The Juggernaut is an incredibly heavily armed heavy tank which usually overawes races with relatively low technology such as the races on Rifts Earth. When compared to the designs being built by the greater powers in the Three Galaxies, it is considered inferior to such designs as the Wolfen "Phalanx" main battle tank and the old Human Alliance "Kramer" hover tank. Some nations and mercenary companies still purchase Juggernauts due to them only costing around half of a "Phalanx"hover tank. In addition to older designs, several new designs have entered service and have lured away potential customers for the Juggernaut including the Phoenix Armory "Slammer" and "Sniper" hover tanks.
The owners at Naruni Industries decided to develop an updated version of their heavy hover tank and target the vehicle on high end customers. Production of the standard Juggernaut is planned to continue which will sold to lower tech nations. The "Mk II" version of the Juggernaut is designed with improved propulsion, better sensors, and upgraded weapons. While only marginally more lethal than the standard Juggernaut, the design is better balanced and efficient. It also shares far more components with the standard Juggernaut compared with the upgraded Mecha Knight.
Probably the single most important improvement is the fitting of a more powerful fusion reactor. This allows both the main gun to recharge while the force field is also recharging. Crews have the ability to control the regeneration of both systems and can increase the regeneration of either the shields or the particle beam. A common tactic is to divert all power to regenerate the particle beam while in combat because the shield takes too long to regenerate to be effective in combat environments. In addition to the more powerful reactor, the hover tank is fitted with a low power gravity hover system in addition to the conventional fan system. Similar to the combination flight system on the Consortium "Maniple" APC, the two system allow for the tank to hover over open water and reduces the power required by the fans. This generally smooths the ride of the hover tank and reduces the noise created by the huge vehicle. The system does not significantly increase the top speed of the 200 ton war machine and completely replacing the fan type hover system would have increase the cost of the hover tank greatly. Due to the system partially relying on hover fans, the Juggernaut is not effective in airless environments. One of the weaknesses of the upgraded Juggernaut is that it retains the same force field generator as the standard Juggernaut and the recharge rate is slow compared to shields on most starfighters. The problem was that new shields would have greatly increased the cost of the hover tank. The armor is just a little less resistant to damage than the armor carried on the Human Alliance Phalanx hover tank and was not upgraded in the "Mk II" although armor is slightly redistributed. The Juggernaut Mk II retains a crew of four although the additional space for a passenger has been claimed by equipment which was moved to give enough space for the larger reactor and the gravity hover system. There was some consideration given to mounting a Naruni stealth system but it was decided that the system would be too costly. A gravity wave sensor is mounted with an improved sensor system for much better detection ability.
The particle beam cannon is one of the most powerful weapons mounted on a ground based vehicles and is not modified from a standard Juggernaut. Many sources give the 115 mm particle beam cannon a range of around 3.2 kilometers. This is due to the fact that the engineers usually set the targeting range of the fire control system for that as the maximum range on models sold on low tech planets such as Rifts Earth. Actual range is about four times greater than that and the fire control system on most models sold in the Three Galaxies are programmed to lock onto targets. Even though the weapon is shorter ranged than many heavy guns carried on tanks in the Three Galaxies such as those carried on the Kodiak Tiger but spokes-people for Naruni claim that few tank engagements occur at ranges beyond fifteen kilometers. The particle beam cannon also has three times as many shots as the Human Alliance and fifty percent greater shots than the Kodiak Tiger although the recharge rate is still inferior to the non Naruni designs. It is claimed by Naruni that this recharge rate will not be an important factor due to the fact that most battles will be finished before the particle beam cannon runs out of charges.
Mounted coaxial to the main cannon is a powerful gravity rail gun which replaces the standard rail gun carried on original Juggernaut. The gravity rail gun has a greater range and damage than the standard rail gun and is more ammo efficient. Both cannons can be fired together although their range differences precluded them being effective except at relatively close range. There was some consideration given to replacing it with a machine-gun firing plasma cartridge rounds but a rail gun was retained for use against targets which are impervious to energy weapons. The mount in the cupola can either have a pulse laser or a plasma cartridge machine gun fitted. The mounting of a heavy plasma cartridge machine gun is being considered when it enters the market. Even though the pulse laser inflicts less damage, the weapon is preferred by most crews due to the weapon having an unlimited payload. It is a modified version of the standard mount with the ability to fire bursts and a variable frequency focusing system to deal with laser resistant armors. While normally controlled by the hover tanks commander, the cupola mount has been upgraded with a fully automatic targeting system which is very effective at tracking incoming missiles. The bow mounted 'flechette' launcher is retained and is considered a very effective weapon system against incoming missile attacks from the front. Solid slug projectiles can also be fired and designers are considering special purpose warheads as well including a mine clearing charge. Missile launchers are identical to that of a standard Juggernaut although missile used in the launchers are much longer ranged than those produced on most low tech planets. A major addition is eight micro-missile box launchers with two on each side of the hover tank. Each launcher has forty-eight micro-missiles for a total of almost four hundred missiles and the system is incredibly useful against incoming missiles and attacking infantry. Like the turret above the hover tank, the system can be manually controlled or be set on automatic. The same system is carried on the "Kodiak Tiger" although the Apex Defense design mounts four more launchers.
Model Type: J-2B
Class: Heavy Assault Hover Tank.
Crew: Four: one pilot, two gunners and a commander; can accommodate
one passenger.
M.D.C. by Location:
| Main Turret: | 550 | |
| 115 mm Particle Beam Cannon (Turret): | 250 | |
| 7.5 mm Coaxial Rail Gun (Turret): | 100 | |
| [1] Mini-missile Launchers (8, four each side of turret): | 50 each | |
| [1] Cupola Weapon Mount (Turret): | 100 | |
| Medium Range Missile Launchers (8, four each side): | 75 each | |
| 50 mm Rail Gun Cannon (Bow): | 150 | |
| [1] NE-500R Micro-Missile Box Launchers (8): | 40 each | |
| [2] Fan Skirts: | 350 | |
| [3] Main Body: | 950 | |
| Reinforced Crew Compartment: | 200 | |
| [4] Force Field | 400 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot," but even then the attacker is -4 to strike.
[2] Destroying the Fan Skirts will destroy the hovercraft system, grounding
the vehicle and rendering it immobile.
Gravity propulsion system allows the hovercraft to descend slowly compared
to a completely conventional fan driven hovercraft. Field repairs will
take at least 1D6 hours (and there is a 01-50% that the tank will need
major repairs). Hitting the fan skirts requires a called shot (no penalty).
[3] Depleting the MDC. of the main body destroys the vehicle.
[4] The force field regenerates at the rate of 16 MDC every hours or
a full 24 hours to completely regenerate. The force field can regenerate
at the rate of 32 MDC per hour when the recharging system for the particle
beam cannon is disengaged. Depleting the 400 MDC of the force field will
automatically shut the field generating system down and all subsequent
damage is subtracted from the body of the Juggernaut.
Speed:
Driving over ground: 200 mph (320 km). Can travel over ground
and water, and can lift up to 10 feet (3.0 meters) off the surface before
losing performance. For every 5 feet (1.5 meters) greater than 10 feet
(3.0 meters), reduce speed by 50 mph (80 kph)
Space: Cannot operate outside of an atmosphere.
Maximum Range: Effectively Unlimited by drive system but only
has supplies for crew for four weeks.
Statistical Data:
Height: 20 feet (6.1 meters) including cupola mount.
Width: 26 feet (7.9 meters)
Length: 35 feet (10.7 meters)
Weight: 220.5 tons (200 metric tons)
Cargo: Minimal storage space: about four feet (1.2 meters) for
extra clothing, weapons and personal items. Four NE-15 rifles (or other
rifles) and four NE-60 rocket rifles, with 10 magazines/E-clips each weapon,
are normally stored in locked overhead compartments.
Power System: Nuclear Fusion; average energy life is 15 years.
Market Cost: 100 million credits
Weapon Systems:
Space ranges are not given for weapon systems due to the fact that
the Juggernaut cannot operate effectively in space.
Sensors & Equipment:
Has all the normal sensors and equipment of power armors and armored
vehicles in the Three Galaxies plus the following special features.
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2004, Kitsune. All rights reserved.