British Navy Sailor O.C.C.:
The British Navy is among the oldest Navies in the world and has a proud
and illustrious history. Many famous naval battles throughout history were
fought by the British Navy. Battles like the defeat of the Spanish Armada,
Battle of Trafalgar, Battle of Jutland, the Hunting of the Bismark, and
the Battle for the Falklands are but a few of the famous battles the British
Navy fought in. Many admirals names echo through the Centuries including
Drake, Nelson, Hood, and Beatty to name but a few.
While the British Navy lost its place as the most powerful Navy in the
world during World War Two, it never lost its pride. The British Navy Sailors
were highly and were among the best trained sailors in the World. There
have been many changes over the years. The British Navy was always a leader
in new techniques and technology and this continued and the British Navy
became more high tech as the years went by. These include such items as
the angled flight deck on carriers. Like most modern militaries in the
later part of the Twenty-First Century, the navy had no gender bias.
The crew of the ships and submarines of the Ark Royal battle group follow
this O.C.C.
Attribute Requirements: I.Q. and P.E. of 9 or higher (I.Q. of
12 or higher required for officers)
O.C.C. Skills:
Language: English / American 98%
Literacy: English / American 98%
Mathematics: Basic (+20%)
Radio: Basic (+10%)
Computer Operation (+10%)
Swimming (+10%)
Read Sensory Instruments (+10%)
Navigation (+10%)
W.P. Energy Pistol
Hand to Hand: Basic
Hand to Hand: Basic can be changed to Expert at a cost of one
O.C.C. Related skill or Martial Arts for two related skills.
M.O.S. Skills: Character gets all skills listed in category selected
in addition to OCC skills. When an MOS is selected, the often represent
a specific field of expertise. For example, an Electronics Specialist who
works on aircraft would most likely take Aircraft Electronics.
Communications / Electronics Warfare Specialist:
Cryptology (+15%)
Basic Electronics, Computer Programming, or Intelligence (Choose Two,
+10%)
Two Communication or Pilot Related Skills of Choice (One at +15% and
Other at +10%)
Electronics Specialist:
Electrical Engineer (+15%)
Computer Repair (+15%)
Computer Programming (+10%)
Basic Mechanics (+10%)
One Electronic Skill of Choice (+10%)
Gunnery Specialist:
Mechanical Engineering (+15%)
Weapons Engineer (+15%)
Basic Electronics (+10%)
Weapon Systems (+10%)
Demolitions Disposal (+10%)
Mechanical Specialist:
Mechanical Engineering (+15%)
Basic Electronics (+10%)
Three Mechanical Skill of Choice (+10%)
Medical:
Paramedic (+15%)
Biology (+10%)
Chemistry (+10%)
Two Science Skills of Choice (One at +15% and Other at +10%)
Pilot:
Pilot Boat: Motor / Hydro-Foil (+15%)
Pilot Ship or Pilot Submarine (+15%)
One Pilot Skill of Choice not including Jet or Jet Fighter (+10%)
Weapon Systems (+10%)
Astronomy (+10%)
Line Officer:
Intelligence (+10%)
One Military Skill of Choice (+10%)
One Pilot Skill of Choice (+10)
One Pilot Related Skill of Choice (+10%)
Two Technical Skills of Choice (+10%)
Medical Officer:
Medical Doctor (+15%)
Pathology (+15%)
Biology (+10%)
Chemistry (+10%)
One Medical Skill of Choice (+10%)
One Science Skill of Choice (+10%)
O.C.C. Related Skills: Select 10 other skills, but at least two
must be from Espionage and two must be from Rogue skills. Plus select two
additional skills at level three, one at level six, one at level nine,
and one at level twelve. All new skills start at level one proficiency.
Communication: Any (+5%)
Domestic: Any
Electrical: Any (+5%)
Espionage: None (Except by MOS)
Mechanical: Any (+5%)
Military: First Aid and Paramedic only (Others by MOS)
Military: Any (+5%)
Physical: Any
Pilot: Any except Jet and Jet Fighter (+5%)
Pilot Related: Any (+5%)
Rogue: None
Science: Any (+5%)
Technical: Any (+5%)
W.P.: Any
Wilderness: None
Secondary Skills: The character also gets to select seven secondary
skills from the previous list. These are additional areas of knowledge
that do not get the advantages of the bonus listed in parenthesis (). All
secondary skills start at the base skill level. Also, the skills are limited
(any, only, none) as previously indicated on the list.
Standard Equipment: R-5 Light Body Armor, LP-12 Laser Pistol
with two short E-Clips. Other equipment includes two dress uniforms and
six working uniforms. Other equipment is issued as necessary.
Money: 3D6x100 Credits and gets a monthly salary of 1000 credits
a month (Officers get double.) All food, equipment, clothing, room, and
board is supplied by the Navy.
Cybernetics: None to start, usually limited to prosthetics after
losing a limb or similar repairs. Divers and Rescue Swimmers can elect
to get Oxygen Storage Cell and Underwater Eye Bio-System
Experience Levels: Use New Navy Sailor (from Rifts: Underseas)
[Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2002, Kitsune. All rights reserved.