The Gothri has to be considered one of the most effective and balanced heavy fighters ever build by the Kilrathi. The immediate predecessor, the Jalkehi, was extremely well armed but had a weakness of being less maneuverable than the closest Confederation equivalent, the Sabre heavy starfighter. The Kilrathi High Command appears to have commissioned a new class of fighter specifically designed to fight the Confederation heavy fighter. When first encountered, the new Kilrathi fighter was quite a surprise and Confederation pilots had a great deal of problems fighting it. While having a few weaknesses compared to the fighter which it was designed to fighter, it still was more up to pilot skill than the actual fighter as to who would win an engagement.
While never built in large numbers, the fighter was one of the most dangerous Kilrathi fighters until the introduction of the Vaktoth. Its slim profile makes it extremely hard to hit from the front and sides. The Gothri was far more expensive than the Jalkehi and some in Confederation Intelligence think that it was too expensive to mass produce. It is interesting that while the Vaktoth is heavier armed, the Gothri is still far more maneuverable. As a result, the fighter seems to have been retained in secondary roles. Small numbers, especially at older stations, of Gothri heavy fighters are still encountered. While the fighter is still extremely effective for its age, the Confederation newest fighter such as the Hellcat medium fighter and Thunderbolt heavy fighter are quite capable of engaging it.
The two fighter designs, the Gothri and the Sabre. Both fighters have the same forward gun arrays with a pair of mass drivers and a pair of particle beam cannons. They do differ in their rear weaponry with the Sabre having a pair of neutron cannons while the Kilrathi fighter has a single laser mounted in a rear turret. Both fighters also have similar maneuverability. Shielding on the Gothri is only slightly lighter than that carried on the Sabre although the Kilrathi fighter does carry lighter armor. As far as missiles, the Kilrathi fighter has only five hard points compared to the Confederation Sabre heavy fighter. The Gothri Heavy Fighter also carries far less missile decoys than the Sabre.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: Gothri Heavy Fighter
Vehicle Type: Heavy Starfighter
Crew: Two (Pilot and Tail Gunner)
M.D.C. By Location:
| Mass Driver Cannons (2): | 40 each | |
| Particle Cannon (2): | 50 each | |
| Missile Hard Points (5): | 10 each | |
| Rear Ball Turret (1) | 100 | |
| Laser Cannons (1, in turret): | 40 | |
| [1] Engines (2): | 160 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 600 | |
| Reinforced Pilots Cockpit: | 200 | |
| [3] Variable Force Field: | 180 per side (1,080 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the M.D.C. of the main body will put the fighter out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (54 M.D.C.) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.8 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.6 percent
of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 5.70 (4,225.3 mph / 6,800 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries one week of consumables for fighter's crew.
Statistical Data:
Length: 88.58 feet (27 meters)
Height: 18.04 feet (5.5 meters)
Width: 80.05 feet (24.4 meters)
Weight: 30.86 tons (28 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 2.5 ft x 2.5 ft x 3 ft. Used for
emergency equipment and weapons.
Market Cost: 51.17 million credits
WEAPON SYSTEMS:
COMBAT BONUSES: The Gothri Heavy Fighter is not very maneuverable compared to most fighters but is very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2007, Kitsune. All rights reserved.