The MAC II was one of the largest and most powerful Mecha ever built. The firepower was comparable to a World War II Battleship. The REF introduced the MAC III. It reduced the number of cannons by one but was far more mobile. For sustained over the horizon firepower, few things matched the MAC II and MAC III. While few cutting edge forces in the Three Galaxies use dedicated non-missile artillery, it was natural for the REF to adapt the MAC III using the improved technology now available. This was how the MAC III-X was born. It was an attempt to improve the firepower and the engineers succeeded far more than anyone expected. Rarely used in front line combat roles, the MAC III-X makes an incredible fire support platform. It is powerful enough to even be a threat to light capital ships. When the MAC III-X is used together with improved Spartan and Raidar-X platforms, there is little which can match it. Because the MAC III-X has space for four in addition to the normal crew of three, the giant Mecha is often used as a command vehicle. Of course, the MAC III is a very visible target and is one of the first targets attacked by the enemy.
The basic appearance of the MAC III-X is little changed from the original MAC III but there are definitely noticeable changes. The first and most noticeable is that above the chin of the MAC III-X is mounted a pulse laser mount. This mount gives the giant Mecha some limited point defense abilities. Another noticeable change is that the bomb shields have been modified and are thicker. Closer inspection shows that the are not just covers but have individual hatches. From the size of the hatches, it is obvious that they are mini-missile launchers. This appears to gives the platform an addition close range punch, something the original version of the MAC III was sadly lacking. There are some other cosmetic and stylistic changes but otherwise there is little that has been changed with regards to the MAC III design.
Like virtually all REF designs which are operated within the Three Galaxies, the MAC III-X was developed so that it relies far less on protoculture than previous models. Even with its powerful fusion power plant, the MAC III-X still has a maximum speed of 45 miles per hour. Unlike most models, the MAC III-X runs two power plants. Usually, the MAC III is dropped where it is needed to be used. The armor on the MAC III-X is massively improved compared to the original REF model and even exceeds the original MAC III by a good margin. The only weakness which some have commented on in the original models was the design's lack of defensive shields. This was remedied in later models with the addition of a force field generator adapted from the Battleram Attack Robot. While not as powerful as the variable fields carried on many fighters, it does give the design a measure of additional protection. As fitting a design which may be used a command vehicle, the MAC III-X has been refitted with a powerful communication and sensor suite. The sensor system is based on that of a heavy starfighter and is virtually identical to the system carried on the improve Spartan. One difference is that the sensor suite on the MAC III-X is far better protected and is not easily targeted.
As mentioned in the physical description, the design has been modified with the addition of a pulse laser system and mini-missile launchers. The pulse laser system is identical to the system carried on the improved REF Spartan and Raidar-X designs. It can be controlled from inside the Mecha or can be set on automatic for missile defense roles. The mini-missile launchers can fire a massive volley of missiles at one time unlike launchers on most of the smaller REF Mecha. Each launcher has a payload of ninety-six missiles and half the payload can be fired at a single time. The massive influx of missiles will overwhelm most defensive fire and can defend the MAC III-X against massive missile fire itself. The particle beams mounted on the arms were replaced by far more powerful models. A number of heavy fighters mount short range versions of destroyer class weapon. The power drain was so heavy that capacitors were added to provide power the massive weapons. The weapons are limited to 40 shots each before needing to recharge. The MAC III-X mounts two of these and is one of the weapons which makes the platform so feared. The 40 cm are retained but projectiles are fired via a powerful gravity drive system which boosts projectile range to around 200 kilometers. The projectiles have a special gravity sustaining system to extend their range that far. The warhead power is dramatically increased and a simple projectile now packs more explosive force than all four cannons fired together on the original MAC II. Due to the absence of propellant, the MAC III-X can carry about 25% more projectiles with a total of 25 projectiles per cannon. The medium range missile launcher is retained although has been redesigned so eight medium missiles can be carried instead of the original six. The heavy fusion bombs carried on the original MAC III are retained and it is the only system that was not upgraded.
Model Type: MAC III-X
Vehicle Type: Destroid
Crew: Two or Three (Can carry four additional passengers)
M.D.C. by location:
| 40 cm Heavy Gravity Cannons (3, Top Mounted): | 350 each | |
| 10 cm Heavy Particle Beam Arms (2): | 450 each | |
| H-500 Light Pulse Laser Mount (Center Mount): | 100 | |
| Medium Range Missile Launcher (1, Center): | 500 | |
| Mini-Missile Packs (2, Above Fusion Bombs): | 200 each | |
| [1] Fusion Drum Bombs (2, Sides under Mini-Missile Packs): | 300 each | |
| Legs (2): | 550 each | |
| [2] Main Body: | 1450 | |
| Reinforced Pilots Compartment | 500 | |
| [3] Heavy Force Field | 500 |
Notes:
[1] Fusion Drum Bombs are well protected at hard to hit with a -2 to
strike and requiring a called shot. Destroying the fusion bombs will not
detonate them.
[2] Depleting the M.D.C. of the main body will shut the mecha down
completely, rendering it useless. Note: Lasers inflict half damage.
[3] The M.D.C. of the force field must be completely depleted before
the Mecha itself can be targeted. Shields regenerate at the rate of 5%
(25 MDC) per melee round.
Speed:
Running: 45 mph (72 kph) maximum with a cruising speed of about
30 mph (48 kph). Unlike power armors, running does no tire out the operator.
Jumping: Cannot leap
Climbing: Cannot climb
Underwater: The MAC III-X can walk along the bottom of the sea
floor at 25% of maximum speed.
Maximum Ocean Depth: 4 miles (6.4 km)
Maximum Effective Range: Limited only by the pilot's endurance. Emergency food
and air supply will keep the pilot and crew alive for four weeks.
Statistical Data:
Height: 48.6 feet (14.8 meters).
Width: 38.2 feet (11.6 meters).
Length: 43.2 feet (13.2 meters)
Weight: 132 tons (119.7 metric tons) fully loaded.
Physical Strength: Equal to Robotic P.S. 60
Power System: Advanced Fusion (25 Years). Uses one protoculture
cells for special systems (100 Year Duration), mainly control systems only.
The protoculture system has a special anti-tampering device.
Cargo: Spacious storage compartment, dimension are 8 ft x 6
ft x 6 ft (2.4 m x 1.8 m x 1.8 m) behind crew compartment. Additional cargo
can be carried instead of passengers.
Minimal space is available in the pilots compartment, but there is
a 5 ft x 5 ft x 3 ft space behind cockpit
Market Cost: Not Sold, If found it would probably be worth 250
million for a new, undamaged, and fully operation Mecha complete with weapons.
Weapons Systems:
Sensors & Equipment:
Has all the normal sensors and equipment of power armors and armored
vehicles in the Three Galaxies plus the following special features.
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Robotech® is a registered trademark owned and licensed by Harmony
Gold USA, Inc. ]
By Kitsune (E-Mail Kitsune).
Copyright © 2006, Kitsune. All rights reserved.