Australian Swan class Frigate:
In the beginning of the Twentieth-First Century, the combat arm of the
Australian navy was composed of strictly frigates. For most of the Twentieth
Century, the Australian navy was far larger and included a battle cruiser,
carriers, cruisers, and destroyers. The Australian navy had shrunk greatly
over the years. The frigate forces of the Australian consisted of six Adelaide
class frigates, a copy of the American Perry class frigate, and eight Anzac
class frigates, a derivative of the German MEKO 200 class. The Anzac class
frigates were lightly armed but were designed to be upgraded with additional
weapon systems and additional electronics. These vessels served the Australian
navy faithfully but the Australian navy was still a fraction of its former
glory. With the revolution in super strong materials, it was decided that
the Anzac class would be upgraded but the older Adelaide class would be
taken out of service. Two of the old frigates had already been taken from
service to provide parts for the remaining vessels. Instead of upgrading
the Adelaide class, it was decided that a new class of frigates would be
developed. Initially, the design was planned to be simply a maximum armed
version of the Anzac class with some limited updates. The Anzac class had
been upgraded through their service lives and had their electronics and
weaponry greatly increased.
It was decided that the frigate would be more capable than the Anzac
design with greater missile defense. While the Anzac class was used as
the basis for the new frigate class, the design would require many changes
and would be virtually unrecognizable as being developed from the Anzac
class. The design was longer and had the superstructure greatly altered.
At first only four of these new frigates were planned but this was later
increased to six. The first ship was laid down in Twenty-Thirty Three and
was commissioned three years later in Twenty-Thirty Six. Four additional
frigates were built for New Zealand. A new destroyer class was planned
in the Twenty-Forties but was later dropped in favor of five more Swan
class frigates. These eleven frigates form the bulk of the Australian naval
forces until Australia became an unofficial member of POMA (Pacific Ocean
Military Alliance) with Japan, South Korea, and Taiwan, in 2053. At that
point, a massive expansion program was begun and the importance of the
eleven Swan class frigates was greatly reduce. The Swan class frigates
were still considered an important component of the Australian fleet and
were upgraded to extend their service lives. All eleven were still serving
at the time of the coming of the Rifts. The Starling is rumored to have
run aground at Christmas Island and may be salvageable. The Sea Eagle is
also rumored to have survived trapped in Antarctic ice. There is nothing
known about the status of the other vessels but it is possible that others
have survived.
The hull of the frigate is basically that of a modified Anzac class
frigate but has been lengthened giving the ship an improved length to beam
ratio and to add additional volume for electronics and weaponry. The hull
and superstructure are both designed with a reduced radar cross signature
but are not considered true stealth vessels. Originally it was planned
that the propulsion system would be four diesel engines for efficient cruising
and a single gas turbine engine for high speed as well. This was change
to two gas turbine engines while being designed. The latest gas turbine
engines were almost as efficient as diesel engines and the HMAS Swan did
greater than thirty-three knots in builder's trials. Later in service,
the gas turbines were replaced by fusion turbines giving the frigate virtually
unlimited range and increased top speed by two knots. One of the changes
in the Swan class over the Anzac class was that power is transferred to
the twin propellers through electrical transmission. The frigate features
variable pitch propellers and both the hull and propellers are protected
by a bubble masking system. Instead of the SPS-49 radar system carried
on the Anzac, the Swan carries the SPS-88 Single Array Phased Array Radar
System which allows for greater target tracking but with a reduced range
compared to the SPS-49. The SPS-88 was also carried on the American Richard
E. Byrd class frigates. The Swan class carries both a hull sonar and towed
array sonar of British design.
Forward of the superstructure, the Swan carries a five inch gun which
is a modified version of the American Mk 45 mount. Originally, it was planned
that mounts from decommissioned American Spruance class destroyers would
be used with only additional armor added but it was decided that the mounts
would be modified to be able to take advantaged of extended range guided
munitions. Behind the five inch turret, four missile canisters are mounted.
Originally the missile canisters were designed to fire harpoon missiles
but were modified to be able to fire a variety of different long range
missiles although anti-ship sea skimming missiles were almost always carried.
Behind the frigate's exhaust stacks, the Swan class carries a twenty-four
cell tactical length Mk 41 missile launcher. The original Anzac class frigate
was designed with only a single eight cell tactical length Mk 41 launcher
which could be upgraded to a sixteen cell launcher. Normally, medium range
missiles are carried in the vertical launching system on the Swan. Instead
of Phalanx CIWS point defense mounts, a RAM (Rolling Airframe Missile)
box launcher was mounted above the helicopter hanger. These mounts were
purchased from the United States and came from decommissioned American
vessels, especially Spruance class destroyers. These were later upgraded
to Mk 44 Combination Anti-Missile Defense Systems when the gas turbine
engines were replaced by fusion turbines. The Australia frigate also carries
three torpedo tubes on either side for anti-submarine warfare but is also
useful against surface ships at close range.
The hanger on the Swan class is designed to only carry a single helicopter.
The hanger was slightly enlarged compared to the Anzac class to be able
to incorporate a single Osprey tilt rotor or larger helicopters. Further
automation was introduced in the Swan class to decrease crew requirements
to just over a hundred compared to over one hundred and sixty for the Anzac
class. No facilities were incorporated for carrying troops or flag personnel.
Model Type: Swan class Frigate
Vehicle Type: Ocean, Guided Missile Frigate
Crew: 105; 10 officers, 12 Chief Petty officers, and 83 enlisted
(Has a high degree of automation)
Troops: 4 Helicopter Pilots or VTOL Pilots.
Robots, Power Armors, and Vehicles:
| 1 | Helicopters or other VTOL Aircraft |
M.D.C. by location:
| Bridge: | 400 |
| [1] SPS-88 Active Phased Array Radar System: | 160 |
| Mk 45 Five Inch (127 mm) / 62 Barrel (1, Turret): | 80 |
| Mk 45 Five Inch (127 mm) / 62 Mount (Forward): | 200 |
| Mk 141 Missile Canisters (8 total, behind Mk 45 Mount) | 100 each |
| Mk 41 24 Cell Tactical Vertical Missile Launchers (1, Aft): | 180 |
| Mk 44 Combination Anti-Missile Defense System (1, Hanger): | 200 each |
| Torpedo Launchers (2, sides): | 40 each |
| Chaff Launcher (2, Superstructure): | 10 each |
| Hanger (Aft): | 400 |
| VTOL Pad (Aft): | 250 |
| [2] Main Body: | 1,100 |
Notes:
[1] Destroying the Phase Array radar panel will destroy the ship's
main fire control systems but the vessel has backup systems with a shorter
range (Equal to robot vehicle sensors)
[2] Destroying the main body causes the ship to lose structural integrity,
causing the ship to sink. There are enough life preservers and inflatable
life boats to accommodate everyone on the ship.
Speed:
Surface: 40.3 mph (35 knots/ 64.8 kph)
Range: Unlimited due to fusion engines (needs to refuel every
20 years and requires maintenance as well). Ship carries about four months
of supplies on board.
Statistical Data:
Length: 404 feet (123.1 meters) overall and 375 feet (114.3
meters) waterline
Draft: 15.1 feet (4.6 meters)
Width: 48.6 feet (14.8 meters)
Displacement: 3,550 tons standard and 4,120 tons fully loaded
Cargo: 100 tons of nonessential equipment and supplies. Each
enlisted crew member has a small locker for personal items and uniforms.
Ships officers have more space for personal items. Most of the ship's spaces
are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: Nuclear Reactors, average life span is 20 years
Market Cost: Not for Sale but if found on the black market would
probably cost 150 million credits.
Weapon Systems:
- One (1) Mk 45 Mod 4 Single Barrel Five Inch (127 mm) / 62 Naval
Gun:
The ship mounts a five inch gun on the bow of the ship. The gun
is very reliable although it fires at a relatively slow rate (20 rounds
per minute). The gun was carried on many ship classes until well into the
twenty first century. The guns can be used against other ships, against
ground targets, and against aircraft. The weapon can use special artillery
rounds, rocket assisted rounds, and can even fire Extended Range Guided
Munitions.
Maximum Effective Range: 12 miles (10.4 nautical miles/19.3
km) for standard projectiles, 20 miles (17.4 nautical miles/32.2
km) for rocket propelled rounds, and treat Extended Range Guided
Munitions as medium range missiles (Go to Revised
bomb and missile table).
Mega-Damage: Standard Projectiles: 2D6x10 to a blast
radius of 25 ft (7.7 m) for High Explosive, 3D6x10 to a blast radius of
6 ft (2 m) for High Explosive Armor Piercing, and 4D6x10 to a blast radius
of 25 ft (7.7 m) for Plasma. Rocket projectiles: 2D4x10 to a blast
radius of 20 ft (6.1 m) for High Explosive, 2D6x10 to a blast radius of
4 ft (1.2 m) for High Explosive Armor Piercing, and 3D6x10 to a blast radius
of 20 ft (6.1 m) for Plasma. Extended Range Guided Munitions: Treat
as medium range missiles (Go to Revised
bomb and missile table). Use the statistics
for 105 mm artillery warheads (Go to Battlefield
Artillery for Rifts for more information - standard or rocket assisted
as appropriate).
Rate of Fire: Normal Projectiles: Five shots per cannon
per melee. Extended Range Guided Munitions can be fired at the rate
of one shot per melee
Payload: 500 rounds - Each Extended Range Guided Munitions
round takes up space for 2 normal rounds. Ship normally carries usually
carries 100 High Explosive, 100 High Explosive Armor Piercing, 100 Plasma,
50 Rocket Propelled High Explosive, 50 Rocket Propelled High Explosive
Armor Piercing, 50 Rocket Propelled Plasma rounds, and 25 Extended Range
Guided Munitions. The ship will carry special rounds when employed in artillery
roles.
- One (1) Mk 44 "Sea Sabre" Combination Anti-Missile Defense Systems:
One system is mounted on the hanger of the frigate and replaces the
RAM (Rolling Airframe Missile) launcher. This anti-missile defense system
combines both a rapid fire rail gun and a short range missile launcher.
While mounted in one system, both defense systems have separate tracking
systems. The short range missile launchers can target up four targets and
can fire a volley up to twice per melee. The rail gun is capable of destroying
any missile or inflicting serious damage on aircraft. The rail gun can
fire on automatic at up to six targets per melee (Has +3 to strike missile
and +2 to strike aircraft). The rail gun is very similar to those carried
on the Sea King Cruiser and it is likely that the Sea Kings rail guns came
from a prototype of this system. The system also can be used against other
ships and ground targets. The system has a 360 degree rotation and can
elevate up to 90 degrees to fire at targets directly overhead.
Maximum Effective Range: Rail Guns: 11,000 feet (2 miles
/ 3.2 km). Short Range Missiles: As per short range missile type
(Go to Revised
bomb and missile table).
Mega Damage: Rail Guns: 3D4x10 MD per burst of 40 rounds (Can
only fire bursts). Short Range Missiles: As per short range missile
type (Go to Revised
bomb and missile table).
Rate of Fire: Rail Guns: 6 attacks per melee. Short
Range Missiles: 2 attacks per melee, can fire one at a time or in volleys
of two or four.
Payload: Rail Guns: 8000 rounds (200 burst). Short
Range Missiles: 16 short range missiles.
- MK-41 Tactical Length 24 Cell Vertical Launch Missile System
(1):
A very reliable Vertical Launcher System, dating back from the
previous century, made in the USA, and exported to numerous countries.
The tactical length version could not carry Cruise Missiles, and on the
Swan class was used almost exclusively to house medium range Surface to
Air missiles. From the beginning, the launchers have been found to be very
flexible and adaptable and the launcher can carry two long range missiles
or four medium range missiles per cell.
Maximum Effective Range: As per long or medium range missile
type (Go to Revised
bomb and missile table).
Mega-Damage: As per long or medium range missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time or in volley of 2, 4, or 12 per
melee and can be fired at multiple targets at the same time.
Payload: 24 missile cells in the VLS launcher (Can carry a total
of 96 medium range missiles). Two long range missiles or four medium range
missiles may be carried per missile cell with normally medium range missiles
carried in all launchers.
- Long Range Missile Canister Launchers (8):
These launchers
are special canisters amidships on the ship's superstructure. These canisters
were copied from Old United States Harpoon canister launchers. While the
launchers are reusable, they are still inexpensive and are easily jettisoned
if damages. While any long range missile type can be carried, usually special
surface skimming missiles will be carried in launchers and are used against
surface targets only.
Maximum Effective Range: As per long range missile type (Surface
skimming missiles have 25% less range than normal long range missile, Go to Revised
bomb and missile table).
Mega Damage: As per long range missile type (Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of two, four, or eight
(All launcher operates together)
Payload: One missile each launcher for a grand total of eight
long range missiles (Has no missiles in storage for reloads).
- Two (2) Torpedo Launchers:
There is one launcher on each
side of the ship. Each torpedo launcher has 3 torpedo tubes and tubes are
12.75 in (324 mm) wide. Torpedoes are normally used against submarines
but can be targeted on surface targets as well. Ship carries 60 reloads
for torpedoes. For the most part torpedo warheads are equal to medium range
missile warheads.
Maximum Effective Range: 20 miles (32 km)
Mega Damage: By Medium torpedo warhead type (See Revised Rifts Torpedoes).
Rate of fire: One at a time or in volleys of 2, or 3 per side,
Reloading takes 1 full melee
Payload: Three torpedoes each launcher for a grand total of
six torpedoes (Has 60 torpedoes for reloads)
- Super RBOC Chaff Launcher (4):
Located on the superstructure
of the ship, they are designed to confuse incoming missiles. In addition
to chaff these launchers also fired flares to decoy IR guided missiles.
Rifts Earth decoys systems are assumed to not operate on Phase World missiles
due to technological difference. Reduce effects by 20% against smart missiles
(Add +20% to rolls for smart missiles.)
Range: Around Ship
Mega Damage: None
01-35 Missile or Missile volley detonates in chaff
36-60 Missile or Missile volley loses track of target, may lock onto
another target
61-00 No Effect; Missile Still on target
Payload: 8 each for a total of 32. 96 reloads are carried, reloading
takes two melees.
- SLQ-25A Nixie Towed torpedo decoy (1):
A special decoy which
is towed behind the ship. It generates a sound like the ship's propellers
in order to confuse incoming torpedoes. Only effective at speeds below
18 knots. Otherwise, the noise of the ship's systems and propellers is
too powerful to mask. Rifts Earth decoy systems are assumed to not operate
on Phase World missiles due to technological difference.
Effects: The decoy has a 65% chance of fooling ordinary non
military sonars and non smart guided torpedoes, the decoy has a 35% chance
of fooling military level sonars (like those of the Coalition), and the
decoy has a 10% chance of fooling advanced military sonars (Like those
of the New Navy and Triax) and smart torpedoes.
Decoys have a duration of 30 minutes (120 melee rounds)
Payload: One, with eight more as reloads. It takes three minutes
(twelve melees) to reel out another decoy.
Special Systems:
The ship has all systems standard on a robot vehicle plus the following
special features:
- SPS-88 Phased Array Radar System: Unlike systems carried by most
larger naval vessels, the radar system is comprised of a single array on
top of the main mast. This system is smaller, lighter, and requires less
power than a system of fixed panels. If allowed by the horizon, the system
can track out to 160 nautical miles (184.2 miles / 296.5 km) and can simultaneously
track and identify up to 288 targets at one time. The system controls missile
launched from the long range missile launchers and the system track and
guide each individual missile to a individual target for up to 96 targets.
If a target is eliminated, missiles are automatically guided to a new target.
The system can also control missiles launched from other linked vessels
as well and can also act as fire control for gun mounts.
- Type 2050 Hull Sonar: Mounted under the bow of the ship. Sonar system
has a range of around 16 nautical miles (18.4 miles / 29.6 km). This hull
sonar system has both a passive and active system built in. Sonar system
can track up to 16 targets at one time.
- Type 2031 Towed Array Sonar System: The system is basically a long
and very sensitive sonar system carried behind the ship on a long cable.
Range of 103.6 miles (90 nautical miles / 166.8 km). This towed array sonar
system has both a passive and active system built in. Sonar system can
track up to 32 targets at one time.
- Sonar Masking System: The ship uses water bubbles to form a barrier
against sonar as well as a shrouded propellor. Gives a -10% penalty to
any Read Sensory Instrument rolls to detect this ship using sonar.
- Radar Defeating Profile & Radar Absorbing Materials: The ship
superstructure is designed so that the radar profile of the ship is reduced
and the ship is covered with radar absorbing materials. Because of this,
attempts to detect the ship using radar are made with a -10% penalty to
read sensor rolls when attempting to detect this ship. Go to
General Detection Penalties
for more information on penalties and bonuses to use with stealth.
- Combination Radar Detectors and Active Jamming System: Combination
of radar detection system (ESM) and an active jamming system. The system
can detect another radar system at 125% of the range of the transmitting
radar. In jamming mode, causes -25% to detection but when it is active,
other vehicles/ bases can detect that it is jamming, and some missiles
will home in on jamming signals. Jamming also causes a -4 penalty to all
radar guided weapons.
[Golden Age Weaponsmiths and Triax are trademarks owned by Kevin Siembieda and
Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Image drawn and copyrighted by Kitsune (E-Mail Kitsune) & Mischa (E-Mail Mischa).
By Kitsune (E-Mail Kitsune).
Copyright © 2003, Kitsune. All rights reserved.