The A-18 Crossbow Bomber was developed by Douglas Aerospace as a potential replacement for the A-17 Broadsword heavy bomber. The Crossbow was designed to be both much more maneuverable and have greater acceleration than the larger Broadsword. The Crossbow is much less massive, only massing forty tons compared to one hundred tons for the A-17 Broadsword. Like the larger Broadsword, the Crossbow is also capable of making jumps and was the smaller craft capable of it when it was developed. Unfortunately, even though the Crossbow was much smaller than the Broadsword bomber, the Crossbow was not small enough to operate from escort carriers in anything like reasonable numbers so a new bomber based on the Sabre heavy fighter.
For the main weapon array, the Crossbow carries five forward firing gun mounts. The bombers adds two forward firing neutron cannons to the three mass drivers carried on the broadsword bomber. While comparatively short ranged, this gave the bomber greater forward firepower than a Sabre heavy fighter. Due to the attempt to reduce the size of the bomber compared to the Broadsword, the Crossbow does not have any side gun turrets but does retain the rear firing turret with a pair of neutron cannons. For missiles, the bomber has seven hard points compared to eight on the larger Broadsword. The Crossbow has four hard points which are usually configured for anti-capital ship ordnance and three which are primarily designed for anti-fighter weaponry.
As far as toughness, the Crossbow could be considered to have been almost as tough as the much heavier Broadsword. Still, the more agile bomber's shields are not as tough as the heavier bomber although the shields were still far tougher than those carried on any other small craft at the time. The Crossbow is also deigned with a much smaller vertical cross-signature to make it a harder target to hit.
Several prototypes of the A-18 Crossbow were onboard the TCS Gettysburg at the time of the ship's well documented mutiny. They were onboard for testing. During the effort to regain control of the ship, the new bombers performed exceptionally well against the mutineers' Epees and Ferrets illustrated its dogfighting potential. Unlike the Broadsword, the Crossbow was able to maneuver almost as well as the light fighters and could take incredible damage
As a result of these combat tests, the Confederation Fleet authorized the production of these bombers. Surprisingly, the bomber received negative reviews from many combat units which transited to the Crossbow. Many Broadsword pilots still trusted the durability and protection of the heavy bomber, and, despite the Crossbow's advantages in speed and maneuverability, saw no immediate need to transit to the Crossbow. Using its minimal defensive missile weaponry and a lack of afterburners as reasons, the Confederation never purchased the new design in as large a numbers as originally planned. Ultimately, the Crossbow was dropped from active service when the newer Longbow bombers entered into full deployment.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: A-18A Crossbow Bomber
Vehicle Type: Fleet Attack Bomber
Crew: Three (Pilot, Weapons Officer, and Tail Gunner)
M.D.C. By Location:
| Nose Mass Driver Cannons (3): | 40 each | |
| Forward Neutron Cannons (2): | 50 each | |
| Missile Hard Points (7): | 10 each | |
| Tail Mounted Neutron Cannon (2, in turret) | 50 each | |
| Rear Ball Turret (1) | 100 | |
| [1] Engines (2): | 350 each | |
| Landing Struts (3): | 20 each | |
| [2] Main Body: | 1,400 | |
| Reinforced Pilots Cockpit: | 350 | |
| [3] Variable Force Field: | 250 per side (1,500 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the M.D.C. of the main body will put the fighter out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (75 M.D.C.) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Bomber can accelerate/decelerate
at the rate of 0.77 percent of light per melee maximum.
Atmospheric Propulsion: Unlike most fighters, the bomber is
not very aerodynamic and not very maneuverable in an atmosphere. As a result,
the craft can achieve escape velocity (Mach 32.6 / 25053 mph / 40320 kph)
but cannon fight effectively in an atmosphere and is generally limited
to Mach 2.68 (1,988.4 mph / 3,200 kph) or less and flies through brute
force. The bomber also has Gravitic propulsion systems enabling it to leave
an atmosphere even at low velocities.
Stardrive: The bomber mounts a jump drive which is capable of
jumping instantly from a fixed point in a system to another fixed point
in a system. These points are weaknesses in the fabric of space and have
been mapped in most cases. The jump drive has enough fuel for two jumps.
Fuel is hydrogen.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although jump drive is limited to two jumps without refueling.
Bomber uses a very small fusion cell system for power systems. The bomber
carries three weeks of consumables for bomber's crew.
Statistical Data:
Length: 78.74 feet (24 meters)
Height: 12.47 feet (3.8 meters)
Width: 87.93 feet (26.8 meters)
Weight: 44.09 tons (40 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 3.5 ft x 3.5 ft x 4 ft. Used for
emergency equipment and weapons.
Market Cost: 81.06 million credits.
WEAPON SYSTEMS:
COMBAT BONUSES: The A-18 Crossbow Bomber is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2006, Kitsune. All rights reserved.