During the first Cylon War, the Viper Mark II was the primary fighter operated by the Colonial Fleet and was used in the roles of both space superiority fighter and light attack craft. This war was approximately fifty years before the second Cylon attack that effectively destroyed the civilization of the Twelve Colonies and the Battlestar Galactica fled escorting a rag-tag fleet of vessels also escaping the destruction.
The Viper Mark II is designed for atmospheric with a narrow delta-wing configuration and three powerful thrusters capable of creating incredible acceleration. Maneuvering in space is done by tiny maneuvering thrusters. Like all Colonial small craft other than the Raptor, the Viper Mark II is not fitted with a faster than light jump drive. It is a relatively small fighter which seats only a single pilot. For weaponry, this light fighter carries, mounted in the wing roots, two heavy electromagnetic forward firing cannons which fire 30 millimeter projectiles. Each cannon has a total of eight hundred rounds of ammunition. In addition, the fighter has a bay which can carry up to eight missiles and has a hard point under each wing for additional ordnance.
The electronics on the Viper Mark II are extremely austere to prevent the Cylons from being able to hack into the light fighter's computers. Sensor systems are fitted into the fighter's extended nose. The computer systems onboard the Viper are not networked and are designed so that the individual fighter was not networked with other fighters. While this cost the pilots in terms of command and control, it was needed for fighting the Cylons. Some of the control systems and indicators are analog systems and the fighter is designed to be able to be piloted with no control computers when necessary.
The first Viper model was introduced into the Colonial Fleet just prior to the beginning of the original Cylon War although it is the Mark II variant which is best known. The Viper Mark II was modified from the original model so that it could operated more effectively from the Colonial Battlestars, such as the Galactica, which were introduced near the beginning of the Cylon War and was modified to make Cylon attempts at hacking into the fighters computers virtually impossible.
The Viper Mark II fought in virtually every battle during the first Cylon War and proved itself to be an extremely capable fighting craft. Many Colonial historians credit the fighter as being one of the reasons why the Twelve Colonies did not suffer defeat at the hands of the Cylons.
The light fighter remained in service but eventually more advanced models replaced the Mark II Viper and the venerable fighters were retired. These included improved command and control functions. By the time of the renewed attack by the Cylons against the Twelve Colonies, The Viper Mark VII was the front line fighter of the Colonial Fleet with the Mark II being consider obsolete. Most Mark II Vipers were sold as scrap with only a handful surviving as museum exhibits.
Still, the old Mark II Viper showed its worth with the Battlestar Galactica and her desperate fight for survival. The Galactica had forty old museum fighters which were put back into desperate service onboard the ancient Battlestar with a few makeshift repairs and being refueled. While the Vipers had no missiles and almost no ammunition for their guns, the fighters were immune to the Cylons' attempts to disrupt their electronics and without them it is a virtual certainty that the Galactica would not have survived. The fighters continue to operate from the Battlestar with only a handful of Mark VII Vipers onboard. Presently the Battlestar Pegasus is producing new Viper Mark VII fighters and they may in the future completely replace the Mark II onboard the older Battlestar.
This starfighter follows theoretical information about starships operating non chemical propulsion in space. This has meant much greater speeds and accelerations. Listed is the formula to allow player and game masters to calculate the fighter's velocity.
Model Type: Viper Mk II
Vehicle Type: Light Starfighter
Crew: One
M.D.C. By Location:
| [1] MEC-A6 30 mm Thraxon Kinetic Weapons (2, wing roots): | 25 each | |
| Missile Bay (1, underside): | 40 | |
| [1] Missile Hard Points (2, under wings): | 5 each | |
| [2] Small Wings (2): | 40 | |
| [2] Small Rudder: | 40 | |
| [3] Engines (3): | 65 each | |
| [1] Landing Struts (3): | 10 each | |
| [4] Main Body: | 270 | |
| Reinforced Pilots Cockpit: | 100 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot;" but even then the attacker is -4 to strike.
[2] Loss of a wing or rudder while in an atmosphere will cause the
fighter to loose control and crash. The loss of a wing in space has no
effect on the fighter's performance but fighter will be unable to re-enter
an atmosphere safely.
[3] Loss of an engine will reduce performance of fighter by one third,
loss of two engines will reduce performance by two thirds, and loss of
all three engines will prevent fighter from accelerate or decelerate beyond
5% of normal (This is using maneuvering thrusters) and fighter will crash
in an atmosphere. Maneuvering thrusters are effectively too small as hit
locations to be targeted.
[4] Depleting the M.D.C. of the main body will put the fighter out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash. Pilot has an ejection
seat to attempt an escape.
Speed:
Driving on Ground: Not Possible
Flying; In atmosphere: The fighter can easily achieve escape
velocity (Mach 32.6 / 25053 mph / 40320 kph) within around 3 minutes. The
fighter has a maximum acceleration of 7 G. When the fighter is operating
within an atmosphere, pilot will normally keep velocity below Mach 7.5
(5771.25 mph / 9288 kph). It is a VSTOL design, it cannot be launched from
a standstill, but needs a short runway (700 meters when fully loaded)
Flying; Space: The fighter does not have an effective top speed
but is limited by acceleration. Fighter can reach a top acceleration of
7 G but is normally limited to 1 G except in combat to conserve fuel.
Stardrive: The fighter does not have a jump drive.
Maximum Effective Range: The fighter has enough fuel for 30 minutes at maximum
performance of 7 G. If the fighter is operating at less maximum performance,
the fighter's range is vastly increased. The fighter has 32 hours of endurance
if operating at only 1 G and for every increase of 1 G, the fighter burns
reaction mass twice as fast. Fighter uses Tylium (likely some hydrogen
or helium isotope) for fuel for a fusion reactor. The fighter can operate
with engines on standby to increase fighters range. Fighter has supplies
for pilot for 6 days.
Statistical Data:
Length: 27.586 feet (8.4082 meters)
Height: 8.939 feet (2.7247 meters) not including landing gear.
Increase height by 1.64 feet (0.5 meters) with landing gear extended.
Width: 15.475 feet (4.7168 meters)
Weight: 11.574 tons (10,500 kg) unloaded
Power System: Nuclear Fusion with average life span of 12 years.
Requires reaction mass for thrusters.
Cargo: Minimal (Storage for small equipment).
Market Cost: No longer constructed, 10 million credits to build.
Weapon Systems:
Special Equipment:
The fighter has all the standard features of a standard Rifts Earth fighter (Not Phase World / Three Galaxies) plus these special features listed:
COMBAT BONUSES: The Colonial Viper Mk II is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Battlestar Galactica is copyright © Universal Pictures.]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2006, Kitsune. All rights reserved.