Sylvia:


Name: Sylvia
True Name: Sylvia Mytilene
Alignment: Unprincipled (Good/Selfish)
M.D.C.: 163 (198 with Physical Skills) H.P./S.D.C.: 43 / 215
Attributes: I.Q.: 14, M.E.: 20 (+3), M.A.: 11, P.S.: 33 (+18), P.P.: 23 (+4), P.E.: 23 (+16%/+4), P.B.: 20 (50%), SPD: 44 [Physical Strength / Endurance is considered supernatural]
Weight: 155 lbs (70.31 kg) Height: 6 foot (1.83 meters)
Age: 68 years Race: Amazon Sex: Female
Disposition:
Sylvia is an extremely restless type and does not like settling for extended periods of time. She prefers adventuring and traveling. The city defense forces challenged her in combat abilities but she wanted more. In addition to challenging herself, she wanted to see what the rest of the world beyond Manoa might look like. The Amazon might even be willing to do a bit of dimension hopping. She does consider herself to be a warrior and does like a fight as well. Many other Amazons have said that her restlessness is due to her age and that eventually she will lose her lust for adventure.
She does have a bit of an ego, especially with males. She has no hatred for men but considers herself to be superior to them especially humans and almost has a disdain for them. Of course her abilities make her stronger and tougher than most normal humans so it is not completely unfounded. She does have more respect for True Atlantians than most other races. The Amazon has run across a few men who are male supremacist and those encounters have been quite interesting. Some have tried to take advantage of her and the way she usually dresses. They have regretted it.
In kind of a reverse of how many men treat women, Sylvia often treats then men she has relationships with as sex objects and is mostly interested in the carnal side. Her habit is only extremely short term relationships with them. Of course, the men often have the ride of their lives. More frequently, she has relationships with other women. While often longer term than her relationships with men, they generally are fairly short term as well.
She is still loyal to friends and lovers and will go to their rescue even after the relationship is over. She also does care for her own peoples and her family. One of her few real hatreds is the undead. She has fought vampires on numerous occasions and have lost several companions to them. In general, she does give short shrift to any being of supernatural evil. Money is not very important to her and she tends to be a bit of a spendthrift.
In combat, she prefers ancient weapons over modern weapons. Even thought she has skill with energy rifles, she much prefers using an axe or a bow. Her combat fighting is not all that subtle and that is why she prefers the axe over the sword even though she is as skilled with a sword as she is with an axe. This does not mean that she is without tricks. One of her favorites is to cast "Blade Dance" on her Axe before throwing it up and using her bow while the Axe fights for her. Sylvia also will use high tech arrow heads. The Amazon warrior finds them easier to replace than the magical equivalents. She does prefer an ancient style bow over a more modern compound bow.
R.C.C.: Amazon Experience Level: Fourth (4)
Combat Skill: Hand to Hand; Expert plus Boxing
Attacks per Melee: Seven (7)
Bonuses, Combat: +6 to Strike, +11 to Parry, +11 to Dodge, +18 Damage, +2 Initiative, +6 to Roll with punch, fall, or impact, +2 to Pull Punch, Knock-Out / Stun on Natural 20, Critical Strike on Natural 20.
When on the defense, she usually gets a +6 to Initiative, a +2 to Parry, and a +3 to dodge from Sixth Sense.
Supernatural Punch Damage: Inflicts 5D6+18 S.D.C. on a restrained punch, 4D6 M.D. on a full strength punch, or 1D4x10 M.D. on a power punch (counts as two melee attacks).
Bonus; Save: Lethal Poison [14]: +4, Non-Lethal Poison [16]: +4, Harmful Drugs [15]: +4, Insanity [12]: +3, Psionics [12]: +3 (+4 with Amulet), Magic [12/16]: +6 (+7 with Amulet), Horror Factor [Varies]: +7 (+9 with Amulet), Disease: +7, Coma & Death: +26%
Psionics (Major): I.S.P.: 50 (Gains 1D6+1 I.S.P. per level) Powers: Physical: Mind Block (4), Sensitive: Remote Viewing (10), Sixth Sense (2), Telepathy (4)
Racial (Amazon) Abilities & Bonuses:
Abilities: Supernatural Strength and Endurance, Night Vision 60 feet (18.3 m), superior hawk-like vision, resistant to heat and cold (M.D. heat and cold inflicts half damage, immune to normal heat and cold) and bio-regenerate 1d4x10 M.D. (or hit points) every hour.
Bonuses: +1 attack per melee round, +2 on initiative, +1 to parry and dodge, +1 to save vs magic, +6 to save vs horror factor, +3 to save vs disease, and +10% to save vs coma/death.
Magical Abilities: +2 to save versus horror factor, +1 to save versus magic at levels three, six, nine, and twelve. +1 to spell strength (the number others must save against when you cast a spell) at levels four, eight, and twelve.
P.P.E.: 125 (Gains 2D6 P.P.E. per level) Spells: Level One: Blinding Flash (1), Lantern Light (1), See Aura (6), Sense Magic (4), Level Two: Chameleon (6), Cleanse (6), Turn Dead (6), Level Three: Armor of Ithan (10), Breath without Air (5), Invisibility - Simple (6), Level Four: [2] Blade Dance (12), [2] Deflect (10), Magic Net (7), Multiple Image (7), Shadow Meld (10), [1] Spells from Federation of Magic Sourcebook, [2] Web Spells
R.C.C. Skills: Espionage: Track Humanoids (+15%) 55%, Wilderness Survival (+10%) 55%, Physical: Hand to Hand: Expert, Technical: Language: American (+10%) 75%, Language: Atlantean [Native] 98%, Language: Dragonese (+10%) 75%, Language: Spanish [Native] 98%, Lore: Monsters & Demons (+15%) 55%, Wilderness: Land Navigation (+10%) 58%, Track Animals (+15%) 50%, W.P.; Ancient: W.P. Archery and Targeting (Attacks: 5, +2 [+8] to Strike, +1 [+12] Parry), W.P. Battle Axe (+2 [+8] Strike, +1 [+7] Throw, +1 [+11] Parry), W.P. Blunt (+2 [+8] Strike, +2 [+13] Parry), W.P. Sword (+2 [+8] Strike, +2 [+13] Parry), W.P. Modern: W.P. Energy Rifle (+4 Aimed/+2 burst).
R.C.C. Related Skills: Espionage: Disguise (+10%) 50%, Escape Artist (+10%) 55%, Intelligence (+10%) 54%, Physical: Boxing, Gymnastics [Gained at Third Level] (+10%), Technical: Literacy: Atlantean (+10%) 55%, Literacy: Dragonese (+10%) 55%
Secondary Skills: Horsemanship: Horsemanship - Exotic Animals 45% / 35%, Physical: Athletics, Running, Technical: Literacy: Spanish 45%
Skills From Gymnastics: Sense of Balance (+10%) 65%, Work Parallel Bars & Rings (+10%) 73%, Climb (+10%) 40%, Climb Rope (+10%) 82%, Back Flip (+10%) 85%, Prowl (+10%) 45%
Appearance:
Sylvia is unusual in many respects for an Amazon. She is about six feet in height, actually just a little short for an Amazon. As well, her features are not very standard. Spanish and Greek are most common features with extremely dark hair being extremely common. Her skin tone is not light but much lighter than average and her hair is bright red and quite curly. She likes to keep it long and it hangs down to the small of her back. As well, most amazons have dark eyes while she has emerald green eyes. Like most Amazons, she is quite beautiful and attracts a lot of attention. Quite strong and muscular as well. She does not usually wear any cosmetics but she does not need any either.
She does not usually wear armor, finding it restrictive and she finds that trying to get armor repaired can be extremely difficult at times. Instead, she usually wears a halter type outfit with a loincloth. Because she is practicably impervious to the cold, she dresses this way even in the coldest weather. She does wear a couple of bracers on her wrists usually. As well, she wears a circle around her head. On her back, she carries her battle axe and slung to one side is a quiver of arrows.
Non-Magical Weapons:
Turkish Composite Bow: Weight: 1.8 lbs (0.8 kg) Length: 3.3 feet (1 m)
Bow is made for her strength although not supernatural. Damage (S.D.C.): 2D6 + 18 S.D.C. per Normal Arrow. Maximum Possible Range: 1,800 feet (550 meters)
High Tech Arrows:
4 Concussion Arrows
2 Glue Arrows
2 Neural Disruption Arrows
2 Knock Out Gas Arrows
2 Smoke Arrows
4 Stun / Flash Arrows
Magical Weapons:
Battle Fury Blade (Battle Axe): Weight: 4.6 lbs (2.0 kg) Length: 2.75 feet (0.8 meters)
Weapon is a heavy battle axe. Mega-Damage: 6D6 (1D6x10 when fury activated) physical, M.D.C. of Weapon: 200 (regenerates 20 M.D.C. per day and only effective if opponent is trying to destroy weapon), Powers: Battle Fury (40 P.P.E. - 12 melees, Doubles attacks and attacks are at -5 to parry, 100 M.D.C. Force Field)
Dragon Hawk Arrows (8):
Enchanted arrows made from dragon bone. Mega Damage: 1D4x10 each (Cannot be increased by the spell of "Power Weapon"). Special Abilities: Double Normal Range and Returns to Possessor when fired
Armor of Note:
Generally None (Relies on "Armor" Bracer)
Magic Items (Non Weapons):
Circlet of Amulet: She usually wears a gold circlet with several amulets in gems. Charm: Gives a bonus of +1 to save against magic and psychic attacks, Protection from the Supernatural: Gives a bonus of +2 to save vs Horror Factor, See the Invisible: Enables the wearer to see the invisible
T.W. "Invincible Armor" Bracer: Similar to the "Armor of Ithan" bracer but uses the spell of "Invincible Armor"instead. Golden bracer with a highly intricate design. Uses 6 emeralds which stores a total of 120 P.P.E. which regenerates at the rate of 2 P.P.E. per hour normally, 10 P.P.E. per melee at a ley line. Costs 30 P.P.E. when activated and creates a 125 M.D.C. "Invincible Armor" force field with a duration of 15 minutes. Completely environmental and takes half damage from energy weapons. When destroyed, the armor absorbs all remaining damage. Can be activated by individuals who are not talented in magic.
Other Equipment:
Vehicles: None (Walks or uses a steed)
Clothing: Sandals, Leather Halters, Loincloths,
Other Items: Comb and Brush, Makeup and Feminine Items, Trail rations (4 weeks), Quiver (24 Arrow), Waterskin, Backpack,
Valuables: Golden Bracer (twin to enchanted bracer) worth 50,000 gold, 100,000 credits worth in gold and gems.

Character History:


Silvia has been told by her mother that her father was an explorer who wandered into Manoa, a red haired man from a far away land dress in strange clothes. She also has been told that her mother had a brief relationship with the man but the man died soon, within just a few weeks of arriving in the city, from some kind of disease which her mother called "jungle fever." Of course, Silvia's mother did not know she was pregnant until long after he died. Amazons often raise their own daughters and having no father is no real concern. Usually, an Amazon's traits will be dominant but somehow Silvia inherited her father's hair and eyes.


Even though she looked a bit different than most of the other children, the girl grew up normal enough for an Amazon warrior and was taught from an early age by her mother how to be an Amazon Warrior. She never really liked modern weapons and always preferred the bow over a rifle. Her compound bow is the only weapon which remains from when she was young in Manoa. As well, Silvia showed an aptitude for the magical arts not psychic abilities. She took her turn in the city militia and fought in several battle against those who would try to destroy her city. In one of the battles, she captured a Kittani plasma axe which she used until she found a magical weapon even more to her liking.


Maybe something of her father's blood or perhaps just because she is still quite young, Silvia always was interested in exploring the world. She promised her mother than one day she would return and does intend to keep that promise. It is actually not all that uncommon for amazons to wander a bit although few have quite the wander lust which she seems to have. Even though a bit hard to get along with at times, her abilities also make her extremely valuable to any group. Several times, she has teamed up with groups fighting vampires. In some of those battles, she has lost people who she considered friends. In one case, she had to slay a companion who had become a vampire.


Sylvia has stepped through several rifts during her adventures and found herself in different parts of Rifts Earth. In these travels, she has visited the western part of North America. She has heard just a bit about the Coalition but has had no personal experience with them. She also found herself in England and explored a bit of Europe as well. During her travels, she managed to pick up a number of techno-wizard items including an enchanted bracer which gives a protective force field and a "Battle Fury" battle axe. As well, she was able to get a number of enchanted dragon bone arrows which return when they are fired. She has never been interested in treasure for treasure's sake so usually just gives any which she finds away.




[ Altarian TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Larsen's Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk's Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2009, Kitsune. All rights reserved.



Return