While the standard Valkyrie III is the major backbone of the Xanadu Station forces, they are supplemented by several other models. Zentran Space Valkyrie is the most common variant but the SAP augmentation models are operated in large numbers as well. This variant has some advantages over the standard variant although cannot carry any cruise missiles and cannot carry as large a payload of long range missiles. Of course, each SAP augmented fighter is far more expensive than a standard model.
Any VF-2XR can be fitted with the SAP augmentation although most models are already fitted before being deployed onboard ships or stations. Tactically, it has been found that this fighter can be used extremely effectively when mixed with standard Valkyrie III models. The armor and heavy energy weaponry carried with the fighter make it extremely effective at close range combat. The huge number of mini-missiles carried also give the fighter the ability to protect itself from missile volleys.
Armor is greatly augmented with the SAP Augmentation and the fighter retains the force fields mounted on the standard model to allow it to withstand greater damage. It is fairly heavy with the SAP augmentation weighing 20 tons when loaded with full missiles. The Valkyrie fighter can transform even when mounting the full SAP augmentation. The fighter does not lose much in the way of top acceleration when mounting the SAP augmentation although there is some effect.
The basic head lasers carried on the standard Valkyrie III are retained with the SAP Augmentation and give the fighter a measure of short range defense if the other weapon systems are destroyed or damaged. As well, the modified Rail Gun pod is normally carried although in most cases a pair are carried instead of a single gun pod. When in fighter mode, they are carried in forearm compartments which allow them to be fired in that mode. Fire control systems allow for both cannons to be fired together. The biggest item the fighter gives up is the ability to carry missiles on wing hard points.
For additional weapons, the fighter has three missile launching shields. Each one contains two long range missiles for a total of six long range missiles. Each forearm also mounts a missile launcher, in this case mini-missile launchers. Nine are carried in each forearm for a total of eighteen mini-missiles. These are supplemented by more mini-missiles in the lower legs. Each of these mini-missile launchers carries twenty-four mini-missiles for forty-eight total. All of these missiles, both long range missiles and mini-missiles, are modern Three Galaxies type missiles.
These missile launchers are not considered the main weapon of the fighter but instead an extremely powerful laser is considered the main weapon of the fighter. The weapon mount is mounted where the beam cannon is mounted on the original SAP model. It is so powerful that the laser requires its own fusion power back and inflicts as much damage as the laser mounted on some light capital ships although shorter ranged. Due to the power requirements of the laser, it can only be fired around four times per minute and has a limited payload of around forty blasts. Still, the weapon is considered devastating when used properly. One use of the fighters outfitted with these weapons is to make close range strafing strikes against capital ships.
This fighter uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a starship powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all starfighters or this fighter can be changed to anti-matter.)
Model Type: VF-1XR Valkyrie III SAP
Class: Valkyrie III SAP; Space Fighter (transformable)
Crew: One pilot; one or two human-sized passengers can be accommodated
in an emergency situation.
M.D.C. By Location:
| Heavy Laser Cannon | 250 | |
| Hand Held 2-XR Gravity Rail Cannons (1 or 2): | 150 each | |
| Missile Launching Shields (3, right, left, and top): | 250 each | |
| [1] Head Mounted Lasers (2) | 30 each | |
| [1] Head: | 120 | |
| [1] Hands (2): | 100 each | |
| Arms / Forearm Mini-Missile Launchers (2): | 375 each | |
| Leg Thrusters / Leg Mini-Missile Launcher (2): | 425 each | |
| Wings (2): | 275 each | |
| Top Jet Thrusters (2): | 250 each | |
| Reinforced Pilot's Compartment | 280 | |
| [2] Main Body: | 950 (350 for SAP Augmentation) | |
| [3] Variable Force Field: | 200 per side (1,200 total) |
Notes:
[1] All items marked require a called shot -3 to strike. Destroying
the head will destroy the head lasers and all forms of optical enhancements.
The range and targeting capabilities of radar and all other (non-optical)
sensors are reduced by half. The head requires a called shot -3 to strike.
[2] Depleting the M.D.C. of the main body will shut the Valkyrie down
completely, rendering it useless.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (60 M.D.C.) per melee.
Speed
Running: Soldier / Humanoid Mode: 40 mph (64 kph). Gerwalk
Mode: 25 mph (40 kph).
Leaping: Soldier / Humanoid Mode: Due to the additional
weight of the SAP Augmentation, leaping is limited to 10 feet (3 meters)
upwards or lengthwise without using thrusters.
Sublight: All Modes: Has a special sublight engine that
allows the ship to travel up to 40 percent of the speed of light. Fighter
can accelerate/decelerate at the rate of 1.35 percent of light per melee.
Atmospheric Propulsion: Soldier / Humanoid Mode: Mach
0.80 (593.2 mph / 954.6 kph), Gerwalk Mode: Mach 3.25 (2409.7 mph
/ 3878.1 kph), Fighter Mode: Mach 5.25 (3,892.6 mph / 6264.6 kph)
Vehicle is trans-atmospheric in all modes due to Contra-Grav propulsion
system and can hover in all modes as well.
Range: Virtually unlimited, the Valkyrie Fighter has supplies
for one person for seven days. Because the fighter are anti-gravity in
nature, they do not use reaction mass and can be sustained indefinitely
in space as well.
Statistical Data
Height: Soldier / Humanoid Configuration: 50 feet (15.2
meters) with rear protective plate, Gerwalk Configuration: 24 feet
(7.3 meters), Fighter Configuration: 17 feet (5.2 meters)
Width: Soldier / Humanoid Configuration: 19 feet (5.8
meters), Gerwalk Configuration: 28 feet (8.5 meters), Fighter
Configuration: 26 feet (7.9 meters) with wings folded./ 40 feet (12.2
meters) with wings fully extended.
Length: Soldier / Humanoid Configuration: 16 feet (4.9
meters), Gerwalk Configuration: 30 feet (9 meters),
Fighter Configuration:
52 feet (15.8 meters)
Weight: 29 tons (26.3 metric tons) without SAP augmentation;
The SAP adds 20 tons (18.1 metric tons) for 49 tons (44.5 metric tons)
fully loaded with missiles
Physical Strength: Equal to a P.S. of 50.
Power System: Advanced Fusion (25 Years).
Cargo: Standard, small compartment behind the pilot's seat.
Market Cost: Not Sold, If found it would probably be worth 200
million for a new, undamaged, and fully operation fighter complete with
weapons and able to transform.
WEAPON SYSTEMS:
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By Kitsune (E-Mail Kitsune).
Copyright © 2008, Kitsune. All rights reserved.