The Valdemarians were a race who inhabited the Corkscrew galaxy in the neighbor of sixty-five thousand years before the present time. It is believed that the Prometheans are from the same time frame but the Prometheans claim no knowledge of the Valdemarians. From remains, they appear to have been a race quite closely related to the elves of the Mega-Verse. The Valdemarians were quite geographically limited in cosmic terms, inhabiting a sphere on only a few dozen light years in diameter. A cosmic event seemed to have destroyed the race. Perhaps it was a Super Nova or perhaps it was something more exotic. Whatever happened, even faster than light travel did not seem to be able to save them.
Their technology was quite advanced and it is only now that the dominant cultures of the Three Galaxies seem to be approaching their technological level. They were masters of the gamma radiation laser (which is ironic because it appears that their culture was destroyed by intense gamma radiation), gravity based weaponry and propulsion, automation in advance of anything presently in the Three Galaxies, and self aware artificial intelligence. While their technology appears to have been more advanced that the technology of the Consortium and Trans-Galactic Empire, it does not appear to be hugely superior to either of them. Very little of their technology remains with only bits and pieces having been found. The former life supporting planets of the Valdemarian systems have little more than the twisted and melted hulls of ships and stations orbiting them.
One item which most of their warships designs have in common is that their ships are quite large for their class. Their heavy cruisers are the size of the Protector class battleship and the destroyer is not exception to this. At around a quarter of a million metric tons, the Valdemarian destroyer is quite a bit larger than a Consortium Warshield class cruiser and can be compared to the largest cruiser classes in the Three Galaxies.
It is believed that at one time they had between four hundred and five hundred of these destroyers in their fleets. Only extensive automated orbital factories seem to have made this possible. The Consortium of Civilized Worlds would have to mobilize a large percentage of their forces to deal with the Valdemarians if they still existed even though the Consortium does have a significant edge in numbers. Of course, this is scattered between three separate Galaxies. While some researchers have tried to describe the destroyers role more like that of a heavy cruiser, it seems that they were used more like destroyers, acting as fleet defense for larger units and lightning scouting as one might expect. While parts and twisted hull of Valdemarian destroyers have been found, a completely intact ship has never been found.
As with all Valdemarians designs, the ship was not powered by anti-matter but instead is powered by a high density fusion reactor. This was likely much safer than anti-matter in most respects, was easier to refuel, and produced a similar power output as the anti-matter reactors in the ships of the younger races such as Humans, Wolfen, Kreeghor, and others. Anti-Matter appears to have been used in some of their weapon systems especially capital scale missiles.
The drive of the ship is a Gravitronic Slip Stream Drive and the ship was twice as fast as most warships operated by the major powers in faster than light travel. Maximum speed was likely around sixteen light years per hour. This is extremely interesting due to how small an area of space that the Valdemarians appeared to have controlled. Acceleration in normal space was slightly faster than most heavy cruisers and destroyers operated in modern times in the Three Galaxies.
Crew was quite small for a ship of its size, normal crew is around two hundred. This is only a little larger crew size than a destroyer of a much smaller mass. This is able to be done due to a high level of automation and the ship had an almost, although not quite, self aware artificial intelligence. As with larger ships, the artificial intelligence could control and fight the ship on its own. Still, it appeared to operate more efficiently when fully manned. It did also have weaknesses compared to the larger Artificial Intelligence of such ships as the Battle sphere of being unable to control fighters efficiently. Sensor systems were as advanced as the most advanced prototype systems mounted on a heavy cruiser presently in the Three Galaxies.
The ship could carry a quite good sized marine compliment with a marine compliment of two hundred with troops normally outfitted with power armors. The ship also seems to have embarked about twenty fighters. No heavy bombers or heavy ground armor appear to have been embarked. Troops are considered mostly to have been used for ship protection, boarding actions, and possibly uncontested support roles. Ground support roles seem to have been intended for the Battle Sphere and the Heavy Cruiser classes.
The golden composite and alloy armor of the warship was as tough as any heavy cruiser armor currently in service in the Three Galaxies. It could take incredible abuse before being destroyed. There was a self repair system fitted to the ship. While the The ship was protected by variable shield as tough as any ship of the same size class. The brand new Champion class cruiser operated by the Consortium of Civilized Worlds has shields of approximately the same power level. Some older battleship classes have shields of similar power level to the Valdemarian destroyer.
The Valdemarian Destroyer's main battery was of Grazers or Gamma Radiation Lasers. Instead of being a mixed heavy and light battery, the main battery were four heavy mounts of 30 cm class. Grazers are more about twenty-five percent more powerful than similar sized lasers and have approximately one quarter better range as well. There were two mounts to either side of the main hull and all four were able to be concentrate into a forward firing arc. This is backed up by a pair of gravity slicer beams. Even though individually slightly larger at 40 cm each, the weapons are slightly less powerful and have slightly less range. They have an advantage over pure energy weapons against magical "Impervious to Energy" enchantments. They also are able to often penetrate extremely deeply into their target. Point defense is a fairly standard battery with twelve point defense gravity beams and twelve variable focus Tachyon Dispersion Beams. These weapons seemed to be the last ditch defense battery of all Valdemarian ship designs.
Missile throw weight for capital missiles was around the same as a Valdemarian Heavy Cruiser but the ship has much smaller magazines. The long range defense missile batteries are half the launch capacity of the larger vessel's missile payload. This are backed up by medium range defense missiles with a total of four launchers compared to eight for the Valdemarian Heavy Cruiser. The ship's missile capacity is larger than either the Consortium Warshield or Kreeghor Smasher class cruiser. The New Coventry Warspite class cruiser is optimized for heavy missile throw weight over increased energy weapon batteries and is one of the few modern vessels of a similar size class which actually has a heavier capital missile battery than the Valdemarian Destroyer. Missiles were not exactly the same as modern missiles but had extremely similar characteristics. All missile types which are in use presently in the Three Galaxies seem to have an analog missile type in the Valdemarian missiles. This includes decoy missiles, heavy anti-matter, singularity, and X-Ray laser warheads.
Ship design uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.
Model Type: Valdemarian Destroyer
Vehicle Type: Heavy Cruiser
Crew: 200 (Can be run by only the ship's A.I.)
Troops: 200 Marines and 60 fighter pilots.
Vehicle, Robots, and Power Armors:
Power Armors:
| 200 | Valdemarian Power Armors |
| 20 | Valdemarian Fighters |
M.D.C. By Location:
| 30 cm Main Grazer Batteries (4): | 4,000 each | |
| 40 cm Gravity Slicer Beams Cannons (2): | 2,500 each | |
| Cruise Missile Batteries (2): | 5,000 each | |
| Long-Range Missile Batteries (2): | 3,000 each | |
| Medium Range Missile Batteries (4): | 1,000 each | |
| Point Defense Tachyon Dispersion Beams (12): | 500 each | |
| Point Defense Gravity Mounts (12): | 450 each | |
| [1] Bridge: | 20,000 | |
| Hanger Bay (2): | 20,000 each | |
| [2] Main Engines (2, sides of rear of ship): | 25,000 each | |
| [3] Main Body: | 80,000 | |
| [4] Variable Force Field: | 8,000 a side (48,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does not have an auxiliary
bridge. Even if the bridges is destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Destroying the main engines means that ship F.T.L. propulsion systems
are destroyed and maximum sublight speed is reduced by half.
[3] Depleting the M.D.C. of the main body will put the destroyer out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. If the ship is wrecked, self repair system will stop functioning.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (2,400 M.D.C.) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 1.0 percent of light per melee. (If the Slip stream generators
are damage, reduce acceleration to 0.8 percent of light per melee.)
Atmospheric Propulsion: Maximum speed is 300 mph (480 kph),
can enter an atmosphere and can leave but is not designed for extended
atmospheric use.
Stardrive: Standard CG-Drive: Uses a Gravitonic Drive
system that allows the ship to reach a maximum of 8 light years per hour.
Gravitronic Slip Stream Drive: Doubles normal faster than light
speed to a maximum of 16 light years per hour.
Maximum Range: Carries enough life support and supplies for
two years of uninterrupted travel for the entire crew and troop complement.
This could be stretched to three years in an emergency. As well, range
is greatly extended without troops embarked.
Statistical Data:
Length: 918.64 feet (280 meters)
Height: 262.47 feet (80.0 meters)
Width: 311.68 feet (95.0 meters)
Mass/Weight: 276,000 Tons (250,000 metric tons)
Power System: Advanced High Density Fusion, Duration without
refueling of 40 years. Unlike the Valdemarian Battle Sphere, the ship cannot
refuel itself.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 16,000 tons (14,500 metric tons) of cargo in addition
to standard compliment of supplies and ammunition. Each enlisted crew member
has a small locker for personal items and uniforms. Ships officers have
more space for personal items. Most of the ships spaces are take up by
extra ammunition, armor, troops, weapons, engine, and other equipment.
Market Cost: No ships of this design have ever been put on sale
on the market (or probably ever will be). Estimated cost of the vessel
is 20 billion or more credits. Most governments would bankrupt themselves
to get possession of one of these ships or to prevent others from acquiring
one.
WEAPON SYSTEMS:
Other Systems:
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