The Serafina is a converted military scout ship of the same class as the "Stick in Your Eye." It is believed by most sources that both ships are of a Kreeghor / Trans-Galactic design although they are not a standard design. A likely explanation of the vessel is that it was designed by a Warlord as a patrol or customs vessels. The normal ship design appears to be better suited to dealing with small craft than a Berserker class frigate. There are only a handful of these ships know to exist. For their size, these ship are extremely effective and the Serafina is even better equipped than an unmodified vessel. The Serafina has been through the hands of multiple captains and multiple names with the name Serafina being but the last name the ship has been under. It is even believed that the ship has found its way into the hands of pirates. Most of the time the ship has performed the role of long range scout and high speed transport.
In basic configuration, the Serafina is identical to the "Stick in Your Eye." The ship has a needle like profile broken up by a the crew and cargo compartment which is round and teardrop shaped. The ship also has twin Contra-Grav engines on either side of the hull which look much like horns. Externally, that is the biggest clue that the ship is of Kreeghor origin. Like the "Stick in Your Eye," the Serafina has the ability to carry a fairly small amount of cargo and when acting as a cargo vessel, it normally takes only extremely valuable cargos. Due to the firepower and speed of the vessel, only an extremely brave pirate will go after the ships. The Serafina actually has reduced cargo space when compared to "Stick in Your Eye" due to the additional weaponry and other equipment carried.
The Serafina has been greatly upgraded by her captains and crews over the years. The engines in the original model are retained and maximum acceleration is the same as the standard Berserker class frigate although faster than light speed is greater than the main Kreeghor frigate design. Still, it is not quite as fast as some of the faster fighters in normal space and there are a few faster vessels in Faster than Light travel. The ship also mounts a phase gate system. Like most ships it size and smaller, the ship uses a fusion reactor instead of anti-matter although some sources have a misprint about the "Stick in Your Eye" and list it as having an anti-matter power plant. Shields of the Serafina have been replaced by shields which are twice as strong as the original designs. In some cases, the armor over exposed locations is increased although the basic armor is as built. The vessel's electronics, including stealth and sensor systems carried, are as advanced as any carried on modern Confederation vessels.
For weaponry, the main laser batteries and the long range missile launchers have been retained from the original design although missile payload has been increased. The laser cannons are capital scale weapons and make the ship able to engage larger capital ships with some home of success. The gravity rail guns mounted on the design have been upgraded to larger models and the ship mounts the rail gun in a turret instead of being fixed on the nose of the ship. The mini-missile launchers are also replaced with what are considered more effective weaponry. Instead a pair of medium range missile launchers and a pair of variable focus particle beams are carried. The particle beams are identical to those carried on the Consortium Assault Shuttle. The medium range missile launchers are identical to those carried on the standard merchantman although the vessel carries a larger payload per launcher.
The ship has a total of ten cabins. Two cabins are designed for a single crew member and act as the captain and first officer's staterooms. The other eight quarters are designed for two crew each. The vessel require a total crew of nine which allows each crew to have their own stateroom when no carrying passengers. The ship can carry potentially up to eleven additional passengers although normally limited to ten so that crew and passengers do not have to share quarters. Quarters are comfortable but not incredibly luxurious. There are no provisions for fighters although light power armors can be potentially carried. The ship carries no shuttles and is designed to make planetary landings.
Ship design uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a starship powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all starfighters or this fighter can be changed to anti-matter.)
Model Type: SIYE-19
Vehicle Type: Converted Scout/Patrol Corvette
Crew: Nine, plus up to eleven additional crew or passenger
M.D.C. By Location:
| 10 cm Medium Laser Cannons (2, nose): | 500 each | |
| GR-1000 Gravity Rail Gun Turret (1): | 400 | |
| Variable Focus Point Defense Particle Beam Cannons (2): | 300 each | |
| Long Range Missile Launcher (1, underside): | 500 | |
| Medium Range Missile Batteries (2, sides): | 300 each | |
| Outer Hull (40 x 40 ft/ 12.2 m x 12.2 Area): | 100 | |
| Inner Hull (40 x 20 ft/ 12.2 m x 12.2 Area): | 75 | |
| [1] Bridge: | 1,000 | |
| [2] Main Engines (2, sides): | 1,000 each | |
| [3] Main Body: | 4,000 | |
| [4] Variable Force Field: | 400 a side (2,400 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships hull. This ship does not have an auxiliary
bridge. Even if the bridge is destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Destroying the one of the main engines reduces acceleration and
faster than light speed by half. Destruction of both engines means that
the ship is limited to maneuvering thrusters only (Reduce acceleration
to 10% of normal)
[3] Depleting the M.D.C. of the main body will put the vessel out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (120 M.D.C.)
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 50 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.9 percent of light per melee.
Atmospheric Propulsion: Maximum speed is Mach 2.5 (1,675 mph/2,700
kph).
Stardrive: Uses a Contra-Grav system that allows the ship to
reach a maximum of 5 light years per hour. Also has a Phase Gate system
to jump to phase world.
Maximum Range: Effectively Unlimited by either Drive system.
Ship carries on year of supplies onboard (which can be stretched to two
years in emergency)
Statistical Data:
Length: 200 feet (61 meters)
Height: 42 feet (12.8 meters)
Width: 45 feet (13.7 meters) for main hulls and 84 feet (25.6
meters) with engine pods.
Weight: 845 Tons (766.6 metric tons) fully loaded.
Power System: Advanced Fusion with a average life span of 40
years. The ship normally only goes 10 years between refueling and refitting.
Cargo: Can carry up to 80 tons (72.6 metric tons). Cargo hold
is 30 feet (9.1 meter) high, 30 feet (9.1 meter) wide, and 40 feet (12.2
meter) long. Each ordinary crew member has a small locker for personal
items and uniforms. Ships officers (Captain and Chief Mate) have more space
for personal items.
Market Cost: 250 million credits with new weapon systems.
WEAPON SYSTEMS:
By Kitsune (E-Mail Kitsune).
Copyright © 2006, Kitsune. All rights reserved.