Valdemarian Corvette:


Wiped out long ago, approximately sixty-five thousand years before present day, the Valdemarian Imperium was once a power to be reckoned with. Something happened and they disappeared from existence. Some believe it was a quark nova which destroyed their home worlds but it not known for sure what happened. Various other theories have been offered including enemy attacks. No matter what the cause, what were once life supporting worlds are now barren rocks burned clear of life.


The Prometheans were already around when the Valdemarian culture flourished but they deny any knowledge of the other race. It is quite possible that this is the case. They are quite far distant and does not appear that the Valdemarian ventured too far out from their twelve inhabited home systems. It is also possible that the Prometheans are lying. They are an extremely inscrutable race after all.


What is well known is that the Valdemarians appear to have been elves. Genetic samples have been found and have been tested extensively. No one knows how closely related to the elves of United Worlds Warlock they might be. Some scholars think that those elves are decedents of the Valdemarians while others believe that they came from different places in the megaverse. It does not appear that the Valdemarians used magic. There have been several theories as far as that but none have been satisfactory.


The Valdemarians were technological masters although the powers of the Three Galaxies currently have almost caught up with them. They were incredible in automation with fully automated production facilities. They also had incredibly advanced computers with systems being self aware. They also were masters of gravity with incredibly powerful gravity based drive systems. The only place where they seemed lacking was in areas of medical and they don’t seem to have done much in the way of cybernetics. They also built one of the largest vessels even known in the Three Galaxies. This is known as the “Battle Sphere” as is the size of a small moon.


Even though not as well know as the Battle Sphere, it appears that around fifteen hundred Valdemarian Corvettes were built in total. As with most designs, plenty of twisted wreckage has been found but nothing complete. It is possible that one was on far station outside of whatever destroyed the core systems and survived intact. As well, many seem to have been kept in asteroid bases and it is possible an intact hanger could be found. Any of the major powers would spend billions of credits to acquire one of these warships or just simply to keep it out of the hands of others.


This Valdemarian Corvette could have been considered a Human Alliance Ferret class corvette built “large” based on the vessel’s weaponry and role. Of course, it appeared to have been around ten times the size of the Human Alliance vessel which was build around sixty-five millenniums later but they still fill a similar role. In many ways, the ship straddles the size classes of destroyer and cruiser in the present military forces of the Three Galaxies. In comparison, the Scimitar patrol ship is around twelve thousand tons. All Valdemarian ship classes appear to be quite large for the roles which they fill. The Corvette seems to have been mostly a sledge hammer for battle and armed with little beyond its missile weaponry. It also appears to have been at least semi-expendable.


Other roles usually performed by destroyer or frigate class vessels seemed to have been performed by the Valdemarian destroyer even though it was the size of a Consortium Cruiser. These included escort duties and customs and boarding roles. The Valdemarian destroyer appears to have been a much less expendable design in general.


The main battery of the corvette is a pair of capital missile batteries. These launchers have a reduced payload compared to those carried on the Valdemarian destroyer with what appears to be four reloads per launcher for a total of around four hundred anti-ship missiles. The Valdemarian military appears to have had all the standard classes of capital missiles including the heavy anti-matter and gravity warheads. As well, they appear to have used X-Ray warheads and decoy missiles.


The ship did appear to mount point defense weaponry in the form of four medium range missile batteries. Payload was half that of the destroyer with around eight hundred missiles total carried. These four missile mounts were augmented by four tachyon dispersion beam mounts which fire a cone of energy to intercept missiles and four point defense gravity slicer beams. There appears to have been no truly long range defensive weaponry. Originally, there was thought that an escort version armed long range missiles instead of cruise missile batteries but there has never been any evidence of this modified type of vessel found.


Valdemarian hardware can be noted by the golden alloy which the hull was made from and this ship is build from the same materials as the other designs operated by their military. It had an advanced self repair system which is fully automated. The ship was also protected by shields which are as powerful as those carried on a Consortium Warshield class cruiser. Between the hull and shields, the vessel can withstand quite incredible damage.


As keeping with its role, it did not appear to have carried any fighters or troops. Weaponry aboard was limited to small arms and equipment for the small crew. Crew appears to have been only a little over two dozen with advanced automation to allow crew reduction to such an extent. Crew comfort was far better than that of the Ferret at least with reasonably large crew quarters although still far from spacious. Electronics were as advanced as anything operated by the Valdemarian military. The ship did have a limited artificial intelligence although fighting abilities are greatly impaired when controlled exclusively by the computer.


Power is generated by a powerful fusion plant. Even though they had anti-matter power plants, they seem to have preferred fusion power with its greater level of safety. They had extremely efficient high density fusion plants which rival, and in many cases exceed, the output of similar mass anti-matter plants used by most of the current governments in their largest designs.


Engines were extremely powerful. The ship mounted a slip stream drive like that of all known Valdemarian designs with a top combat acceleration rivaling that of some fighter designs. It appears to have had a similar acceleration curve to that of a Katana fighter produced by Bushido Industries. Atmospheric speed appears to have been much lower though, approximately that of the speed of sound, although it could land on a planet. Faster than light speed was basically fleet standard with a top speed of around sixteen light years per hour. Of course this is twice as fast as the best current Contra-Grav drives.


Ship design uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.


Model Type:       Valdemarian Corvette

Vehicle Type:     Destroyer / Frigate

Crew:                  25 (Can be run by only the ship’s A.I.)

Troops:               None


M.D.C. By Location:

 

Cruise Missile Batteries (2):

3,000 each

 

Medium Range Missile Batteries (4):

1,200 each

 

Point Defense Tachyon Dispersion Beams (4):

500 each

 

Point Defense Gravity Mounts (4):

450 each

 

[1] Bridge:

5,000

 

[2] Main Engines (2, sides of rear of ship):

6,000 each

 

[3] Main Body:

12,000

 

[4] Variable Force Field:

4,000 a side (24,000 Total)


Notes:

[1] In reality this is how much damage needs to be done for a weapon to hit the bridge through the ship’s armor. This ship does not have an auxiliary bridge. Even if the bridges is destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.

[2] Destroying the main engines means that ship faster than light propulsion systems are destroyed and maximum sublight speed is reduced by half.

[3] Depleting the M.D.C. of the main body will put the destroyer out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck. If the ship is wrecked, self repair system will stop functioning.

[4] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (1,200 M.D.C.) per melee round.


Speed:

Driving on the Ground: Not Possible.

Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 1.4 percent of light per melee. (If the Slip stream generators are damage, reduce acceleration to 1.1 percent of light per melee.)

Atmospheric Propulsion: Maximum speed is mach one (741.5 mph / 1,193.3 kph), can enter an atmosphere and can leave but is not designed for extended atmospheric use.

Stardrive: Standard CG-Drive: Uses a Gravitonic Drive system that allows the ship to reach a maximum of 8 light years per hour. Gravitronic Slip Stream Drive: Doubles normal faster than light speed to a maximum of 16 light years per hour.

Maximum Range: Normally Carries enough life support and supplies for six months of uninterrupted travel for the entire crew complement. Supplies can be increased to double effective range to one year if needed.


Statistical Data:

Length:                524.93 feet (160.0 meters).

Height:                91.86 feet (28.0 meters).

Width:                 104.99 feet (32.0 meters).

Mass/Weight:      22,050 Tons (20,000 metric tons)

Power System: Advanced High Density Fusion, Duration without refueling of 40 years. Unlike the Valdemarian Battle Sphere, the ship cannot refuel itself.

Cargo: Cargo holds are scattered about the ship that allows for carrying up to 440.92 tons (400 metric tons) of cargo in addition to standard compliment of supplies and ammunition. Each enlisted crew member has a small locker for personal items and uniforms. ship’s officers have more space for personal items. Most of the ship’s spaces are taken up by extra ammunition, armor, troops, weapons, engine, and other equipment.

Market Cost: No ships of this design have ever been put on sale on the market (or probably ever will be). Estimated cost of the vessel is 5 billion or more credits. Most governments would bankrupt themselves to get possession of one of these ships or to prevent others from acquiring one.


WEAPON SYSTEMS:

  1. Four (4) Point Defense Tachyon Dispersion Beams: Mounted on top, bottom, and sides of the starship. The main purpose of this system is as an anti-missile point defense. Mount has greater range than the weapon mounts on New Coventry and other military vessels. Like other Tachyon point defense mounts, the stream lasts for significant fraction of a second and missiles tend to run into the stream (Gives +4 bonus vs fast moving targets such as missiles.) This can detonate a whole volley of missiles before they strike the ship (Roll once against a volley and unless the missiles roll to dodge greater than strike roll, they are all destroyed.) This system has an interesting property that the system can actually be used at faster than light speeds because Tachyons travel faster than the speed of light. Each Point Defense Tachyon Dispersion Beam is in a turret that can rotate 360 and has a 180 arc of fire.

    Maximum Effective Range: 149.1 miles (240 km) with a width of 12.4 miles (20 km), range and width is one sixteenth in atmosphere.

    Mega Damage: 2D6x10 each.

    Rate of Fire: Maximum of four (4) times per melee each (+4 to strike when controlled by the ship’s computer)

    Payload: Effectively Unlimited.

  2. Four (4) Point Defense Gravity Mounts: These weapons are basically lighter versions of the gravity slicer beams. The weapon uses controlled opposing gravimetric waves to create an energy beam weapon that shreds the target. Unlike the heavier weapons, these gravity weapons do not have the penetration to inflict deep critical strikes. These are designed to be useful against fighters, missiles, and other small targets. Since gravity propagates itself at faster than light speeds, this weapon can actually be used against vehicles that are traveling at faster than the speed of light. The weapons do full damage to targets in magic rich universes with the spell impervious to energy.

    Maximum Effective Range: 6 miles (9.65 km) through atmosphere and 600 miles (965 km) in space.

    Mega Damage: 3D6x10

    Rate of Fire: Equal to the combined hand to hand attacks of the gunner (usually 4 or 5) - Controlled by ship’s Computer has 6 attacks per melee (+4 to strike when controlled by the ship’s computer)

    Payload: Effectively Unlimited.

  3. Two (2) Cruise Missile Batteries: Missile has a top speed of Mach 25 in an atmosphere and in space has an acceleration of 10% of light per turn (far faster than any starship.) Whether weapons can be shot down is calculated from the speed of target, launching starship, and missile. When drive goes dead, missile will continue to travel in a straight line unless preset to self destruct or receives a destruct code but has very low odds of hitting star ships (Great for hitting bases and planets because target does not move and missile when dead at -25% to detect.) See Modified starship rules for more details - Cruise missiles have minuses to hit small targets but are all considered smart missiles. Batteries can launch on multiple targets each at the same time.

    Maximum Effective Range: Cruise missile range is 8,000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds) in space. At game masters option, missile range can be increased by 25% due to more advanced technology.

    Mega-Damage & Properties: See revised Phase World missile tables for details (Anti-Matter multi-warheads inflict 5D6x100 M.D.C. each.)

    Rate of Fire: Can fire missiles one at a time or in volleys of two (2), eight (8), twelve (12), twenty-five (25), or fifty (50) per launcher, per melee round, for a maximum of one hundred (100) missiles per melee round. Launchers are reloaded on the same melee and can be fired again on the next.

    Payload: 100 total, 50 cruise missiles per launcher. Ship has 4 reload of missiles (400 cruise missile reloads total).

  4. Four (4) Medium Range Missile Launchers: Like other Phase world systems, weapon system range and speed has been increased. Missile range is 1000 times normal in space and double normal range in an atmosphere. Missile has a top speed of Mach 15 in an atmosphere and in space has an acceleration of 6% of light per turn. Normally used for anti-fighter and middle layer point defense.

    Maximum Effective Range: Medium range missile range is 160 miles (257.5 km) in an atmosphere and 80,000 miles (128,750 km/0.43 light seconds) in space. At game masters option, missile range can be increased by 25% due to more advanced technology.

    Mega-Damage: Varies with medium range missile type (See revised Phase World missile tables for details.)

    Rate of Fire: Can fire missiles one at a time or in volleys of two (2), eight (8), twelve (12), twenty-five (25) per launcher.

    Payload: 200 per launcher for a total of 800 medium range missiles.

  5. Micro-Repair System: The starship has tens of thousand tiny robots to do repairs. These robots can repair both system damage or hull damage. It repairs system damage by repairing and replacing component, wave guides, and wire runs. It repairs hull damage by first stabilizing he damage (repairs about half of damage), then by using on-board storage (carries 1,000 M.D.C. of materials), and finally by scavenging from objects around it. The ship can only scavenge from objects that it is touching or that it can travel on a surface to the object being a scavenged from. When stabilizing hull or using on board storage, M.D.C. is repaired at the rate of 2,000 M.D.C. per hour, but when micro-robots are scavenging, repair rate is limited to 500 M.D.C. per hour or less based on the availability of supplies. If the ship is wrecked, self repair system will stop functioning.

Other Systems:

  • Sentient Computer: The Corvette is controlled by an incredibly advanced computer system which is on the edge of being sentient. The ship’s but weapon systems have +4 to strike, the ship has +5 for dodges, and +2 to initiatives. Piloting and electronics and sensor skill rolls are considered to be at 80%.

    The artificial intelligence is not as capable as the artificial intelligence of a Battle Sphere. As such, it has no dedicated channels to control fighters.



[ Brodkil TM, Bushido Industries TM, CAF TM, Catyr TM, CCW TM, Consortium of Civilized Worlds TM, Free Worlds Council TM, Gene Splicers TM, K-Hex TM, Kittani TM, Kreeghor TM, Machine People TM, M.D.C. TM, Mega-Damage TM, M’Kri Hardware TM, Monro TM, Mutants in Orbit TM, Naruni Enterprises TM, Noro TM, Paradise Federation TM, Phase World TM, Rifter TM, SAMAS TM, S.D.C. TM, Seljuks TM, Splugorth TM, Trans-Galactic Empire TM, Tri-Galactic Military Service TM, United Worlds Warlock TM, U.W.W. TM, Wolfen TM, and Zembahk TM are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[ Beyond the Supernatural®, Heroes Unlimited®, Nightbane®, Ninjas & Superspies®, Palladium Fantasy®, and Rifts® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc. ]


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2009 & 2014, Kitsune. All rights reserved.