New Sovietskiy Alexandr Nevskiy Heavy Missile Cruiser:
When the communist government took power in Russia, the Soviet military began a massive expansion program. In addition to the two dozen cruisers of the Svietlana class which were built, the new Soviet navy planned to build eight cruisers of a heavier class of cruiser but the class was cut short in order to keep funding for other classes which were seen as more important. The first of the heavy cruiser class, the Alexandr Nevskiy, was laid down in 2043 and the second vessel, the Voroshilov was not laid down in 2047. These ships were initially planned to act as flagships for larger task forces than the Svietlana class. The lighter cruiser could perform this role quite adequately and instead these heavy cruisers were most often assigned the role of ground support which the ships heavy gun and cruise allowed them to perform quite well. One normally served in the Northern Fleet while the other served in the Pacific Fleet. They were often assigned to amphibious task forces which a Borodino class amphibious command ship / carrier were not assigned to. The heavier cruisers' heavy missile payload also allowed it them to perform task force defense admirably and could defend the amphibious task forces that they are escorting. This is not to say that the ships were never assigned to normal task groups and the Alexandr Nevskiy was the flagship of the Soviet Task force during one of the tense times between the Soviet Union and China. There is strong evidence which indicates that it actually fired against Chinese vessels in one of these. United States Intelligence showed pictures of the heavy cruiser with light battle damage. As well, several Chinese patrol boats were lost around the same time. The official Chinese stance is that they were lost in a storm but it is far more likely that they were sunk by the Soviet heavy cruiser.
Like most of the new Soviet forces built after the communists regained power in 2027, the Alexandr Nevskiy class was retained until the coming of the Rifts. Both ships were deployed as command vessels for Soviet task forces just before the apocalypse occurred. It is believed that the Voroshilov was in the Northern Fleet and was sunk by an American fast attack submarine off the coast of Norway. The ship was leading an amphibious task force which is believed to have been assigned to capture Iceland. The Alexandr Nevskiy is believed to have been assigned to the Pacific Fleet and have actually been in the Indian ocean at the time. The ship is also believed to have fired a cruise missile strike on Diego Garcia to eliminate the island as a staging point for American forces. Nothing is known about the fate of the Alexandr Nevskiy.
Because the Soviet Navy wanted to be as thrifty as possible, the heavy cruiser shared many features with other Soviet navy classes. The Alexandr Nevskiy hull is an enlarged version of the hull used for the Svietlana class. The hull is only slightly wider but is lengthened significantly for the extra cruise missiles carried. The superstructure is virtually identical to the lighter cruiser to reduce costs. Electronics are also identical to the Svietlana class and include both a four panel phased array system known as "Pod Hunter" and a single array system known as "Morningstar" as a backup. Propulsion originally used in the Alexandr Nevskiy class were four gas turbine engines which are believed to copies of later American LM-2500 Gas Turbines. The design top speed was 30 knots but in practice was limited to a bit below that. The replacing of the Gas Turbine engines with Fusion Turbines increased top speed by around two knots. The slightly slower tactical speed of the heavy cruiser was one of the lesser reasons why the two Alexandr Nevskiy class cruisers were often assigned to the slightly slower amphibious units.
In generally, the weapons carried are similar to those carried by the Svietlana class missile cruiser. One of the largest differences is in the gun armament. The heavy cruiser carries two twin 152 mm cannons mounted in the forward part of the ship compared to two single 152 mm mounts with one positioned in the front and the other positioned on the aft of the Svietlana. The extended hull also carries additional cruise missile launchers with twenty four cruise missiles vise sixteen cruise missiles. Four additional launchers are mounted on each side of the superstructure. The secondary weapon is more similar to the missile cruiser with sixteen long range missile vertical launcher systems and sixteen medium range vertical launch missile systems with each launcher carrying eight missiles. Eight of the long range missile launchers are mounted behind the 152 mm cannons with half of the medium range missiles launchers mounted above the heavier launchers. The remaining medium range missile launchers are mounted on the aft superstructure above the helicopter hanger. Eight long range missile launchers are mounted behind the helicopter deck on the fantail of the heavy cruiser. The ship carries a total of 128 long range missiles and 128 medium range missiles. For inner missile defense, the ship carried originally four CADS-N-1 Close in weapon system which combined both a point defense Gatling cannon and short range missiles. These weapons were mounted on the corners of the superstructure. These were later replaced by a combination short range missile and pulse laser weapon known as CADS-N-6. The laser is similar to soviet heavy combat rifles and fires a four shot burst. It is longer ranged than the rifle design but is much shorter ranged than the original auto-cannon carried in the CADS-N-1. Still, the unlimited payload for a last ditch weaponry was considered very effective. For anti-submarine warfare, the ship carries five heavy torpedo tubes on either side of the vessel and a "Killer Dart" short range interceptor torpedo system. The heavy torpedo launchers are designed for long range purposes and the killer dark system is designed for short range high speed interception on torpedoes. The torpedo interceptor system is mounted on the fantail unlike the Svietlana, which mounts the launcher on the bow of the vessel.
While the ship carries basically the same automation as the Svietlana class missile cruiser, the heavy cruiser does have a larger crew. The crew is almost four hundred but the ship can likely be operated by a much smaller crew if needed. The flag facilities are only slightly larger than the Svietlana class but marine facilities are greatly increased. The ships were initially designed to carry about eighty marines. Initially, none of the berthing areas were set up for heavy cyborgs but half of the helicopter hangers were converted for the use by heavy cyborgs and an additional twenty heavy cyborgs could be carried. Both light Cyborgs and heavy Cyborgs are sometimes fitted with jet packs. The ships were originally designed to carry four aircraft but the compliment was reduce to two embarked aircraft.
Model Type: Alexandr Nevskiy class Heavy Missile Cruiser
Vehicle Type: Ocean, Heavy Missile Cruiser
Crew: 388; 42 officers, 346 petty officers and enlisted crew members.(Has a high degree of automation and can be run effectively by 200 crew members) The ship also can carry a Flagship Staff of 34 personnel when acting as a flagship.
Troops: 8 Helicopter Crew Members, 80 troops for shipboard defense and other missions. (Including Partial Conversions and Light Cyborgs), and 20 Heavy Cyborg Soldiers (Usually with Jet Packs)
Robots, Power Armors, and Vehicles:
|2||Helicopters or other VTOL Aircraft (Usually for ASW)|
M.D.C. by location:
| "Pod Hunter" Soviet AEGIS system (4, Superstructure):||200 each|
| "Morningstar" Active Phased Array Radar (1, Superstructure):||250|
|152 mm Cannon Barrels (4):||100 each|
|152 mm Cannon Mounts (2, Forward):||250 each|
|CADS-N-6 Combination Anti-Missile Defense Systems (4):||225 each|
|SS-N-40 Cruise Missile Vertical Launchers (24, 12 each side):||150 each|
|Octuple Long Range Vertical Launch Systems (16):||150 each|
|Octuple Medium Range Vertical Launch System (16):||125 each|
|Quintuple mount type torpedo launchers (2, Sides):||100 each|
|Killer Dart "Interceptor" Torpedo Launcher (1, Aft):||80|
|Chaff Launchers (4, Superstructure):||10 each|
| Main Body:||3,800|
 Destroying "Pod Hunter" AEGIS system will disable primary long range search and fire control systems; "Morningstar" Active Phased Array Radar acts as medium range radar but does not have the ability to track as many targets. In addition, standard robot sensors for the time period, not needing large antennas to be effective, were installed in well-protected points in the hull as secondary systems. As well, "Pod Hunter" panels can partially compensate for each other.
 Destroying the main body causes the ship to lose structural integrity, causing the ship to sink. There are enough life preservers and inflatable life boats to accommodate everyone on the ship.
Surface: 36.3 mph (31.5 knots/ 58.4 kph)
Maximum Effective Range: Unlimited due to fusion engines (needs to refuel every 10 years and requires maintenance as well). Ship carries two months of supplies on board.
Length: 641.4 feet (195.5 meters)
Draft: 25.6 feet (7.8 meters)
Width: 76.1 feet (23.2 meters)
Displacement: 10,500 tons standard and 14,600 tons fully loaded.
Cargo: 800 tons of nonessential equipment and supplies. Each enlisted crew member has a small locker for personal items and uniforms. Ships officers have more space for personal items. Most of the ship’s spaces are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: 4 Nuclear Fusion Reactors, average life span is 10 years
Market Cost: Not for Sale but if found on the black market would probably cost 900 million to 1.1 billion credits.
- Two (2) Double Barrel 152 mm Naval Gun: The ship carried two double barrel turrets mounted in front of the main superstructure. The weapon is based on standard artillery systems and was carried on a most soviet combatant vessels. Weapon is single barrel but is preferred by most crews over the dual 130 mm cannon carried on many previous classes because while it has a slower rate of fire, it has a longer range using rocket propelled rounds and has the ability to inflict larger damage per round. Can use both standard rounds and rocket propelled rounds. Weapon does not have the extremely long range projectiles available to the American 155 mm cannon. The turret can rotate 360 and has a 90 arc of fire. The weapon mount is heavily automated and is capable against other ships, against ground targets, and against aircraft. Plasma rounds are a late pre-Rifts innovation and are rare and expensive.
- Kashstan CADS-N-6 CIWS Systems (4): Combination Anti-Missile Defense Systems which combines both a rapid fire laser and a short range missile launchers. On is mounted on each of the four corners of the ship’s superstructure. While mounted in one system, both defense systems have separate tracking systems. Short range missiles are designed to be able to track and target multiple missiles simultaneously. Laser system fires four shot bursts and is capable of destroying missiles and inflicting serious damage on aircraft. Laser is similar to the S-500 Cyclone Pulse Laser Rifle with extended range. System can be targeted against surface targets and ground targets.
- SS-N-40 Cruise Missile Vertical Launchers (24): The Alexandr Nevskiy class carries four more cruise missile launchers on each side compared to the lighter Svietlana. The cruise missile launchers are considered the vessel's main anti-ship and anti-ground weaponry. The launchers are located on either side of the superstructure on raised platforms with twelve launchers on each side for a total of twenty-four cruise missiles. The cruise missiles can be fired be fired at either ground or surface targets but cannot be targeted on air targets. The launchers can launch at multiple targets simultaneously.
- Long Range Octuple Vertical Launch System (16): These launchers are mounted with eight forward and eight launchers aft of the ship’s superstructure. Forward long range missiles are mounted forward of medium range medium range missile launcher and rear long range missiles are mounted on the fantail of the vessel below the helicopter deck. These launchers are modified versions of previous long range vertical launch missile systems. Missiles are designed for long range defense and against surface targets. They can launch on either ground, surface, or air targets. The launchers can launch at multiple targets simultaneously.
- Medium Range Octuple Vertical Launch System (16): These launchers are mounted with eight forward and eight launchers aft of the ship’s superstructure. Forward medium range missile launchers are mounted aft of the long range missile launchers and aft launchers are mounted on the top of the helicopter hanger. These launchers are modified versions of previous medium range vertical launch missile systems. Normal role for the missiles is to act as medium defense of the vessel. They can launch on either ground, surface, or air targets. The launchers can launch at multiple targets simultaneously.
- Two (2) Quintuple Torpedo Launchers: Mainly design for anti-submarine warfare but can be used against surface targets. There is one launcher on each side of the ship with five tubes each. The tubes have been modified to use an automatic reloading system and can be fired quickly. These are modern, variable option torpedoes that are about 25% faster than the latest US designs of the time period. These torpedoes are also slightly larger than the standard US torpedo launchers. (These torpedoes are considered the equivalent of smart missiles and have advanced tracking and avoidance systems that give them a +5 to strike, +3 to dodge, and 2 attacks per melee until they strike their target or run out of fuel.)
- Killer Dart "Interceptor" Short Range Torpedo Launcher (1): The launcher is mounted on the fantail of the vessel. These so called "Killer Darts" are a Russian interceptor torpedo, designed primarily for intercepting and hitting incoming torpedoes, with a secondary function against small submersibles and submersible power armors. They mount in a similar position to the ASW Rail launchers carries on late Twentieth Century Soviet vessels. American and European designed prefer to fire interceptor torpedoes from their standard torpedo tubes. Launcher is primarily designed to intercept incoming torpedoes but can be used against other vessels, against large submarines, and against underwater troops. Other torpedoes can be used but are very rarely used.
- Chaff Launcher (4): Located on the superstructure of the ship, they are designed to confuse incoming missiles. All four launchers must be operated or effects will be reduced. Reduce effects of launchers by 50% per launcher not used. Rifts Earth decoy systems are assumed to not operate on Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
Maximum Effective Range: 15.3 miles (13.2 nautical miles / 24.7 km) for standard projectiles, 24.9 miles (21.6 nautical miles / 40.0 km) for rocket propelled rounds.
Mega-Damage: Standard Projectiles: 2D6x10 to a blast radius of 25 ft (7.7 m) for High Explosive, 3D6x10 to a blast radius of 6 ft (2 m) for High Explosive Armor Piercing, and 4D6x10 to a blast radius of 25 ft (7.7 m) for Plasma. Rocket projectiles: 2D4x10 to a blast radius of 20 ft (6.1 m) for High Explosive, 2D6x10 to a blast radius of 4 ft (1.2 m) for High Explosive Armor Piercing, and 3D6x10 to a blast radius of 20 ft (6.1 m) for Plasma. Use the statistics for 155 mm artillery warheads (Go to Battlefield Artillery for Rifts for more information - standard or rocket assisted as appropriate) when using artillery rounds.
Rate of Fire: Normal Projectiles: Up to eight single shots per turret per melee.
Payload: 600 rounds each turret for a total of 1,200 rounds.
Maximum Effective Range: Laser Cannons: 4,000 feet (1,220 meters). Short Range Missiles: As per short range missile type (See revised bomb and missile tables for details.)
Mega Damage: Laser Cannons: 1D6x10 MD for four shot burst. Short Range Missiles: As per short range missile type (Usually fragmentation) (See revised bomb and missile tables for details.)
Rate of Fire: Laser Cannons: 6 attacks per melee. (+2 to strike aircraft; +3 to strike missiles.) Short Range Missiles: One at a time or in volleys of 2, 3, or 4 per launcher. Can fire up to six times per melee in place of gun fire.
Payload: Laser Cannons: Effectively unlimited. Short Range Missiles: 32 short range missiles per mount.
Maximum Effective Range: Varies with cruise missile type (See revised bomb and missile tables for details.)
Mega Damage: Varies with cruise missile type (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or volleys of two (2), four (4), eight (8), or twelve (12) missiles per melee.
Payload: 24 Cruise Missiles
Maximum Effective Range: Varies with long range missile type (See revised bomb and missile tables for details.)
Mega-Damage: Varies with long range missile type (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of any amount up to thirty-two (32) missiles total in any combination and at multiple targets at the same time.
Payload: 128 long range missiles total (8 missiles per launcher)
Maximum Effective Range: Varies with medium range missile type (See revised bomb and missile tables for details.)
Mega-Damage: Varies with medium range missile type (See revised bomb and missile tables for details.)
Rate of Fire: Can fire missiles one at a time or in volleys of any amount up to thirty-two (32) missiles total in any combination and at multiple targets at the same time.
Payload: 128 medium range missiles total (8 missiles per launcher)
Maximum Effective Range: 40 miles (64 km), Rocket boosted torpedoes can also be fired from launcher (See revised Rifts torpedoes for details.)
Mega Damage: By Heavy torpedo warhead type (See revised Rifts torpedoes for details), Rocket boosted torpedoes can also be fired from launcher.
Rate of Fire: Can fire torpedoes one at a time or in volleys of two (2), three (3), or five (5) torpedoes per side. Reloading tubes takes 1 full melee.
Payload: 5 torpedoes/ missiles each launcher for a grand total of 10 torpedoes/missiles (Has 20 torpedoes/missiles for reloads)
Maximum Effective Range: 2000 feet (609.6 meters) using interceptor torpedoes, other torpedoes use standard rules (See revised Rifts torpedoes for details.)
Mega-Damage: By Short Range Torpedo Type (See revised Rifts torpedoes for details.)
Rate of Fire: Each launcher can fire salvos of up to eight (8) short range interceptor torpedoes per melee.
Payload: 64 Interceptor Torpedoes.
Maximum Effective Range: Around Ship
Mega Damage: None
- 01-35 - Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
36-60 - Enemy missile or missile volley loses track of real target and veers away in wrong direction (May lock onto another target.)
61-00 - No effect, enemy missile or missile volley is still on target.
The ship has all systems standard on a robot vehicle plus the following special features:
- "Pod Hunter" Soviet AEGIS: Can identify and simultaneously track up to can simultaneously track and identify up to 400 targets at one time. The system controls missile launched from the missile launchers and the system track and guide each individual missile to an individual target for up to 100 targets. Range: 312 miles (498.5 km). The system can also control missiles launched from other linked vessels as well and can also act as fire control for gun mounts. Not as advanced as the most advanced American pre-rifts Aegis systems but still very effective.
- "Morningstar" Active Phased Array Radar System: Unlike systems carried by most larger naval vessels, radar system is comprised of a single array on top of the main mast. This system is smaller, lighter, and requires less power than a system of fixed panels. If allowed by the horizon, the system can track out to 150 miles (241.4 km) and can simultaneously track and identify up to 240 targets at one time. The system controls missile launched from the long range missile launchers and the system can track and guide each individual missile to an individual target for up to 80 targets. If a target is eliminated, missiles are automatically guided to a new target. The system can also control missiles launched from other linked vessels as well and can also act as fire control for gun mounts.
- Advanced Hull Sonar: Mounted under the bow of the ship. Range of 25 miles (21.7 nautical miles / 40.2 km). This hull sonar system has both a passive and active system built in. Sonar system can track up to 24 targets at one time
- Advanced Towed Array Sonar System: The system is basically a long and very sensitive sonar system carried behind the ship on a long cable. Range of 100 miles (86.9 nautical miles / 160.9 km). This towed array sonar system has both a passive and active system built in. Sonar system can track up to 48 targets at one time.
- Command and Control Facilities: The carrier carries extra communications equipment and command facilities, to enable the ship to operate as the flagship for a flotilla. When operating in a flotilla, all ships get a +1 on sensor rolls, +1 to strike on all weapons, and +10% on communications.
- Combination Radar Detectors and Active Jamming System: Combination of radar detection system (ESM) and an active jamming system. The system can detect another radar system at 125% of the range of the transmitting radar. In jamming mode, causes -25% to detection but when it is active, other vehicles/ bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
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Vessel Drawing is drawn and copyrighted by Kitsune (E-Mail Kitsune).
Initial Concepts by Marina O'Leary (LusankyaN@aol.com ).
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2002 & 2003, Kitsune. All rights reserved.