This new bomber was first encountered when it is believed a single one of these bombers destroyed the TCS Illustrious. Reports are sketchy with some survivors reporting that there were at least four of these heavy bombers. The Bombers attacked the carrier by surprise, with only the comparatively light C.S.P. (Combat Space Patrol) having time to engage the bomber attack. No matter if it was a single bomber or four bombers, this new heavy bomber has to be considered extremely dangerous.
The new bomber, apparently named the "Paktahn", can carry at least six torpedoes, the heaviest torpedo load out of any Kilrathi small craft in service. In addition, the bomber is armed with a heavy battery of defensive missiles. Fourteen long range missiles appears to be the bombers most common missile load out although the bomber can carry a variety of lighter ordnance. This heavy missile load out enabled the bomber attack to overwhelm the defensive squadrons which were protecting the Illustrious while the carrier was being destroyed. Due to the high number of hard points, the Paktahn can be operated as an effective "Missile Boat" as well as being an outstanding torpedo bomber.
The bomber also carries heavy shields and is heavily armored although both are weaker than those on the Confederation Long Bow fighter bomber. The Paktahn is slower than the Longbow and is not jump capable, unlike the Confederation main bomber. The non-missile firepower of the Kilrathi heavy bomber is incredible, consisting of four plasma cannons and two ion cannons. The only Confederation class which comes close is the Excalibur heavy fighter although the heavier shields on the Longbow does much to balance out the two designs. One of the weaknesses of the Kilrathi bomber is a lack of missile decoys.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: Paktahn Torpedo Bomber
Vehicle Type: Heavy Torpedo Bomber
Crew: Three (Pilot, Weapons Officer, and Tail Gunner)
M.D.C. By Location:
| Plasma Cannons (4): | 60 each | |
| Ion Cannons (2): | 50 each | |
| Missile Hard Points (20): | 10 each | |
| Tail Mounted Mass Drivers (1, in turret) | 40 each | |
| Rear Ball Turret (1) | 100 | |
| [1] Engines (2): | 360 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 1,080 | |
| Reinforced Pilots Cockpit: | 350 | |
| [3] Variable Force Field: | 300 per side (1,800 total) |
Notes:
[1] Loss of an engine will reduce performance of bomber by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the M.D.C. of the main body will put the fighter out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (90 M.D.C.) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.74 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.1 percent
of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 5.70 (4,225.3 mph / 6,800 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries one week of consumables for fighter's crew.
Statistical Data:
Length: 121.39 feet (37 meters)
Height: 65.94 feet (20.1 meters)
Width: 69.88 feet (21.3 meters)
Weight: 33.06 tons (30 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 2.5 ft x 2.5 ft x 3 ft. Used for
emergency equipment and weapons.
Market Cost: 76.85 million credits
WEAPON SYSTEMS:
COMBAT BONUSES: The Paktahn Torpedo Bomber is not very maneuverable compared to most fighters but is very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2007, Kitsune. All rights reserved.