New Sovietskiy Admiral Timoshenkova Missile Cruiser:
In the later part of the Twenty-First Century, the Soviet Navy was a sizeable force but there was pressure to expand even further. In small combat vessels, the Soviet Navy concentrated on Surface Effect Ship designs but this was not considered a workable solution for larger vessels. The navy leaders decided that the main design which they would concentrate would be new cruiser class and would build additional frigate sized Surface Effect Ships instead of destroyers. It was decided that a very conventional cruiser design would be constructed. Some of the features were copied from the Svietlana class and a very similar hull form was used.
Admiral Timoshenkova was a Soviet female admiral during the engagements between the Soviets and the Chinese navies. It was just after the reformation of the communist government within the Soviet Union and she was able to sink a large number of Chinese vessels. Even though neither the Chinese or Soviets admitted the incident ever occurred, the incident is common knowledge. The incident was related to the Chinese trying to annex Mongolia. She was put in a high position in Soviet navy leadership and was one of the chief forces behind the Navy building new vessels instead of simply refitting old vessels. It made for a far superior navy than they might otherwise have had.
The first ship of the class was laid down in 2086 and was commissioned about four years later. The plan was for around two ships to be laid down every three years. It is unknown how many were planned total because the coming of the Rifts interrupted the program. A total of eight vessels had been completed by this time and a ninth was in its final stages of completion. These ships were assigned the best captains in the Soviet Navy and often acted as flagships. These ships' fates are unknown but it is believed that at least half of the class were underway when the world was decimated. If a vessel survived the magical storms intact, the high strength composites and alloys should be virtually immune to corrosion.
The ship has a fairly conventional hull design with a propulsion system which uses two pod style propellers which are powered electrically from two powerful fusion reactors. The fusion reactors are different from the fusion turbines carried or refitted on most previous classes and produce far more power. Top speed is increased from previous classes as a result and have a top speed of around thirty-six knots. Unlike older class, the superstructure is designed to give the vessel some stealth although the American vessels of the time incorporated far more stealth features. The ship carries two different radar systems. One is the "Morningstar II" Active Phased Array Radar which uses a single phased array panel and is virtually identical to the system carried on the older Svietlana class except the system is designed to track more targets. This system is more of a backup system than a main system but still is quite capable. The major system is the "Owl Hunter" phased array radar system which comprises of four panels and is far more capable than the older Soviet systems. It is still not as capable as the most advanced American radar systems but is a great advance in targeting and in range. The system would have also been mounted in the new Soviet carriers which had been laid down just before the coming of the Rifts. Hull and towed sonar systems are identical to those carried by previous classes although they had electronic upgrades for smoother tracking.
Instead of carrying different types of launchers for different types of missiles, a more flexible missile launcher was carried. The more versatile launchers are believed to be copies of the old American Mk-41 launchers which were exported to many nations around the world. Like the American launchers, the launcher comes in two types. One is a strategic length launcher and can carry all types of missiles. The other launcher is shorter and cannot carry cruise missiles. Mounted forward and aft of the main superstructure are sixty-four cell strategic length launchers. On the sides of the hull, the ship carries eight shorter tactical sized cells on each side. These are normally loaded with medium range missiles which are used for middle point defense. The ship usually carries 192 medium range missiles with 64 of the missiles carried in the side launchers. As well, the normal load is 256 long range missiles and 32 cruise missiles. If the ship is supporting amphibious operations, a larger number of cruise missiles is usually carried. For inner point, the ship carries four CAD-N-6 Point Defense Mounts. Each mount carries both short range missile launchers and a rapid fire point defense laser. The laser is similar to soviet heavy combat rifles and fires a four shot burst. The weapon is fairly short ranged but is still quite effective. Like previous cruiser classes, the cruiser carries 152 mm mounts. One mount is mounted forward of the front vertical launch missile systems and the other is on the fantail of the cruiser. Instead of carrying single barrels, like the Svietlana class, the ship carries twin mounts like the Alexandr Nevskiy class. The individual mounts are also quite a bit different in that they are electro-thermal cannons and have a longer range than the old cannons. For anti-submarine warfare, the ship carries five torpedo tubes on each side. The number of torpedoes are increased compared to the Svietlana class but are otherwise identical. In addition, the cruiser carries a short range torpedo box launcher which is designed to carry interceptor torpedoes for use against close targets and against incoming torpedoes. This launcher is mounted on the bow forward of the twin 152-mm mount. The cruiser's firepower is much greater than older classes and is a very dangerous opponent.
Crew compliment is slightly reduced compared to the Svietlana class but the designers were loath to decrease the crew any further. Still, the ship carries advanced automation and many tradition jobs are unnecessary. These include the stripping and repainting of the vessel due to the fact that the composites and alloys are virtually immune to corrosion. Still, the crew is needed for roles such as damage control and emergency manning. Crew quarters are considered very comfortable but are not as luxurious as previous classes like the Kirov and Slava classes which were built in the old Soviet Union before the collapse. The ship is fitted with flag facilities as they were designed to operate as flagships. In addition to the crew, the ship carries a large number of troops. The ship is designed to carry eighty troops including light cyborg soldiers. The ship was designed to carry heavy cyborgs in addition in special compartments. A total of twenty heavy cyborgs can be carried. A total of four VTOL aircraft can be embarked. While mainly anti-submarine warfare aircraft are carried, troop transport VTOL aircraft can be carried as well.
Model Type: Admiral Timoshenkova class Missile Cruiser
Vehicle Type: Ocean, Missile Cruiser
Crew: 323; 34 officers, 289 petty officers and enlisted crew members.(Has a high degree of automation and can be run effectively by 160 crew members) The ship also can carry a Flagship Staff of up to 36 personnel when acting as a flagship.
Troops: 20 Helicopter Crew Members, 80 troops for shipboard defense (Including Partial Conversions and Light Cyborgs), and 20 Heavy Cyborg Soldiers (Usually with Jet Packs)
Robots, Power Armors, and Vehicles:
|4||Helicopters or other VTOL Aircraft (Usually for ASW)|
M.D.C. by location:
| "Owl Hunter" Soviet AEGIS system (4, Superstructure):||250 each|
| "Morningstar II" Active Phased Array Radar (1, Superstructure):||250|
|152 mm Electro-Thermal Cannon Barrels (4):||100|
|152 mm Electro-Thermal Cannon Mounts (2, Forward & Aft):||250|
|CADS-N-6 Combination Anti-Missile Defense Systems (4):||225 each|
|Strategic Length 64-Cell Vertical Launch Systems (2, Forward & Aft):||450 each|
|Tactical Length 8-Cell Vertical Launch Systems (2, sides):||150 each|
|Quintuple mount type torpedo launchers (2, Sides):||100 each|
|Killer Dart "Interceptor" Torpedo Launcher (1, Forward):||80|
|Chaff Launchers (4, Superstructure):||10 each|
| Main Body:||4,000|
 Destroying "Owl Hunter" AEGIS system will disable primary long range search and fire control systems; "Morningstar" Active Phased Array Radar acts as medium range radar but does not have the ability to track as many targets. In addition, standard robot sensors for the time period, not needing large antennas to be effective, were installed in well-protected points in the hull as secondary systems. As well, "Owl Hunter" panels can partially compensate for each other.
 Destroying the main body causes the ship to lose structural integrity, causing the ship to sink. There are enough life preservers and inflatable life boats to accommodate everyone on the ship.
Surface: 41.5 mph (36 knots/ 66.7 kph)
Maximum Effective Range: Unlimited due to fusion engines (needs to refuel every 20 years and requires maintenance as well). Ship carries two months of supplies on board.
Length: 574.1 feet (175.0 meters)
Draft: 25.6 feet (7.8 meters)
Width: 75.5 feet (23.0 meters)
Displacement: 11,200 tons standard and 16,400 tons fully loaded.
Cargo: 800 tons of nonessential equipment and supplies. Each enlisted crew member has a small locker for personal items and uniforms. Ships officers have more space for personal items. Most of the ship’s spaces are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: 2 Nuclear Fusion Reactors, average life span is 20 years
Market Cost: Not for Sale but if found on the black market would probably cost 1 billion to 1.2 billion credits.
- Two (2) Double Barrel 152 mm Electro-Thermal Naval Guns: The ship carried two double barrel turrets mounted in front and behind the main superstructure. Cannon has a special recoil system to reduce felt recoil. The projectile is loaded into the barrel, behind which there is a "propellant", which is a dot of light metal. A powerful electromagnetic force is applied to the metal, which causes its atoms to "switch" directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. The weapon has greater range than conventional 152 cannons. The turret can rotate 360 and has a 90 arc of fire. The weapon mount is heavily automated and is capable against other ships, against ground targets, and against aircraft. Plasma rounds are a late pre-Rifts innovation and are rare and expensive.
- Kashstan CADS-N-6 CIWS Systems (4): Combination Anti-Missile Defense Systems which combines both a rapid fire laser and a short range missile launchers. On is mounted on each of the four corners of the ship’s superstructure. While mounted in one system, both defense systems have separate tracking systems. Short range missiles are designed to be able to track and target multiple missiles simultaneously. Laser system fires four shot bursts and is capable of destroying missiles and inflicting serious damage on aircraft. Laser is similar to the S-500 Cyclone Pulse Laser Rifle with extended range. System can be targeted against surface targets and ground targets.
- Strategic Length 64-Cell Vertical Launch Systems (2): Believed to be a copy of the very reliable American Mk-41 Vertical Launch System which dated back to the previous century and was exported to numerous allied nations. The strategic length launcher can carry cruise missiles, long range missiles, and medium range missiles. The cruiser normally carries 192 medium range missiles, 256 long range missiles, and 32 cruise missiles total. Launchers are mounted with one forward of the superstructure and the other aft of the superstructure.
- Tactical Length 8-Cell Vertical Launch Systems (2, sides): Believed to be a copy of the very reliable American Mk-41 Vertical Launch System which dated back to the previous century and was exported to numerous allied nations. The tactical length launcher could not carry Cruise Missiles and the Cruiser normally carries sixty-four medium range missiles in launchers. The ship has a launcher on either side of the superstructure.
- Two (2) Quintuple Torpedo Launchers: Mainly design for anti-submarine warfare but can be used against surface targets. There is one launcher on each side of the ship with five tubes each. The tubes have been modified to use an automatic reloading system and can be fired quickly. These are modern, variable option torpedoes that are about 25% faster than the latest US designs of the time period. These torpedoes are also slightly larger than the standard US torpedo launchers. (These torpedoes are considered the equivalent of smart missiles and have advanced tracking and avoidance systems that give them a +5 to strike, +3 to dodge, and 2 attacks per melee until they strike their target or run out of fuel.)
- Killer Dart "Interceptor" Short Range Torpedo Launcher (1): The launcher is mounted on the bow of the vessel. These so called "Killer Darts" are a Russian interceptor torpedo, designed primarily for intercepting and hitting incoming torpedoes, with a secondary function against small submersibles and submersible power armors. They mount in a similar position to the ASW Rail launchers carries on late Twentieth Century Soviet vessels. American and European designed prefer to fire interceptor torpedoes from their standard torpedo tubes. Launcher is primarily designed to intercept incoming torpedoes but can be used against other vessels, against large submarines, and against underwater troops. Other torpedoes can be used but are very rarely used.
- Chaff Launcher (4): Located on the superstructure of the ship, they are designed to confuse incoming missiles. All four launchers must be operated or effects will be reduced. Reduce effects of launchers by 50% per launcher not used. Rifts Earth decoy systems are assumed to not operate on Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
Maximum Effective Range: 22.9 miles (19.9 nautical miles / 36.9 km) for standard projectiles, 37.3 miles (32.4 nautical miles / 60.0 km) for rocket propelled rounds.
Mega-Damage: Standard Projectiles: 2D6x10 to a blast radius of 25 ft (7.7 m) for High Explosive, 3D6x10 to a blast radius of 6 ft (2 m) for High Explosive Armor Piercing, and 4D6x10 to a blast radius of 25 ft (7.7 m) for Plasma. Rocket projectiles: 2D4x10 to a blast radius of 20 ft (6.1 m) for High Explosive, 2D6x10 to a blast radius of 4 ft (1.2 m) for High Explosive Armor Piercing, and 3D6x10 to a blast radius of 20 ft (6.1 m) for Plasma. Use the statistics for 155 mm artillery warheads (Go to Battlefield Artillery for Rifts for more information - standard or rocket assisted as appropriate) when using artillery rounds.
Rate of Fire: Normal Projectiles: Up to eight single shots per turret per melee.
Payload: 800 rounds each turret for a total of 1,600 rounds.
Maximum Effective Range: Laser Cannons: 4,000 feet (1,220 meters). Short Range Missiles: As per short range missile type (See revised bomb and missile tables for details.)
Mega Damage: Laser Cannons: 1D6x10 MD for four shot burst. Short Range Missiles: As per short range missile type (Usually fragmentation) (See revised bomb and missile tables for details.)
Rate of Fire: Laser Cannons: 6 attacks per melee. (+2 to strike aircraft; +3 to strike missiles.) Short Range Missiles: One at a time or in volleys of 2, 3, or 4 per launcher. Can fire up to six times per melee in place of gun fire.
Payload: Laser Cannons: Effectively unlimited. Short Range Missiles: 32 short range missiles per mount.
Maximum Effective Range: As per cruise, long range, or medium range missile type (See revised bomb and missile tables for details.)
Mega-Damage: As per medium range missile type (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), sixteen (16), or thirty-two (32) missiles for both launchers per melee and can be fired at multiple targets at the same time.
Payload: 64 cells missiles in forward VLS launcher and 64 cells for missiles in aft VLS launcher (possible total of 256 long range missiles). One cruise missile, two long range missiles, or four medium range missiles may be carried per cell. Ship carries no reloads.
Maximum Effective Range: As per long or medium range missile type (See revised bomb and missile tables for details.)
Mega-Damage: As per medium range missile type (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of two (2), four (4), or sixteen (16) missiles per melee and can be fired at multiple targets at the same time.
Payload: 8 missile cells in each VLS launcher (Can carry a total of 16 long range missiles per launcher). Two long range missiles or Four medium range missiles may be carried per cell, and a usual complement was 64 medium range missiles.
Maximum Effective Range: 40 miles (64 km), Rocket boosted torpedoes can also be fired from launcher (See revised Rifts torpedoes for details.)
Mega Damage: By Heavy torpedo warhead type (See revised Rifts torpedoes for details), Rocket boosted torpedoes can also be fired from launcher.
Rate of Fire: Can fire torpedoes one at a time or in volleys of two (2), three (3), or five (5) torpedoes per side. Reloading tubes takes 1 full melee.
Payload: 5 torpedoes/ missiles each launcher for a grand total of 10 torpedoes/missiles (Has 30 torpedoes/missiles for reloads)
Maximum Effective Range: 2000 feet (609.6 meters) using interceptor torpedoes, other torpedoes use standard rules (See revised Rifts torpedoes for details.)
Mega-Damage: By Short Range Torpedo Type (See revised Rifts torpedoes for details.)
Rate of Fire: Each launcher can fire salvos of up to eight (8) short range interceptor torpedoes per melee.
Payload: 64 Interceptor Torpedoes.
Maximum Effective Range: Around Ship
Mega Damage: None
- 01-35 - Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
36-60 - Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)
61-00 - No effect, enemy missile or missile volley is still on target.
The ship has all systems standard on a robot vehicle plus the following special features:
- "Owl Hunter" Soviet AEGIS: Can identify and simultaneously track up to can simultaneously track and identify up to 512 targets at one time. The system controls missile launched from the missile launchers and the system track and guide each individual missile to an individual target for up to 128 targets. Range:497 miles (800 km). The system can also control missiles launched from other linked vessels as well and can also act as fire control for gun mounts. Not as advanced as the most advanced American pre-rifts Aegis systems but still very effective.
- "Morningstar II" Active Phased Array Radar System: Unlike systems carried by most larger naval vessels, radar system is comprised of a single array on top of the main mast. This system is smaller, lighter, and requires less power than a system of fixed panels. If allowed by the horizon, the system can track out to 150 miles (241.4 km) and can simultaneously track and identify up to 312 targets at one time. The system controls missile launched from the long range missile launchers and the system can track and guide each individual missile to an individual target for up to 96 targets. If a target is eliminated, missiles are automatically guided to a new target. The system can also control missiles launched from other linked vessels as well and can also act as fire control for gun mounts.
- Advanced Hull Sonar: Mounted under the bow of the ship. Range of 25 miles (21.7 nautical miles / 40.2 km). This hull sonar system has both a passive and active system built in. Sonar system can track up to 24 targets at one time
- Advanced Towed Array Sonar System: The system is basically a long and very sensitive sonar system carried behind the ship on a long cable. Range of 100 miles (86.9 nautical miles / 160.9 km). This towed array sonar system has both a passive and active system built in. Sonar system can track up to 48 targets at one time.
- Command and Control Facilities: The carrier carries extra communications equipment and command facilities, to enable the ship to operate as the flagship for a flotilla. When operating in a flotilla, all ships get a +1 on sensor rolls, +1 to strike on all weapons, and +10% on communications.
- Radar Defeating Profile & Radar Absorbing Materials: The ship superstructure is designed so that the radar profile of the ship is reduced and the ship is covered with radar absorbing materials. Because of this, attempts to detect the ship using radar are made with a -10% penalty to read sensor rolls when attempting to detect this ship. Go to General Detection Penalties for more information on penalties and bonuses to use with stealth.
- Combination Radar Detectors and Active Jamming System: Combination of radar detection system (ESM) and an active jamming system. The system can detect another radar system at 125% of the range of the transmitting radar. In jamming mode, causes -25% to detection but when it is active, other vehicles/ bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
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Initial Concepts by Marina O'Leary (LusankyaN@aol.com ).
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2002, Kitsune. All rights reserved.