True Name: Jenny Phelps
Hit Points: 46 S.D.C.: 68
Attributes: I.Q.: 15, M.E.: 9, M.A.: 9, P.S.: 17 (+2) [20 (+5) for bionic arm], P.P.: 22 (+4) [18 (+2) for bionic arm], P.E.: 15, P.B.: 18 (40%), SPD: 21
Weight: 131 lbs (59.5 kg) Height: 5 ft 11 in (1.8 meters)
Age: 25 years Race: Human Sex: Female P.P.E.: 4
Through time, Vixen first developed a dislike for the Coalition and then developed into almost a hatred. She is wary of most supernatural creatures, D-Bees, and non humans but she can work with them. While she is wary of magic using individuals, the is least wary of Techno-Wizards. In any case, she can work with even those she does not quite trust. She is comfortable around psychics because she is one herself even though she is a relatively weak psychic compared to many.
She is a skilled mercenary both in her own fighting abilities and in general military tactics. Vixen is not well read but has always been very intuitive with both tactics and strategy. Even as a common soldier, her suggestions to those senior to herself were often excellent. In many ways, this may have actually created problems with those senior to herself even though she never was pushy with her suggestions.
Since becoming a commander, Vixen has shown a natural flare for command although is far quieter than many commanders. As with many of the best commanders, she prefers to compel whenever possible. Compared to some officers, she is more sympatric to the common troops although she realizes that losses are inevitable. A general loyalty to those around her is a part of her personality.
As far as injuries, she is able to live with her pretty severe injuries and still keeps in good shape. Still, she ha no interest in becoming a full conversion cyborg as some might have done. She kind of has mixed feelings about her bionic arm. It is useful but just does not have the feelings of her original arm. Her other implants are more naturally part of herself.
OCC: Headhunter/ Mercenary Level: Sixth
Combat Skill: Hand to Hand; Expert and Boxing
Attacks per Melee: Six (6)
Bonuses, Combat: Critical Strike: Nat 18,19, 20, Knock Out: Nat 20, Bonuses: Damage: +2 (+5 for bionic arm),
Strike: +6 (+4 for bionic arm), Parry: +10 (+8 for bionic arm), Dodge: +11, Roll: +5, Pull Punch: +2, Initiative:
Saving Throws: Lethal Poison  +0, Non-Lethal Poison  +0, Harmful Drugs  +0, Insanity  +0, Psionics  +0, Magic [12/16] +2, and Horror Factor [Varies] +0
Psionics: Minor: 32 I.S.P. (+1D6 I.S.P. Per Level) Abilities: Sensitive: Mind Block (4), Total Recall (2)
Infra/Ultra Eyes: Eyes are a lavender blue
Universal Headjack & Ear Implant: Has Special Augmentation, Amplified Hearing, Ultra-Ear, Sound Filtration System, Optic Nerve Implant, and Cybernetic Gun-Link (+3 to strike on aimed shots and +2 to strike on bursts)
Biocomp Self-monitoring system
Bionic Left Arm: (Metallic Silver in Color) - PS 20 PP 18, Has a sensor hand: It has a built in Heat Detector, Motion Detector, Radiation Detector, Radar Detector, Gyro-Compass, Clock Calender. The sensor hand transmits to the ear implant.
Bionic Arm Weapons & Equipment:
Arm Computer: Built into the upper part of her bionic left arm is a Triax
Particle Beam Forearm Blaster: Linked to Cybernetic Gun Link
Retractable Vibro-Claws (Large): There are three blades in each arm.
Wrist Needle & Drug Dispenser: 4 doses of 5 different chemicals (20 total, 4 doses of Antibiotic, 4 doses of Paralysis, 8 doses of Tranquilizer/Sleep, and 4 doses of Truth Serum).
Finger Video Camera: The camera transmits to the via a headjack and optic nerve implant. Has the additional feature of telescopic augmentation (x10). It is her bionic little finger.
Finger mounted Micro Automatic Lock Pick: Lock pick is the ring finger.
Ion Finger Blaster: Ion Blaster is her Middle Finger.
Mini Dartgun Finger: It is her bionic index finger.
Neural Stunner Finger: It is her bionic thumb.
Energy Clip Arm Port: A special connector unit is built into the arm.
O.C.C. Skills: Communication: Radio; Basic (+15%) 85%, Radio; Scrambler (+10%) 70%, Espionage: Detect Ambush (+10%) 65%, Detect Concealment (+10%) 60%, Tracking (+10%) 60%, Physical: Hand to Hand; Expert
Pilot: Pilot Hover Craft (+5%) 80%, Pilot Jet Pack (+12%) 74%, Pilot Robots and Power Armors (+5%) 76%, Pilot Tank & APC (+10%) 66%, Pilot Related: Read Sensory Instruments (+10%) 65%, Weapon Systems (+10%) 75%, Technical: Languages: American 98%, Dragon (+10%) 85%, Euro (+10%) 85%, Spanish (+10%) 85%, Lore: Demon and Monster (+10%) 60%, W.P.; Ancient: Knife (+1 Throw/+1 Strike /+2 Parry), W.P.; Modern: Energy Pistol (+4 Aimed/+2 burst), Energy Rifle (+4 Aimed/+2 burst), Heavy Energy Weapons (+4 Aimed/+2 burst), Submachinegun (+4 Aimed/+2 burst)
O.C.C. Related Skills: Espionage: Disguise (Learned at Third Level) 32%, Intelligence (Learned at Sixth Level) 40%, Military: Demolitions + 15% 90%, Pilot: Robot Combat (Elite - X-10 Predator), Robot Combat (Basic), Rogue: Streetwise 40%, Technical: Computer Operation (Learned at Third Level) 55%, Literacy: Euro 55%
Secondary Skills: Espionage: Escape Artist 55%, Medical: Paramedics 65%, Physical: Boxing, Gymnastics, Running, Technical: Literacy: American 55%
Vixen is surprisingly tall for a women and muscular in a whipcord fashion, quite muscular for working out One item that people notice right away is her unusual blueish purple eyes from being bio-system cybernetics. She often highlights them with dark blue often almost purple highlights. Her hair is black which hangs straight down. Usually she wears her hair down to the middle of her back although sometimes she will wear it in a pony tail down her back. Other than eye shadows, she often wears very dark lip stick even in some cases black. On her non-cybernetic arm she similarly has her nails often painted black or another extremely dark color. Vixen's bionic left arm is a metallic grey / almost silver in color.
In some cases, Vixen likes to wear black leather but her normal duty dress is a simple dark grey jumpsuit with black striping. Body armor is a similar dark grey although she has her Coalition body armor modified so it does not have the skull type helmet and a more conventional helmet style.
Weapons of Note:
2 Knives: Damage: 1d6(+Strength) Range: H / H or Thrown Weight: 1 lbs
2 Pump Pistol Cartridge Automatic Pistol: Weight: 6 lbs (2.7 kg)
Pistol uses the same cartridges as the TX-5 Pump Pistol but is instead in a single action 1911 Automatic Configuration. Mega-Damage: 4D6 (5D6 for K-Hex round). Rate of Fire: Standard. Range: 800 feet (224 m). Payload: 5 rounds in magazine +1 in chamber. Has 2 extra magazines for each pistol. Bonuses: Laser targeting adds +3 to strike.
2 NG-45LP "Long Pistol": Weight: 6 lbs (2.7 kg).
Particle Beam. Mega-Damage: 5D6. Rate of Fire: Single Shot. Effective Range: 1200 feet (365 m). Payload: 8 shots. It has a laser targeting system (Gives +3 to Strike).
4 Wilk's-Remi 104 Derringers: Weight: 10 ounces (.27 kg) each
Derringer is designed to be able to be plugged into a standard E-Clip recharger. One is concealed in each sleeve and one is concealed in each boot. Mega-Damage: 2D4. Rate of Fire: Two simultaneous shots Effective Range: 300 ft (91.5 kgs). Payload: 4 Shots
Bushman Submachinegun Weight: 5.5 lbs
It is a Modern US 5.56 Submachinegun. The Submachinegun uses 5.56 caliber rounds. It had a 20 or 40 round Magazine. 4 Magazines Full Metal Jacket (20 Shot) 2 Magazines 85% Silver (20 Shot) Damage: 5D6 / 5D6+10, Range: 1200 ft Payload: 20 or 40 shot
Coalition C-12 Laser Rifle: Weight: 7 lbs (3 kg)
Mega Damage: 2D6/4D6 S.D.C. Setting: 6D6 S.D.C. Rate of Fire: Aimed, Burst or Wild Range: 2,000 ft (610 M) Payload: 20 shots short E-Clip, 30 shots long E-Clip, 30 more shots in E-Clip Canister (6 S.D.C. Shots equals 1 M.D.C. shot) Bonus: +1 on Aimed Shots
JA-12 Laser Rifle: Weight: 14 lbs (6.4 kg)
Mega-Damage: Laser, 4D6 for Single Shot and 1D6x10+10 for 3 simultaneous blasts. Grenade, 3D6 to 10 ft (3 m) radius or by special effect. Rate of Fire: Standard Effective Range: Laser, 4000 ft (1220 m). Grenade, 2000 ft (610 m). Payload: 10 Shots short E-Clip, 30 Shots long E-Clip, has built in energy Canister (Cannot be removed but can be recharged) that holds an additional 30 Energy shots, and has a 4 shot pump magazine for grenade launcher. Bonus: +1 on Aimed Shots with laser only. has 25 extra grenades.
K-30 Kittani Ion Pulse Rifle: Weight: 7 lbs (3 kg)
Mega-Damage: 4D6+6 for Single Shot and 1D6x10+6 for 3 simultaneous blasts (At -2 to Strike) Rate of Fire: Standard Effective Range: 3000 ft (910 m) Payload: 30 Shots each long clip
Heavy & Other:
10 Coalition Plasma Hand Grenades:
Mega Damage: 5D6 effects a 12 ft area
8 Heavy Fusion Blocks
Mega-Damage: 4D6 X 10 with a 10 ft (3 m) blast radius - Has a 30 second delay built in.
WI-GL4 Revolving Grenade Launcher: Weight: 20 lbs (9.1 kg)
Needs strength of 20 or has a -1 to strike. Mega-Damage; 4D6 for Frag with a blast area of 12 ft and 1D4x10 for A.P. with a blast area of 3 ft Rate of Fire: Standard Effective Range: 1000 ft (305 m) Payload: 24 Round Magazine
WI-GL21 Automatic Grenade Launcher: Weight: 130 lbs (58 kg)
Needs strength of 22 and is -1 to strike, Cannot use belt. Used only with predator armor Mega-Damage; 4D6 for Frag with a blast area of 12 ft and 1D4x10 for A.P. with a blast area of 3 ft, burst of 10 rds does 2D6x10 for Frag with a blast area of 40 ft and 3D6x10 for A.P. with a blast area of 8 ft. Rate of Fire: Standard Effective Range: 3000 ft (914 m) Payload: 40 Round Magazine. Has 8 Extra magazines.
Ammunition (Used by Multiple weapons): 6 Short E-Clips, 20 Long E-Clips, 4 Canister E-Clips
Rifle Grenades: 12 Explosive Grenades (3D6), 8 Sleep Gas Canisters, 8 Tear Gas Grenades, 4 Smoke Grenades
*All Ranged weapons are modified to use cybernetic gun link
Techno-wizardry item. Uses 15 I.S.P. or Fire Bolt spell (7 PPE) or Circle of Flame spell (10 PPE) Damage: 4D6 Range: Hand to Hand Duration: 1 min per level.
Armor of Note:
Light M.D.C. Body Suit: M.D.C.: 30 Weight: 4 lbs (2 kg) No Prowl Penalty
It can be concealed under clothing. Full body suit copy of Altarian Warrior Woman armor. Dark grey in color.
N-F50A Superheavy Force Field: Weight: 15 lbs, M.D.C.: 160 [Shield regenerates 1 M.D.C. per melee unless overloaded - cannot be activated for 12 hours, Duration: 6 hours per E-Clip] - Can be used over Light M.D.C. Body suit.
2 Coalition CA-4 Armors: M.D.C.: 100 Weight: 20 lbs (9.1Kg) -20% Prowl Penalty
Copies in dark grey, one suit is normally kept in the APC
Vehicles: Triax X-10A Predator Power Armor (Drab Grey, Has a 160 M.D.C. N-50A Superheavy Naruni force field), Coalition Mark V APC (Rebuild with all weapons, Repainted in Drab Grey)
Clothing: Biker style clothing, weapon and ammo bandoleer, Vixens Pride dress uniform, multiple sets of working uniforms, multiple styles of Camouflage Clothing, black dress worth 5,000 credits, and multiple other sets of clothing
Other Equipment: Various Mercenary ID cards, Hatchet, Flea and Tick Repellent Collar, Infrared Distancing Binoculars, Robot Medical Kit and IRMSS, Portable Language Translator [Languages: American, Techno-Can, Spanish, Japanese, Chinese, Euro, German, Dragonese, Goblin, Faerie,], knapsack, backpack, Saddlebags, 2 Canteens, Makeup and Personal Items, notebook, PPD-V Player, Comb and Brush, NG-S2 Basic Survival Pack (Two Person Tent, Sleeping Bag, Flashlight with pocket knife, Compass, Short range radio, Mini First Aid Kit, Hunting & Fishing Kit, Saw-Wires (3), Fire Starter, 12 signal flares, 200 ft climbing cord, soap, canteen, 5 weeks food rations)
Valuables: 42,063,500 Credits, 6000 credits of black market Items including the Vixen CD (5000), One dragon coin with gems (50,000 credits).
She is the first born daughter of an illiterate and impoverished farmer and his wife. The family lived in the Coalition State of Iron Heart. Besides her, there were two other children. She had both a younger brother and a younger sister. Conditions were very poor and she was willing to attempt anything to forge a life for herself. She tried to join the Coalition army when she was fifteen but was unable to fool the recruiters into allowing her to join. This was the first element that started her not liking the Coalition.
A few months later, she was able to find a mercenary company from Europe that had been brought in by Triax Industries to train Coalition troops in the use of newly purchased equipment. She was able to convince the leader to let her join the company and this began her life as a mercenary. In her training, she was taught to read and write as well as military skills. When the equipment familiarization of the Coalition soldiers was complete, the Company moved back to Europe. The company fought against the Gargoyles, the Brodkil, and fought in skirmishes between the lesser nations that are not directly part of the New German Republic. She was much smarter than her background let the leader of the mercenary company believe and while she was in the Mercenary company, she made the rank of Sergeant and would have likely become an officer soon if she had stayed.
The company ran into bad luck fighting a group of monsters and three quarters of the company was killed. Vixen herself was badly injured and had her left arm replaced by a bionic arm. Other injuries required extensive surgery and it was over eight months before she was ready to work again. By this time, the mercenary company had split up. Eventually, the leader of the company was able to form a new mercenary company but Vixen had already moved back to North America by this time.
Back in North America, Vixen thought about working for the Coalition or joining another Mercenary Company but decided to try her hand as an independent adventurer first. She ended up in a motley group which included a Human Operator, Elven Ley Line Walker among its number. The group ended up several time working with a Lizard Mage and what appeared to be his shifter apprentice whom he called Lilly. It was only later that the group found out that Lilly was some kind of half demon. Several times, the group ended up having to fight against the Coalition and this started her on a greater dislike for the Coalition.
After earning enough credits to support her family in more luxury, she decided to travel to her home. Several of her companions decided to join her including the operator who she had become lovers with by this time. The town had been attacked by bandits who took the younger people of the village to be sold to the Splugorth Slavers. Her younger brother managed to escape and tell her what happened in the village. He told her that her younger sister had been captured by the bandits and her parents were killed in the raid. She also found out that the Coalition State of Iron Heart did not send any forces to protect the village because it was rumored that the people in the village were harboring D-Bees. This event firmly set her hatred for the Coalition. Vixen and her companions set out to rescue her sister and were able to pull her from the hands of the Slavers just before they left for Atlantis. Vixen's sister had been maltreated by the bandits and the slavers and required a long time to recover.
After being in a mercenary company herself and having adventured for several years, Vixen decided to see if she could form a mercenary company. Ratchet, the operator who was her lover was starting a manufacturing facilities where they had found an old Pre-Rifts manufacturing complex. This complex, which is to the west of Tolkeen, also became the base for her mercenary company know as Vixen's Pride. The weapon and vehicle factories gave her immense support and her mercenary company was able to expand rapidly.
After a few years of being leader of the Mercenary Company, Vixen and Ratchet decided to start a family. Due to injuries that had taken place when she served in Europe, she had to be very careful when pregnant and had to have constant medical care. She eventually conceived a daughter which they agreed on the name "Antonia." The body fixers recommended that Vixen prevent any chance of having any more children and she agreed with the doctors.
[ Altarian TM, Bandito Arms TM, Brodkil TM, Chipwell Armaments TM, Coalition States TM, Cyber-Knight TM, Federation of Magic TM, Free Quebec TM, Golden Age Weaponsmiths TM, Iron Heart Armaments TM, Kankoran TM, Kittani TM, Larsen's Brigade TM, M.D.C. TM, Mechanoids TM, Mega-Damage TM, Megaversal Legion TM, Millennium Tree TM, Mutants in Orbit TM, Naruni Enterprises TM, New Navy TM, New Sovietskiy TM, NGR TM, Nog Heng TM, Northern Gun TM, Phase World TM, Psyscape TM, Rifter TM, SAMAS TM, S.D.C. TM, Shemarrian TM, Splugorth TM, Stormspire TM, Sunaj TM, Tolkeen TM, Triax TM, Wellington Industries TM, Wilk's Laser Technologies TM, Xiticix TM, and Zaayr TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
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Image drawn and copyrighted by "Megaween."
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Writeup by Kitsune (E-Mail Kitsune).
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