There is no system in Palladium games for the time taken to learn spells. For this reason, the Author has come up with a relatively simple system for the learning of spells. Much of spells is the feel of the magic not actual words, a spell caster uses words to grab onto the magic forces but two different spell casters may use different words to cast the same spell. Because a spell caster understands magic better when they get more experience, higher level spell casters can learn spells faster. Also because a spell caster is better able to explain a spell in depth than a book, a person can also learn faster from another spell caster than they can from a book. As well, both speed reading and total recall reduces the time required to learn a spell.
Base Time:
If being taught by another spell caster, reduce the time required to learn the spell by a half (0.5) hour per level of experience of the mage teaching the spell per level of the spell and one (1) hour per level of the spell caster learning the spell (Speed Reading in this case has no effect.)
If the spell caster has psionic ability of Total Recall, then
reduce all time required by one half, either learning from a book or by
being taught. This is done after the time other time reductions are used.
If the spell caster has the special ability of Excellent Memory
(Rifts: Lone Star page 97) , reduce time required by 25% (Not cumulative
with Total Recall.)
No matter, how much reduction, a spell will always require at least one hour per level of the spell.
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2000, 2007, & 2012, Kitsune. All rights reserved.