The Smasher makes up the largest portion of the cruiser fleet of the Trans-Galactic Empire. These ships are not quite as well armed and armored as the Consortium Warshield class cruiser. They still are formidable vessels. In many ways they combine the abilities of a light cruiser with a light carrier. As well, the class is the basis for the Kreeghor Minelayers. This is the Sledgehammer class and in many ways it might be considered a Minelayer Cruiser.
Not many navies operate ships for the direct purpose of mine laying instead having platform type mines carried as cargo by warships and cargo ships. They can also be carried in limited numbers externally. As well, simple mines might be deployed from the missile launchers of most warships. A carrier might operate as a minelayer with fighters replaced by mines. The Kreeghor though do operate dedicated mine laying vessels.
Deploying mines as cargo is time consuming and laying a good minefield using larger platform type mines is a cumbersome process. Simple mines are much less time consuming being able to be launched from missile tubes although in many cases not considered as effective as the larger platform mines. The Sledgehammer class, and most dedicated minelayer designs, are designed for far more rapid deployment of mines.
In many ways the Sledgehammer is identical to the Smasher class. It uses the same basic hull, shields, drives, and even mounts the same basic weapon array. It retains the heavy energy battery, point defense weaponry, and even missile launchers. Some Smasher class mount rail guns and mini-missile launchers separately although they are a minority. The Sledgehammer mounts the standard point defense battery of eight gravity rail guns and eight laser mounts combined with mini-missile launchers. As such, it can operate quite well with battle fleets. Where the ship mainly differs is that most of the fighter bays are gutted and replaced by a mine deployment system. The vessel does retain half a squadron of fighters. Presently Flying Fang fighters are carried although may be replaced by Sharktooth class fighters. A second, less important change, is that the ships does not have any embarked troops.
The minelayer has the ability to carry up to thirty mines on special fast deploy rails. These mines can be deployed at the rate of six mines every thirty seconds. Normally the Sledgehammer carries all capital missile type mines. The Kreeghor generally prefer almost completely offensive type weapon system. Each missile platform carries four capital / cruise missiles and are usually stealth type missiles. These platforms are in many ways similar to the New Coventry "Pepper Box" launchers although no attempt has been made for these to be used as a weapon system for the ship itself.
The ship retains the full capital missile battery of a standard Smasher although the launcher is modified so the missiles can be fired individually or in small patterns. When laying mines, in many cases a small number might need to be deployed. More often though these carry additional simple mines or defensive mines. An array of decoy and jamming type mines are often carried to help protect the larger platforms. Each decoy mine splits into four decoys and jamming mines each can jam a 1,600 kilometer area. Most captains do not like carrying strictly mines and in some cases these minesweepers will carry a volley or two of capital missiles.
This starship design uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.
Model Type: TIV-SH-MLC
Vehicle Type: Minelayer Cruiser
Crew: 220
Troops: 10 Fighter Pilots
Vehicle, Robots, and Power Armors:
Fighter Compliment:
| 6 | FF-100 Standard Flying Fangs |
M.D.C. By Location:
| Heavy Laser Cannon Lances (1, top): | 1,200 | |
| Secondary Heavy Laser Cannons (4): | 700 each | |
| Cruise Missile Batteries (2, Front): | 1,000 each | |
| Point Defense Lasers / Missile Batteries (8): | 350 each | |
| GR Rail Cannons / Missile Batteries (8): | 400 each | |
| Mine Bay: | 5,000 | |
| Outer Hull (40 ft/ 12.2 m Area): | 150 | |
| Inner Hull (40 ft/ 12.2 m Area): | 100 | |
| [1] Bridge: | 7,000 | |
| [2] Main Body: | 18,000 | |
| [3] Variable Force Field: | 3,000 a side (18,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does not have an auxiliary
bridge. Even if the bridge is destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Depleting the M.D.C. of the main body will put the minelayer out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (900 M.D.C.) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. The ship can accelerate/decelerate
at the rate of 0.9 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 300 mph (480 kph),
can enter an atmosphere and can leave but is not designed for extended
atmospheric use.
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 4 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about one year worth of supplies on board (Can be stretched to
a year and a half)
Statistical Data:
Length: 600 feet (182.88 meters)
Height: 208 feet (63.40 meters) from the laser cannons lances
to the bottom of the ship or 160 feet (48.77 meters) main body only.
Width: 120 feet (36.58 meters)
Weight: 75,000 tons (68,040 metric tons) fully loaded
Power System: Anti-Matter with a 50 year life span. The ship
normally only goes 10 years between refueling and refitting.
Cargo: Small Cargo holds can carry an additional 5000 tons (4,540
metric tons.) If ammo was taken out, amount of cargo ship is able to carry
would increase greatly. Each enlisted crew member has a small locker for
personal items and uniforms. Ships officers have more space for personal
items. Most of the ships spaces are take up by extra ammunition, armor,
troops, weapons, engine, and other equipment.
Market Cost: 2.2 billion to construct. No ships of this design
have ever been put on sale on the market by the Kreeghor Military. Various
intelligence groups of other governments would offer huge sums of money
to purchase one of these ships
WEAPON SYSTEMS:
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