The Valdemarian Imperium was once a power in the Three Galaxies. Of course, this is around sixty-five thousand years in the past. The only race which is believe to have been prominent at that time and still around presently were the Prometheans. The Prometheans appear to have had no knowledge of the Valdemarian Imperium. Various reasons have been given for this including the idea that the Valdemarian Imperium was mostly limited to an area of around only couple of dozen light years in diameter and only twelve star systems.
Something happened which destroyed the Imperium. Most scholars consider it most likely that it was some kind of super nova type event. Various different possibilities exist including a quantum nova event. There is a large stellar object in the middle of the cluster of stars which were once inhabited. Whatever happened, life was stripped from the home worlds of the Valdemarian Imperium. There are various explanations as well why they could not escape using faster than light drives.
At one time, they appear to have had vast military fleets. The Valdemarian Imperium had incredibly advanced technology which the major powers of the Three Galaxies are just approaching now. They were masters of gravity based technology and automated manufacturing facilities. They also are known to have build one of the largest starship designs, the Battle Sphere, in the Three Galaxies. The one place where they seem to have not been extremely advanced are in medical and cybernetics.
Extensive studies of the race have been ongoing since the first remnants were discovered. The Valdemarian are closely related to the elves of the Three Galaxies. In fact, they effectively were elves and their language is clearly derived from the elven language known in other places of the Three Galaxies although they had a number of technical terms that have no elven equivalent.
There are two basic versions of the Valdemarian Power Armor. One is a purely ground based version while the other is a flight capable version. Both share the same basic chassis and many of the same systems. The ground based armor is heavier armor and has a more powerful force field as additional protection. The space version has a contragrav / slip stream flight system and is extremely maneuver even though less well protected. It is as fast as many modern fighters although not as heavily armed.
Unlike many pieces of Valdemarian military hardware, there are a few examples of these power armors recovered intact. Half a dozen of them have been found in underground areas where they were sheltered from what destroyed the home worlds of the Valdemarian Imperium. Many more partial armors have been found as well.
At the moment, the power armor is considered too complex to reproduce economically. It would likely cost more than four times that of a Silver Hawk Power Armor to produce. In many ways, the Silver Hawk is the most similar modern design even though the Valdemarian armor is not fitted with wings. Still, the recovered armors have been extensively studied and these armors can sell for hundreds of millions of credits. Even a partially complete armor can be worth millions of credits. Many governments are interested in examples of these armors and will pay well for them.
All versions of the power armor are fitted with the same weapon arrays. The main weaponry of the power armor is a rifle which combines a gravity needle gun and a pulse fusion blaster. The fusion blaster is quite powerful although limited in range compared to the gravity needle gun. The gravity gun also has extraordinary penetration and quite often causes critical damage. Both weapons can be fired simultaneously when within range. The power armor is also armed with fusion blasters mounted on each wrist of the power armor. As well, the armor has a pair of mini-missile launchers with a launcher mounted on each shoulder. Each one carries four mini-missiles for a total of eight mini-missiles.
This space version of this power armor design used modified starship rules. See Revised Starship Rules for Phase World for more details.
| Model Type: | Ground Armor | Ground Version not fitted with a CG flight pack |
| Space Armor | Space Version fitted with a CG flight pack |
| M.D.C. By Location: | Ground Version: | Space Version: |
| Combination Rifle: | 220 | 220 | |
| Missile Box Launchers (2 - Shoulders): | 120 each | 120 each | |
| Wrist Fusion Blaster (2): | 60 each | 60 each | |
| Arms (2): | 180 each | 125 each | |
| Legs (2): | 250 each | 225 each | |
| [1] Slip Stream / Contragravity System (l, in back): | N.A. | 250 | |
| [2] Head: | 200 | 150 | |
| [3] Main Body: | 520 | 460 | |
| [4] Defense Force Field | 250 | 200 |
Notes:
[1] Destroying the contragravity system reduces all the special bonuses
of the flight version given below and prevents the armor from flying. A
normal jet propulsion system or jet backpack can replace the contragravity
system, but it won't have any of the special flight bonuses and its speed
will be a fraction of normal (that of the replacement system).
[2] Destroying the head of the power armor will eliminate all forms
of optical enhancement and sensory systems. The pilot is forced to rely
on his own human vision and sensors. Furthermore, all power armor combat
bonuses to strike, parry and dodge are lost. More importantly, in the vacuum
of space the character will be subject to explosive decompression, de-
hydration, freezing and asphyxiation. Most alien species will suffer 1D4x10
S.D.C. damage immediately and will die in 1D4 minutes. Note: The
head can only be hit when a character makes a called shot and even then
the attacker is at -4 to strike.
[3] Depleting the M.D.C. of the main body will shut the armor down
completely, making it useless.
[4] The force field will stop energy attacks and fast moving objects.
Slow moving objects can pas through. It Regenerates 1 M.D.C. per melee
unless overloaded and then cannot be activated for 12 hours if overloaded.
The force field pulls its power off of the power plant.
Speed:
Running: Both Version: 70 mph (112.6 km) maximum. Note
that the act of running does tire out its operator, but at 10% of the usual
fatigue rate, thanks to the robot exoskeleton and contragravity system
Sublight: Ground Armor: Not Possible. Space Armor:
Has a special sublight engine that allows the power armor to travel up
to 20 percent of the speed of light. Power Armor can accelerate/decelerate
at the rate of 1.4 percent of light per melee using slip stream drive.
(If the Slip stream generators are damage, reduce acceleration to 1.1 percent
of light per melee.)
Atmospheric Propulsion: Ground Armor: Not Possible. Space
Armor: Up to Mach 2 (approximately 1,482.9 mph/ 2,386.5 km) in an atmosphere.
Can enter an atmosphere because flight system is contra grav.
Range: Unlimited. The contragravity system on flight capable
version does not overheat. The only limit is the pilot's endurance.
Statistical Data:
Height: Both Versions: 8.20 feet (2.5 meters)
Width: Both Versions: 4.59 feet (1.4 meters)
Length: Ground Armor: 3.61 feet (1.1 m) Space Armor:
4.10 feet(1.25 meters)
Weight: Ground Armor: 936.96 lbs (425 kg) Space Armor:
881.85 lbs (400 kg)
Physical Strength: Equal to a P.S. 50
Cargo: None
Power System: Advanced High Density Fusion, Duration without
refueling of 20 years. Unlike the Valdemarian Battle Sphere, the power
armor cannot refuel itself.
Market Cost: If mass produced, would likely cost between 16
to 20 million credits each. Major governments will give 100 or more million
credits for a completely intact armor and 20 or more million for a mostly
intact power armor suit.
Weapon Systems:
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By Kitsune (E-Mail Kitsune).
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