The Colonial Raptor is the multi-purpose small craft of the Colonial Military. It can perform scout operations, light transport, senor support, electronic countermeasures, search and rescue, and even marine assault. Unlike other small Colonial Craft, the Raptor mounts a short range jump drive which allows the craft to perform long range missions unlike the Viper. Normally six to eight Raptors are carried on a Battlestar but, unlike the smaller Vipers, they cannot be launchers from the side launch tubes and much launch from the front of the flight pods. The Raptor weighs in at around fifty tons and is the largest small craft operated from Battlestars.
While the Raptor is a military unit, it is a large craft and blocky. A might be expected, it is not as maneuverable as a Viper by any stretch of the imagination and does poorly as a dog fighter. Still, the Raptor is surprisingly fast for its size and can operate in an atmosphere as well as in space. The Raptor, unlike the Viper, is fully VTOL and can hover in the air. The design of the craft is also designed to give it a reduced cross-signature to DRADIS, the Colonial equivalent to radar.
Because of the ship's role in both scouting and electronic warfare, the Raptor carries a large array of both sensors and electronic warfare equipment. These systems are capable of jamming the enemies communications, sensor systems, and even jamming the sensor systems on missiles. The craft carries extensive decoys for protection against missiles and uses chaff and flare systems as well. For sensors, the craft carries a far more extensive suite than a Viper, even the Mark VII, and the systems both have longer range and more tracking ability. This system takes up a large amount of the available volume of the craft. The Raptor acts as the eyes and the ears of the Colonial forces.
The Raptor is designed to be operated by a crew of two, a pilot and a sensor and electronics operator. There is a two place cockpit in the front of the craft but the electronics officer normally operates in the back section with the electronic suite. While the cabin of the craft is pressurized, the crew wear flight suits to protect from decompression. In the transport role, the Raptor can carry up to ten adult passengers and in the assault transport role, the Raptor can carry up to eight marines and their gear. The Raptor has a large hydraulic hatch on the port side for normal entry and egress along with a hatch in the bottom of the craft. This is equipped with a docking skirt for external docking and can be used for breaching operations.
The jump drive is shorter ranged than those carried on larger craft such as a Battlestar. As well, the system is not as advanced as those carried on the Cylon Raider. Still, the jump drives gives the Raptor a far greater flexibility than it would have otherwise. The Raptor is limited to around ten jumps if not carrying any additional fuel and around twenty jumps if carrying additional fuel. It is likely that the surprisingly large number of Raptor craft which survived were due to the ability of them to jump to Ragnar Anchorage and join the Battlestar Galactica there. The Raptor can also make short range jumps and there are cases where a Raptor had actually even jumped into an atmosphere although it is extremely risky.
While not designed as a fighter, the Raptor can carry an impressive amount of weaponry. The craft has an internal ordinance bay as well as having eight external hard points for additional weaponry. The Raptor has two hard points on the sides of the fuselage, four wing hard points, and two wing tip hard points. The craft can carry external gun pods, rocket packs, and missiles on these hard points. For some special missions, nuclear ordnance is also carried.
This craft follows theoretical information about starships operating non chemical propulsion in space. This has meant much greater speeds and accelerations. Listed is the formula to allow player and game masters to calculate the craft's velocity.
Model Type: Colonial Raptor
Vehicle Type: Multi-Mission Craft
Crew: Two (Pilot and Electronics Operator)
Passengers: Ten Adults (Eight Marines in Full Gear)
M.D.C. By Location:
| Missile Bay (1, underside): | 60 | |
| [1] Ordnance Hard Points (8): | 5 each | |
| [2] Small Wings (2): | 50 each | |
| [2] Small Rudders (2): | 40 each | |
| [3] Engines (2): | 80 each | |
| [1] Landing Struts (3): | 20 each | |
| Side Hatch: | 120 | |
| Lower Hatch / Docking Ring: | 100 | |
| Reinforced Pilots Cockpit: | 150 | |
| [4] Main Body: | 270 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot;" but even then the attacker is -4 to strike.
[2] Loss of a wing or both rudders while in an atmosphere will cause
the craft to loose control and crash. The loss of a wing in space has no
effect on the craft's performance but it will be unable to re-enter an
atmosphere safely.
[3] Loss of an engine will reduce performance of fighter by one half,
loss of both engines from accelerate or decelerate beyond 5% of normal
(This is using maneuvering thrusters) and craft will crash in an atmosphere.
Maneuvering thrusters are effectively too small as hit locations to be
targeted.
[4] Depleting the M.D.C. of the main body will put the craft out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the ship will crash. Pilot and electronics operator
has an ejection seat to attempt an escape.
Speed:
Driving on Ground: Not Possible
Flying; In atmosphere: The craft can easily achieve escape velocity
(Mach 32.6 / 25053 mph / 40320 kph) within around 6 minutes. The fighter
has a maximum acceleration of 6 G. When the fighter is operating within
an atmosphere, pilot will normally keep velocity below Mach 2.5 (1850 mph
/ 2,980 kph). Unlike the Viper, the Raptor is a full VTOL design and can
take off and land with no runway. The Raptor also has the ability to hover
in the air.
Flying; Space: The fighter does not have an effective top speed
but is limited by acceleration. Fighter can reach a top acceleration of
6 G but is normally limited to 1 G except in combat to conserve fuel.
Stardrive: This craft has a small and short range jump drive
which allows it to jump interstellar distances virtually instantly. This
drive requires extensive calculations and consumes fuel each time the ship
"Jumps." The system can also make short range jumps.
Maximum Effective Range: The craft has enough fuel for 12 minutes at maximum performance
of 6 G. If the Raptor is operating at less maximum performance, the craft's
range is vastly increased. The Raptor has 64 hours of endurance if operating
at only 1 G and for every increase of 1 G, the fighter burns reaction mass
twice as fast. Fighter uses Tylium (likely some hydrogen or helium isotope)
for fuel for a fusion reactor. The craft can operate with engines on standby
to increase its range. The craft has supplies for pilot and electronics
operator for 30 days. The Raptor carries enough fuel for up to ten relatively
long range jumps. This can be increased by carrying additional ful tanks
on the hard points. Increase range by 40% and number of jumps by four if
fuel is carried in the place of ordnance in the ordnance bay and increase
range by 10% and the number of jumps by one for each hard point carrying
a fuel tank.
Statistical Data:
Length: 28 feet (8.54 meters)
Height: 9.5 feet (2.9 meters)
Width: 18.34 feet (5.6 meters)
Weight: 55.11 tons (50,000 kg) unloaded
Power System: Nuclear Fusion with average life span of 20 years.
Requires reaction mass for thrusters.
Cargo: Storage for small equipment and supplies only. Assume
storage space is 1.6 feet x 1.6 feet x 1.6 feet (0.5 meters x 0.5 meters
x 0.5 meters). Main compartment of craft, if not carrying passengers, can
carry up to 2,204 lbs (1,000 kg) of cargo
Market Cost: 40 million credits to build.
Weapon Systems:
Special Equipment:
The craft has all the standard features of a standard Rifts Earth fighter
(Not Phase World / Three Galaxies) plus these special features listed
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Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
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[ Battlestar Galactica is copyright © Universal Pictures.]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2006, Kitsune. All rights reserved.