New Sovietskiy T-80UM3 "Bars" Main Battle Tank:
The T-80UM3 "Bars" is the rebuilt version of the T-80 Main Battle Tank
in virtually all of its versions; Despite being a design over half a century
old, when the Mega-Damage revolution swept the world, the New Sovietskiy
needed combat tanks capable of engaging the latest technical revolutions
in combat of the European Union, the United States, the East Asian Bloc
(China, a badly weakened India after their war with America earlier in
the century, Vietnam, Laos, Cambodia, Korea, and Indonesia.), and Argentina.
Though the mass rebuilding of the T-80s to T-80UM3 standards was expensive,
it was considered far cheaper by the Government than designing a whole
new tank design. The United States and NATO nations instead developed new
designs using older designs as a basis. The big advantage of the new designs
was the fact that the new materials were much more durable. The Soviet
rebuilding of their old tanks allowed the Government to state that they
had the firepower to deal with any enemy.
A quote from Marshall Vladimir Ilonoff a few of decades later was "For
every company of Glitter Boys the Capitalists field, we field two regiments
of Mega-Damage Main Battle Tanks." He was known as political crony and
many Generals preferred the idea of developing a new design. The Marshals
quote ignored several items. The United States Congress was all for the
development of new Robot Vehicles but the United States Army was far less
keen on this idea. Like the Soviets, most American troops and officers
preferred tanks over Robot Vehicles. The American Army and Marines loved
power armors but they saw them in a different role than heavy armor. The
Soviet Military preferred Cyborgs over Powered Armor but the Cyborgs filled
the same role.
The major problem was that the upgraded T-80, like most design upgrades
which uses the original frame, was a maintenance nightmare due to its ancient
basic systems and the old steel frame under the new composites used for
the armor. As time went on, many upgraded T-80 tanks were scrapped simply
because they were corroded to the point that they were falling apart.
During the new cold war, the T-80UM3 Bars and T-90UM1 theoretically
served as a backup to the later designs but in reality were restricted
to secondary duties. Most field officers considered the vehicles to be
a hollow threat against their Enemies and a sop to the Soviet politicians.
The maintaining of the tanks in operational status sapped the Soviet budget
and many serving officers say that the tanks could be scrapped and the
money put into the construction of new tanks. Soldiers also did not like
the tank due to the huge maintenance work they required. A final problem
was the power system. The tanks retained the Gas Turbine engine of the
original tank while American and NATO tanks converted over to fuel cell
systems. The range with the Gas Turbine was less and petroleum products
were more expensive to manufacture.
At first, the upgraded T-80 was equipped with the exact same weapons
as the original T-80 and the main weapon was retained throughout the entire
service career of the tank. There were many changes in the secondary weapons.
The 12.7 and 7.62 mm machine-guns were not powerful enough to penetrate
most body armors. A temporary partial solution was to replace the top mounted
heavy machine-gun with a heavy grenade launcher. The final solution was
to replace both weapons with rail guns. Even so, many crews prefer the
grenade launcher over the rail guns. As a result, the grenade launcher
was retained on many of the old tanks. The crews would remove and hide
the grenade launchers when inspections were given.
Because of the huge number of T-80 tanks manufactured and refitted,
it survived in large numbers, along with the later designs, after the coming
of the Rifts. The design was modified in many ways during their service
career. The design was also exported to other nations and many of them
still operate the T-80 using the parts of other tanks to keep them operating.
Many of them run completely different engines and have had their weapons
completely replaced with more modern system. Still, it is believed that
time is ending for the ancient tank just like with the American Abrams
tank.
Model Type: T-80UM3
Vehicle Type: Main Battle Tank
Crew: Three (Driver, Gunner, and Commander).
M.D.C. by Location:
| [1] Tractor Treads (2): | 50 each |
| Weapons Turret: | 150 |
| 125 mm Smooth-Bore Gun: | 75 |
| [2] 12.7 mm Turret Mounted Heavy Machine Gun (Early Models): | 20 |
| [2] Automatic Grenade Launcher (Replaces Heavy Machine-gun): | 40 |
| [2] 10 mm Heavy Railgun (Replaces Heavy Machine-gun): | 50 |
| [2] 7.62 Machine Guns (Early Model): | 10 |
| [2] 5 mm Co-axial Railgun (Replaces Medium Machine-gun): | 25 |
| Multi-Option Jammers (2): | 25 |
| [3] Main Body: | 280 |
Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until
it is replaced. Replacing a tread will take 1D6x10 minutes by a trained
crew (2 replacements are carried on board) or three times as long by the
inexperienced. Changing the tread is only advisable when the vehicle is
not under attack.
[2] These are small and difficult targets to strike, requiring the
attacker to make a "called shot," but even then the attacker is -4 to strike.
[3] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and is unsalvageable.
Speed:
Ground: 49.7 mph (80 kph) maximum road speed; 37.3 mph (60 kph)
maximum off-road speed. The vehicle is designed to traverse virtually all
terrain and can climb at up to a 60% grade although at a much slower speed
(About 10% of maximum road speed). It can also climb barriers and ford
trenches. The vehicle can also handle side slopes of up to 30%.
Underwater: Can be equipped with snorkel to run underwater down
to 16.4 feet (5.0 meters)
Maximum Range: 341.7 miles (550 km) plus up to 155 miles (250 km)
more with a large strap-on rear fuel tank that is ejected before going into
battle.
Statistical Data:
Height: 7.22 feet (2.2 meters) to top of commander's cupola.
Width: 11.15 feet (3.4 meters)
Length: 32.48 feet (9.9 meters) with gun forward; 24.28 feet
(7.4 meters) for just the hull/main body of the tank.
Weight: 49 tons (44.45 metric tons) fully loaded
Power Source: Gas Turbine Engine.
Cargo Capacity: Minimal, enough for equipment with crew
Black Market Cost: 2.0 million credits was the production price
originally; Remaining tanks sell for double that. If fitted, any extra
weapons systems will add to the cost of the tank; T-80s are usually found
very heavily modified, though they are quite common. Tank crews often personalize
them with their pay in the armies of the assorted warlords to be considerably
different from these Soviet-Era specifications. T-80UM3s (Normally simply
called "T-80s") still in the service of the New Sovietski, however, follow
these specifications for the most part.
Weapon Systems:
- 125 mm Smooth Bore Cannon/Missile Launcher:
Mounted in the
turret. The T-80UM3 enjoys a +2 to strike for the main gun using the laser
targeting sight (not for the ATGMs). The T-80UM3 can also fire the AT-20
ATGW through the 125 mm gun; Truly a multi-purpose weapon that is considerably
effective against enemy armor and robots alike. Plasma rounds are a late
pre-Rifts innovation and are rare and expensive.
Maximum Effective Range: Direct fire range is 6,561 feet (2,000
meters). Has a quadrant site that allows the Sabot (APSD) rounds to be
fired indirectly out to 30,839 feet (9,400 meters). Range for missiles
varies with short range missile type; Usually Armor Piercing are carried (Go to Revised
bomb and missile table).
Mega-Damage: (HE): 1D6x10 with a blast radius of 20 ft. (HEAT):
2D6x10, blast radius of 10 ft. (AP): 2D4x10+10 (APSD): 3D4x10. (PLASMA):
4D4x10+5, blast radius of 20 ft. Mega-Damage for missiles is as per short
missile type; almost always Armor Piercing (Go to Revised
bomb and missile table).
Rate of Fire: Twice per melee.
Payload: 40 gun rounds; Usually 9 HE, 9 HEAT, 9 AP, 9 APSD,
and 4 Plasma. 5 HE, 5 HEAT, 5 AP, 7 APSD, and 2 Plasma are stored in the
carrousel; The remaining sixteen rounds require two minutes (Eight melee
rounds) by an untrained crew to load into the carrousel, and only one minute
(Four melee rounds) by a trained crew. An additional round can be stored,
ready to fire, in the main gun. If they are availible, this is usually
a plasma round so that the tank can deal with a surprise attack of any
type. With the exception of the New Sovietski, most powers in Russia have
extremely limited supplies of Plasma rounds; Substitute them for one more
each of the other types of rounds, and if a round is carried in the barrel,
it will probably be HEAT. Six AT-20 ATGWs; These are essentially a surface
to surface version of the standard Rifts short range missile. Armor piercing
versions are standard, though plasma and even fusion versions were made.
Four are stored in the carrousel; The other two are counted in the reload
times for the carrousel above.
Bonuses: +2 to strike at all times with cannon shells from the
laser sight; No penalties to fire when vehicle is moving. APSD shells have
a +4 bonus for long range fire from the Quadrant sight, but only when the
vehicle is not moving. No Bonuses for firing the AT-20s.
- Top Weapon Mount (1):
The tank has a spindle to mount a weapon
on the top of the turret which is normally controlled by the commander
of the tank. The weapon is designed for use against troops assaulting the
tank and against aircraft. Originally the weapon carried was the 12.7 millimeter
NSV Machine-gun but the weapon was replaced by a variety of different weapons.
The grenade launcher was the favorite replacement weapon by many vehicle
crews.
- 12.7 millimeter NSV Machine-gun:
While the Soviet military
was able to replace the armor of the tank with stronger materials, initially
there were no suitable weapons developed for the tank. The best that could
be done was to develop new ammunition for the standard machine-gun. The
weapon was soon found to be ineffective and was replaced by more powerful
weapons.
Maximum Effective Range: 3,000 feet (914.4 meters)
Mega-Damage: Single shot does 1D4 and 40 round burst does 5D6.
Rate of Fire: Equal to combined hand to hand attacks of gunner
(commander).
Payload: 400 rounds (10 bursts).
- ATR-50 Automatic Grenade Launcher:
Weapon is very similar
to the WI-GL21 Automatic Grenade Launcher produced by Wellington Industries
and the American Automatic Grenade Launcher operated around the same time
but uses a larger grenade and is heavier in design. Weapon was used in
vehicles as well as being used in tripod mounts and used by power armors.
Weapon can fire single shot or bursts of ten rounds and can inflict heavy
damage when burst fired. Unlike the American design, the Soviet automatic
grenade launcher only used belts. The tank normally mounted two belts together
to increase number of rounds to 400 rounds. It is believed that the Soviets
tank crews saw the effectiveness of the M1A5 equipped with this weapon
so they decide to replace their heavy machine-gun with this weapon. This
mount was never officially mounted on the tank but was very common none-the-less.
This weapon remained very popular with tank crews and was not replaced
in many of the tanks which carried it. Officially, all mounts were suppose
to be replaced by the 10 mm Railgun.
Maximum Effective Range: 3,000 feet (914 meters)
Mega-Damage: 3D6 for Fragmentation with a blast area of 12 ft
and 5D6 for Armor Piercing with a blast area of 3 ft, burst of 10 rounds
does 2D4x10 for Fragmentation with a blast area of 40 ft and 2D6x10 for
Armor Piercing with a blast area of 8 ft. Other special rounds are available.
Rate of Fire: Equal to combined hand to hand attacks of gunner
(commander) - Single Shot or Ten round bursts.
Payload: 400 Round Double Belt.
- 10 millimeter GSR-10 Heavy Railgun:
The Soviet military was
unable to make an effective liquid propellant weapon and instead developed,
some say stole, a rail gun design for their existing vehicles. It replaced
the 12.7 mm machine-gun in most vehicles although some with the grenade
launcher retained that weapon instead. The mount was redesigned so that
it can be controlled from within the turret.
Maximum Effective Range: 4,920 feet (1,500 meters)
Mega Damage: Single shot does 2D4 and 20 round burst does 1D6x10+10
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: 1200 rounds (60 bursts).
- Light Secondary Mount (1):
Weapon is Co-axially mounted with
the main gun. The original 7.62 long Russian round, while longer and more
powerful than the standard Soviet 7.62 Kalishikov round was still considered
under powered by most crews. Several officers attempted to convince the
government to mount a 14.5 mm heavy machine but the heavy weapon was not
adopted. Eventually, the weapon was replaced by a medium rail gun but many
crews still preferred a heavy rail gun.
- 7.62 mm PKT Medium Machine-guns (1):
Carried on the original
T-80 Tank and while underpowered was not replaced until a 5 mm rail gun
was developed in the second half of the twenty first century. The American
Abrams quickly replaced their medium machine-guns with liquid propellant
weapons. While special ammunition was developed, the crews of the tanks
still greatly disliked this weapon.
Maximum Effective Range: 2,000 feet (609.6 meters)
Mega Damage: One round does 1 M.D.C. to M.D.C. targets or 3D6x10
S.D.C. to soft targets. Twenty round bursts do 2D4 M.D.C.
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: Carries 12,500 rounds for the Coaxial mount
- 5 millimeter GSR-05 Medium Railgun:
Finally developed as
a replacement for the medium machine-gun. It was much prefered by tank
crews but was still considered underpowered compared to other tank mounts.
Maximum Effective Range: 2,000 feet (609.6 meters)
Mega Damage: One round does 1D4 M.D.C. to M.D.C. targets or
6D6x10 S.D.C. to soft targets. Twenty round bursts do 4D6 M.D.C.; Forty
round full bursts do 1D4x10
Rate of Fire: Equal to combined hand to hand attacks of gunner
Payload: Carries 4,000 rounds total (100 full bursts or 200
half-bursts)
- Multi-Option "Shtora-8" Jammers (2):
These are multi-purpose
jamming devices designed to stop incoming missiles and confuse an enemy
targeting the T-80U-M2.
Effect: Each firing launches two Chaff rockets, two Flare rockets,
and the tank begins emitting a large cloud of smoke, both standard and
Anti-Laser Prismatic aerosol ; The Chaff rockets detonate and spread Chaff
over the area, the flare rockets floating down by parachute; Effects last
for one minute (4 Melee rounds.) The Chaff rockets have a 20% chance of
interfering with the course of enemy missiles each (40%, total) that are
radar guided so that they miss the tank. The flares have the same percentages,
except with IR-guided missiles. The Anti-Laser prismatic aerosol reduces damage
by half for any laser beam striking the tank (With the exception of
X-ray lasers but not variable frequency lasers; X-Ray lasers suffer no damage
modifiers, and variable frequency lasers simply cannot compensate for the
variables involved), and adds a +4 difficulty to targeting the tank with a
laser guidance system or visually.
Rate of Fire: Usually once every four melee rounds; Effects are not cumulative.
Maximum Effective Range: Around tank only; Rough distance of 80 ft (24 m) around
tank.
Payload: Sufficient for ten firings; One of each type of jamming
option from each side of the vehicle.
Sensors:
- Anti-Aircraft Radar: Range of 10 miles (16 km); Capable of tracking
up to 10 targets simultaneously, this radar serves to guide the top weapon
mount in engaging aircraft (+2 to targeting aircraft and missiles with
the top weapon mount), and providing early warning of incoming aircraft
and missile attacks; The radar can be programmed to shut off immediately
if it detects an aircraft firing a missile, incase the missile is a radar-homing
HARM type. The radar is highly ineffective against ground targets (-60%
to sensor rolls.)
- Quadrant sight for long-range targeting of Sabot rounds: +4 to firing
the long-range Sabot rounds only, when the vehicle is not moving.
- Data-interlink transmitters: For using targeting data from scout
vehicles for firing the Anti-Tank missiles or Sabot rounds. Bonus varies
on the quality of the data being provided, but all data would allow the
tank to fire over obstacles if the scout vehicle is in the right position.
The normal effective battlefield range is 5 miles (8 km).
- Full Infrared viewing mode: range of 2 miles (3.2 km), with IR searchlight
(+3 to detecting targets with IR when in use, however, +3 to detecting
the T-80UM3 with IR equipment when in use, as well.).
- Two Periscopes: Has up to x100 magnification for commander and driver
to view out of while maneuvering the vehicle. Visual targeting sight with
same magnification possible for gunner.
- Laser targeting system for main gun: range of 2,000 meters.
Special Notes:
Tank is fully NBC (Nuclear, Biological, Chemical) protected, and all
equipment is hardened against EMP (Electromagnetic Pulse).
[New Navy, New Sovietskiy, and TRIAX are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Initial Writeup by Marina O'Leary (LusankyaN@aol.com ).
Reformatted and Rewritten by Kitsune (E-Mail Kitsune).
Copyright © 2000, 2002, & 2009, Kitsune & Marina O'Leary. All rights reserved.