Petra Sangre:


Name: Petra Sangre.

True Name: Petra Denwori.

Alignment: Unprincipled (Good / Selfish).

M.D.C.: 331.

Attributes: I.Q.: 18 (+4%), M.E.: 14, M.A.: 15, P.S.: 34 (+19), P.P.: 23 (+4), P.E.: 29 (+28%/+7), P.B.: 19 (45%), SPD: 20 [Physical Strength and Endurance are Supernatural].

Height: 6 foot 2 inches (1.88 meters). Weight: 165 lbs (74.84 kg).

Age: 36 years (Looks mid twenties). Race: Catyr. Sex: Female. P.P.E.: 12.

Disposition:

Even though some might consider her to be a pirate, she has a strong hatred of whom she considers to be true pirates. She considers herself to be fighting for a cause, fighting against those who would take advantage of those whom are not able to defend themselves. Has a strong hatred for those who take captives. Besides actual pirates, she has a strong hatred for the Trans-Galactic Empire and the Splugorth worlds.

Petra is however a practical sort. If she can capture a ship intact, she will sell the ship to help support her own vessel. Those who are damaged are stripped of anything that is useful. The one thing she will never do is take captives and any prisoners are either executed, left marooned on a planet, or brought to the authorities for them to deal with. If a captive has a bounty, there will be an effort made to collect the bounty if possible.

Having been raised by the crew of the Vindictive, she considers the crew to be her family. She is extremely loyal to them. Of course, many have retired over the years and there have also been numerous casualties. At first the fact that many of the crew are older than her and helped to raise her made it uncomfortable commanding them. Still, she eventually became comfortable leading them and is in no way a task master. Still, she expects her crew to be disciplined.

Even though she is trained in power armor combat, she does not prefer to be involved directly in boarding actions. Instead, she considers it to be her job to command the ship in combat. This does not mean she is afraid of combat but considers a captain who gets involve in personal combat is abandoning her duty.

Even though she likes company well enough, avoids relationships of such a nature with her crew. This does make her a bit lonely at times but much of the time is so busy that she can push it to the back of her mind. Prefers relationships with other women over men. While she considers her crew to be her adopted family, it has not stopped her from cherishing the memories of her birth family.

Does have some secrets such as how the ship is actually financed. Only a few other senior officers know the secret so that if something happens to her, the ship may be able to continue to operate. Will only tell those in senior positions about the ship’s secret backers.

O.C.C.: Space Pirate (Privateer). Experience Level: Fifth (5).

Combat Skill: Hand to Hand - Expert & Boxing.

Attacks per Melee: Six (6).

Bonuses, Combat: (Does not include bonuses in Fighter / Power Armor): +6 to Strike, +12 to Parry, +13 to Dodge, +19 to Damage, +4 to Pull Punch, +2 to Roll (with punch, fall, or impact), +8 to Initiative, Knockout on Natural 20, Critical of Natural 20.

Supernatural Punch Damage: Inflicts 5D6+19 S.D.C. on a restrained punch, 4D6 M.D. on a full strength punch, or 1D4x10 M.D. on a power punch (counts as two melee attacks).

Bonus; Save: Lethal Poison [14] +7, Non-Lethal Poison [16] +7, Harmful Drugs [15] +7, Insanity [12] +0, Psionics [15] +0, Magic [12] +7, Horror Factor [Varies] +0.

Special Abilities:

Racial - Catyr: Invulnerability to radiation, can see into ultraviolet range (night vision - 200 ft / 61 m), and regenerates 2D6 M.D.C. per hour.

O.C.C. - Space Pirate: +1 to parry and dodge. +2 to initiative.

Cybernetics:

Universal Headjack & Ear Implant: Special connector or jack built into the skull at the base of the head. It is resistant to E.M.P.

Special Features:

Special Augmentation: Built in long range wide band radio transmitter and receiver - can transmit a whisper and voices of other people up to 6 feet (1.8m) away. Range of 200 miles (320 km) and with an additional antenna range is increased to 1,000 miles (1,600 km).

Amplified Hearing: Sound amplifiers give ability to be able to hear almost inaudible sounds and recognize specific sounds and voices at 35%+5% per lvl. Also gives +1 to parry, +2 to dodge, and +6 to initiative.

Ultra-Ear: Can hear into the ultrasonic ranges. Can hear sound that cannot normally be heard. Ability can be turned on or off at will.

Sound Filtration System: Protects ears from potentially damaging sounds by filtering or blocking the sound.

Optic Nerve Implant: Connects headjack to optic nerve implant. Gives ability to see video transmissions.

Cybernetic Gun-Link: Link between gun and user’s vision. Specially modified weapons required for system. Sensors in weapon determine exactly where aimed. Data transmitted via hookup in the palm and displayed in field of vision as dot or small crosshair. Also displays how many rounds / blasts remain in weapon magazine and able to mentally issue commands to eject clip from weapon. Bonuses: +3 to strike on aimed shots and +2 to strike on bursts.

Oxygen Storage Cell: Implant in lungs with a special chemical cell, controlled by micro-processors, that stores oxygen from normal breathing. When oxygen is low, releases it back into lungs. Can survive without breathing for up to 30 minutes. Must breath normally for an hour to recharge between uses. It is resistant to E.M.P.

Biocomp Self-monitoring system: Nano-implant that gives medical information on pulse, blood pressure, body temperature, blood sugar, respiratory rate, trouble breathing, and presence of foreign elements in blood (including poisons and drugs).

Background Skills: Pilot: Hovercraft (+5%) 79%, Science: Mathematics - Basic (+15%) 79%, Technical: Computer Operations (+10%) 69%, Language: Trade Four [Native] 98%, Literacy: Trade Four [Native] 98%.

O.C.C. Skills: Communication: Radio - Basic (+10%) 74%, Physical: Hand to Hand - Expert, Zero G Movement 98%, Pilot: E.V.A. [Extra-Vehicular Activity] (+10%) 69%, Pilot Small Starship (+10%) 83%, Pilot Starship (+10%) 62%, Pilot Related: Read Sensory Instruments (+10%) 59%, Weapon Systems (+10%) 69%, Rogue: Streetwise (+10%) 46%, W.P.; Modern: W.P. Energy Pistol (+4 Aimed / +2 Burst), W.P. Energy Pistol - Paired (+4 Aimed / +2 Burst), W.P. Energy Rifle (+4 Aimed / +2 Burst).

O.C.C. Related Skills: Espionage: Intelligence (+5%) 53%, Mechanical: Basic Mechanics [With Armorer Skill] (+20%) 74%, Medical: Paramedic [Gained at Fourth Level] 49%, Military: Armorer (+5%) 69%, Physical: Boxing, Pilot: Pilot Power [K-Universal] (+5%) 79%, Pilot Related: Navigation Space (+10%) 74%, Technical: Computer Programming (+5%) 59%, Language: Trade Five [Gained at Fourth Level] (+5%) 50%, Literacy: Trade Five [Gained at Fourth Level] (+5%) 50%.

Secondary Skills: Espionage: Escape Artist 54%, Physical: Athletics - General, Pilot: Power Armor Combat - Elite [K-Universal], Power Armor Combat - Basic [Others], Technical: Lore: Galactic 49%.

Appearance:

Compared to most humans, Petra is extremely tall, almost 1.9 meters in height. While slender, she is quite muscular. While her figure is quite feminine, her figure is more slim curves than anything. As a Catyr, Petra has reddish skin tone. She has a slender nose and one might describe her as Nordic if she was human based on her facial features. Most, both humans and other Catyr, describe her as quite attractive. Wears a little cosmetics but keeps it quite light. Has red gold hair which she keeps extremely long, down to her hips. When needed for a space suite, she tends to tie in a long braid down the center of her back.

As far as dress, she likes to wear black clothing with lace sleeves and color. Most of her clothing is relatively form fitting, revealing her curves. With regard to fabrics, likes to wears velvets. Usually wears a set of black leather boots. Does not particularly like skirts or dresses, considering them to simply be impractical. Does not like much in the way of jewelry. The only weapon she tends to carry is a pair of pistols. While trained in rifles as well, only usually carries them when she is in her light power armor.

Weapons of Note:

Two (2) C.A.F. HI-10B Heavy Laser Pistols: Weight: 3.8 lbs (1.72 kg) each.

Mega-Damage: 3D6+3 per single shot or 6D6+6 for a rapid fire two shot burst. Rate of Fire: Standard. Range: 1,000 ft (305 m). Payload: 15 shots short E-Clip. 25 shots long E-Clip.

C.A.F. HI-300 Infantry Support Laser Rifle: Weight: 18.5 lbs (8.4 kg).

Usually carried when she is in her power armor. Mega-Damage: 6D6+6 per single shot, 2D6x10+20 for a rapid fire three shot burst, or use machine gun burst rules for higher burst setting. Rate of Fire: Single Shot, Three Round Burst, and Extended Bursts (Use Machine Gun burst rules). Range: 4,000 ft (1,220 m). Payload: 15 shots per short E-Clip, 21 shots per long E-Clip, or 210 with a CAF power backpack.

Ammunition (Used by Multiple weapons): 8 Short E-Clips, 8 Long E-Clips, 0 Canister E-Clips.

Armor of Note:

Two (2) C.A.F. Jumpsuits: M.D.C.: 25, Weight: 12 lbs (5.4 kg) each, -2% Prowl Penalty.

N-F50A Superheavy Force Field: Weight: 15 lbs (6.8 kg).

Can be worn over jumpsuit and light body suit. M.D.C.: 160 (Shield regenerates 1 M.D.C. per melee unless overloaded [cannot be activated for 12 hours]). Duration: 6 hours per E-Clip.

Other Equipment:

Vehicles:

Modified K-Universal Power Armor:

Kittani copy of the Triax Terrain Hopper. Light power armor with no built in weapons. Strength PS 30, weight 200 lbs. Speed 40 mph running, 100 mph flying up to 300 ft, leap 50 ft high and 300 ft across, leaping run allows pilot to leap 300 ft up or across and can travel by this method up to 170 mph. Has +1 strike at long range, +1 Parry & Dodge, and +2 auto dodge while leap traveling (see power armor combat).

Has 160 M.D.C. –50A Superheavy Naruni force field (Regenerates 1 M.D.C. per melee unless overloaded [cannot be activated for 12 hours].) Also has forearm micro-missile launchers on each arm (6D6 M.D.C. per missile, Range: 1 miles unguided / 2 miles guided - 8 times in space, 2 missiles each forearm for 4 total).

M.D.C.:Main Body: 220 Head: 80 Jet Pack: 50 Headlight: 2.

“Vindictive” Modified Talisman class Heavy Cruiser:

Modified with additional capital missile launchers, laser batteries replaced by variable focus particle beams, and mounting “Pepper Box” missile launchers. Embarks a squadron of Stríngla class light fighters and a squadron of I.C.E. Hyena light fighters.

Clothing: Working jumpsuits, various dress clothing (largely black in color.)

Other Items: Feminine and personal items, portable language translator [All Trade languages, Dragonese, and other Languages], H.P.C. computer with headjack, utility and ammo belt, personal survival / emergency gear.

Valuables: 50 million credits in person funds. Does not include fund available for supporting the cruiser which is believed to be several billion credits.


Background:


Petra was one of the first generation born on the planet of Sun-Yet. Settled from the Consortium of Civilized Worlds, there was a lot of promise with the population growing rapidly. Settlers included Humans, Noro, Catyr, Wolfen, and a smattering of other sentient groups. All seemed bright for the future with industry flourishing and the system having a small but capable self defense force. There was plenty of wilderness and her family lived in an isolated region in what might be described as a ranch. In many ways, she had an idyllic childhood. This was not to continue however.


Pirates almost never attack well defended ships or star systems. Simply, the costs rarely equal the benefit of such attacks. With a powerful fleet including a cruiser, a pair of escort carriers, and a fair number of destroyers, the system was considered pretty secure. However, a huge fleet appeared in the system. The force was huge, outnumbering the self defense force three to one. Composed of largely older Trans-Galactic Empire warships, included in the force were several cruisers.


Even though badly outnumbered, the self defense force tried to fight the pirate forces. Even though badly outnumbered, the planetary population believed that their defenders would be ultimately victorious. The destroyers were soon destroyed and the escort carriers soon had virtually no surviving fighters. Even the cruiser Paragon was soon forced to retreat. If it had continued to fight, it would have soon been destroyed as well. Before it fled, it picked up a handful of surviving fighters.


The cruiser Paragon however waited in the outer system, hoping to help those on the planet once the pirates departed. Landing in force, the pirates stripped the orbital community as well as the planet. In addition, large part of the population were grabbed, especially the most skilled. A huge number of engineers and scientists were kidnaped and enslaved.


The pirates appeared to be ready to depart the system. Suddenly, the pirate ships opened fire on the planet in close range bombardment. This was almost unprecedented, yet another item of evidence leading many to believe that they were not really pirates. It was almost systematic with energy weaponry bombarding every city and every town on the planet. A side effect of the bombardment was fires breaking out all over the planet, blackening the skies.


Finally, the pirates departed the system. The cruiser and the two escort carriers quickly returned so that they might rescue whomever they could. The crew of the three warships rescued as many as they could but many more died in the meantime. One of the few which they were able to rescue was Petra. If she had been a human, it is quite likely that she would not have survived long enough to be rescued. As it was, her entire family was dead.


Even though they rarely get involved in systems outside of Consortium space, a massive rescue fleet was sent by the Consortium government. There were few remained to rescue and the entire planet had been plunged into a winter that stretched almost pole to pole, killing virtually all of the remaining vegetation and animals. Such a winter would last for decades, making the planet virtually uninhabitable.


No longer having a star system to call home, the three surviving warships had to decide where to go next. The captains of the two escort carriers decided to join mercenary companies with one joining the Tri-Galactic Military Service. The captain of the cruiser however swore revenge against those whom destroyed his home and those like them. These included pirates and the Trans-Galactic Empire, whom the captain suspected of helping the pirates. At the same time he renamed the cruiser the Vindictive.


Most of the survivors settled on various worlds within the Consortium, in general just wanting some peace. A few however decided to join. At the same time, the life of a privateer did not sit well with some of the crew and they decided to go their own way as well. Being that she was so young, one might expect Petra to settle on a quiet world somewhere but she was effectively adopted by the crew of the heavy cruiser.


The cruiser went after the pirates, following clues where it led them. Many of the pirate ships split up almost as soon as the raid was done. Rumors were that many of the captives had been taken to Splugorth controlled space. The Vindictive was able to track down a handful of pirates but many were much harder to catch.


Going after the Trans-Galactic Empire put the ship in contact with the Free World Council who offered the cruiser a letter of privateering. In addition, the power would purchase captured equipment from the empire along with giving the ship a place to be able to make repairs.


Growing up aboard the heavy cruiser, Petra soon learned the skills of a starship crew. There was some concern with a child being aboard a ship which went into battle but she thrived aboard. Learned how to operate power armors with the ship having a number of K-Universal armors which they captured from the Splugorth. In addition, she showed a natural gift for warship tactics from an early age.


As time went on, Petra was given more responsibility aboard the cruiser. Even though only twenty-five at the time, she was given the position of executive officer. The previous second in command had decided to retire. After a while, the life of a privateer might wear on someone. Over the years, a number of crew having decided that they had enough and decide to retire.


It took a few years for her to settle into the position of executive officer with a few crew resenting her being younger than many people junior to her. Most of the crew however soon accepted her in the position as second in command.


Serving on a warship is dangerous as well, especially a privateer which enters into combat regularly. Actually, it is far more dangerous aboard the Vindictive than it is most cruisers in most militaries such as the Consortium Armed Forces. Nobody onboard is immune including the captain. Even though the bridge of a cruiser is well armored, it does not mean that one cannot be killed there. A heavy laser penetrated through thick armor and multiple layers of armor killing Captain Acke Radboud instantly.


On the secondary bridge, Petra was unharmed. Even if she had been on the main bridge, she likely would have survived due to her ability to withstand far more than a human could. Taking command, Petra was able to bring the Vindictive through the battle even though not without severe damage.


After the conclusion of the battle, the crew needed to decide who would become the new captain. Petra herself did not know if she was ready to become captain at the time. Still, she was elected by the crew. She has mostly followed the same path as the previous captain, continuing engaging pirates as well as the Trans-Galactic Empire and the Splugorth.




[ Brodkil TM, Bushido Industries TM, CAF TM, Catyr TM, CCW TM, Consortium of Civilized Worlds TM, Free Worlds Council TM, Gene Splicers TM, K-Hex TM, Kittani TM, Kreeghor TM, Machine People TM, M.D.C. TM, Mega-Damage TM, M’Kri Hardware TM, Monro TM, Mutants in Orbit TM, Naruni Enterprises TM, Noro TM, Paradise Federation TM, Phase World TM, Rifter TM, SAMAS TM, S.D.C. TM, Seljuks TM, Splugorth TM, Trans-Galactic Empire TM, Tri-Galactic Military Service TM, United Worlds Warlock TM, U.W.W. TM, Wolfen TM, and Zembahk TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2015, Kitsune. All rights reserved.



Return