New Sovietskiy Modified Kamov Ka-62 Hellion Attack Helicopter:
Once the Communist party retook control of Russia, most military designs
were government sponsored but there were a few exceptions. One of those
is the Ka-62 Hellion attack helicopter. While the New Soviet Government
purchased a limited number of Ka-50 Hokum attack helicopters but the Mi-24
and Mi-28 became the principle attack helicopter of the restored Soviet
forces. Kamov decided to develop an attack helicopter which had greatly
improved performance over previous helicopter designs.
A problem is that helicopter designs have a limited top speed due to
principle called "retreating blade stall." The limited top speed of helicopters
is one of the reasons why thrust based VTOL aircraft replaced helicopters
in many roles. There are several solutions including special high speed
rotors using high strength materials and the use of a pusher rotors. Basically,
the pusher rotor takes part of the workload from the main rotors. It has
the advantage of being able to give a much higher top speed. The United
States Striker Marine helicopter and the post Rifts Iron Eagle helicopter
which was built by Iron Heard Industries both use this system. These helicopters
are still generally cheaper than the thrust based VTOL aircraft and can
be very effective when employed correctly.
One of the key design features of the Ka-62 was the use of a push rotor
instead of a standard rotor. It was also developed using a fusion power
plant instead of a conventional engine. Both features gave the production
version of the attack helicopter a top speed of close to five hundred kilometers
per hour. Originally, the Soviet military planned to adopt a nuclear version
of the Mi-28 Havoc but after witnessing the performance of the Kavo helicopter,
adopted the Ka-62 instead although a large number of nuclear powered Mi-28
Havoc helicopters were produced as well. In order to reduce production
costs, as many components from the Ka-50 and Ka-52 were used in the new
helicopter. The cockpit assembly of the Hellion is identical to the Ka-52
and a twin cockpit was selected for easier operations. The hard points
were strengthened and the Hellion can carry about fifty percent more ordnance
than the Hokum. The main guns are fixed forward except for a slight ability
to change azimuth for stabilization. The gun can also elevate up to four
degrees and depress up to thirty-seven degrees. Initial versions carried
the 30-mm cannon carried on the Ka-52 but was replaced by twin rail guns
in later versions.
In addition to the large number produced for Soviet service, many of
these helicopters were exported outside of the new Soviet Union. Before
the coming of the Rifts, large numbers of these helicopters could be found
around the world. Chief customers included China, North Korea, Vietnam,
India, Pakistan, the Arabian states, Africa, Cuba, assorted South American
countries, and Mexico. These nations also had purchased large numbers of
the Ka-50 and Ka-52 and the large amount of shared parts made logistics
easier. Production of the helicopter for export purposes was continued
until the coming of the Rifts but the helicopter had been taken from front
line service within the Soviet Military. Still, large numbers remained
in second line service. In most cases, surplus Mi-28 Havoc helicopters
were sold instead of Ka-62 Hellion attack helicopters. A large number of
these helicopters survived the coming of the Rifts in both Russia and elsewhere
around the world. Many are operated by the New Sovietski but are not operated
in large numbers by any of the Warlords. Both Triax and the factories in
Poland produce repair parts for the Soviet Attack Helicopter. Some are
also operated in Argentina and repair parts are also produced there.
Model Type: Ka-62
Vehicle Type: Attack Helicopter
Crew: Two
M.D.C. by Location:
| [1] 20 mm Railguns (2 - Starboard side): | 25 each |
| [1] Shipunov 2A42 cannon (Starboard side) | 25 |
| Stub wings for additional ordnance (2): | 50 each |
| [2] Main Rotors (2, one above the other): | 60 each (20 each Blade) |
| [2] Rear Pusher Rotor: | 60 |
| Landing Gear (4): | 15 each |
| Reinforced Cockpit: | 75 |
| [4] Main Body: | 175 |
| | |
Notes:
[1] Most (90%) Ka-62s serving in Soviet Frontal Aviation and over half
(60%) of the export variants carry 20 mm rail guns. Shipunov 2A42 cannon
is carried on many (40%) of export versions of the Ka-62.
[2] Destroying the rear pusher rotor or one of the main rotors will
cause the helicopter to fly at half speed, wobble and is -3 to parry, -2
to strike, and -30% on piloting skill/maneuvers as long as the tail is
intact. If the tail has been destroyed, -6 to parry, -3 to strike, and
-40% on piloting skill/maneuvers. Smart pilots will land as soon as possible.
Destroying both main rotors will knock the helicopter out of the sky. Roll
under the piloting skill -30% for a successful crash landing (due to the
reinforced nature of the Ka-62, crew takes only damage from an impact.).
Like the Ka-50, the Ka-62 carries a special ejection system.
[3] Destroying the main body knocks the helicopter out of the sky and
renders it completely useless.
Speed:
Driving on Ground (Taxiing): Only possible for take offs and
landings as well as for parking and storage. Speed is 40 mph (64 kph) when
traveling and not on take off or landing. The Helicopter can land and take
off from primitive runways; Or any flat surface, for that matter.
Flying: Hover to 298.3 mph (259 knots / 480 kph) with 248.5
mph (215.8 knots / 400 kph) cruise speed and has a ceiling of 19,685.0
feet (6,000 meters). The helicopter has superb maneuverability and VTOL
capabilities beyond even those of normal single-rotor helicopters.
Maximum Effective Range: Nuclear, Effectively Unlimited but does overheat when
operated for long periods of time. The Ka-62 engines will overheat after
4 hours of continuous operation when running at top speed and 8 hours when
run at under 150 knots (172.7 mph / 278 kph)
Statistical Data:
Rotor Diameter: 47 feet 4 inches (14.43 meters)
Wingspan: 24 feet 8 inch (7.54 meters)
Length, Rotors Turning: 52 feet 8 inches (16.08 meters)
Fuselage Length: 44 feet 8 inches (13.53 meters)
Height: 16 feet 3 inches (13.65 meters)
Weight: Empty: 18,077.9 lbs (8,200 kg), Normal take-off:
22,487.1 lbs (10,200 kg), and Maximum Takeoff: 26,675.9 lbs (12,100
kg)
Power System: Nuclear Fusion, Should have an average life-span
of 8 years.
Cargo: Minimal (Storage for small equipment), does not include
hard points
Black Market Cost: 10 to 18 million credits, depending on location,
quality, availability, and, of course, variant. The type can be found virtually
anywhere, the exceptions being England, Northern North America (They are
common in the Pecos Empire), and Australia, though there are a few operating
in Australia as well. All variants are usually modified to some degree,
and though there are rarely great quantities in any area, they had such
a wide range of distribution that a few can be found virtually anywhere.
Weapon Systems:
- Gun Mount:
The cannon is mounted on the starboard side of
the helicopter. The cannon mount can move vertically up to 3.5 degrees
up and 37 degrees down. The side to side position of the gun is done by
moving the helicopter although the mount can be 9 degrees to starboard
and 2.5 degrees to port to stabilize gun.
- Standard 20 mm Railguns (2):
Mounted on later versions of
the helicopters. These are the standard Soviet Air to Air weapons mounted
on virtually all fighters and Attack Helicopters and with a secondary use
for ground strafing and tank-busting. They are 20 mm, but very high velocity
even for rail guns, using solid slugs, and have extreme range, though it
is not quite comparable to that of the 30 mm cannon they replaced. They
sacrifice some of their hitting power (Compared with 1D6x10+10 for a 20
round burst from a 10 mm Soviet railgun), however, for the range, which
is still quite good by railgun standards.
Maximum Effective Range: 6,560 feet (2,000 meters / 2 kilometers).
Mega Damage: 1D4x10 for a half-burst of 10 rounds, 2D4x10 for
a full burst of 20 rounds or for both cannons firing linked 10 round bursts,
and 4D4x10 for a full burst from both cannons firing linked.
Rate of Fire: Equal to the combined hand to hand attacks of
the pilot (usually 5 or 6).
Payload: 1,000 rounds (100 half-bursts/50 full bursts) per gun,
2,000 rounds total.
- Shipunov 2A42 30 mm cannon
: Mounted on early models of the
helicopters. They have replaced the standard ammo with M.D., depleted uranium
ramjet ammunition which allows the helicopter to hold it's own and inflict
damage on modern, M.D.C. targets. The gun is unique in that is has a very
long range, but it also uses ramjet shells with a powerful charge, degrading
the life expectancy of the barrel of the autocannon and limiting the gun's
payload. Standard ramjet shells can be used, but reduce the range of the
weapon by half and keep the number of shells the same.
Maximum Effective Range: 6,560 feet (2,000 meters / 2 kilometers).
But can be fired at up to 13,200 feet (4,000 meters) with a -4 penalty
Mega Damage: 2D6x10 for a 20 round burst, 3D6 for each round.
Rate of Fire: Equal to the combined hand to hand attacks of
the pilot (usually 5 or 6).
Payload: 520 rounds (26 bursts).
Notes: Normally the barrel of the autocannon has to be replaced
after firing 1,200 rounds (Usually it's replaced after going through two
full ammo loads, or 1,040 rounds/52 bursts.). Normal 30mm Ramjet ammunition
can be used in place of the standard Soviet type; This halves the range
of the weapon (Only for as long as that ammo is used), however, without
any increases in ammo payload.
- Ordnance Hard Points (6):
The helicopter has a total of three
heavy hard points on each stub wing. The helicopter can carry either one
long range missile, two medium range missiles, or four short range missiles
on each hard-point, or a Mini-Missile box launcher containing 20 Mini-Missiles.
The hard-points can also carry bombs of comparable type to the missiles
mentioned. The only restriction is that each hard-point must carry all
weapons of the same type. Finally, the hard-points can also be fitted with
either Railgun pods or standard 23mm Autocannon pods in place of missiles
or rockets; Each hard-point can carry one such pod in place of it's missiles
and rockets, and the others can still carry missiles or rockets, or additional
hard points can be used for more Railgun/Gun pods.
- Bombs and Missiles:
The only restriction is that a hard point
must carry all the same type of missiles or bombs. Both unguided and guided
bombs can be carried. In two pilot versions, short range missile racks
are controlled by either the pilot or the weapons officer.
Maximum Effective Range: Varies by missile type (Go to
Revised
bomb and missile table).
Mega Damage: Varies by missile type (Go to
Revised
bomb and missile table).
Rate of Fire: Missiles can be fired one at a time per hard point.
Multiple hard points can be linked as one attack but must be the same range
missiles.
Payload: 1 long range missile, 2 medium range missiles, 4 short
range missiles per each hard point (6 long range missile, 12 medium range
missiles, or 24 short range missiles maximum total)
b. Mini-Missile Pod: Large capacity mini-missile pod. The mini
missile pods are normally carried for ground strafing, anti-troop, and
anti-emplacement attacks. Normal missile used are armor piercing, plasma,
or fragmentation mini-missiles. In two pilot versions, mini missile pods
are controlled by the pilot.
Maximum Effective Range: Varies with missile types, mini-missiles
only (Go to Revised
bomb and missile table).
Mega-Damage: Varies with mini-missile types (Go to
Revised
bomb and missile table).
Rate of Fire: Each pod can fire one at a time or in volleys
of 2, 4, 8, or 10 and can be linked with other mini missile pods for greater
number of missiles (Counts as one attack no matter how many missiles in
volley)
Payload: each pod carries 20 mini-missile (Maximum total 120
mini-missiles)
- Standard 20 mm Railgun in hard point pod:
Used only on Soviet
Frontal Aviation models of the Ka-62. These are the standard Soviet Air
to Air weapons mounted on virtually all fighters and Attack Helicopters
and with a secondary use for ground strafing and tank-busting. The cannon
is mounted in a bomb-shaped completely independent unit that can be attached
to the hard point of the Ka-62 and many other Soviet aircraft and helicopters.
The cannon mount is fixed to the hard points when used, in place of missiles
or rockets. They are 20 mm, but very high velocity even for rail guns,
using solid slugs, and have extreme range. They sacrifice some of their
hitting power (Compared with 1D6x10+10 for a 20 round burst from a 10 mm
Soviet railgun), however, for the range, which is still quite good by railgun
standards.
Maximum Effective Range: 6,560 feet (2,000 meters / 2 kilometers).
Mega Damage: 1D4x10 for a half-burst of 10 rounds, 2D4x10 for
a full burst of 20 rounds. Rail guns can be tied together (and with the
main rail gun) to be fired as a single burst which counts as one attack.
Rate of Fire: Equal to the combined hand to hand attacks of
the pilot (usually 5 or 6).
Payload: 500 rounds (50 half-bursts/25 full bursts) per gun
pod. Up to 6 gun pods and 3,000 rounds, total, though of course each gun
pod is separate.
- UPK-23-250 23 mm Autocannon in hard point pod:
Sold along
with export variants; Even those that have railguns as their fixed cannon.
This weapon, in the rather unusual 23mm caliber, unique to the SSSR and
client states, was sold along with export models, though the Railgun was
not. This is essentially the UPK-23-250 pod with the GSh-231- 23-mm cannon,
simply firing Ramjet ammunition. The pods are fixed to the hard points
of the Ka-62 when used, in place of missiles or rockets, but are excellent
for strafing.
Maximum Effective Range: 5,000 feet (1,524 meters)
Mega-Damage: 2D4+2 per round, 1D6x10 for a half-burst of 25
rounds, and 2D6x10 for a full burst of 50 rounds. Cannons can be tied together
(and with the main rail gun) to be fired as a single burst which counts
as one attack.
Rate of Fire: Equal to the combined hand to hand attacks of
the pilot (usually 5 or 6).
Payload: 250 rounds (10 half-bursts or 5 full bursts) per each
pod; Up to 1,500 rounds total for up to six or six pods that can be carried
(Maximum).
- Anti-Missile Chaff/Flare Dispenser (1):
Use the same effects
as the TRIAX model. However, each time the system is engaged, the system
fires off one chaff and 1D4 flares. Rifts Earth decoys systems are assumed
to not operate against Phase World missiles due to technological difference.
Reduce effects by 20% against smart missiles (Add +20% to rolls for smart
missiles.)
Effect:
01-50 Enemy missile or missile volley detonates in chaff cloud - Missile
are all destroyed
51-75 Enemy missile or missile volley loses track of real target and
veers away in wrong direction (May lock onto another target)
76-00 No effect, missile is still on target
Also note that the chaff cloud will also blind flying monsters that
fly through cloud. They will suffer the following penalties: reduce melee
attacks/actions, combat bonuses, and speed by half.
Duration: 1D4 melee rounds.
Payload: 20 chaff, 40 flares. Each time the system is engaged,
the system fires off one chaff and 1D4 flares.
Special Equipment:
The equipment of the Ka-62 has been upgraded but many of the original
systems of the Ka-50 are still on the helicopter. Consider the helicopter
to carry all standard equipment that robot vehicles carry (not including
loudspeaker and microphone) plus the following extra systems:
- Internal Active Jamming Gear: Causes -25% to detection but when
it is active, other vehicles/ bases can detect that it is jamming, and
some missiles will home in on jamming signals. Jamming also causes a -4
penalty to all radar guided weapons.
- E.S.M.: Radar Detector, Passively detects other radars being operated.
- Radar System: Range of 30 miles (48 km); Capable of tracking up
to 48 targets simultaneously, this radar serves to provide early warning
of incoming aircraft and missile attacks and to provide targeting for both
carried missiles and the gun. The radar also has terrain following features.
The radar can be programmed to shut off immediately if it detects an aircraft
firing a missile on a heading towards the Ka-62, in case the missile is
a radar-homing HARM type.
- Full Infared viewing mode and FLIR system: Range of 4 miles (6.4
km), with IR searchlight (+3 to detecting targets with IR when in use,
however, +3 to detecting the Ka-62 with IR equipment when in use, as well.)
Combat Bonuses:
+3 to dodge
+2 to all piloting rolls
[New Navy, New Sovietskiy, and TRIAX are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2003, Kitsune. All rights reserved.