Tri-Galactic Military Razor (Improved Falchion) class Patrol Corvette:
Unlike most full militaries, the Tri-Galactic Military operates a large
amount of hardware from other militaries. Often this hardware is on the
older side including cast off hardware including from the Human Alliance.
A number of Falchion class patrol corvettes have ended up in their hands.
These small ships, with proper upgrades, can be run by very small crews
and are incredibly useful in a variety of roles. The Tri-Galactic Military
upgrades their Falchion class corvettes to an even greater extent than
Vector Aerospace.
While most ships upgraded by the Tri-Galactic Military are operated
by the huge mercenary company, a number of these ships have been upgraded
for others, including both planetary defense forces and other mercenary
companies. While more expensive than the Vector Aerospace version, the
model carries far more firepower than a Proctor class heavy fighter and
it is less than non stripped versions of the heavy fighter often costs
on the open market. Several customers have expressed a potential interest
in the new manufacture of these fighters and it is possible than in the
future production might start for this corvette design.
Many of the upgrades are similar to those on the Vector Aerospace version
of the patrol corvette. These include the replacement of both the in-system
drives and the faster than light contra-grav drive systems. The drive systems
give it an equal acceleration to a standard Proctor class heavy fighter
and the faster than light drives allow a top speed of four light years
per hour, slightly slower than the Vector Aerospace version although much
faster than the original drive systems. The fusion plant is retained although
bottle software is improved and several additional safety systems are added
as well. Power conduits needed to be upgraded to support the additional
weaponry as well. Shields are much more powerful than original models and
armor has been reinforced so that the corvette can withstand more damage
than the original models.
Electronics are also upgraded with a fully updated cockpit designed
to allow the corvette to be operated more like a fighter than a capital
ship. Controls are more responsive and can be reconfigured far quicker
than with the original controls. Fire control has been upgraded to support
the additional weapon systems. The ship also has increased automation like
the Vector Aerospace version and can operate with a crew as low as ten
personnel although it is designed around a crew of fourteen. The ship has
most of its crew space stripped out to increase magazine space and cannot
carry an effective number of troops. The crew have slightly more space
per crew member than the original Falchion.
The weapon system upgrades are the heart of the Tr-Galactic Military
version of the corvette. The two heavy anti-ship lasers are retained without
upgrade. They are incredibly powerful and can hurt even large ships. Instead
of four forward firing light lasers, the corvette mounts six lasers in
a forward firing array. The rail guns mounted in the two turrets are replaced
by variable focus particle beams which are the same models as carried on
the Consortium Assault Shuttle and are carried on several other Tri-Galactic
designs. While the weaponry will not effect targets which are impervious
to energy, they are generally more effective against missiles and have
a longer range. They have the ability to be operated in an automated mode
although are generally more effective when operated by a gunner.
The main missile systems are virtually stripped out and replaced. The
four main bays are increased in size and can carry twice as much ordnance
as the original versions. Like the Vector Aerospace version of the corvette,
the magazines are also designed to carry a larger variety of ordnance.
The smaller bays are retained and are upgraded to carry a wider variety
of ordnance as well. Due to the position of these smaller bays, their capacity
could not be altered. On the outer area of the wing structures, a pair
of mini-missile launchers have been added, partially as compensation for
the loss of the rail guns, and the corvette has eight additional external
hard points, compared to twelve on the Vector Aerospace version.
Ship design uses modified starship speeds and weapon ranges. See Revised
Starship Rules for Phase World for more details.
Model Type: FFL-01 (Upgrade Version)
Vehicle Type: Patrol Corvette
Crew: 14 (2 to 3 officers normally), 10 can operate ship effectively
Troops: Can carry four (4) passengers with a crew of ten
Vehicle, Robots, and Power Armors:
None
M.D.C. By Location:
| Forward Mounted 12 cm Heavy Laser Cannons (1): | 600 |
| Nose Laser Cannons (6): | 50 each |
| Variable Focus Point Defense Particle Beams (2, fuselage): | 150 each |
| Large Missile Bays (4, Fuselage): | 160 each |
| Small Missile Bays (4, Fuselage / Wing Roots): | 120 each |
| Mini-Missile Launchers (2, outer wings): | 100 each |
| Missile Pylons (8, on the underside of each wing): | 10 each |
| [1] Bridge: | 680 |
| [2] Main Body: | 1,900 |
| [3] Variable Force Field: | 1,000 a side (6,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does not have an auxiliary
bridge. Even if the bridges is destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Depleting the M.D.C. of the main body will put the corvette out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (300 M.D.C.) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 50 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 1.0 percent of light per melee.
Atmospheric Propulsion: Maximum speed is Mach 1.80, can enter
an atmosphere because flight system is by contra grav.
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 4.0 light years per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about eight months years worth of supplies on board although can
be stretched to twelve in an emergency.
Statistical Data:
Length: 240 feet (73.1 meters)
Height: 38 feet (11.6 meters)
Width: 76 feet (23.24 meters) the body or 144 feet (43.9 meters)
at the wing body
Weight: 1650 tons (1,496.8 metric tons)
Power System: Advanced Fusion with 25 year life span. The ship
normally only goes 5 years between refueling and refitting.
Cargo: Cargo holds have been stripped to increase missile bay's
ability to carry ordnance. Each enlisted crew member has a small locker
for personal items and uniforms. Ships officers have more space for personal
items. Most of the ships spaces are take up by extra ammunition, armor,
troops, weapons, engine, and other equipment.
Market Cost: 375 Million for upgraded "Razor" version of the
Falchion. Rebuilding a Falchion to the "Razor" Configuration costs 200
million credits. Original Falchion corvette would cost about 250 Million
credits to manufacture in present time in the Three Galaxies. Ships are
no longer being produced. These ships normally sell for 150 to 300 million
credits.
WEAPON SYSTEMS:
- One (1) 12 cm Heavy Laser Cannon:
Mounted in the centerline
of the ship, the laser cannon is part of the spine and fires directly forward.
Laser cannons are used against frigates and as against heavily reinforced
targets. Mostly used against large vessels, when used against small targets
(Fighters, missiles, and power armors) they have a penalty of -5 to strike.
The weapon system cannot be used to engage targets while traveling at FTL
velocities. Cannot be combined with the light pulse lasers.
Maximum Effective Range: 16 miles (25.8 km) through atmosphere
and 16,000 miles (25,800 km) in space.
Mega Damage: 2D6x100 MDC per shot.
Rate of Fire: Maximum of Two (2) times per melee.
Payload: Effectively Unlimited.
- Six (6) Laser Pulse Cannons:
These weapons are mounted in
the forward end of ship and fire forward. The Original version of the Falchion
carried four mounts with the Razor being upgraded to six forward firing
mounts. Each gun has an arc of fire of about 30 degrees. These weapons
are virtually identical to those carried on the Vixen and Osprey star fighters.
As well as being able to be combined, cannons can each be fired separately.
Cannot be combined with the 12 cm laser cannon.
Maximum Effective Range: 6 miles (9.7 km) through atmosphere
and 600 miles (966 km) in space.
Mega-Damage: 2D4x10+10 per single blast, 12D4x10+60 for a combined
six cannon blast (Costs one attack)
Rate of Fire: Equal to the combined hand to hand attacks of
the gunner (usually 4 or 5).
Payload: Effectively Unlimited.
- Two (2) Variable Focus Particle Beam Turrets:
One mount is on the top of
the body of the corvette and the other mount is on the bottom of the corvette.
Each replaces the rail gun mounts which were original mounted in these
positions. These particle beams are copied from those carried on the CAF
Assault Shuttle and will fire a very powerful narrow beam and can fire
a scatter effect that is less powerful but is capable of striking multiple
targets. The weapon system is quite useful against missiles although the
cone is not as wide as Tachyon cannon sprays are (Gives +2 bonus vs fast moving targets such as missiles.) Weapons are mounted in
turrets that can rotate 360 and have a 180 arc of fire. Each mount can
be operated by a gunner or a gunner program (+2 to strike, 3 Attacks per
melee).
Maximum Effective Range: 300 miles (480 km) in space and 3 miles
(4.8 km) in an atmosphere.
Mega Damage: Single Target: 4D6x10 Wide Beam:
5D6 to all targets within a 5,000 foot (1,524 meter) diameter area. When
fired as a wide beam, the cannon cannot be used on targets closer than
5,000 feet (1,524 meters) away.
Rate of Fire: Equal to the combined hand to hand attacks of
the Gunner (usually 4 or 5).
Payload: Effectively Unlimited.
- Large Missile Bays (4):
The corvette has four heavy missile
bays. Each missile bay is increased in size, by removing cargo and crew
space, and can carry eight cruise missile, sixteen long range missiles,
or thirty-two medium range missiles. Each bay must carry all the same type
ordnance although different bays can carry different ordnance. Cruise missiles
are normally carried when on an anti-capital ship role and long range missiles
when fighting other starfighters. Cruise Missiles has a top speed
of Mach 25 in an atmosphere and in space has an acceleration of 10% of
light per turn (far faster than any starship). Long Range Missiles
has a top speed of Mach 20 in an atmosphere and in space has an acceleration
of 8% of light per turn (faster than any starship). Medium Range Missiles
has a top speed of Mach 15 in an atmosphere and in space has an acceleration
of 6% of light per turn. Since starships will no longer engage at rock
throwing distances, whether weapons can be shot down is calculated from
the speed of target, launcher, and missile. When drive goes dead, missiles
will still cruise unless set to self destruct but has very low odds of
hitting starships (Great for hitting bases and planets because the target
does not move and missile when dead at -25% to detect.) Cruise missiles
have minuses to hit small targets but all missiles are all considered smart
missiles.
Maximum Effective Range: Cruise Missiles range is 8,000
miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5
light seconds), Long Range Missiles range is 3,400 miles (5470 km)
in an atmosphere and 1,800,000 miles (2,897,000 km/9.7 light seconds) in
space, and Medium Range Missiles range is 160 miles (257.5 km) in
an atmosphere and 80,000 miles (128,750 km/0.43 light seconds).
Mega-Damage & Properties: See Phase World
Missile tables (Cruise Anti-Matter does 4D6x100 MDC and Long Range Fusion does
2D4x100 MDC).
Rate of Fire: One at a time or in volleys of two, four, or eight.
Payload: Eight Cruise Missile, Sixteen Long Range Missiles,
or Thirty-Two Medium Range Missiles per missile bay (Maximum of 32 cruise
missiles, 64 long range missiles, or 128 medium range missiles)
- Small Missile Bays (4):
In the fuselage of the corvette are
four small range missile bays mounted along the "wing roots". Each bay
has the ability to carry sixteen medium range missiles or thirty two short
range missiles. Weapon system is used for hitting enemy robots, fighters,
and long range and cruise missiles. Medium Range Missiles have a
top speed of Mach 15 in an atmosphere and in space has an acceleration
of 6% of light per turn. Normally used for anti-fighter and point defense.
Short
Range Missiles has a top speed of Mach 10 in an atmosphere and in space
has an acceleration of 4% of light per turn. Weapon system can be used
on multiple targets.
Maximum Effective Range: Medium Range Missiles range
is 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43
light seconds) and Short Range Missiles range is 10 miles (16.1
km) in an atmosphere and 500 miles (804.7 km) in space.
Mega-Damage: varies with medium or short range missile type (See
Phase World Missiles.)
Rate of Fire: Can fire missiles one at a time or in volleys
of 2, 4, 8, or 16 missiles.
Payload: 16 medium range missiles or 32 short range missiles
per bay (Maximum of 64 medium range missiles or 128 short range missiles.
- Mini-Missile Launchers (2):
These launchers are mounted on
outer wings of the corvette and the Razor class corvette has two launchers
with six tubes each for a total of twelve missile tubes that fire forward
of the vessel. The mini-missile launchers are controlled by the pilot or
copilot. The mini-missiles are used for offensive and defensive purposes.
Missile has a top speed of Mach 10 in an atmosphere and in space has an
acceleration of 2% of light per turn (slightly faster than any starship
except if it is exceeding it maximum safe acceleration).
Maximum Effective Range: Missile range is 2 miles (3.2 km) in
an atmosphere and 100 miles (161 km) in space.
Mega-Damage: varies with mini-missile type (See
Phase World Missiles.)
Rate of Fire: Can fire missiles one at a time or in volleys
of 2, 4, 8, or 12.
Payload: 36 per launcher for a total of 72 mini-missiles.
- Missile Pylons (8):
On the underbelly of the corvette are
eight missile racks that allows the vessel to carry one cruise missile
or two long range missiles. The corvette has four hard points on each wing.
Individual pylons must carry all the same type ordnance but each pylon
may carry different types of ordnance. Cruise missile are normally carried
when on an anti-capital ship role and long range missiles when fighting
other starfighters.
Cruise Missiles has a top speed of Mach 25 in
an atmosphere and in space has an acceleration of 10% of light per turn
(far faster than any starship). Long Range Missiles has a top speed
of Mach 20 in an atmosphere and in space has an acceleration of 8% of light
per turn (faster than any starship). Since starships will no longer engage
at rock throwing distances, whether weapons can be shot down is calculated
from the speed of target, launcher, and missile. When drive goes dead,
missile will still cruise unless set to self destruct but has very low
odds of hitting starships (Great for hitting bases and planets because
target does not move and missile when dead at -25% to detect.) Cruise missiles
have minuses to hit small targets but are all considered smart missiles.
Missiles can be launched on multiple targets simultaneously.
Maximum Effective Range: Cruise Missiles range is 8,000
miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5
light seconds) and Long Range Missiles range is 3,400 miles (5470
km) in an atmosphere and 1,800,000 miles (2,897,000 km/9.7 light seconds)
in space.
Mega-Damage & Properties: See Phase World
Missile tables (Cruise Anti-Matter does 4D6x100 MDC and Long Range Fusion does
2D4x100 MDC).
Rate of Fire: One at a time or in volleys of two, three, or
four missiles.
Payload: 1 Cruise Missile or 2 Long Range Missiles per Pylon
(Maximum of 8 cruise missiles or 16 long range missiles)
[ Phase World TM, Naruni TM, Kreeghor TM, Tri-Galactic Military TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
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By Kitsune (E-Mail Kitsune).
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