The F-86C Hellcat V was developed by Douglas Aerospace as a replacement for the aging F-44G Rapier II which had been the mainstay fighter of the Confederation for many years. While the Rapier II was still an excellent fighter, the design was showing its age in some areas. Some pilots would have preferred simply an improved version of the Rapier but they were overruled and a new fighter was developed to replace the Rapier.
The F-86C Hellcat V is designed as a multi-role medium interceptor fighter and many pilots have already been won over due to the fighter's flexibility to perform just about role. Need a long range combat space patrol? Send Hellcats. Carrier under attack from incoming Kilrathi fighters? Launch the ready Hellcat fighters. Have a group of transport which need escort? Send Hellcats. Need support for marines on a planet? Drop a group of Hellcat fighters.
The F-86C Hellcat V deserves the name Hellcat and is a tough all-purpose fighter with well-balanced characteristics. The name Hellcat traces its way all the way back to the old wet navy fighter of the United States during World War II. The Confederation fighter is a modular design which allows for quick turn around time as far as maintenance and for the easy change-out of systems. Some modules available for the fighter are special tractor beam pods and high powered reconnaissance pods. The fighter design was developed to be both cheap to manufacture and maintain. As a result, the Hellcat was produced in larger number than any other fighter in the Confederation Fleet.
The fighter is considered to be a Jack-of-All-Trades-but-Master-of-None design which many consider to be both the fighters greatest strength and its looming weakness. The mass driver cannons which are carried on the Hellcat are shorter ranged than the particle beams mounted on the Rapier. Another weakness is that the Hellcat V is slightly less maneuverable than the Rapier. Still, the fighter is extremely tough and carries both powerful shields and heavy armor.
The Hellcat V has one advantage over most other fighters which the Confederation Fleet. While most fighters can operate in an atmosphere, the Hellcat V was developed with atmospheric operations specifically in mind. This, combined with the fighter's sturdy airframe, allows the fighter to play a critical role in ground attack missions and planetary assault operations. As a result, Terran Confederation Marines consider the fighter worth is weight in gold. For these missions, the fighter can carry guided anti-matter bombs, guided plasma bombs, armor piercing mini-missile pods, rockets, and other air-to-ground attack weapons. Unlike most other fighters, these hard points are mounted internally in bays.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: F-86C Hellcat V Medium Fighter
Vehicle Type: Space Superiority / Multi-Role Medium Fighter
Crew: One
M.D.C. By Location:
| Mass Driver Cannons (2): | 40 each | |
| Ion Cannons (2): | 50 each | |
| Missile Bays (2): | 100 each | |
| [1] Engines (2): | 200 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 580 | |
| Reinforced Pilots Cockpit: | 220 | |
| [3] Variable Force Field: | 220 per side (1,320 otal) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (66 MDC) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of .82 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.6 percent
of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 6.54 (4846.69 mph / 7,800 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries one week of consumables for fighter's crew.
Statistical Data:
Length: 88.58 feet (27.0 meters)
Height: 23.29 feet (7.1 meters)
Width: 62.00 feet (18.9 meters)
Weight: 15.4 tons (14.0 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for
emergency equipment and weapons. Does not include internal bays. Ordnance
bays can carry 3000 lbs (1362 kg) each.
Market Cost: 41.4 million credits.
WEAPON SYSTEMS:
Special Systems:
The Hellcat carries all the standard equipment of a Phase World starfighter
including long range sensors and communications (No gravity sensors / communications).
In addition, the Hellcat can carry special internal pods for increased
capabilities. Only a single pod can be carried by the fighter.
COMBAT BONUSES: The F-86C Hellcat V Starfighter is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2006, Kitsune. All rights reserved.