New Sovietskiy Alexandr Nevskiy Heavy Missile Cruiser:
When the communist government took power in Russia, the Soviet military
began a massive expansion program. In addition to the two dozen cruisers
of the Svietlana class which were built, the new Soviet navy planned to
build eight cruisers of a heavier class of cruiser but the class was cut
short in order to keep funding for other classes which were seen as more
important. The first of the heavy cruiser class, the Alexandr Nevskiy,
was laid down in 2043 and the second vessel, the Voroshilov was not laid
down in 2047. These ships were initially planned to act as flagships for
larger task forces than the Svietlana class. The lighter cruiser could
perform this role quite adequately and instead these heavy cruisers were
most often assigned the role of ground support which the ships heavy gun
and cruise allowed them to perform quite well. One normally served in the
Northern Fleet while the other served in the Pacific Fleet. They were often
assigned to amphibious task forces which a Borodino class amphibious command
ship / carrier were not assigned to. The heavier cruisers' heavy missile
payload also allowed it them to perform task force defense admirably and
could defend the amphibious task forces that they are escorting. This is
not to say that the ships were never assigned to normal task groups and
the Alexandr Nevskiy was the flagship of the Soviet Task force during one
of the tense times between the Soviet Union and China. There is strong
evidence which indicates that it actually fired against Chinese vessels
in one of these. United States Intelligence showed pictures of the heavy
cruiser with light battle damage. As well, several Chinese patrol boats
were lost around the same time. The official Chinese stance is that they
were lost in a storm but it is far more likely that they were sunk by the
Soviet heavy cruiser.
Like most of the new Soviet forces built after the communists regained
power in 2027, the Alexandr Nevskiy class was retained until the coming
of the Rifts. Both ships were deployed as command vessels for Soviet task
forces just before the apocalypse occurred. It is believed that the Voroshilov
was in the Northern Fleet and was sunk by an American fast attack submarine
off the coast of Norway. The ship was leading an amphibious task force
which is believed to have been assigned to capture Iceland. The Alexandr
Nevskiy is believed to have been assigned to the Pacific Fleet and have
actually been in the Indian ocean at the time. The ship is also believed
to have fired a cruise missile strike on Diego Garcia to eliminate the
island as a staging point for American forces. Nothing is known about the
fate of the Alexandr Nevskiy.
Because the Soviet Navy wanted to be as thrifty as possible, the heavy
cruiser shared many features with other Soviet navy classes. The Alexandr
Nevskiy hull is an enlarged version of the hull used for the Svietlana
class. The hull is only slightly wider but is lengthened significantly
for the extra cruise missiles carried. The superstructure is virtually
identical to the lighter cruiser to reduce costs. Electronics are also
identical to the Svietlana class and include both a four panel phased array
system known as "Pod Hunter" and a single array system known as "Morningstar"
as a backup. Propulsion originally used in the Alexandr Nevskiy class were
four gas turbine engines which are believed to copies of later American
LM-2500 Gas Turbines. The design top speed was 30 knots but in practice
was limited to a bit below that. The replacing of the Gas Turbine engines
with Fusion Turbines increased top speed by around two knots. The slightly
slower tactical speed of the heavy cruiser was one of the lesser reasons
why the two Alexandr Nevskiy class cruisers were often assigned to the
slightly slower amphibious units.
In generally, the weapons carried are similar to those carried by the
Svietlana class missile cruiser. One of the largest differences is in the
gun armament. The heavy cruiser carries two twin 152 mm cannons mounted
in the forward part of the ship compared to two single 152 mm mounts with
one positioned in the front and the other positioned on the aft of the
Svietlana. The extended hull also carries additional cruise missile launchers
with twenty four cruise missiles vise sixteen cruise missiles. Four additional
launchers are mounted on each side of the superstructure. The secondary
weapon is more similar to the missile cruiser with sixteen long range missile
vertical launcher systems and sixteen medium range vertical launch missile
systems with each launcher carrying eight missiles. Eight of the long range
missile launchers are mounted behind the 152 mm cannons with half of the
medium range missiles launchers mounted above the heavier launchers. The
remaining medium range missile launchers are mounted on the aft superstructure
above the helicopter hanger. Eight long range missile launchers are mounted
behind the helicopter deck on the fantail of the heavy cruiser. The ship
carries a total of 128 long range missiles and 128 medium range missiles.
For inner missile defense, the ship carried originally four CADS-N-1 Close
in weapon system which combined both a point defense Gatling cannon and
short range missiles. These weapons were mounted on the corners of the
superstructure. These were later replaced by a combination short range
missile and pulse laser weapon known as CADS-N-6. The laser is similar
to soviet heavy combat rifles and fires a four shot burst. It is longer
ranged than the rifle design but is much shorter ranged than the original
auto-cannon carried in the CADS-N-1. Still, the unlimited payload for a
last ditch weaponry was considered very effective. For anti-submarine warfare,
the ship carries five heavy torpedo tubes on either side of the vessel
and a "Killer Dart" short range interceptor torpedo system. The heavy torpedo
launchers are designed for long range purposes and the killer dark system
is designed for short range high speed interception on torpedoes. The torpedo
interceptor system is mounted on the fantail unlike the Svietlana, which
mounts the launcher on the bow of the vessel.
While the ship carries basically the same automation as the Svietlana
class missile cruiser, the heavy cruiser does have a larger crew. The crew
is almost four hundred but the ship can likely be operated by a much smaller
crew if needed. The flag facilities are only slightly larger than the Svietlana
class but marine facilities are greatly increased. The ships were initially
designed to carry about eighty marines. Initially, none of the berthing
areas were set up for heavy cyborgs but half of the helicopter hangers
were converted for the use by heavy cyborgs and an additional twenty heavy
cyborgs could be carried. Both light Cyborgs and heavy Cyborgs are sometimes
fitted with jet packs. The ships were originally designed to carry four
aircraft but the compliment was reduce to two embarked aircraft.
Model Type: Alexandr Nevskiy class Heavy Missile Cruiser
Vehicle Type: Ocean, Heavy Missile Cruiser
Crew: 388; 42 officers, 346 petty officers and enlisted crew
members.(Has a high degree of automation and can be run effectively by
200 crew members) The ship also can carry a Flagship Staff of 34 personnel
when acting as a flagship.
Troops: 8 Helicopter Crew Members, 80 troops for shipboard defense
and other missions. (Including Partial Conversions and Light Cyborgs),
and 20 Heavy Cyborg Soldiers (Usually with Jet Packs)
Robots, Power Armors, and Vehicles:
| 2 | Helicopters or other VTOL Aircraft (Usually for ASW) |
M.D.C. by location:
| Bridge: | 700 |
| [1] "Pod Hunter" Soviet AEGIS system (4, Superstructure): | 200 each |
| [1] "Morningstar" Active Phased Array Radar (1, Superstructure): | 250 |
| 152 mm Cannon Barrels (4): | 100 each |
| 152 mm Cannon Mounts (2, Forward): | 250 each |
| CADS-N-6 Combination Anti-Missile Defense Systems (4): | 225 each |
| SS-N-40 Cruise Missile Vertical Launchers (24, 12 each side): | 150 each |
| Octuple Long Range Vertical Launch Systems (16): | 150 each |
| Octuple Medium Range Vertical Launch System (16): | 125 each |
| Quintuple mount type torpedo launchers (2, Sides): | 100 each |
| Killer Dart "Interceptor" Torpedo Launcher (1, Aft): | 80 |
| Chaff Launchers (4, Superstructure): | 10 each |
| Hanger (Aft): | 800 |
| [2] Main Body: | 3,800 |
Notes:
[1] Destroying "Pod Hunter" AEGIS system will disable primary long
range search and fire control systems; "Morningstar" Active Phased Array
Radar acts as medium range radar but does not have the ability to track
as many targets. In addition, standard robot sensors for the time period,
not needing large antennas to be effective, were installed in well-protected
points in the hull as secondary systems. As well, "Pod Hunter" panels can
partially compensate for each other.
[2] Destroying the main body causes the ship to lose structural integrity,
causing the ship to sink. There are enough life preservers and inflatable
life boats to accommodate everyone on the ship.
Speed:
Surface: 36.3 mph (31.5 knots/ 58.4 kph)
Maximum Effective Range: Unlimited due to fusion engines (needs to refuel every
10 years and requires maintenance as well). Ship carries two months of
supplies on board.
Statistical Data:
Length: 641.4 feet (195.5 meters)
Draft: 25.6 feet (7.8 meters)
Width: 76.1 feet (23.2 meters)
Displacement: 10,500 tons standard and 14,600 tons fully loaded.
Cargo: 800 tons of nonessential equipment and supplies. Each
enlisted crew member has a small locker for personal items and uniforms.
Ships officers have more space for personal items. Most of the ship's spaces
are taken up by extra ammo, armor, troops, weapons, and engines.
Power System: 4 Nuclear Fusion Reactors, average life span is
10 years
Market Cost: Not for Sale but if found on the black market would
probably cost 900 million to 1.1 billion credits.
WEAPON SYSTEMS:
- Two (2) Double Barrel 152 mm Naval Gun:
The ship carried
two double barrel turrets mounted in front of the main superstructure.
The weapon is based on standard artillery systems and was carried on a
most soviet combatant vessels. Weapon is single barrel but is preferred
by most crews over the dual 130 mm cannon carried on many previous classes
because while it has a slower rate of fire, it has a longer range using
rocket propelled rounds and has the ability to inflict larger damage per
round. Can use both standard rounds and rocket propelled rounds. Weapon
does not have the extremely long range projectiles available to the American
155 mm cannon. The turret can rotate 360 and has a 90 arc of fire. The
weapon mount is heavily automated and is capable against other ships, against
ground targets, and against aircraft. Plasma rounds are a late pre-Rifts
innovation and are rare and expensive.
Maximum Effective Range: 15.3 miles (13.2 nautical miles / 24.7
km) for standard projectiles, 24.9 miles (21.6 nautical miles /
40.0 km) for rocket propelled rounds.
Mega-Damage: Standard Projectiles: 2D6x10 to a blast
radius of 25 ft (7.7 m) for High Explosive, 3D6x10 to a blast radius of
6 ft (2 m) for High Explosive Armor Piercing, and 4D6x10 to a blast radius
of 25 ft (7.7 m) for Plasma. Rocket projectiles: 2D4x10 to a blast
radius of 20 ft (6.1 m) for High Explosive, 2D6x10 to a blast radius of
4 ft (1.2 m) for High Explosive Armor Piercing, and 3D6x10 to a blast radius
of 20 ft (6.1 m) for Plasma. Use the statistics for 155 mm artillery warheads
(Go to Battlefield
Artillery for Rifts for more information - standard or rocket assisted
as appropriate) when using artillery rounds.
Rate of Fire: Normal Projectiles: Up to eight single
shots per turret per melee.
Payload: 600 rounds each turret for a total of 1,200 rounds.
- Kashstan CADS-N-6 CIWS Systems (4):
Combination Anti-Missile
Defense Systems which combines both a rapid fire laser and a short range
missile launchers. On is mounted on each of the four corners of the ship's
superstructure. While mounted in one system, both defense systems have
separate tracking systems. Short range missiles are designed to be able
to track and target multiple missiles simultaneously. Laser system fires
four shot bursts and is capable of destroying missiles and inflicting serious
damage on aircraft. Laser is similar to the S-500 Cyclone Pulse Laser Rifle
with extended range. System can be targeted against surface targets and
ground targets.
Maximum Effective Range: Laser Cannons: 4,000 feet (1,220
meters). Short Range Missiles: As per short range missile type (Go to Revised
bomb and missile table).
Mega Damage: Laser Cannons: 1D6x10 MD for four shot burst.
Short Range Missiles: As per short range missile type (Usually fragmentation)
(Go to Revised
bomb and missile table).
Rate of Fire: Laser Cannons: 6 attacks per melee. (+2
to strike aircraft; +3 to strike missiles.) Short Range Missiles:
One at a time or in volley of 2, 3, or 4 per launcher. Can fire up to six
times per melee in place of gun fire.
Payload: Laser Cannons: Effectively unlimited. Short
Range Missiles: 32 short range missiles per mount.
- SS-N-40 Cruise Missile Vertical Launchers (24):
The Alexandr
Nevskiy class carries four more cruise missile launchers on each side compared
to the lighter Svietlana. The cruise missile launchers are considered the
vessel's main anti-ship and anti-ground weaponry. The launchers are located
on either side of the superstructure on raised platforms with twelve launchers
on each side for a total of twenty-four cruise missiles. The cruise missiles
can be fired be fired at either ground or surface targets but cannot be
targeted on air targets. The launchers can launch at multiple targets simultaneously.
Maximum Effective Range: Varies with cruise missile type (Go to Revised
bomb and missile table).
Mega Damage: Varies with cruise missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time, or volleys of 2, 4, 8, or 12 per
melee.
Payload: 24 Cruise Missiles
- Long Range Octuple Vertical Launch System (16):
These launchers
are mounted with eight forward and eight launchers aft of the ship's superstructure.
Forward long range missiles are mounted forward of medium range medium
range missile launcher and rear long range missiles are mounted on the
fantail of the vessel below the helicopter deck. These launchers are modified
versions of previous long range vertical launch missile systems. Missiles
are designed for long range defense and against surface targets. They can
launch on either ground, surface, or air targets. The launchers can launch
at multiple targets simultaneously.
Maximum Effective Range: Varies with long range missile type
(Go to Revised
bomb and missile table).
Mega-Damage: Varies with long range missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time or in volleys of any amount up to
32 missiles total in any combinations and at multiple targets at the same
time.
Payload: 128 long range missiles total (8 missiles per launcher)
- Medium Range Octuple Vertical Launch System (16):
These launchers
are mounted with eight forward and eight launchers aft of the ship's superstructure.
Forward medium range missile launchers are mounted aft of the long range
missile launchers and aft launchers are mounted on the top of the helicopter
hanger. These launchers are modified versions of previous medium range
vertical launch missile systems. Normal role for the missiles is to act
as medium defense of the vessel. They can launch on either ground, surface,
or air targets. The launchers can launch at multiple targets simultaneously.
Maximum Effective Range: Varies with medium range missile type
(Go to Revised
bomb and missile table).
Mega-Damage: Varies with medium range missile type (Go to Revised
bomb and missile table).
Rate of Fire: One at a time or in volleys of any amount up to
32 missiles total in any combinations and at multiple targets at the same
time.
Payload: 128 medium range missiles total (8 missiles per launcher)
- Two (2) Quintuple Torpedo Launchers:
Mainly design for anti-submarine
warfare but can be used against surface targets. There is one launcher
on each side of the ship with five tubes each. The tubes have been modified
to use an automatic reloading system and can be fired quickly. These are
modern, variable option torpedoes that are about 25% faster than the latest
US designs of the time period. These torpedoes are also slightly larger
than the standard US torpedo launchers. (These torpedoes are considered
the equivalent of smart missiles and have advanced tracking and avoidance
systems that give them a +5 to strike, +3 to dodge, and 2 attacks per melee
until they strike their target or run out of fuel.)
Maximum Effective Range: 40 miles (64 km), Rocket boosted torpedoes
can also be fired from launcher (See
Revised Rifts Torpedoes).
Mega Damage: By Heavy torpedo warhead type (See
Revised Rifts Torpedoes),
Rocket boosted torpedoes can also be fired from launcher.
Rate of Fire: One at a time or in volleys of 2, 3 or 5 per side.
Reloading tubes takes 1 full melee
Payload: 5 torpedoes/ missiles each launcher for a grand total
of 10 torpedoes/missiles (Has 20 torpedoes/missiles for reloads)
- Killer Dart "Interceptor" Short Range Torpedo Launcher (1):
The launcher is mounted on the fantail of the vessel. These so called "Killer
Darts" are a Russian interceptor torpedo, designed primarily for intercepting
and hitting incoming torpedoes, with a secondary function against small
submersibles and submersible power armors. They mount in a similar position
to the ASW Rail launchers carries on late Twentieth Century Soviet vessels.
American and European designed prefer to fire interceptor torpedoes from
their standard torpedo tubes. Launcher is primarily designed to intercept
incoming torpedoes but can be used against other vessels, against large
submarines, and against underwater troops. Other torpedoes can be used
but are very rarely used.
Maximum Effective Range: 2000 feet (609.6 meters) using interceptor
torpedoes, other torpedoes use standard rules (See
Revised Rifts Torpedoes).
Mega-Damage: By Short Range Torpedo Type (See
Revised Rifts Torpedoes).
Rate of Fire: Each launcher can fire salvos of up to eight short
range interceptor torpedoes per melee.
Payload: 64 Interceptor Torpedoes.
- Chaff Launcher (4):
Located on the superstructure of the
ship, they are designed to confuse incoming missiles. All four launchers
must be operated or effects will be reduced. Reduce effects of launchers
by 50% per launcher not used. Rifts Earth decoy systems are assumed to
not operate on Phase World missiles due to technological difference. Reduce
effects by 20% against smart missiles (Add +20% to rolls for smart missiles.)
Maximum Effective Range: Around Ship
Mega Damage: None
01-35 Missile or Missile volley detonates in chaff
36-60 Missile or Missile volley loses track of target, may lock onto
another target
61-00 No Effect; Missile Still on target
Payload: 24 each for a total of 96
Special Systems:
The ship has all systems standard on a robot vehicle plus the following
special features:
- "Pod Hunter" Soviet AEGIS: Can identify and simultaneously track
up to can simultaneously track and identify up to 400 targets at one time.
The system controls missile launched from the missile launchers and the
system track and guide each individual missile to an individual target
for up to 100 targets. Range: 312 miles (498.5 km). The system can also
control missiles launched from other linked vessels as well and can also
act as fire control for gun mounts. Not as advanced as the most advanced
American pre-rifts Aegis systems but still very effective.
- "Morningstar" Active Phased Array Radar System: Unlike systems carried
by most larger naval vessels, radar system is comprised of a single array
on top of the main mast. This system is smaller, lighter, and requires
less power than a system of fixed panels. If allowed by the horizon, the
system can track out to 150 miles (241.4 km) and can simultaneously track
and identify up to 240 targets at one time. The system controls missile
launched from the long range missile launchers and the system can track
and guide each individual missile to an individual target for up to 80
targets. If a target is eliminated, missiles are automatically guided to
a new target. The system can also control missiles launched from other
linked vessels as well and can also act as fire control for gun mounts.
- Advanced Hull Sonar: Mounted under the bow of the ship. Range of
25 miles (21.7 nautical miles / 40.2 km). This hull sonar system has both
a passive and active system built in. Sonar system can track up to 24 targets
at one time
- Advanced Towed Array Sonar System: The system is basically a long
and very sensitive sonar system carried behind the ship on a long cable.
Range of 100 miles (86.9 nautical miles / 160.9 km). This towed array sonar
system has both a passive and active system built in. Sonar system can
track up to 48 targets at one time.
- Command and Control Facilities: The carrier carries extra communications
equipment and command facilities, to enable the ship to operate as the
flagship for a flotilla. When operating in a flotilla, all ships get a
+1 on sensor rolls, +1 to strike on all weapons, and +10% on communications.
- Combination Radar Detectors and Active Jamming System: Combination
of radar detection system (ESM) and an active jamming system. The system
can detect another radar system at 125% of the range of the transmitting
radar. In jamming mode, causes -25% to detection but when it is active,
other vehicles/ bases can detect that it is jamming, and some missiles
will home in on jamming signals. Jamming also causes a -4 penalty to all
radar guided weapons.
[New Navy, New Sovietskiy, and TRIAX are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Initial Concepts by Marina O'Leary (LusankyaN@aol.com ).
By Kitsune (E-Mail Kitsune).
Copyright © 2002 & 2003, Kitsune. All rights reserved.