British Valiant class Infantry Fighting Vehicle:
The British needed a new Infantry Fighting Vehicle to replace their
aging designs which had served faithful for many years. The older designs
simply did not have the firepower, range, or speed that was desired by
the Army and Marines. At first, the American Maverick Infantry Fighting
Vehicle was strongly considered but it was decided that a better native
design could be developed. The result was the Valiant class infantry fighting
vehicle and it entered service just three years after the Firefly tank
entered service. The vehicle was popular for the most part with crews although
they did consider there to be some problems. The vehicle's firepower was
heavier than any other design at the time of introduction and was considered
to be almost a tank by many. The Ill Fated Ark Royal task group that was
believed to have been lost when Argentina attacked the British Task Force
carried a large number of these vehicles.
Interesting was that even though a new Infantry Fighting Vehicle was
developed, the Morgan Missile Vehicle was adopted by the British military
and it is based on the chassis of the Maverick Infantry Fighting Vehicle.
The British did make a few minor changes with the most major being that
an automatic grenade launcher replaces the secondary weapon mount. Some
people in Parliament criticized the developed of a new design of Infantry
Fighting Vehicle because the considered it to be far more expensive than
simply purchasing the American design.
The Valiant ended up being similar in concept to the Russian BMP-3 design
with respect to carrying a very heavy cannon for an Infantry Fighting Vehicle
and a rapid fire medium cannon. The main weapon on the Valiant is an 80-mm
electro-thermal cannon as the main weapon and the secondary weapon is a
30-mm heavy chain gun. The electro-thermal cannon is identical to the cannon
carried on the American Maverick. It is considered very useful in the infantry
support role. The 30-mm chain gun was an old design but new ammunition
was developed which made it quite effective. Coaxial to the two heavy weapons
is a pulse laser which is a copy of the main British Squad Automatic Weapon.
The Commander of the vehicle has a top mounted grenade launcher. Also on
top of the vehicle are four mini-missile launchers for use against incoming
missiles which were first mounted on the Firefly Expeditionary Tank.
While most of the weapons copied from Firefly were popular, the Claymore
anti-personnel mine system was not. It was seen that an anti-personnel
mine system would help to protect the vehicle from being overwhelmed but
the system have a tendency to fail in identification of targets. Several
software changes were made to the system to attempt to improve target recognition
but they never seemed to work. Because of this, the system was usually
put on manual control by the crews and even removed in some cases.
Like the Firefly, power was provided by a fusion reactor and the tracks
were well designed for high speed operation. High speed was not as important
as in American designs and the Valiant was designed with the same top speed
as the Firefly and was quite a bit slower than the Maverick. One advantage
of the Valiant over the American design is that it carries heavier armor
than early versions of the Maverick. The Valiant Fighting Vehicle has a
crew of three and carries a total of eight troops.
Model Type: GKN / Vickers Valiant
Vehicle Type: Armored Personnel Carrier
Crew: Three (Pilot, Gunner, and Commander).
Troop Carrying Capacity: 8 soldiers in full gear
M.D.C. by location:
| Main Turret: | 200 |
| 80 mm Electro-thermal Cannon (Turret): | 100 |
| 30 mm Bushmaster Chain Gun (Turret - Coaxial): | 80 |
| [1] LMG-60 Co-axial Pulse Laser: | 50 |
| [1] Automatic Grenade Launcher (Top of Turret): | 60 |
| Mini Missile Launchers (4, Turret): | 30 each |
| [1] Smoke Dispensers (2): | 20 each |
| [1] Headlights (2): | 10 each |
| Main Hatch (Rear): | 150 |
| Reinforced Crew Compartment: | 120 |
| Reinforced Personnel Bay: | 120 |
| [2] Main Body: | 380 |
| [3] Track Treads (2): | 80 each |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot," but even then the attacker is -4 to strike.
[2] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and is unsalvageable.
[3] Depleting the M.D.C. of a tread will immobilize the fighting vehicle
until it is replaced. Replacing a tread will take 1D6x10 minutes by a trained
crew (two replacements are carried on board) or three times as long by
the inexperienced. Changing the tread is only advisable when the vehicle
is not under attack.
Speed:
Ground: Cruising speed on land is 65 mph (104 kph) on roads
and 60 mph ( 96.6 kph) off road maximum. The vehicle is designed to traverse
virtually all terrain and can climb at up to a 60% grade although at a
much slower speed (About 10% of maximum road speed). It can also climb
barriers and ford trenches. The vehicle can also handle side slopes of
up to 30%.
Water: On the surface at 28.8 mph (46.3 kph / 25 knots). Cannot
travel underwater.
Maximum Range: Effectively Unlimited (Engine should have an
average lifespan of 10 years).
Statistical Data:
Height: 9.0 feet (2.75 meters)
Width: 12.5 feet (3.3 meters)
Length: 23.6 feet (7.2 meters)
Weight: 30.9 tons (28 metric tons) fully loaded
Cargo Capacity: Minimal storage space in pilots compartment;
about three feet (0.9 m) in side dimensions for extra clothing, weapons,
and personal items. Three laser carbines and two hand-held Missile Launchers
with 5 loads each are stored in a compartment behind the driver's seat.
Without troops, can carry up to 6 tons (5.4 metric tons) in rear troop
bay
Power System: Nuclear Only (Should have an average life span
of 10 years).
Black Market Cost: Not Available but would likely cost 30 to
40 million credits on the black market
Weapon Systems:
- 80 mm Electro Thermal Cannon (1):
Main weapon of Infantry
Fighting with a 30 mm automatic cannon and a pulse laser sharing the same
mount and fire control systems. The turret can rotate 360-degrees and can
aim upwards 65 degrees. This allows the mount to engage low-flying aircraft
and creatures. The cannon is controlled by a gunner inside the turret compartment.
The vehicle has a special fire control computer that helps to aim the cannon.
Gives +2 to strike with the cannon and vehicle does not have minuses to
fire when it moving. The projectile is loaded into the barrel, behind which
there is a "propellant," which is a dot of light metal. A powerful electromagnetic
force is applied to the metal, which causes its atoms to "switch" directions.
This happens so violently that the metal turns to plasma, and this expanding
gas then drives the projectile forward. Special anti-tank rounds are mostly
carried so the Valiant can engage other Armored Personnel Carriers.
Maximum Effective Range: 2.2 miles (3.5 km).
Mega-Damage: High Explosive rounds inflict 1D4x10 with a blast
radius of 16 feet (4.9 meters), Fragmentation rounds inflict 6D6 with a
blast radius of 24 feet (7.3 meters), and High Explosive Anti Tank does
1D6x10 with a blast radius of 8 feet (2.4 meters). Special Discarding Sabot
rounds inflicts 2D6x10 (optional rule is that cannon gets a critical on
a natural 18, 19, or 20 due to its high penetration) which are mainly used
against other armored vehicle and are carried only in small numbers.
Rate of Fire: Maximum of four per melee.
Payload: 40 rounds. Normally 10 rounds are of standard anti-armor
slugs.
- 30 mm Co-Axial Chain Gun (1):
The weapon is mounted together
with the 80 mm Electro-Thermal cannon and aims wherever the main cannon
does and shares the same fire control and bonuses (+2 to strike and can
be fired while moving). The weapon is dual purpose and can be used against
both which is affected against the heaviest armor types. Weapon fires a
combination of armor piercing and explosive rounds to inflict heavy damage
on targets.
Maximum Effective Range: 6,000 feet (1,830 meters).
Mega-Damage: A burst is 20 rounds and inflicts 2D6x10. A single
round does 3D6 M.D.
Rate of Fire: Equal to the gunner's hand to hand attacks; each
burst counts as one melee action.
Payload: 600 round magazine (30 bursts)
- Automatic Grenade Launcher:
Mounted on top of the turret
in a powered remote controlled mount. The commander can operate the grenade
launcher from inside the Valiant and does not need to expose himself. Aiming
is aided by the use of the fire control computer of the Valiant. Normally
only fragmentation grenades were fired from the launcher.
The mount can rotate 360 degrees and has a maximum elevation of 60
degrees.
Range: 3,000 ft (914 m)
Mega-Damage: 3D6 for single shot of Fragmentation with a blast
area of 12 ft, and 2D4x10 for a burst of ten rounds of Fragmentation with
a blast area of 40 ft.
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: 200 Rounds
Bonuses: Has a special fire control computer that helps to aim
the grenade launcher. Gives +1 to strike with launcher and launcher does
not have minuses to fire when the Valiant is moving.
- LMG-60 Coaxial Automatic Pulse Laser:
Basically the Squad
Automatic laser rifle mounted above the cannon barrel and linked directly
to the Valiant`s power pack. It`s special cooling system allowed for extended
bursts which, in combination with a unlimited payload, made up for the
somewhat low range of this weapon. Maximum Effective Range: 2,000
ft (610 m)
Mega-Damage: 2D6 per single shot, 6D6 for a rapid fire three
shot burst, or use machine gun burst rules for higher burst setting (See Machine Gun burst rules).
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: Effectively unlimited.
- Mini Missile Launchers (4):
Two mounted on either side of
the turret. These look suspiciously like smoke grenade launchers, but the
canisters are really mini missiles. These missiles are supposed to be used
to protect the Valiant from enemy missiles, and as such fragmentation warheads
are standard issue. Enterprising crews have been known to switch some or
all of the fragmentation rounds for AP or Plasma rounds, giving the tank
a considerably enhanced anti armor punch at the expense of defensive capability.
Range: Varies with missile types, mini-missiles only (Go to Revised
bomb and missile table).
Mega Damage: Varies with missile types, mini missiles only (Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of 2, 4, 6, or 12.
Payload: each launcher carries 6 mini-missiles for a total of
24 Mini-missiles.
- Claymore Mines (16):
Five mines are mounted on the sides
of the infantry fighting vehicle, and three more on the front and the back.
Normally computer controlled, they are a last-ditch weapon against enemy
infantry. The crew can override the computer, and fire the mines (or not)
when needed. Since the computer was easily confused by such mundane things
as mud or dust on uniforms, the system was usually set to manual...
Range: a cone 50 feet (15 meters) long and 30 feet (9 meters)
wide.
Mega-Damage: 6D6 for targets 30 feet and further away, 1D4x10
for targets closer than that.
Rate of fire: One at a time.
Payload: 16.
Special: Uses the onboard computer to identify friend or foe,
and fire the mines. Computer has a skill of 65%.
- Smoke generator (2):
Mounted on the either side of the rear
of the Valiant, these generators create dense clouds of particulate smoke.
Effect: Creates a cloud of smoke 40 ft (12 m) in diameter:
Rate of Fire: Two per melee (continuous production)
Range: Around tank, when moving creates smoke curtain (max.
40 meters long, 5 meters wide and 4 meters high.)
Payload: 10 clouds per generator.
Sensory Equipment:
- Radio/ Video Communications: Long range, directional, has a range
of 500 miles with short range directional radio of 5 miles.
- Laser Targeting System: Range is 6 miles and gives +1 to strike
with long range weapons. Not applicable to hand to hand
- Combat Computer/ Targeting Computer: Assist in the tracking of targets.
- Radar: 50 miles, can identify 96 targets and track 48 as low as
500 ft.
- Full Life Support: Protects pilot and tank from heat and radiation
and gives a breathable atmosphere inside the Tank.
- Spotlight: Range: 600 feet (182.9 meters)
- Thermo-Imager: Range: 2,000 ft (609 m). Finds the infra-red radiations
of things that are warm. Also enables pilot to see in smoke, shadows and
darkness.
- Nightvision Optics: Range: 2,000 ft (609 m). Uses light amplification
to make a picture. Emits no light but will not work in absolute darkness.
System can be dazzled by sudden bright lights but does not physically blind
the pilot.
- Extendable Sensor Pod: Mounted on the back of the turret was a small
Sensor pod which could be extended to a height of 14 feet (4.2 meters).
This allowed the crew to see over obstacles, and to perform observations
without exposing the entire armored vehicle The pod mounted the radar and
a set of enhanced vision optics, with a magnification of 50 times.
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2002, Kitsune. All rights reserved.