New Sovietskiy BMP-3RM2 Infantry Fighting Vehicle:


The BMP-3RM2 Infantry Fighting Vehicle is a rebuilt version of the BMP-3 Infantry Fighting Vehicle which was first shown in a parade in Moscow in 1990 and was quite old by the time the Soviet Union reformed in 2027. Unlike the Soviet Navy, the Field Marshals in charge of the Soviet Army decided to rebuild old armored vehicles instead of designing and build new vehicles as a cost saving measure. The Field Marshals considered the need for a combat vehicle the most pressing need. The design was effectively simply the standard BMP-3 Infantry Fighting Vehicle with refitted armor and new ammunition replacing the original ammunition. Still, crews and less senior officers did not like the rebuilt designs. They could not withstand as much damage as a new vehicle and require a huge amount of maintenance compared to newer designs. As well, many of the old infantry fighting vehicles that were listed as operational were really not. In many cases, BMP-3 infantry fighting vehicles were cannibalized to keep others in service. By the time of the coming of the Rifts, most of the still operational BMP-3 Infantry Fighting Vehicles within the Soviet Union were crewed by reserve crews. Other were stored in scattered armories forgotten in time. Finally, many of these old combat vehicles were sold to allies as they were finally replaced by newer vehicles. Due to this, these vehicles could be found almost anywhere in the world. As a result of the proliferation of these old vehicles, they could be found even after the coming of the Rifts. While operated by a few mercenaries, most prefer newer designs. They are also operated by the New Sovietskiy in small numbers but newer designs are preferred. It is not believed that the Russian Warlords operate these armed vehicles in any numbers. As the vehicles wear out or are destroyed, there are less of them and before long it is expected that there will be none remaining.


While new armor gives the vehicle better protection than would have been dreamed when the vehicle was first built, the frame is still of steel and the BMP-3 is much more fragile than new built armored vehicles are. As well, the vehicles require far greater maintenance than newer designs. The engines of the infantry fighting vehicle is a diesel engine. The engine is improved compared to the original engine but does not have the range of the American and European fuel cell systems. Many BMP-3 combat vehicles operating outside the New Sovietskiy have their engines replaced by more efficient engines including some being replaced by fusion reactors from trucks. Maximum road speed is 70 kilometers per hour on the road and 45 kilometers per hour off road. The vehicle can also operate on the water at about 10 kilometers per hour using two water-jets mounted at the rear of the hull.


The weaponry of the BMP-3 was extremely heavy compared to the infantry fighting vehicles of other nations. Later Soviet infantry fighting vehicles used a similar pattern for its main weaponry. The main weapon is 100-mm rifled cannon which is useful against armor and is effective as short range artillery as well. The main gun can also fire short range anti-tank missiles. Co-axial with the main gun is a 30-mm cannon for use against other infantry fighting vehicles and less hardened targets. Finally, a 7.62 machine-gun was carried with the two larger cannons and two 7.62 machine-guns were mounted in the front of the infantry fighting vehicle. While special ammunition was developed for all of the BMP-3's weapons, the medium machine-guns were still considered unsatisfactory by most crews and were replaced by medium rail-guns. Still, most crews considered the weapons to be too weak. In many of the refitted fighting vehicle operating after the coming of the Rifts, the weaponry has been replaced by new weapon systems including energy weapons. On the sides of the vehicle are two firing ports and there is a firing port in the left rear door. The vehicle is not equipped with energy-clip rechargers.


Model Type: BMP-3RM2
Vehicle Type: Infantry Fighting Vehicle
Crew: Three (Driver, Gunner, and Commander).
Troop Carrying Capacity: Seven soldiers in full gear (Five human sized Cyborgs)


M.D.C. by Location:

[1] Tractor Treads (2):30 each
Weapons Turret:70
100-mm Rifled Gun 2A70K (Turret):40
Co-axial 30-mm 2A72 Automatic Cannon (Turret):30
[2] Co-axial 7.62 mm Machine Gun (Turret, Early Model):10
[2] Co-axial 5-mm Rail-Gun (Replaces Medium Machine-gun):25
[2] Bow 7.62 mm Machine Guns (Front, Early Model):10 each
[2] Bow 5-mm Rail-Guns (Replaces Medium Machine-gun):25 each
Multi-Option Jammers (2):25
[2] Headlights (2):10 each
Reinforced Crew Compartment:50
Reinforced Personnel Bay:50
Rear Troop / Cargo Doors (2)50 each
Top Hatches (2):50 each
[3] Main Body:210


Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until it is replaced. Replacing a tread will take 1D6x10 minutes by a trained crew (2 replacements are carried on board) or three times as long by the inexperienced. Changing the tread is only advisable when the vehicle is not under attack.
[2] These are small and difficult targets to strike, requiring the attacker to make a "called shot," but even then the attacker is -4 to strike.
[3] If all the M.D.C. of the main body is depleted, the vehicle is completely shut down and is unsalvageable.


Speed:
Ground: Maximum speed on land is 43.5 mph (70 kph) on roads and 28.0 mph (45 kph) off road maximum. The vehicle is designed to traverse virtually all terrain and can climb at up to a 60% grade although at a much slower speed (About 10% of maximum road speed). It can also climb barriers and ford trenches. The vehicle can also handle side slopes of up to 30%.
Water Capabilities: Uses tracks to propel tank over the surface of the water but is not designed for deep water use. Using the tracks, the BMP-3 can travel on the surface of water at 6.2 mph (10 kph/5.4 knots).
Maximum Range: 372.8 miles (600 km)


Statistical Data:
Height: 8.04 feet (2.45 meters)
Width: 10.33 feet (3.25 meters)
Length: 22.08 feet (6.73 meters) not including gun barrel and 23.43 feet (7.14 meters) with barrel forward
Weight: 20.72 tons (18.8 metric tons).
Power Source: Conventional, Diesel
Cargo Capacity: Minimal storage space in pilots compartment; about three feet (0.9 m) in side dimensions for extra clothing, weapons, and personal items. Three carbines and one hand-held missile launcher with four loads each are stored in a compartment in the crew compartment. Without troops, can carry up to 2.0 tons in troop compartment.
Black Market Cost: 2.5 million credits was the production price originally; Remaining Armored Vehicle sells for double that (5.0 million credits). Many of these tanks remain in service with the New Sovietski and a few are in the hands of Russian Warlords.


Weapon Systems:

  1. 100-mm Rifled Gun 2A70K (1): Very similar to the cannon originally designed for the T-55 Tank. Since the cannon is built into a turret, it can rotate 360-degrees and can aim upwards 60 degrees - allowing it to engage low-flying aircraft and creatures. Weapon is designed to use against heavily armored targets. It can fire a variety of loads, including high-explosive (HE), high-explosive anti-tank (HEAT), armor-piercing explosive (AP),and armor piercing sabot-discarding solids (APSD). Short Missiles can also be fired from the barrel. The cannon is controlled by a gunner inside the turret compartment. The vehicle has a special fire control computer that helps to aim the cannon. Gives +2 to strike with the cannon and vehicle does not have minuses to fire when it moving.
    Maximum Effective Range: 6,562 feet (2,000 meters) for direct fire and 16404.1 feet (5000 meters)for indirect fire. Range for short range missiles varies by missile type (See revised bomb and missile tables for details.)
    Mega-Damage: High Explosive (HE): 1D4x10+10 with a blast radius of 15 feet (4.6 feet), High Explosive Anti-Tank (HEAT): 2D4x10+10 with a blast radius of 8 feet (2.4 meters), Armor Piercing (AP): 6D6 with no blast radius, and Armor Piercing Sabot-Discarding (APSD): 1D6x10+10 with no blast radius. Mega-Damage for missiles is as per short missile type; almost always Armor Piercing (See revised bomb and missile tables for details.)
    Rate of Fire: Twice per melee.
    Payload: 22 standard rounds and 3 short range missiles (Can carry 18 standard rounds and 5 short range missiles instead)
  2. One Co-axial 30-mm 2A72 Automatic Cannon: Mounted co-axial with the infantry fighting vehicles 100-mm main cannon and fires wherever the main cannon fires. The standard ammunition has been replaced by high density ramjet ammunition which inflicts heavy damage and enables the BMP-3 to hold its own against other armored vehicle's weapons.
    Maximum Effective Range: 6,560 feet (2,000 meters / 2 kilometers).
    Mega Damage: 1D6x10 for a short burst of 10 round burst and 2D6x10 for a long burst of 20 round burst, 3D6 for each round.
    Rate of Fire: Equal to the combined hand to hand attacks of the gunner (usually 4 or 5).
    Payload: 500 rounds (50 short bursts or 25 long bursts)
  3. Coaxial Light Secondary Mount (1): Weapon is Co-axially mounted with the 100-mm and 30-mm main guns. The original 7.62 long Russian round, while longer and more powerful than the standard Soviet 7.62 Kalishikov round was still considered under powered by most crews. Eventually, the weapon was replaced by a medium rail gun but many crews still preferred a heavy rail gun.
    1. 7.62 mm PKT Medium Machine-guns (1): Carried on the original BMP-3 Infantry Fighting Vehicle and while underpowered was not replaced until a 5 mm rail gun was developed in the second half of the twenty first century. The American Bradley quickly replaced their medium machine-guns with liquid propellant weapons. While special ammunition was developed, the crews of the armored vehicle still greatly disliked this weapon.
      Maximum Effective Range: 2,000 feet (609.6 meters)
      Mega Damage: One round does 1 M.D.C. to M.D.C. targets or 3D6x10 S.D.C. to soft targets. Twenty round bursts do 2D4 M.D.C.
      Rate of Fire: Equal to combined hand to hand attacks of gunner
      Payload: Carries 4,000 rounds (200 bursts) for the Coaxial mount
    2. 5 millimeter GSR-05 Medium Railgun: Finally developed as a replacement for the medium machine-gun. It was much preferred by vehicle's crews but was still considered underpowered compared to other tank mounts.
      Maximum Effective Range: 2,000 feet (609.6 meters)
      Mega Damage: One round does 1D4 M.D.C. to M.D.C. targets or 6D6x10 S.D.C. to soft targets. Twenty round bursts do 4D6 M.D.C.; Forty round full bursts do 1D4x10
      Rate of Fire: Equal to combined hand to hand attacks of gunner
      Payload: Carries 6,000 rounds total (300 full bursts or 150 half-bursts) for the Coaxial mount.
  4. Bow Light Secondary Mounts (2): Mounted in the bow of the armored vehicle are two medium weapon mounts. The original 7.62 long Russian round, while longer and more powerful than the standard Soviet 7.62 Kalishikov round was still considered under powered by most crews. Eventually, the weapon was replaced by a medium rail gun but many crews still preferred a heavy rail gun.
    1. 7.62 mm PKT Medium Machine-guns (1): Carried on the original BMP-3 Infantry Fighting Vehicle and while underpowered was not replaced until a 5 mm rail gun was developed in the second half of the twenty first century. The American Bradley quickly replaced their medium machine-guns with liquid propellant weapons. While special ammunition was developed, the crews of the armored vehicle still greatly disliked this weapon.
      Maximum Effective Range: 2,000 feet (609.6 meters)
      Mega Damage: One Machine-Gun: One round does 1 M.D.C. to M.D.C. targets or 3D6x10 S.D.C. to soft targets. Twenty round bursts do 2D4 M.D.C. Both Machine-Guns: Twenty round bursts from both machine-guns do 4D4 M.D.C.
      Rate of Fire: Equal to combined hand to hand attacks of driver or commander.
      Payload: Carries 2,000 rounds (100 bursts) for each bow mount
    2. 5 millimeter GSR-05 Medium Railgun: Finally developed as a replacement for the medium machine-gun. It was much preferred by vehicle's crews but was still considered underpowered compared to other tank mounts.
      Maximum Effective Range: 2,000 feet (609.6 meters)
      Mega Damage: One Rail-gun: One round does 1D4 M.D.C. to M.D.C. targets or 6D6x10 S.D.C. to soft targets. Twenty round bursts do 4D6 M.D.C.; Forty round full bursts do 1D4x10. Both Rail-Guns: Twenty round bursts from both rail guns do 1D4x10 M.D.C.; Forty round full bursts from both rail guns do 2D4x10.
      Rate of Fire: Equal to combined hand to hand attacks of driver or commander.
      Payload: Carries 4,000 rounds total (200 full bursts or 100 half-bursts) for each bow mount
  5. Multi-Option "Shtora-8" Jammers (2): These are multi-purpose jamming devices designed to stop incoming missiles and confuse an enemy targeting the BMP-3.
    Effect: Each firing launches two Chaff rockets, two Flare rockets, and the tank begins emitting a large cloud of smoke, both standard and Anti-Laser Prismatic aerosol ; The Chaff rockets detonate and spread Chaff over the area, the flare rockets floating down by parachute; Effects last for one minute (4 Melee rounds.) The Chaff rockets have a 20% chance of interfering with the course of enemy missiles each (40%, total) that are radar guided so that they miss the tank. The flares have the same percentages, except with IR-guided missiles. The Anti-Laser prismatic aerosol reduces damage by half for any laser beam striking the tank (With the exception of X-ray lasers but not variable frequency lasers; X-Ray lasers suffer no damage modifiers, and variable frequency lasers simply cannot compensate for the variables involved), and adds a +4 difficulty to targeting the tank with a laser guidance system or visually.
    Rate of Fire: Usually once every four melee rounds; Effects are not cumulative.
    Maximum Effective Range: Around tank only; Rough distance of 80 ft (24 m) around tank.
    Payload: Sufficient for ten firings; One of each type of jamming option from each side of the vehicle.


Sensors:

Special Notes:



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Initial Concepts by Marina O'Leary (LusankyaN@aol.com ).


Writeup by Kitsune (E-Mail Kitsune).


Copyright © 2002, Kitsune. All rights reserved.



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