Federation U.S.S. Galaxy class Exploration Cruiser (Star Trek):


This ship design should be used just before and during Star Trek: The Next Generation Episodes as well as during Star Trek: Deep Space Nine and Star Trek: Voyager Episodes.


The Galaxy class starship was designed as an exploration ship and was designed from the beginning to carry both civilians and families of the crew on board. This class in no longer being produced and the Galaxy class ship production has been switched to the production of the newer Sovereign class ships.


Several Galaxy class starships have been destroyed including the U.S.S. Enterprise, the U.S.S. Odyssey, and the U.S.S. Yamato.


The ship is effectively two ships in one. Both the primary hull (Saucer Section) and the secondary hull (Star Drive Section) can operate independently. If the sections are separate, the saucer section is limited to impulse travel but since it carries most of the ships berthing, it is effective to have the star drive section to engage and opponent while the saucer section runs for safety.


The ship is lighter armed than would be expected of a ship of its size. This is because a large amount of the ship was taken up by both research facilities and living quarters for the crew and families. On the primary hull are four phaser arrays, two on the top and two on the bottom, and one forward firing torpedo launchers. One the secondary hull are two additional phaser arrays and a forward firing and an aft firing torpedo launcher.


Because of the situation the Federation is in presently with problems with both the Borg and the Dominion, many of the remaining Galaxy class starships have having their civilians based on ground stations and space stations and having the family living quarters converted to marine berthing. There is also the proposal that a large portion of the shuttle bays should be converted into fighter bays and operating the ships as troop transports/ starfighter carriers.


This design is written to be able to interact with modified phase world rules. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World.


This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.


Model Type: NCC-70637
Class: Exploration Cruiser (In phase world terms, would be considered a battle cruiser by virtue of size)
Crew: 760 (185 officers and 575 enlisted)
Families: Ship can carry a total of 252 Civilians on Board
Marines: If Families are not carried on board, the ship can carry 550 marines in place of the families.


Vehicles:

32Standard Shuttles
1Captains Gig


M.D.C. By Location:

[1] Primary Hull (Saucer Section):75,000
Saucer Section Impulse Engine:20,000
Saucer Section Phaser Arrays (4):3,000 each
Saucer Section Torpedo Launcher:2,000
[2] Saucer Section Shields:4,000 per side (24,000 total)
[3] Main Bridge:20,000
Connection between Hulls:30,000
[1] Secondary Hull (Star Drive Section):90,000
Star Drive Section Phaser Arrays (2):3,000 each
Star Drive Section Torpedo Launchers (2, 1 forward and 1 aft):2,000 each
Main Deflector Array:15,000
Warp Nacelle (2):35,000 each
Star Drive Section Impulse Engine:20,000
[2] Star Drive Section Shields:8,000 per side (48,000 total)
[3] Battle Bridge:20,000
[2] Combined Shields:12,000 per side (72,000 total)


Notes:
[1] Depleting the M.D.C. of the primary hull will destroy all equipment and weapons in that section and probably kill a large number of people. Most of the ships crew and civilian quarters are in this section. The secondary section will still be able to travel at both impulse and warp speeds. Destruction of the secondary hull will all equipment in the section and destroy the warp engines (Can also cause the anti-matter storage to collapse and destroy the primary hull). If the secondary hull is destroyed, the primary hull can operate all of its equipment but does not have warp drives so is limited to sublight speeds.
[2] when both the primary and secondary hulls are combined, the shield values of each section are added together and equal 15,000 M.D.C. per side in total. In all configurations Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (1,200 M.D.C. for primary hull shields, 2,400 for secondary hull shields, and 3,600 for both shields combined) per melee round.
[3] In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship does have a bridge in both section. When both the primary and secondary hull are connected, the other bridge can take control from the other bridge if damaged or destroyed. If the sections are separated and that sections bridge is destroyed or if both of the bridges is destroyed, the ship can still be piloted from engineering of the appropriate but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridges that do not penetrate the ships integrity can injure crew members on or near the bridge.


Speed:
Driving on the Ground: Not Possible but primary hull can land on a planet if absolutely necessary.
Sublight: Has a special sublight engine that allows each section of the ship to travel up to 60 percent of the speed of light. The primary hull can accelerate/decelerate at the rate of 0.6 percent of light per melee round. The secondary hull can accelerate/decelerate at the rate of 0.8 percent of light per melee round. When both sections are combined, maximum acceleration/deceleration is 0.7 percent of light per turn.
As an alternative, the starship can reach .99 of the speed of light but is normally restricted to slower speeds so that starship is not effected severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently but primary hull can enter an atmosphere if necessary (usually for an emergency landing).
Stardrive: Uses a warp engine that allow ship to travel at Warp Factor 7.5 on cruise (0.09 light years per hour), Warp Factor 9.2 Flank (0.19 Light Years per hour), and Warp Factor 9.6 Emergency (0.22 Light Years per Hour). Upgraded Galaxy class starships can reach Warp Factor 9.9 Emergency (0.34 light years per hour). Speed is calculate using a formula designed to emulate Star Trek: Next Generation speeds. These speed are very slow when compared to Phase World ship, so if used in that universe, they could be increased enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system. Ship carries about five years worth of supplies on board.


Statistical Data:
Length: 2108.0 feet (642.51 meters)
Height: 640.6 feet (195.26 meters)
Width: 1043.7 feet (318.11 meters)
Mass: 4.5 Million Metric Tons (Deep Space Nine: Technical Manual)
Power System: Primary power system is Anti-Matter with a 20 year life span. Ship normally only goes 5 year between refueling. The Saucer sections is powered by fusion reactors with a 10 year life span.
Cargo: Cargo holds are scattered about the ship that allows for carrying up to 200,000 tons of cargo in addition to standard compliment of supplies and ammunition.
Market Cost: 25 billion to construct. As far as it is known, the Federation does not sell their starship designs to other interested parties.


Weapon Systems

  1. Saucer Section Phaser Arrays (4): On both the top and bottom sides of the primary hull are a specialized phaser arrays with two on top and two on the bottom. Each phaser array can fire up to four individual beams at the same time and can be aimed at different targets or the same targets (If aimed at the same target they look like one beam). Each one can fire in any direction and directly up for top phasers and directly down for bottom phasers. These weapons are often used defensively and have half the normal penalties of a heavy weapon to hit fighters and small targets when fired normally. When combined into a heavy beam, they have full penalties. Weapon system cannot be used when the starship is moving faster than the speed of light.
    Maximum Effective Range: 187 miles (300 km) through atmosphere and 18,700 miles (30,000 km) in space.
    Mega Damage: 4D6x100 per normal phaser beam or can be combined into a single heavy beam that inflicts 2D4x1000 + 500
    Rate of Fire: volley of 4 phaser beams per array twice per melee (8 beams per melee per array / 32 beams for all arrays) or can fire a total of two combined heavy blasts per melee per array.
    Payload: Effectively Unlimited.
  2. Star Drive Section Phaser Arrays (2): On the secondary hull are two specialized phaser arrays. Each phaser array can fire up to three individual beams at the same time and can be aimed at different targets or the same targets (If aimed at the same target they look like one beam). Each one can fire in any direction and directly up for top phasers and directly down for bottom phasers. These weapons are often used defensively and have half the normal penalties of a heavy weapon to hit fighters and small targets when fired normally. When combined into a heavy beam, they have full penalties. Weapon system cannot be used when the starship is moving faster than the speed of light.
    Maximum Effective Range: 187 miles (300 km) through atmosphere and 18,700 miles (30,000 km) in space.
    Mega Damage: 4D6x100 per normal phaser beam or can be combined into a single heavy beam that inflicts 2D4x1000 + 500
    Rate of Fire: volley of 4 phaser beams per array twice per melee (8 beams per melee per array / 16 beams for all arrays) or can fire a total of two combined heavy blasts per melee per array.
    Payload: Effectively Unlimited.
  3. Photon/Quantum Torpedo Launchers (3): The ship a total of three launchers. Two are mounted on the secondary hull with one that fires forward and one that fires aft. There is also one launcher that fires that is mounted on the primary hull. Effectively very similar to Phase World cruise missile launchers but instead of having groups of multiple launchers, Starfleet has concentrated on launchers that can launch more than one torpedo at the same time. Once spread of torpedoes has been launched, the launchers must reload and rearm before launching another spread of torpedoes. In the early service of this ship, it carried photon torpedoes which are anti-matter/matter warheads but in later service they have been replaced by quantum torpedoes.
    Torpedoes has a top speed of Mach 25 in an atmosphere and in space has an acceleration of 10% of light per turn (far faster than any starship). When drive goes dead, the torpedo will continue to travel in a straight line unless preset to self destruct or receives a destruct code but has very low odds of hitting star ships (Great for hitting bases and planets because target does not move and torpedoes when dead at -25% to detect.) See modified starship rules for more details - Sublight torpedoes have minuses to hit small targets but are all considered smart missiles. Launchers can launch on multiple targets each.
    Maximum Effective Range: Powered torpedo range is 8000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds) in space
    Mega-Damage & Properties: Photon Torpedoes (Matter/Anti-Matter Warheads): Old Series inflict 2D6x100 each, Star Trek Movies One through Six inflict 3D6x100, and Next Generation inflicts 4D6x100 each. Quantum Torpedoes: 8D6x100 each.
    Rate of Fire: One at a time or in volleys of 2 or 4 per launcher, per melee round, for a maximum of 12 torpedoes per melee. Launchers are reloaded on the same melee and can be fired again on the next.
    Payload: 300 total, 100 torpedoes per launcher.



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Technical information partially sourced from Star Trek: Deep Space Nine Technical Manual (Mostly ship sizes.)


I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.


CGI of ship created by Andrew Hodges. More of his CGI pictures of Star Trek ships and craft at Devil World 6.


Writeup by Kitsune (E-Mail Kitsune).


Rifts Conversion Copyright © 1998, 1999, & 2000, Kitsune. All rights reserved.


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