The Cylon Centurion is the basic unit of the Cylon ground forces and fills a similar role to previous models. These new units have longer and more flexible talon like fingers with multiple joins. These Cylons are far fiercer than the original Centurions and are capable of moving extremely fast running as a biped and is extremely capable of jumping over obstacles. Power is provided by high efficiency batteries which give the Centurion the ability to operate for ten days without needing to recharge. As robots, Cylons do not need an atmosphere and can operate in space without any limitations.
The hands can retract so that a double barreled automatic projectile weapon extends from either side and over the arm, a larger weapon for harder targets. The light guns fire a 4 mm projectile and fire rapid barrages similar to a Gatling weapon. Each barrel has 100 rounds of caseless ammunition. The heavy weapon fires a 15 mm projectiles while is normally a heavy ramjet projectiles. These rounds are also caseless an the Centurion only carries four rounds of this ammunition per weapon arm. A single Centurion can be an extremely for even a squad of Colonial marines. To conserve ammunition, the centurions can use their hands like claws. They also have been know to use mortars in combat and are often support on the ground by heavy Raiders.
Like the original Cylon Centurions, the new models have a single eye window with red beam which travels from side to side. While the original Centurion eye slit was a straight line, the new eye window in a "V" pattern. The centurions are extremely tall compared to most humans, standing over two meters in height. They body is constructed from matt grey alloys.
In addition to being heavily armed, the Cylon Centurions carry enough armor to make killing them extremely hard with small arms although they are not build to survive heavy weapons such as crew mounted weaponry and the weapon on small craft such as Vipers. In battling a boarding party onboard the Galactica, the crew resorted to using explosive rounds to take them down.
The Cylon Centurions do not speak and they are not equipped with a vocalization system. Still, they are programmed to understand most Colonial languages and dialects. The Centurions communicate with each other using a computer networking system and can communicate with other Cylon units such as fighters and Basestars in the same manner.
It is ironic that the new Centurions are not sentient unlike they predecessors and the Centurions rely completely on their programming. This was done by the new humanoid Cylons to prevent a robotic rebellion similar to the one the Cylons themselves originally orchestrated. As well, the Centurions are programmed to not harm any of the 12 humanoid Cylon models and they cannot distinguish one copy from another. If a Centurion is ordered to terminate a humanoid Cylon model, they can do so and can also be ordered to erase their logs to prevent discovery of the act or unit knowledge of the act.
Since the Cylon Centurions are not sentient, their core information is not downloaded when they are destroyed. As a result, the Centurions do not learn from multiple experiences and they can be considered relatively simple soldiers. Still the Cylons can perform a variety of roles in the service of the humanoid Cylon models. They can also work together as units due to their networking.
One of the more common Colonial nicknames for these new Cylon Centurion is "Bullethead." The original Cylons were often called "Toasters."
M.D.C. vs S.D.C.:
The New Battlestar Galactica universe uses small arms similar to modern small arms although specially designed rounds are available for the weapons (Treat as Wellington Ramjet Ammunition for damage purposes.) As a result, the Cylons should be treated as S.D.C. objects. The Cylons Centurions should be treated in this manner in any game universe where small arms mostly inflict S.D.C. damage. In a game universe where most small arms, the Centurions should be converted to M.D.C. In that case, divide all hit locations by five when converting to M.D.C. This can be explained by assuming new materials being discovered or be already assumed to be M.D.C. structures.
Model Type: Cylon Centurion
Vehicle Type: Fully Automated Combat Robot
Crew: None; artificial intelligence
| Damage By Hit Location: | S.D.C.: | M.D.C.: |
| 4 mm Automatic Weapons (4, 2 each hand): | 4 each | 20 each | |
| 15 mm Heavy Ramjet Weapon (2, 1 each hand): | 5 each | 25 each | |
| Hands (2): | 50 each | 10 each | |
| Arms (2): | 150 each | 30 each | |
| Feet (2): | 75 each | 15 each | |
| Legs (2): | 250 each | 50 each | |
| [2] Sensor Eye | 50 | 10 | |
| [3] Head: | 200 | 40 | |
| [4] Main Body: | 500 | 100 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot;' but even then the attacker is -4 to strike.
[2] Destroying of the sensor eyes destroys all forms of optical sensors.
Under these conditions, the Centurion will be at -9 to strike, parry, and
dodge. The only sensor systems the Centurion has is through sound and motion
sensors. Note: The eyes is a difficult target to hit and requires
a strike role at -4 to hit with a called shot
[3] Destroying the head of the robot will eliminate all optics and
sensory systems. In most cases, the robot shuts down as a safety feature.
However, in some cases, about one in ten, the robot continues to fight,
blasting blindly until its ammunition is expended and even then it will
continue to grope around, lashing out and hitting anything it touches.
Under these conditions the robot enjoys no combat bonuses to strike, parry,
or dodge! Note: The head is a small and difficult target to hit,
especially on a moving target. The head requires a called shot and requires
a strike role at -2 to hit.
[4] Depleting the M.D.C. of the main body will effectively destroy
the Centurion, shutting it down completely/useless.
Speed:
Running: 40 mph (64.4 km) maximum. Note that the act
of running does NOT tire the robot and speed can be maintained indefinitely.
Leaping: In addition to running, the Centurion is designed for
leaping. The Centurion can leap up to 6.6 feet (2 meters) upwards and 13.1
feet (4 meters) across.
Maximum Effective Range: 10 days (240 hours) on internal batteries.
Statistical Data:
Height: 6.56 feet (2.0 meters)
Width: 2.62 feet (0.8 meters)
Length: 2.13 feet (0.65 meters)
Weight: 440.9 lbs (200 kilograms)
Physical Strength: Equal to a P.S. 30 (Treat as Robotic Strength
if Cylon Centurion is treated as M.D.C.)
Cargo: None
Power System: Internal batteries (10 days of continuous use)
Market Cost: 1.5 million credits to construct
Weapon Systems:
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Battlestar Galactica is copyright © Universal Pictures.]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2006, Kitsune. All rights reserved.