Canadian Ontario class air defense / anti-submarine Frigate:
Originally it was planned to replace the Iroquois class of air defense
destroyers around the year Twenty-Ten. This was extended until the year
Twenty-Twenty but the class was eventually decommissioned without replacement.
The Halifax class frigates were the only surface combat ships operated
by the Canadian Navy until the Canadian navy purchased the first batch
of British Daring class destroyers. The three British destroyers were considered
a partial solution but the Canadian wished to have six more air defense
vessels and requested additional vessel. Eventually, funding was approved
and development on a new air defense vessel was begun.
The Canadian navy had considered a stretched version of the Halifax
class patrol frigate with improved radar and the capacity for long range
missiles previously but was never built. This design was used as the basis
for the design for the Ontario class to save development costs. Initially,
the design was called a destroyer by the designers in the Canadian Navy
but the designation was change to frigate for political reasons similar
to the Dutch Zeven Provinciën class frigate which is more of a destroyers
by its size and capabilities. The vessel's design was developed just before
the development of new high strength alloys and composites. A batch of
three vessels was initially ordered but were not laid down when the new
materials were developed and caused all designs to become obsolete. The
design was reexamined and slightly modified in order to use the new alloys
and composites. After delays of about two years, the first batch was laid
down using the new materials. At the same time, the Halifax class frigates
and Daring class destroyed were modified using the new super strong composites
and alloys to improve their ability to survive in combat. These upgrades
delayed the ordering of the second batch of vessels but construction was
started on the second batch around Twenty-Forty. These six ships were an
important component of the Canadian navy and were upgraded several times.
The class was later supplemented by additional classes especially after
the coming of the second cold war. There were no plans to decommission
these vessels and were still in good shape due to the advanced composite
construction. The status of the entire class after the coming of the rifts
is unknown but it is possible one or more of the vessels survived the coming
of the Rifts and could be made operational.
The most important changes compared to the Halifax class frigate is
the addition of a forty-eight cell Mk 41 vertical launch missile system
mounted forward of the superstructure. In addition to the missile launcher,
the air defense frigate carries the Signaal APAR phased array radar system
for missile guidance backed up with by the longer ranged Signaal Smart-L.
The Canadian navy helped with the funding of the development of the APAR
radar system. The smaller Mk 48 Sea Sparrow launchers carried on the Halifax
class are deleted in the Ontario class but the high capacity Mk 41 vertical
launch system is considered compensation for this. Tubes for eight harpoon
missiles were retained although they are modified to be able to carry a
variety of different long range missiles. These are mounted on the sides
of the vessel forward of the main hanger. Forward of the vertical launch
system, the frigate carries the 57 mm Bofors Mk.2 Dual Purpose gun. The
same gun is carried on the Halifax class frigate and is considered to be
very effective against incoming missiles and is lightweight. For close
range missile defense, two Vulcan CIWS mounts were originally carried with
one above the main hanger and another above the bridge. The RAM or Sea
RAM missile launching systems were considered but the Vulcan CIWS were
mounted. The weapon mounts were old American mounts from decommission vessel
or from vessels which had the Vulcan mounts replaced by RAM mounts and
as a result were able to be purchased relatively cheaply. These were later
upgrade to American Mk 44 "Sea Sabre" Combination Anti-Missile Defense
Systems. These were considered far more effective with short range missiles
to initially engage incoming missiles with the heavy rail gun to engage
any leaking missiles. One either side of the hanger of the frigate are
two torpedo tubes for anti-submarine warfare. The forward missile launcher
can also carry anti-submarine rocket launched torpedoes. For sonar systems,
the Ontario carries the Westinghouse SQS 510 hull mounted sonar and the
CDC SQS-501 CANTASS towed array.
To incorporate the forward Mk 41 vertical launch system, the frigates
are lengthened by about ten meters. The beam is identical to the older
Halifax class and as such has a greater length to beam ratio for higher
speed. Originally, the designers planned on mounting a diesel engine for
economical cruising and twin gas turbines for high speed operation. It
was decided that the diesel engine would be deleted due to the gas turbine
engines being almost as efficient as the diesel engine. The propulsion
system was upgraded with an electrical transmission system to bring power
to the twin propellers. The gas turbine engines produced about twice the
horsepower of the gas turbine engines carried on the Halifax class. Top
speed were around thirty-two knots when the gas turbine engines were brought
to full power on sea trials. When the ships were upgraded, the engines
were replaced by fusion turbines and top speed was further increased to
around thirty-four knots. In addition to the hull and the variable pitch
propellers being protected by a bubble masking system, the hull is protected
by anechoic tiles in order to reduce radiated noise levels. One weakness
that the Ontario class is that the vessel is not a stealth design like
most American vessels being built at the same time.
Initially, the crew was planned to be around two-hundred but this was
reduced by about one quarter by the addition of automation. The ship has
space for an additional fifty personnel but is not fitted with flag facilities.
Even so, the Ontario class occasional acted as flagships when they were
first commissioned. Later, larger ships which were more capable of operating
as flagships were commissioned and the Ontario class were not needed in
the flagship role. Also later in service, twenty-four flight capable power
armors were carried with the extra berthing being taken up by the power
armor troopers. The American PA-04A "Silver Eagle" SAMAS was the most common
power armors carried. The frigate only has a single position hanger which
was slightly enlarged compared to the Halifax class frigate.
Model Type: FFG-284 class Frigate
Class: Ocean, Air Defense / Anti-Submarine Frigate
Crew: 158 total; 15 officers, 17 chief petty officers, 126 enlisted.
Robots, Power Armors, and Vehicles:
| 24 | PA-04A "Silver Eagle" SAMAS |
| 1 | Helicopters or other VTOL Aircraft |
M.D.C. by Location:
| Bridge: | 500 |
| Bofors 57 mm Mk 2 Cannon Mount (Forward): | 250 |
| Mk 41 48 Cell Strategic Vertical Missile Launchers (1, Forward): | 330 |
| Mk 141 Missile Canisters (8 total, amidships): | 100 each |
| Mk 44 Combination Anti-Missile Defense System (2, Superstructure): | 200 each |
| Torpedo Launchers (2, sides): | 35 each |
| [1] APAR Radar Systems (4, Superstructure): | 100 each |
| [1] Signaal Smart-L Air/Surf. Search Radar: | 300 |
| Hanger (Aft): | 400 |
| VTOL Pad (Aft): | 250 |
| [2] Main Body: | 1,250 |
Notes:
[1] Destroying both APAR and the Smart-L Air Search System radar system
will eliminate the ship's long range air search ability but weapon systems
have backup fire control systems. Both air search systems are separate
so both systems are not likely to be disabled from a single hit, and the
four APAR panels can compensate for the loss of one or two panels.
[2] Depleting the M.D.C. of the main body destroys the ship's structural
integrity, causing it to sink. There are enough flotation devices and inflatable
life rafts to accommodate everyone aboard.
Speed:
Surface: 39.1 mph (34 knots/ 63 kph)
Range: Effectively Unlimited due to fusion engines (needs to
refuel every 10 years and requires maintenance as well). Ship carries 6
months of supplies on board.
Statistical Data:
Draft: 20.0 feet (6.15 meters) including sonar dome.
Width: 53.8 feet (16.4 meters)
Length: 470.0 feet (143.2 meters)
Displacement: 5,650 tons light and 6,450 tons fully loaded
Cargo: 100 tons of nonessential equipment and supplies. Each
enlisted crew member has a small locker for personal items and uniforms.
Ships officers have more space for personal items. Most of the ship's spaces
are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: Originally conventional combination gas turbine
and diesel propulsion, converted to two nuclear reactors with an average
life span of 10 years.
Black Market Price: Not for Sale but costs around 100 million
credits to build. If found and sold on the black market, it would probably
cost 120 to 250 million credits.
Weapon Systems:
- One (1) Bofors 57 mm Mk 2 Cannon:
A very rapid firing weapon,
with a rate of fire of over 200 rounds per minute, but relatively short
ranged. The cannon is mounted on the front of the vessel. This weapon is
an original weapon system and was carried on many Naval vessels until well
into the twenty first century. The guns can be used against other ships,
ground targets, aircraft, and even missiles. Has a +2 to hit on 10 round
bursts when using high explosive or plasma on aircraft or missiles.
Maximum Effective Range: 5.2 miles (4.5 nautical miles/8.3 km)
for standard projectiles
Mega-Damage: High Explosive: 5D6 with 6 ft (1.8 m) blast
radius per single shot and 3D6x10 MDC with 30 ft (9.1 m) blast radius for
ten round burst. High Explosive Armor Piercing: 1D4x10 MDC with
2 ft (0.6 m) blast radius per single shot and 4D6x10 MDC with 10 ft (3
m) blast radius for ten round burst. Plasma:
1D6x10 MDC with 8 ft
(2.4 m) blast radius per single shot and 6D6x10 MDC with 40 ft (12.2 m)
blast radius for ten round burst.
Rate of Fire: Equal to Gunners Hand to Hand (Ten round bursts
count as one attack).
Payload: 600 rounds. Ship normally carries usually carries 200
High Explosive, 200 High Explosive Armor Piercing, and 200 Plasma.
- Two (2) Mk 44 "Sea Sabre" Combination Anti-Missile Defense Systems:
One system is mounted above the bridge and the hanger of the frigate
and replaces the Phalanx CIWS mounts. Theseanti-missile defense system
combines both a rapid fire rail gun and a short range missile launcher.
While mounted in one system, both defense systems have separate tracking
systems. The short range missile launchers can target up four targets and
can fire a volley up to twice per melee. The rail gun is capable of destroying
any missile or inflicting serious damage on aircraft. The rail gun can
fire on automatic at up to six targets per melee (Has +3 to strike missile
and +2 to strike aircraft). The rail gun is very similar to those carried
on the Sea King Cruiser and it is likely that the Sea Kings rail guns came
from a prototype of this system. The system also can be used against other
ships and ground targets. The system has a 360 degree rotation and can
elevate up to 90 degrees to fire at targets directly overhead.
Maximum Effective Range: Rail Guns: 11,000 feet (2 miles
/ 3.2 km). Short Range Missiles: As per short range missile type
(Go to Revised
bomb and missile table).
Mega Damage: Rail Guns: 3D4x10 MD per burst of 40 rounds (Can
only fire bursts). Short Range Missiles: As per short range missile
type (Go to Revised
bomb and missile table).
Rate of Fire: Rail Guns: 6 attacks per melee. Short
Range Missiles: 2 attacks per melee, can fire one at a time or in volleys
of two or four.
Payload: Rail Guns: 8000 rounds (200 burst). Short
Range Missiles: 16 short range missiles.
- MK-41 Strategic Length 48 Cell Vertical Launch Missile System
(1):
A very reliable Vertical Launcher System, dating back from the
previous century, made in the USA, and exported to numerous countries.
This is the longer strategic version of the missile launcher and can carry
the longer cruise missile. From the beginning, the launchers have been
found to be very flexible and adaptable. The launcher was originally design
for the Tomahawk and Standard SM-2 Missile. On Rifts Earth, the launchers
have been adapted to hold one cruise missile, two long range missiles,
or four medium range missiles per cell. Cruise missiles are usually used
against hardened fixed targets, long range missiles are normally used against
aircraft and other large targets, and medium range missiles are normally
used against closer targets such as incoming missiles.
Maximum Effective Range: As per cruise, long range, or medium
range missile type (Go to Revised
bomb and missile table).
Mega Damage: As per cruise, long range, or medium range missile
type (Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of 2, 4, or 16 for
the launcher per melee and can be fired at multiple targets at the same
time.
Payload: 48 missiles cells in forward VLS launcher (possible
total of 96 long range missiles). One cruise missile, two long range missiles,
or four medium range missiles may be carried per cell. Ship carries no
reloads. The ship will often carried 32 cells loaded with long range missiles
and sixteen cells loaded with medium range missiles, for a total of 128
missiles.
- Long Range Missile Canister Launchers (8):
These launchers
are special canisters amidships on the ship's superstructure. These canisters
were copied from Old United States Harpoon canister launchers. While the
launchers are reusable, they are still inexpensive and are easily jettisoned
if damages. While any long range missile type can be carried, usually special
surface skimming missiles will be carried in launchers and are used against
surface targets only.
Maximum Effective Range: As per long range missile type (Surface
skimming missiles have 25% less range than normal long range missile, Go to Revised
bomb and missile table).
Mega Damage: As per long range missile type (Go to Revised
bomb and missile table).
Rate of fire: One at a time or in volleys of two, four, or eight
(All launcher operates together)
Payload: One missile each launcher for a grand total of eight
long range missiles (Has no missiles in storage for reloads).
- Two (2) Torpedo Launchers:
There is one launcher on each
side of the ship. Each torpedo launcher has two torpedo tubes and tubes
are 12.75 in (324 mm) wide. Torpedoes are normally used against submarines
but can be targeted on surface targets as well. Ship carries 40 reloads
for torpedoes. Treat warheads as medium range missile warheads.
Maximum Effective Range: 20 miles (32 km)
Mega Damage: By Medium torpedo warhead type (See Revised Rifts Torpedoes).
Rate of fire: One at a time or in volleys of 2 per side, Reloading
takes 1 full melee
Payload: 2 torpedoes each launcher for a grand total of 4 torpedoes
(Has 40 torpedoes for reloads)
- Plessey SHIELD decoys (4):
Located on the superstructure
of the ship, they are designed to confuse incoming missiles. In addition
to chaff these launchers also fired flares to decoy IR guided missiles.
Rifts Earth decoys systems are assumed to not operate on Phase World missiles
due to technological difference. Reduce effects by 20% against smart missiles
(Add +20% to rolls for smart missiles.)
Range: Around Ship
Mega Damage: None
01-35 Missile or Missile volley detonates in chaff
36-60 Missile or Missile volley loses track of target, may lock onto
another target
61-00 No Effect; Missile Still on target
Payload: 8 each for a total of 32. 96 reloads are carried, reloading
takes two melees.
- SLQ-25A Nixie Towed torpedo decoy (1):
A special decoy which
is towed behind the ship. The Coalition has not seen a need for this system
so has not equipped their ships with it. It generates a sound like the
ships propellers in order to confuse incoming torpedoes. Only effective
at speeds below 18 knots. Otherwise, the noise of the ship's systems and
propellers is too powerful to mask. Rifts Earth decoy systems are assumed
to not operate on Phase World missiles due to technological difference.
Effects: The decoy has a 65% chance of fooling ordinary non
military sonars and non smart guided torpedoes, the decoy has a 35% chance
of fooling military level sonars (like those of the Coalition), and the
decoy has a 10% chance of fooling advanced military sonars (Like those
of the New Navy and Triax) and smart torpedoes.
Decoys have a duration of 30 minutes (120 melee rounds)
Payload: One, with four more as reloads. It takes three minutes
(twelve melees) to reel out another decoy.
Special Systems:
The ship has all systems standard on a robot vehicle plus the following
special features:
- APAR Three Dimensional Search Radar System An incredibly advanced
radar and computer system developed before the coming of the Rifts, and
continuously upgraded. This system provided the example for all the APAR
systems build by TRIAX, and is the equal of the Aegis system on Coalition
Navy vessels. Powerful and flexible system that is comprised of four panels
that each emit radar waves. If allowed by the horizon, the system can track
out to 175 nautical miles (201.4 miles / 324.1 km) and can simultaneously
track and identify up to 432 targets at one time. The system controls missile
launched from the long range missile launchers and the system track and
guide each individual missile to an individual target for up to 144 targets.
If a target is eliminated, missiles are automatically guided to a new target.
The system can also control missiles launched from other linked vessels
as well and can also act as fire control for gun mount. The system gives
a +14% to read sensory rolls, +2 on initiative, and +2 to strike.
- Signaal Smart-L Air/Surface Search Radar: Long range air search
radar system. Radar system has a range of 250 nautical miles (287.7 miles
/ 463 km). Radar system can track up to 48 targets simultaneously.
- SQS-505 Hull Sonar System: Mounted under the bow of the ship. Sonar
system has a range of around 5 nautical miles (5.8 miles / 9.3 km). This
hull sonar system has both a passive and active system built in. Sonar
system can track up to 16 targets at one time
- SQR-501 CANTASS Towed Array Sonar: The system is basically a long
and very sensitive sonar system carried behind the ship on a long cable.
Sonar system has a range of around 75 nautical miles (86.3 miles/139.9
km). This towed array Sonar is a passive only sensor system. Sonar system
can track up to 32 targets at one time.
- Sonar Masking System: The Ship uses sound absorbing material and
special propellers to mask the ship. Gives a -20% penalty to any Read Sensory
Instrument rolls to detect this ship using sonar.
- CANEWS Electronic Warfare System: Combination of radar detection
system (ESM) and an active jamming system. The system can detect another
radar system at 125% of the range of the transmitting radar. In jamming
mode, causes -25% to detection but when it is active, other vehicles/ bases
can detect that it is jamming, and some missiles will home in on jamming
signals. Jamming also causes a -4 penalty to all radar guided weapons.
Bonuses:
[Golden Age Weaponsmiths and Triax are trademarks owned by Kevin Siembieda and
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Palladium Books Inc.]
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