyes.

Model Type: Experimental Model.
Class: Transferred intelligence robot.
Crew: None, has the transferred intelligence of a horse.

M.D.C. by Location:

[1] Head250 (+80 for Barding)
Front Legs (2)200 each (+50 for Barding)
Rear Legs (2):225 each (+50 for Barding)
[2] Main Body:800 (+200 for Barding)
[3] Central Brain System:50

[1] Destruction of the Head will not kill the horse but will blind it.
[2] Destruction of the main body will completely disable the horse although central brain system may still intact.
[3] In order to damage the Central Brain System.

Running: 164 mph (263 kph) maximum. Running does NOT tire out the Robot and maximum speed can be maintained indefinitely.
Leaping: Powerful robot legs can leap 40 feet (12.2 m) up or 50 feet (15.2 m) across with just a few strides. Can leap up to 80 feet (24.4 m) with a running start.
Flying: Impossible.
Maximum Effective Range: Effectively unlimited.
Underwater Capacity: The robot can function in/under water, able to walk along the bottom of a body of water at 25% of its normal running speed, or swim at a maximum speed of 3 mph (4.8 km or 2.6 knots). Maximum Depth is 500 ft (152.4 m).

Statistical Data:
Height: 6 feet (2.4 m) at the shoulders.
Width: 4 feet (1.2 m).
Length: 11 feet (3.4 m).
Weight: 2,000 lbs (309 kg).
Physical Strength & Statistics: Equal to a P.S. 40, P.P. 26, P.B. 21, and S.P.D. of 240.
Power System: Nuclear, average life is 10 years.
Cargo: Has 2 large secret compartment in the main body. Can carry in addition one rider and one companion (if both are human sized otherwise space will be tight and will always be uncomfortable for long periods), up to 2000 lbs (900 kg) can be carried although space may make some items impossible to carry. The robot horse can pull 8 tons.
Black Market Cost: Not sold on the black market, market value is around 17.8 million credits.

Robot Features:

Weapon Systems:

  1. Particle Beam Eyes (2): Built into each eye of the cyborg are Ion blasters. The blasters are controlled by the robot steed and are activated by hand or verbal command of the rider. Ion blasters plug into the reactor for unlimited shots.
    Maximum Effective Range: 800 feet (245 m)
    Mega-Damage: 5D6+6 for one eye and 1D6x10+12 for both eyes.
    Rate of Fire: Equal to number of hand to hand attacks (3).
    Payload: Effectively unlimited.
  2. Hand to hand Combat: Also can engage in hand to hand combat. Has three (3) attacks per melee
    Bonuses: Includes sensors and natural abilities, +10 to Strike, +10 to Dodge, +7 to initiative, +4 vs Horror factor
      Restrained Hoof Strike: 1D4 M.D.
      Full Hoof Strike: 2D6 M.D.
      Rear Kick/Power Pick: 4D6 M.D.
      Stomp: 1D6 M.D.
      Running Body Block: 1D6 M.D.
      Head Butt: 1D4x10 S.D.C.
      Bite: 1D4x10 S.D.C.

[ Altarian TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Larsen's Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk's Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

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Writeup by Kitsune (E-Mail Kitsune).

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