The Dubav class carrier is the first class of light carrier built from the keel up by the Kilrathi. Prior to this class, the Kilrathi navy operated the Fralthi class cruisers converted to light carriers as well as the Fralthra-class Heavy Cruiser having a sizeable fighter wing and being able to operate as light carriers themselves.
It is believed by Confederation Intelligence that the ships were specifically developed as a counter for the Confederation's escort carriers and for the role of operating against Confederation rear echelon areas allowing the fleet carriers to be tasked for other roles. Due to the fear that these ships might be used in the role of a raid against the Confederation inner colonies or even against Earth itself, Confederation High Command has decided to keep Third Fleet in reserve as a counter to the light carriers. There have been several engagements between these Kilrathi light carriers and Confederation escort carriers far from the main lines of the conflict.
While normally escorted by destroyers or corvettes, these ships are designed with the ability to operate independently as much as possible. State of the art vessels, these ships are designed to operate far from logistical support and are well armed for self defense with six heavy laser turrets and a pair of long range missiles launchers. While the main weaponry of the ship are its fighters, the light carrier also carries eight anti-ship missile launchers. The ship also carries powerful sensors and advanced jamming systems.
The Dubav class light carrier carry a fighter wing of forty fighters and bombers. Extensive repair facilities, more like what one would expect for a full fleet carrier are part of the fighter facilities. All of the additional systems puts a squeeze on the amount of actual embarked craft that these carriers can handle. Compared to the Dubav class light carrier, the new Confederation Eagle class light carrier can embark fifty fighters. In addition to the fighters, the vessel is designed to carry a reinforced company of marines and has eight assault shuttles for support of the marines. In many ways these ships can be considered the equivalent of an amphibious carrier of the Twentieth and Twenty-First Century.
Notes of game conversion:
Because of the nature of the Video Game / Novel series "Wing Commander" and the needs to put the starship into game mechanics, the starship has several modification compared to the Video Game and Novels. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The starship has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor starships. See Revised Starship Rules for Phase World for more details.
Model Type: Dubav class Light Carrier
Vehicle Type: Light Carrier / Assault Carrier
Crew: 760 (40 Officers and 720 Enlisted)
Troops / Passengers: 60 fighter pilots. Can embark up to 200
marines for assault missions
Vehicles:
Fighter Compliment:
| 16 | Light Starfighters (Normally Darket Light Starfighters) | |
| 12 | Medium Starfighters (Normally Dralthi IV Medium Starfighters) | |
| 8 | Heavy Starfighters (Normally Vaktoth Heavy Starfighter) | |
| 4 | Heavy Fighter / Bombers (Normally Paktahn Torpedo Bombers) |
| 8 | Assault Shuttles |
M.D.C. By Location:
| Heavy Laser Cannon Turrets (6): | 300 each | |
| Long Range Missile Launcher (2): | 500 each | |
| Cruise Missile Launchers (8): | 500 each | |
| Hanger Bay (2): | 3,500 each | |
| [1] Bridge: | 4,000 | |
| [2] Engineering section: | 10,000 | |
| Main Engines (2): | 5,000 each | |
| [3] Main Body: | 21,000 | |
| [4] Variable Force Field: | 3,000 per side (18,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship does not have an auxiliary
bridge. Even if the bridges is destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Destroying the engineering section means that ship FTL propulsion
systems are destroyed and maximum sublight acceleration is reduced to ten
percent of normal (using navigational thrusters).
[3] Depleting the M.D.C. of the main body will put the Carrier out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (900 M.D.C.) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.40 percent of light per melee.
Atmospheric Propulsion: The light carrier cannot operate within
an atmosphere. If the ship enters an atmosphere, it will crash.
Stardrive: The light carrier mounts a jump drive which is capable
of jumping instantly from a fixed point in a system to another fixed point
in a system. These points are weaknesses in the fabric of space and have
been mapped in most cases. Fuel is hydrogen which the escort carrier scoops
from space to fuel the jump engine.
Maximum Range: Effectively Unlimited by either Drive system.
The carrier has about one year worth of supplies on board.
Statistical Data:
Length: 2,034.1 feet (620 meters)
Height: 294.9 feet (89.9 meters) for hull and 329.7 feet (100.5
meters) including antenna
Width: 918.6 feet (310 meter)
Weight: 38,580 Tons (35,000 metric tons) fully loaded
Power System: Fusion with a 20 year life span. The ship normally
only goes 5 years between refueling.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 5,000 tons of Cargo in addition to standard compliment
of supplies and ammunition. Each enlisted crew member has a small locker
for personal items and uniforms. Ships officers have more space for personal
items. Most of the ships spaces are take up by extra ammunition, armor,
troops, weapons, engine, and other equipment.
Market Cost: The Dubav class Light Carrier costs around 18 billion
credits to manufacture not including fighter compliment. Fighter compliment
cost approximately 1.6 billion credits.
WEAPON SYSTEMS:
Special Systems:
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2006, Kitsune. All rights reserved.