Name: Ravenclaw
True Name: Ruth Wayne (Unknown)
Alignment: Aberrant (Evil)
M.D.C.: 220 (Regenerates at 1D4x10 M.D.C. per hour) - Also has
grafted armor of 120 M.D.C. (Also regenerates at 1D4x10 M.D.C. per hour)
Attributes: I.Q.: 14, M.E.: 13, M.A.: 9, P.S.: 32 (+17), P.P.:
27 (+6), P.E.: 26 (+22% / +6), P.B.: 18 (40%), SPD: 70 [Physical Strength
is Supernatural]
Weight: 194 lbs (88.0 kg) - 148 lbs (67.1 meters) before being
augmented. Height: 7 foot 4 inches (2.23 meters) with spikes - 5
foot 11 inches (1.80 meters) before being augmented
Age: 24 years (6 years as a "Juicer") Race: Human (Bio-Wizard
Juicer Augmented) Sex: Female
Disposition:
Ravenclaw has a sense of fair play and honorable. When she gives her
word of honor, she will keep it. Of course, she is highly selective about
who she is willing to give her word of honor to. She is extremely loyal
to who she swears allegiance to as well as her friends and allies. Neither
will she betray no matter what the cause. Of course if she finds an ally
betraying her, she is completely without mercy. Like many minions of Atlantis,
she has a hatred of vampires.
Combined with her sense of honor, her sense of fair play means that
she prefers fighting in a single duel instead of simply slaying without
mercy. She does not like assassinating from a distance. This does mean
that she will hold back in combat and if an opponent is outmatched, it
is not her responsibility. If an opponent draws a weapon against her, they
are fair game. In general, she prefers battle in hand to hand over ranged
combat. She considers close combat to be the purest form of combat. Victory
in hand to hand combat is one of her greatest pleasures and she glories
in it.
She does not like to harm others if at all possible and does not believe
in causing harm for pleasure. Torture is still an extremely useful tool.
Any form of punishment in the path towards a goal can be a useful tool
as well and there is little she might not do. As well, using a child as
a hostage to control one or both of the parents might be something she
would do. She will not generally kill a child but sees nothing in enslaving
one. Anyone who refuses to fight her is fair game for being a slave. Any
which she vanquishes but surrender before being slain are considered slaves
by her as well.
Most Bio-Wizard Juicers of her skill level have one or more insanities
but she is free from them because the one she has sworn fealty to has had
the insanities removed. The only thing she has which borders on insanity
is a fear of death. Death in combat does not bother her but death in the
form of becoming decrepit bothers her. Bothers her a lot to be honest.
Her strength and fighting abilities is what much of her pride is built
on. She has seen other Bio-Wizard Juicers die that way. Of course her patron
has taken care of this through magic and she has aged very little in the
last few years but it is still a fear.
Insanities: None
O.C.C.: Maxi-Killer (Bio-Wizard Juicer) Experience Level:
Eighth (8)
Combat Skill: Hand to Hand; Martial Arts plus Boxing (One additional
attack as a Juicer)
Attacks per Melee: Seven (7)
Bonuses, Combat: +8 to Strike, +12 to Parry, +12 to Dodge (Automatic
Dodge), +3 to Initiative, +17 to damage, +12 to Roll with punch, fall,
or impact, +3 to Pull Punch, Knock-Out / Stun on Natural 20, Critical on
Natural 18, 19, or 20. Karate type kick attack, jump kick, leap kick, and
entangle attack.
Supernatural Punch Damage: Inflicts 5D6+17 S.D.C. on a restrained
punch, 4D6 M.D. on a full strength punch, or 1D4x10 M.D. on a power punch
(counts as two melee attacks). Can create three claws on both arms which
add 6D6 to punch damage.
Bonus; Save: Lethal Poison [14]: +10, Non-Lethal Poison [16]:
+10, Harmful Drugs [15]: +10, Insanity [12]: +0, Psionics [12]: +3, Magic
[12]: +11, Horror Factor [Varies]: +6, +2 vs Possession
Psionics (Minor): ISP: 54 (Gains 1D6 Per level) Powers:
Sensitive: Mind Block (4), Sixth Sense (2),
O.C.C. Special Abilities / Bio-Wizard Juicer Augmentation:
Super Endurance: Becomes a mega-damage creature with 220. Also
+1D4 to P.E. attribute.
Supernatural Strength and Endurance: Add +8 to P.S. attribute;
minimum P.S. is 21 (supernatural).
Enhanced Speed: Add 1D6xl0 to Spd attribute.
Super Reflexes and Reaction Time: +3 on initiative, +3 to roll
with punch, fall and impact, and gets an automatic parry or dodge on all
attacks, even those from behind and by surprise. Add one extra attack per
melee round, and 1D4+1 to P.P. attribute (no minimum).
Saving Throw Bonuses: +4 to save vs magic, +2 to save vs psionic
attacks and possession, +4 to save vs poison and disease, and +4 to save
vs horror factor.
Enhanced Healing: The Juicer regenerates 1D4x10 M.D.C. per hour,
plus can regrow severed limbs and lost organs. +30% (+54%) to save versus
coma/death. Virtually impervious to pain.
Grafted Armor: Another symbiote grows over the character like
a living shell, providing her with grafted armor. This armor is alive and
has 120 M.D.C. and regenerates at the rate of 1D4x10 M.D.C. per hour! If
the M.D.C. of the symbiote is reduced to zero, it disappears, its "roots"
retreating into the body of the Maxi-Killer. Until it can regenerate 50
M.D.C., she cannot regenerate damage and suffers 3D6 M.D. per hour as it
feeds on her body to restore itself; every point goes into the symbiote.
The symbiote's normal regenerative powers don't work until a minimum of
50 M.D.C. is restored, at which point both symbiote and host body can regenerate
normally. Armor reduced to zero will grow back completely 10 hours after
hitting the 50 M.D.C. mark. Note: If the Maxi-Killer dies before the creature
gets its 50 points, they both die!
The armor can also grow three forearm blade. Each sword-like blade
is an M.D.C. structure that inflicts 2D6 M.D. A dozen or so smaller protective
spines typically cover the body armor and adds to its alien appearance.
Penalties: Shortened Lifespan -. Her shortened lifespan should
be four years +4D6 months. Due to using magical means to prevent aging,
this is put on hold.
O.C.C. Skills: Communication: Radio: Basic (+5%) 85%,
Espionage: Intelligence (+10%) 70%, Tracking (+10%) 70%, Wilderness
Survival (+10%) 85%, Physical: Hand to Hand: Martial Arts, Climbing
(+10%) 97%, Swimming (+5%) 90%, Technical: Language: American 98%,
Dragonese/Elf 98%, Wilderness: Land Navigation (+10%) 74%, Weapon
Proficiency - Ancient: W.P. Chain (+2 [+10] strike / +2 [+14] parry),
W.P. Sword (+3 [+11] strike / +3 [+15] parry), Weapon Proficiency -
Modern: W.P. Energy Rifle (+5 Aimed / +3 Burst), W.P. Heavy (+5 Aimed
/ +3 Burst).
O.C.C. Related Skills: Mechanical: Basic Mechanics [With
Armorer] 85%, Military: Armorer (+10%) 85%,
Physical: Acrobatics
[Gained at Eighth Level], Boxing, Gymnastics [Gained at Fourth Level],
Technical: Lore: Demon & Monster (+5%) 65%, Lore: Magic (+5%)
65% / 55% / 50%.
Secondary Skills: Espionage: Detect Ambush 65%, Horsemanship:
Horsemanship - Exotic 48%, Physical: General Athletics 85%, Technical:
Language: Spanish Literacy: 85%, American 65%, Literacy: Dragonese/Elf
65%.
Skills From Acrobatics and Gymnastics: Sense of Balance (+5%)
70%, Walk Tightrope or High Wire (+5%) 68%, Work Parallel Bars & Rings
(+5%) 72%, Climb Rope (+5%) 94%, Back Flip (+5%) 90%, Prowl 50%
Appearance:
Ravenclaw was a tall woman even before she was augmented with Bio-Wizardry.
Her build under the augmentation is strong but still slender. Her augmentation
mostly hides her breasts although there is the definite suggestion of them.
With dark Latin skin tones and a sensuous appearance, she is not unattractive
and if fact is quite attractive. Long raven hair hands down from her head
and she has dark eyebrows along with dark eyelashes. Her eyes are virtually
black and see large when looked into. She doesn't wear anything in the
way of cosmetics but her lips are wide and quite dark to the point that
she does not need any lipstick.
Her augmentation wraps around her arms, legs, chest, groin, neck, and
even her head. Large plates cover each should. Sharp spikes are quite prominent
and are all over her body including several coming off the top of her head
which makes her much taller than she would otherwise be. Three blades come
from each of her forearms. The augmentation looks like the hide of a dragon
and there is a large orb on the center of her chest. Since being augmented
with bio-wizardry, she does not wear clothing although she does wear some
enchanted jewelry.
Weapons of Note:
K-SAR Sunaj Assassin Rifle: Weight: 12 lbs (5.4 kg)
Knock off of the design of the JA-12 Juicer assault rifle with the
grenade launcher replaced with a longer range version of the grenade launcher
that is used with the K-1 sniper rifle. Mega-Damage: Laser, 4D6+4 for Single
Shot and 1D6x10+20 for 3 simultaneous blasts. Grenade, 6D6 to 10 ft (3
m) radius. Rate of Fire: Laser, Single shot or three round burst. Grenade:
Single shot. Effective Range: Laser, 5,000 ft (1,524 m). Grenade, 2,000
ft (610 m). Payload: Laser, 10 Shots short E-Clip, 30 Shots long E-Clip,
has built in energy Canister (Cannot be removed but can be recharged) that
holds an additional 45 Energy shots. Grenade, Has a 4 shot internal magazine
for grenade launcher. Bonus: +1 on Aimed Shots with laser and +1 with self
guided grenades.
Ammunition: 12 Long E-clips
Armor of Note: None
Magic Items (Non Weapons):
Altarian Talisman of Armor: A magic talisman that allows him
to create an Armor of Ithan around himself (M.D.C.: 100 Duration: 10 Minutes
(40 Melees) Charges: 3 Charges and recharges in 24 hours
Amulet of protection against the Supernatural: Adds a bonus
of +2 to save vs horror factor
Amulet of Charm: Adds a bonus of +1 to save vs magic and psychic
attacks.
Amulet of See the Invisible: Enables only the wearer of the
medallion to see the invisible.
Other Equipment: None unless required by mission, 20 million
credits, 50 million credits in gold and precious gems.
Character History:
Some slaves of Atlantis are born in captivity while others are born in other lands and are only later captured by the Splugorth Slavers. The girl who became Ravenclaw was born free, most likely somewhere in North America. Her dark skin and basic appearance makes it likely that she was born somewhere in the southern parts of North America, maybe southern parts of what had been Texas before the coming of the Rifts or perhaps northern Mexico.
Wherever she came from originally, her first memories were those of being a slave in Atlantis. Her ability since then to speak Spanish means that it is likely that she was kidnaped when was several years old. With the slave stock, the more athletic of the slaves are separated out for more training. Some become tattoo warriors and a tiny minority are given Bio-Wizard Juicer augmentation. Training for them is still brutal but less so then many other slaves. She showed herself as being extremely athletic and was put in her training for a warrior, initially considered for either role. Loyalty was an important part of her training as well.
At around the age of only sixteen, she was given her full augmentation and the clock began ticking. While she loved the powers that the augmentation gave her, she had already seen many Bio-Wizard Juicers wither and die after being transformed. She knew she only had four to six years to live. Her mind began to explore how she might fight it. She had heard that there was some magic which would allow one to not age.
Her fighting abilities soon impressed the High Lord above her. She was sent on a variety of missions including some slaving and hunting missions. As well, she was sent to Mexico to fight against the vampires which dominate those lands. Often she worked with tattoo warriors even though she had no tatoos of her own. Her sense of fair play and honor as well as loyalty showed through. Although this did raise some concern, in some ways it was better because it assured her loyalty to the Lord who she was serving.
Even though she was loyal to her Lord, Ravenclaw was looking for someone who could help her with her rapid aging. She asked many questions to see if she could find a being which she could make some sort of deal with. A powerful mysterious being was interested in a powerful minion. The appearance he showed her and the only one which is know is that of a white haired human appearing wizard with a long beard. Still, she suspects that is not his true form.
The being offered her a deal that if she would serve him with complete loyalty, and in return he would protect her from the ravages of time. After she accepted the deal, he offered a huge some of gold to the High Lord which she was in service of. Almost a Kings Ransom, it was so much that the Lord could not refuse it even though she was considered extremely valuable. Extremely young, she would give four to almost six years more service to the High Lord.
She found herself in the service of her present master after only about sixth months of being augmented as a Bio-Wizard Juicer. Even to this day, she has never seen a form other than the white bearded wizard. He wanted someone extremely powerful as far as fighting as well as someone which he could rely on their loyalty. He appeared to get that with her
Her jobs for him have been extremely varied. In some cases, she has recovered various magic for him including rune weapons and lost magic. Gathering information has often been a job which she has performed. As well, she has been used to kill those which he considers to be his rivals. The reverse job was sometimes assigned to her, guarding those who the "wizard" directs her to. Sometimes she has worked by herself while at other times she has worked with teams. Unlike many Splugorth Minions, she works quite well with others. Since working for him, she has never showed anything but loyalty.
It has now been over five years since she entered service with the being. She does not appear to have aged since then with the wizard casting the spell to prevent her aging every month.
[Federation of Magic TM, Adventures on the High Seas TM, and Woomwood are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[Rifts® and Nightbane® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc.]
Image drawn and copyrighted by "Ultamisia".
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By Kitsune (E-Mail Kitsune).
Copyright © 2008, Kitsune. All rights reserved.