Star Fox's Guide to the Vehicles of the Three Galaxies:
Consortium of Civilized Worlds
Free Worlds Council
Human Alliance Forces Military
Ralsiian Star Empire
REF in the Three Galaxies
Tri-Galactic Military Service
United Worlds Warlock
Vannes System Defense Forces
Zentraedi (Independent Forces)
Over a number of years, I have (with help) created a large number of vehicles - starships, fighters, tanks, and other vehicles for the Phase World / Three Galaxies setting. These include military vehicles, mercenary vehicles, and civilian designs.
The pages include expansion on designs produce by the well known major powers within the Three Galaxies as well as smaller powers, both old and new, within the setting. Some designs are modified versions of designs you might already know while others are completely new designs. Most write-ups are extremely detailed.
All starships and other space operating designs on the page conform to my Revised Starship Rules for Phase World. This is both to give it a more epic feel and to more accurately portray operations in space.
The Author of this website has very high standards to what will be accepted on their web page but if you think you have a design that qualifies, the author will be glad to look at it and let you know if it is good enough to accept on my page and try and give some constructive criticism. The website author will attempt to get back to all who submit designs although it is not always possible.
In some cases, the author of the Website may wish to make some alterations to designs so they fit better within my website. As well, any space capable vehicles for the Rifts Earth Universe (MIO in general) must work with my revised starship systems and not have top speeds but instead have acceleration in Gs (Gravities) or percentage of light.
Other Vehicle Sections:
If the reader is looking for conversions from various science fiction, they have their own page. Follow this link to view them.
Date in Parentheses () is the last date modified or when the file was added to the website.